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Made in us
Tough Tyrant Guard






Have we seen the verbiage for the Jorm strat? I haven't seen that pic yet.
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Indeed. Perhaps a deep striking hive tyrant or Trygon Prime followed up by neuros in those detachments. That gives quite a bit of smite spam to support the flood of gaunts that will hopefully remove screens


Automatically Appended Next Post:
Something like this...

Behemoth battalion
Malanthrope
Neurothrope
30 devgaunts (in trygon)
3 Rippers
3 Rippers
3 ravs
3 ravs
3 ravs
Trygon Prine
3 biovores
2 biovores

Jormun Battalion
Old One Eye
Swarmlord
10 gaunts with glands
10 gaunts with glands
10 gaunts with glands
1 biovore

Supreme Kronos
3 Neurothropes

10 command points. You have the option of using those 3 10 man gaunts as a screen for the biovores and thropes or as an extra group of screen killers/melee attackers via the raveners tunnels that force stuff to fallback.
I take old one eye and Swarmlord because I love them at beatsticks and counter chargers. There's a lot of psychic support. I'd make a Kronos Neurothrope my warlord if I'm worried about psykers. Otherwise the malanthropes can be a warlord to deny slay the warlord.

I like flexibility and I feel like this strikes a nice TAC balance.

Edit: Moved a solo biovore to the other detachment so I can have 10 units on the board and 10 in reserves. Also, suffering IB just means he will miss more which is ok for biovores.

This message was edited 5 times. Last update was at 2017/11/03 16:11:46


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Made in us
Clousseau





East Bay, Ca, US

Spoletta wrote:
Hardly, i think that this is the same situation of the SM codex. They have the <Chapter> keyword and the adeptus astartes keyword. Theyr stratagems and relics RAW would apply also to Blood Angels since they share the Adeptus Astartes keyword, but they don't since in the codex it specifies that only the Adeptus Astartes from that book can benefit from it.
We could have an identical situation for tyranid keyword.


This is exactly what i've been trying to say.

GSC can't use IG stratagems and benefit from IG tactics like Vostroyen et al, so it stands to reason they can't benefit from Tyranids either.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in no
Liche Priest Hierophant





Bergen

Can somebody please find out 2 things for me:

1. Is the Neuronthrope a Special character?

2. Is the warrior and ravnerer deathspitters 24" range, or it that only the MCs?

   
Made in us
Automated Rubric Marine of Tzeentch




Death Guard can use CSM stratagems because they share <Heretic Astartes>. It all depends on the exact wording of the stratagem and the units/keywords it applies to.

I could see them saying GSC can't do it explicitly, but as of right now we're told that you gain access to stratagems by having a detachment that is fully X codex (and certain ones for specific chapters/legions/etc.), and then you can use those stratagems on anything the stratagems themselves specify.

It's really not worth planning around yet though.

This message was edited 2 times. Last update was at 2017/11/03 16:31:55


 
   
Made in us
Fixture of Dakka






 Niiai wrote:
Can somebody please find out 2 things for me:

1. Is the Neuronthrope a Special character?

2. Is the warrior and ravnerer deathspitters 24" range, or it that only the MCs?


The other days post showed the Neurothrope isnt special.

Non-MC Deathspitters are 24" according to the leaks.

   
Made in gb
Towering Hierophant Bio-Titan



UK

There is hope for Lictorshame!

Fingers crossed

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Sinewy Scourge




 luke1705 wrote:
What I like best about Tyranids is that we can reserve almost anything we like, and that we have a lot of solid choices in every slot, so you don’t have to take things just because they’re cheap.

Grab some exocrines in the heavy slot, or a dakkafex or three. I’m not super sold on biovores, but I’ll certainly give them a shot to see how those mortal wounds stack up. Could really make or break a game against a primarch.

Lictors as elites I think are mandatory now, but I’ll probably run a Hive Guard unit to double fire (just not in my main Brigade). Does the deathleaper count as a “lictor” for the lictor Strat? might be worth running if so.

Flyrants are amazing HQ choices again with the ability to deep strike and with fly meaning they always fire at full effect, plus malanthropes and Broodlords are excellent too. The HQ section is actually pretty bloated.

Gargoyles are a beautiful deep striking unit. No, they won’t “tarpit” things, but if those things can’t fall back and shoot, that’s a real issue. And if you get lucky, maybe you can wrap around and lock yourself in combat. It’s a real nuisance unit for only 60 points.

Rippers are the penultimate objective grabbers. Hormagants are awesome. Nothing more needs to be said about Genestealers, and now they got even more adaptable. Even the devilgant with just a ton of shooting is much better since you can fire them twice.

