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Made in ca
Lone Wolf Sentinel Pilot






Texas

Heavy venom cannon flying hive tyrant. How where these? I have a hard time deciding on the HV cannon vs dakka. 24 shots or 12 shots is so good.

The HVC was useful because he had the RC. So this HT I used to take out high toughness things like tanks. The other guy with Dev w/ BLW went for softer targets or characters.

How did the carnifexes perform? Do theyneed old one eye to be good?
I only got the regular guys into combat once against the DG termies. They tore them up. They did not have OOE with them. I will probably go pure Shooty (HVC and Dev or all Dev) or go pure Melee if I want to run them with OOE. Going split was bad. Unforuntaley these have the arms glued on.

While old 8ne eye can not be targeted, is he not a bit expensive for what he does?
He did great. He took an entire tau army firing overwatch at him (distraction) and killed some chaff. His shining moement was when he killed a DP and and tied up a 7 man squad of plague marines by himself.
Eldar just ignored him.

How did the warriors venom canon perform? D3 shots and d3 damage seems weard. Would you consider putting them in a trygon, or does the lack of a prime hold you back?

I would hold them back if I went shooty. If you are going melee warriors then a trygon might work. The d3 and d3 was wierd, I would honestly prefer a flat 2. I felt a rolled a lot of 1's for damage and number of shots. That being said having the VC was great for antitank and necessary since I didn't take HG, Exocrene, Tyrannofex. With the Prime +1 they are even better.

Did you miss having no screening units?
Nope, I was advancing toward my enemy most of the time. Tau DS his commander, but kept him near his army. Eldar might have been helpful to have, but I think it was more of a his list was the ultimate list and that was my first tourney game. Against DG I just surrounded him and picked him apart. The problem with nids and screening units is, we have to move them. 18" dev range or hormies. In a tourney setting time is a big factor.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in vn
Fresh-Faced New User




I'm going againts "that Eldar" next week, please help me come up a good list for that :(
   
Made in us
Clousseau





East Bay, Ca, US

"That Eldar" is a ton of dark reapers and tempest launchers. Good luck. That specific unit is so brokenly OP it's ridiculous. I have 2x hive guard in my army to deal with them, personally. Hide behind LOS and shoot the reapers. It'll be you versus their tempest launchers.

The spam meta in this edition has me almost thinking of making a Kronos army which is a lot of chaff and a billion freaking hive guards. Tank up in the center and just drop freaking bombs.

Although I never bought that many hive guards in the past, so this requires significant spend.


Automatically Appended Next Post:
My 2k list in its current form; Double Battalion

Hive Fleet Kraken

Flying Hive Tyrant /w Devourer + MRC; Chameleonic Mutation
Flying Hive Tyrant /w Devourer + MRC
Neurothrope
Neurothrope
19x Genestealers; 4 maw
19x Genestealers; 4 maw
1x Ripper Swarm
29x Hormagant
29x Hormagant
29x Termagant /w Devourer
Trygon
1x Hive Guard
1x Hive Guard

This list could also function as Kronos.

This message was edited 1 time. Last update was at 2018/01/16 21:10:27


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Regular Dakkanaut




A guy today walked up and gave me 30 Painted OOP genestealers giving me 80+ now. I was wondering if anyone has tried Stealer shock. It is a army that just runs forward and hit's things.

With Kraken being the best Genestealer Fleet. How would you fill out they rest of the points?

Is Genestealer shock viable?

Example below has the Swarmlord and one brood-lord. Taking two brood-lords instead of Swarmy to free up points fore back field shooting. A Mal would help with for going second with -1.

How would you fill out they rest of the points in the example below?


Hive Fleet: Kraken 1522

Broodlord: Monstrous Rending Claws

The Swarmlord

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Tyrannocyte: 5x Barbed Strangler

   
Made in no
Liche Priest Hierophant





Bergen

Mmmmm. If you are spending 960 point of stealers

I would go 2 broodlords, 2 malanthropes, 2 rippers. Some fgorm of AT with the remaining 400 points.


   
Made in us
Regular Dakkanaut




 Niiai wrote:
Mmmmm. If you are spending 960 point of stealers

I would go 2 broodlords, 2 malanthropes, 2 rippers. Some fgorm of AT with the remaining 400 points.



I like the idea of the Mal's and rippers. Not sure you need 2 Mal's.