The more I look at this, the more I think that Tyranids absolutely have a solid place in the competitive scene


Interesting breakdown. Which unit do you think is better than rippers for objective grabbing? You say they are second best, but not which you think is best.
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






 Marmatag wrote:

GSC can't use IG stratagems and benefit from IG tactics like Vostroyen et al, so it stands to reason they can't benefit from Tyranids either.


The FAQ didn't prohibit GSC from using stratagems, just the <Regiment> specific ones as the <Regiment> in all instances is replaced with <Brood Brothers>. The more limiting factor in the case of the AM/IG stratagems is that there are only a handful that can work due to most of them requiring the Astra Militarium keyword to use them(Go! Recon! being one of the few that works on both) but the Tyranid ones don't have that problem.

There is also president for Stratagems working cross faction provided you meet the targeting keywords thanks to the Death Guard FAQ.

Also not entirely tactics related, but does anyone have any idea as to which fleet this color scheme belongs to?


It reminds me a lot of one I saw in a painting blog I remember reading years ago (around 5th edition). Would be interesting if it became an official one.

This message was edited 1 time. Last update was at 2017/11/03 17:06:24


 
   
Made in ie
Norn Queen






Dublin, Ireland

Im confused/disappointed in the Carnis melee options.
Using MCCs without a charge hes hitting on 5s with 4 attacks so likely a whopping singular hit. With a charge improves slightly to 4+.
Taking MSTs hes hitting on 4s but only at str6. On a charge this improves to 3+.

Am I missing something here? Unless you guarantee a charge why would one take MCCs? If you need to hurt that T7-8 vehicle creature MSTs dont cut it.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






 Ratius wrote:
Im confused/disappointed in the Carnis melee options.
Using MCCs without a charge hes hitting on 5s with 4 attacks so likely a whopping singular hit. With a charge improves slightly to 4+.
Taking MSTs hes hitting on 4s but only at str6. On a charge this improves to 3+.

Am I missing something here? Unless you guarantee a charge why would one take MCCs? If you need to hurt that T7-8 vehicle creature MSTs dont cut it.


To be fair, in most instances you probably will be charging given how easy it is to fall back from combat it is, so realistically the bonus to-hit will be in play and if it isn't, it is probably because they are charging with something that will kill the Carni in one go anyway. Still, I think the intent is probably for Haruspexes to provide the melee-based can opener while the Carnifex is more at home as a hybrid gun platform that can fight if needed (excluding Stonecrushers).

This message was edited 3 times. Last update was at 2017/11/03 17:24:04


 
   
Made in us
Norn Queen






So right now I am considering, without any particular detachment because I want to wait for points to really hammer out the exact thing... but

A supreme command with 4 neurothropes and a malanthrope. Maybe switch that to 3 neurothropes and 2 malanthropes depending on... things.

2 Ravener Broods (maybe 3)
2 30 man devilgant blobs
A hormagaunt brood with the 3rd maybe

Trygon Prime
30 Man Hormagaunt brood

2 exocrines

1 or 2 Hive Tyrants. One will probably have the miasma cannon.

Dakkafexes.to fill it out if I have any room.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in no
Liche Priest Hierophant





Bergen

 Strat_N8 wrote:
 Marmatag wrote:

GSC can't use IG stratagems and benefit from IG tactics like Vostroyen et al, so it stands to reason they can't benefit from Tyranids either.


The FAQ didn't prohibit GSC from using stratagems, just the <Regiment> specific ones as the <Regiment> in all instances is replaced with <Brood Brothers>. The more limiting factor in the case of the AM/IG stratagems is that there are only a handful that can work due to most of them requiring the Astra Militarium keyword to use them(Go! Recon! being one of the few that works on both) but the Tyranid ones don't have that problem.

There is also president for Stratagems working cross faction provided you meet the targeting keywords thanks to the Death Guard FAQ.

Also not entirely tactics related, but does anyone have any idea as to which fleet this color scheme belongs to?


It reminds me a lot of one I saw in a painting blog I remember reading years ago (around 5th edition). Would be interesting if it became an official one.


It is not one of the 7 names. But it looks like a hydra scheme. https://imgur.com/a/0S7OG

   
Made in us
Clousseau





East Bay, Ca, US

We simply don't have the weight of dice to get by killing vehicles (T7/T8) in melee with monstrous creatures.

Either surround with melee like GS or HGants, or hit with Tyrannofex from range.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in no
Liche Priest Hierophant





Bergen

 Amishprn86 wrote:
 Niiai wrote:
Can somebody please find out 2 things for me:

1. Is the Neuronthrope a Special character?

2. Is the warrior and ravnerer deathspitters 24" range, or it that only the MCs?


The other days post showed the Neurothrope isnt special.

Non-MC Deathspitters are 24" according to the leaks.


Thank you. :-)

   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Lance845 wrote:
So right now I am considering, without any particular detachment because I want to wait for points to really hammer out the exact thing... but

A supreme command with 4 neurothropes and a malanthrope. Maybe switch that to 3 neurothropes and 2 malanthropes depending on... things.

2 Ravener Broods (maybe 3)
2 30 man devilgant blobs
A hormagaunt brood with the 3rd maybe

Trygon Prime
30 Man Hormagaunt brood

2 exocrines

1 or 2 Hive Tyrants. One will probably have the miasma cannon.

Dakkafexes.to fill it out if I have any room.


That's similar to my thinking. It covers all the competitive bases. Chaf clearing, smite spamming, psyker shut down, and lots of bodies for objectives.

The only thing I worry about is infiltrators messing up our deep strike deployment. But at least devourers are 18 inch range.

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Made in us
Fresh-Faced New User




So what's the consensus on Mono-Hive Fleet adaptations? Jorm seems really good.

Any ideas?
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

njtrader wrote:
So what's the consensus on Mono-Hive Fleet adaptations? Jorm seems really good.

Any ideas?


If you're gonna go mono, I'd say Jorm for shooty lists and the 3d6 pick highest to advance one for melee lists...Kraken?

This message was edited 1 time. Last update was at 2017/11/03 18:14:41


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Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

 Ratius wrote:
Im confused/disappointed in the Carnis melee options.
Using MCCs without a charge hes hitting on 5s with 4 attacks so likely a whopping singular hit. With a charge improves slightly to 4+.
Taking MSTs hes hitting on 4s but only at str6. On a charge this improves to 3+.

Am I missing something here? Unless you guarantee a charge why would one take MCCs? If you need to hurt that T7-8 vehicle creature MSTs dont cut it.



I ran numbers, and no, you're not missing anything. In most situations, the 2xMSTs are better than the MCC's. The only situation in which the MCC's are better are if you get the charge.

Even on the charge, against T7/8, the MCC's are only marginally better, on average.


From what I could see, though, merely having the MCC's hit on 4+ or better makes them better than MSTs. It's the moment you drop them to hitting on 5's that it gets worse.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Clousseau





East Bay, Ca, US

The adaptations are pretty much all good honestly from an army-wide buff standpoint.

What will really differentiate for you are the hive-fleet specific stratagems that you can use, based on how your army plays.

I was originally thinking Jormungandr is auto-take, but there are some really nice stratagems, warlord traits, and relics, available to the other ones so far, too. Gorgon has the ability to make your hive tyrant Toughness 8, and a 6+ feel no pain is just as good as a +1 to save for chaff, and overall better for units that will be relying on an invlun save already, or not eligible because they'll be charging, or in melee.

My list post codex so far will have at least 90 gants with 60 being hormagants. We're still lacking in anti-tank firepower, and these guys can invalidate quite a few vehicles by just getting into melee, which might be possible now. 30 dakkagants to clear the chaff with 180 shots. then, charging in with the hormagants, assisted by Swarmlord double move + advance + charge.

So how are you going to win? Getting a few extra saves might really make the difference, but by in large, saving an extra 3-4 gants is not as big as making that charge you would have failed, by rerolling, or getting an extra 18" of movement in advances over the course of a game, per unit.

I guess what i'm saying is more information is needed before committing to a hive fleet. Specifically warlord traits, stratagems, and relics.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Ratius wrote:
Im confused/disappointed in the Carnis melee options.
Using MCCs without a charge hes hitting on 5s with 4 attacks so likely a whopping singular hit. With a charge improves slightly to 4+.
Taking MSTs hes hitting on 4s but only at str6. On a charge this improves to 3+.

Am I missing something here? Unless you guarantee a charge why would one take MCCs? If you need to hurt that T7-8 vehicle creature MSTs dont cut it.

MCC are better anti-tank than MST, as the X2 strength more than makes it up for the -1 to hit against high toughness targets.

Although Stone Crushers are still the best melee AT we have.
   
Made in us
Omnipotent Necron Overlord






Help me understand - why are we taking hormagaunts?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fresh-Faced New User




I think for swarming. Gaunts are good in huge numbers, especially with the Kraken rolls... Just swamp them in melee and chuck tons of dice.

I'm not 100% sold on Kraken yet. I have a feeling Jorm will be the best overall, but not entirely sure. Tis book has excellent internal balance. Jorm is great for defense - if you've taking the bigger stuff, not just tides of hormagaunts/termagaunts....

The the strats for the rest are sweet, and Kronos seems good against brimstone/psyker spam.
   
Made in us
Omnipotent Necron Overlord






I just don't see why you'd take horms over geenstealers


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Clousseau





East Bay, Ca, US

 Xenomancers wrote:
I just don't see why you'd take horms over geenstealers



The point cost, the consolidation for tarpit.