Hive guard sound good. But sadly I can't buy any right now. They are out of stock.
   
Made in no
Liche Priest Hierophant





Bergen

Excoshrines can function as well.

   
Made in us
Unrelenting Rubric Terminator of Tzeentch





shadowfinder wrote:
A guy today walked up and gave me 30 Painted OOP genestealers giving me 80+ now. I was wondering if anyone has tried Stealer shock. It is a army that just runs forward and hit's things.

With Kraken being the best Genestealer Fleet. How would you fill out they rest of the points?

Is Genestealer shock viable?

Example below has the Swarmlord and one brood-lord. Taking two brood-lords instead of Swarmy to free up points fore back field shooting. A Mal would help with for going second with -1.

How would you fill out they rest of the points in the example below?


Hive Fleet: Kraken 1522

Broodlord: Monstrous Rending Claws

The Swarmlord

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Genestealers: 4x Acid Maw
19x Genestealer: 19x Rending Claws

Tyrannocyte: 5x Barbed Strangler



80 Stealers? Jealous! Seconded on the addition of a Malanthrope. Not sure you need 2, just be smart about positioning and trail as many as necessary back to get as much as possible in its bubble. Metabolic Overdrive strat on the Mal will help as well

"Backfield? I have no backfield." 
   
Made in us
Tough Tyrant Guard






I think if you want to go stealer shock, you should just maximize GS, with 1 malanthrope, 1-2 zoe, and possibly swarmlord. My theory after ~30 games with 40 GS is that running 80+ would simply be too many bodies for most armies to shut down. All enemy AT is wasted (outside of swarmlord).

You would probably lose badly to a 4 fire raptor Guilleman list, but if enough GS survived 2 turns, you could either charge the hovering fliers, or Guilleman would be exposed.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

HivefleetSkorpios wrote:
I'm going against "that Eldar" next week, please help me come up a good list for that :(


If its a timed ITC mission good luck. If its just a normal game, take Kronos for sure. WLT on flyrant and DS him next to all his pyskers. Neurothropes to get extra deny. Take a swarm of stuff. Watch out for DS interrupt, if you can DS out of LoS of his farseerer to deny this.

-1 aura is a must from malan or venom. And then spam termies and GS i would say. Add a little Antitank (he only had one tank).

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Clousseau





East Bay, Ca, US

In a list like that, you might want to be something other than Kraken. Kraken's benefit of double advance roll doesn't scale across a bunch of squads of GS. You might be better served with a 6+ army wide feel no pain. Right there, it's an extra ~14 stealers. If you're choking someone with bodies, that trait basically allows you to fit more models into your army. Catalyst can only be placed on one unit.

Or, you could go Jormungandr, and make yourself some 3+ genestealers. 80 3+ bodies would be incredibly difficult to deal with. Additionally, the tunnel stratagem would allow you to maximize a Trygon and deep strike 2 squads of GS reliably.

In all honesty, i feel pretty good taking my all-comers Tyranids list against an 80 Genestealer list.


Automatically Appended Next Post:
 Dynas wrote:
HivefleetSkorpios wrote:
I'm going against "that Eldar" next week, please help me come up a good list for that :(


If its a timed ITC mission good luck. If its just a normal game, take Kronos for sure. WLT on flyrant and DS him next to all his pyskers. Neurothropes to get extra deny. Take a swarm of stuff. Watch out for DS interrupt, if you can DS out of LoS of his farseerer to deny this.

-1 aura is a must from malan or venom. And then spam termies and GS i would say. Add a little Antitank (he only had one tank).


My understanding is that this does not affect dark reapers.

This message was edited 1 time. Last update was at 2018/01/17 17:23:54


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Tough Tyrant Guard






 Marmatag wrote:
In a list like that, you might want to be something other than Kraken. Kraken's benefit of double advance roll doesn't scale across a bunch of squads of GS. You might be better served with a 6+ army wide feel no pain. Right there, it's an extra ~14 stealers. If you're choking someone with bodies, that trait basically allows you to fit more models into your army. Catalyst can only be placed on one unit.

Or, you could go Jormungandr, and make yourself some 3+ genestealers. 80 3+ bodies would be incredibly difficult to deal with. Additionally, the tunnel stratagem would allow you to maximize a Trygon and deep strike 2 squads of GS reliably.