20 Genestealers is only 60 points less than 60 hormagants. So, for 60 points you get 3 times the bodies.

Genestealers are a good unit, though, i'm not saying they're not.

I guess the question really is:

How will you deal with taurox primes and heavy weapons teams? That's got to be the first question you ask yourself in list building.

This message was edited 2 times. Last update was at 2017/11/03 19:34:37


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Omnipotent Necron Overlord






 Marmatag wrote:
 Xenomancers wrote:
I just don't see why you'd take horms over geenstealers



The point cost, the consolidation for tarpit.

20 Genestealers is only 60 points less than 60 hormagants. So, for 60 points you get 3 times the bodies.

Genestealers are a good unit, though, i'm not saying they're not.

I guess the question really is:

How will you deal with taurox primes and heavy weapons teams? That's got to be the first question you ask yourself in list building.

Geenstealers can advance and charge though. So they are much better to use with the swarm-lord first turn charge tactic right?

Can you run 10 point geen stealers? If you don't give them rending talons?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Clousseau





East Bay, Ca, US

 Xenomancers wrote:
 Marmatag wrote:
 Xenomancers wrote:
I just don't see why you'd take horms over geenstealers



The point cost, the consolidation for tarpit.

20 Genestealers is only 60 points less than 60 hormagants. So, for 60 points you get 3 times the bodies.

Genestealers are a good unit, though, i'm not saying they're not.

I guess the question really is:

How will you deal with taurox primes and heavy weapons teams? That's got to be the first question you ask yourself in list building.

Geenstealers can advance and charge though. So they are much better to use with the swarm-lord first turn charge tactic right?

Can you run 10 point geen stealers? If you don't give them rending talons?


No their claws come stock, can't drop them.

If you really want to advance + charge, you can do that with Onslaught. The nice thing is, if you're pairing with Swarmlord and onslaught, you'll know if you've manifested onslaught successfully before you advance.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Marmatag wrote:
 Xenomancers wrote:
 Marmatag wrote:
 Xenomancers wrote:
I just don't see why you'd take horms over geenstealers



The point cost, the consolidation for tarpit.

20 Genestealers is only 60 points less than 60 hormagants. So, for 60 points you get 3 times the bodies.

Genestealers are a good unit, though, i'm not saying they're not.

I guess the question really is:

How will you deal with taurox primes and heavy weapons teams? That's got to be the first question you ask yourself in list building.

Geenstealers can advance and charge though. So they are much better to use with the swarm-lord first turn charge tactic right?

Can you run 10 point geen stealers? If you don't give them rending talons?


No their claws come stock, can't drop them.

If you really want to advance + charge, you can do that with Onslaught. The nice thing is, if you're pairing with Swarmlord and onslaught, you'll know if you've manifested onslaught successfully before you advance.


Not quite. Advance is done in the movement phase. So that is only true if you don't advance in the movement phase. Then advance in the shooting phase with the Swarmlord's ability after knowing if onslaught worked. It's safer but also not as quick.

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Made in us
Clousseau





East Bay, Ca, US

 Zimko wrote:
 Marmatag wrote:
 Xenomancers wrote:
 Marmatag wrote:
 Xenomancers wrote:
I just don't see why you'd take horms over geenstealers



The point cost, the consolidation for tarpit.

20 Genestealers is only 60 points less than 60 hormagants. So, for 60 points you get 3 times the bodies.

Genestealers are a good unit, though, i'm not saying they're not.

I guess the question really is:

How will you deal with taurox primes and heavy weapons teams? That's got to be the first question you ask yourself in list building.

Geenstealers can advance and charge though. So they are much better to use with the swarm-lord first turn charge tactic right?

Can you run 10 point geen stealers? If you don't give them rending talons?


No their claws come stock, can't drop them.

If you really want to advance + charge, you can do that with Onslaught. The nice thing is, if you're pairing with Swarmlord and onslaught, you'll know if you've manifested onslaught successfully before you advance.


Not quite. Advance is done in the movement phase. So that is only true if you don't advance in the movement phase. Then advance in the shooting phase with the Swarmlord's ability after knowing if onslaught worked. It's safer but also not as quick.


This is what i meant.

Your movement phase will be popping out of reserves, 9" away from the enemy. Then you manifest onslaught. Then you clear the chaff with your dakka, and move + advance the horms.

It's better with genestealers for killing. 100% better. But they might be overkill against HWT, and tying up Tprimes you want more bodies to survive overwatch, and the 6" consolidate.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Longtime Dakkanaut





Toronto

What do people think of jorm carapace stealers for a 3+ save? Just accept you wont get the 1st turn charge with them, and send them in with ravanor tunnles or a trygon.

   
 
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