In all honesty, i feel pretty good taking my all-comers Tyranids list against an 80 Genestealer list.


Automatically Appended Next Post:
 Dynas wrote:
HivefleetSkorpios wrote:
I'm going against "that Eldar" next week, please help me come up a good list for that :(


If its a timed ITC mission good luck. If its just a normal game, take Kronos for sure. WLT on flyrant and DS him next to all his pyskers. Neurothropes to get extra deny. Take a swarm of stuff. Watch out for DS interrupt, if you can DS out of LoS of his farseerer to deny this.

-1 aura is a must from malan or venom. And then spam termies and GS i would say. Add a little Antitank (he only had one tank).


My understanding is that this does not affect dark reapers.


I think if you're going to take more than 60 GS, you need 100+. If you're going to unbalance your list with 80 GS, you've really gotta accept that you're playing a rock-paper-scissors list and fully commit to it.

That being said, kraken is still the best. You need to be able to use any screening units as springboards to minimize the damage on your foremost stealer units. You're absolutely not wrong about the 3+ being super durable, but you wont be assaulting till turn 3-4 without advancing. For Leviathan, the 6+++ does very little for multi-damage weapons (Reapers primarily), and you give up both the double advance AND the fall back+charge.

You can do 2 neurothropes, swarmlord, malanthrope and 114 GS (6x19) at 1948 with 9 CP. 5 Neurothropes (lol smite nerf :(), Malanthrope, 114 GS and 9 rippers at 1957 to get 12 CP. 3 Neurothropes, Malanthrope, 114 GS, and 30 dev gants at 1958 (Hard to imagine the dev gants get shot over the GS, and if they do... 8 pts a model is cheaper than 12 pts a model?). Basic idea is you kraken double advance 1 GS unit, metabolic overdrive another (Pref the one you catalyst). If you have Swarmlord you throw a third. If you have dev gants you onslaught them to advance and fire. Hopefully you can get 2-3 units of GS into their screen right off the rip. If you can safely 'hug' something and prevent falling back, the game should be basically won vs most enemies. Otherwise you should have cleared their screen and then turn 2 whatever you have left should reliably hit their army. Only issue would be long deployment, as you would probably be forced to use kraken + Swarmlord to reach enemy on far end of board. The lack of flexibility in the list means those kinds of matchups are just going to be butts. Though they should represent a serious minority, and against plenty of armies that alone won't be a death knell (Most armies aren't just IG tanks and infantry to screen).

RE: Dark Reapers - Nothing reduces their ability to hit, period. They always hit on 3s.
   
Made in us
Clousseau





East Bay, Ca, US

I'm not a fan of exaggerated monospam lists anyway. Your trick works or it doesn't. It works for dark reapers because they're broken.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Regular Dakkanaut




 Marmatag wrote:
In a list like that, you might want to be something other than Kraken. Kraken's benefit of double advance roll doesn't scale across a bunch of squads of GS. You might be better served with a 6+ army wide feel no pain. Right there, it's an extra ~14 stealers. If you're choking someone with bodies, that trait basically allows you to fit more models into your army. Catalyst can only be placed on one unit.

Or, you could go Jormungandr, and make yourself some 3+ genestealers. 80 3+ bodies would be incredibly difficult to deal with. Additionally, the tunnel stratagem would allow you to maximize a Trygon and deep strike 2 squads of GS reliably.

In all honesty, i feel pretty good taking my all-comers Tyranids list against an 80 Genestealer list.


Whats your TAC list your so confident in.?

Going first with this list you are getting hit pretty hard with a second wavy coming hot if need be.. Also in the ITC objectives game having that many troops spread out are going to make for a hard time shifting things.

If there is ruins and ITC rules with line of sight blocking the lower floor.. I should be able to hide from shooting pretty well.

Also i can drop swarmy and pod to get a lot of shooting and back field support.

Levi and jorm are good as well but speed/mobility is more important in the ITC mission every turn.

With jorm you have to take Raveners to get two Stealers broods in one drop. A trygon can't do that. Also i have to spend command points to get forward synapses with them. also you have to wait tell turn 2 to make sure an attack makes it or risk losing your 3+ save.

Levi I would have to play test and swarmy would have to be a must take to make work. Getting a first turn charge is a must to tie up things.
   
Made in us
Tough Tyrant Guard






 Marmatag wrote:
I'm not a fan of exaggerated monospam lists anyway. Your trick works or it doesn't. It works for dark reapers because they're broken.


I agree. But I do think it would work against a good number of lists, and with a little matchup luck, could win a 5/7 game tournament. I mean, green tide works, it's just not what most people want to play and its a struggle to get through more than 3-4 turns with 200 models.
   
Made in us
Regular Dakkanaut




 Traceoftoxin wrote:
 Marmatag wrote:
I'm not a fan of exaggerated monospam lists anyway. Your trick works or it doesn't. It works for dark reapers because they're broken.


I agree. But I do think it would work against a good number of lists, and with a little matchup luck, could win a 5/7 game tournament. I mean, green tide works, it's just not what most people want to play and its a struggle to get through more than 3-4 turns with 200 models.


I don't normally spam units. But like I said someone gave me 30 fully painted models give me 80+ seams like a waist not to take them for a spin at lest once. I love the idea of a lot of stealers popping up out of the ground as the tyranids decend to the ground.

LOL

I think a lot of list will have isuues with 80 plus models that move that fast in the ITC format.

Is it the best list no. But it should be fun. It shouldn't be hard to move that many models in a timed event.

   
Made in us
Tough Tyrant Guard






shadowfinder wrote:
 Traceoftoxin wrote:
 Marmatag wrote:
I'm not a fan of exaggerated monospam lists anyway. Your trick works or it doesn't. It works for dark reapers because they're broken.


I agree. But I do think it would work against a good number of lists, and with a little matchup luck, could win a 5/7 game tournament. I mean, green tide works, it's just not what most people want to play and its a struggle to get through more than 3-4 turns with 200 models.


I don't normally spam units. But like I said someone gave me 30 fully painted models give me 80+ seams like a waist not to take them for a spin at lest once. I love the idea of a lot of stealers popping up out of the ground as the tyranids decend to the ground.

LOL

I think a lot of list will have isuues with 80 plus models that move that fast in the ITC format.

Is it the best list no. But it should be fun. It shouldn't be hard to move that many models in a timed event.



My list is just about 150 models, I am generally hauling ass to finish round 5 in 3 hrs.
   
Made in us
Regular Dakkanaut





shadowfinder wrote:
 Marmatag wrote:
In a list like that, you might want to be something other than Kraken. Kraken's benefit of double advance roll doesn't scale across a bunch of squads of GS. You might be better served with a 6+ army wide feel no pain. Right there, it's an extra ~14 stealers. If you're choking someone with bodies, that trait basically allows you to fit more models into your army. Catalyst can only be placed on one unit.

Or, you could go Jormungandr, and make yourself some 3+ genestealers. 80 3+ bodies would be incredibly difficult to deal with. Additionally, the tunnel stratagem would allow you to maximize a Trygon and deep strike 2 squads of GS reliably.

In all honesty, i feel pretty good taking my all-comers Tyranids list against an 80 Genestealer list.


Whats your TAC list your so confident in.?

Going first with this list you are getting hit pretty hard with a second wavy coming hot if need be.. Also in the ITC objectives game having that many troops spread out are going to make for a hard time shifting things.

If there is ruins and ITC rules with line of sight blocking the lower floor.. I should be able to hide from shooting pretty well.

Also i can drop swarmy and pod to get a lot of shooting and back field support.

Levi and jorm are good as well but speed/mobility is more important in the ITC mission every turn.

With jorm you have to take Raveners to get two Stealers broods in one drop. A trygon can't do that. Also i have to spend command points to get forward synapses with them. also you have to wait tell turn 2 to make sure an attack makes it or risk losing your 3+ save.

Levi I would have to play test and swarmy would have to be a must take to make work. Getting a first turn charge is a must to tie up things.


At work so I can't check, but I'm 80% certain that you can get two 'stealer broods in one Trygon drop. I believe the Jorm. strat includes Trygon's, so unless you are saying that the models won't fit withing the 3", I don't see why you couldn't use the Trygon. I think Raveners are better for this particular use, because the Raveners are cheaper and this build wants as many points in 'stealers as it can get. I can't see the Swarmlord working well here, him + pod are a lot of points and you don't really have ways to clear bubble wrap. Deathspitters on a big Ravener unit could help with that, but again, you are putting points into things that are not MORE GENESTEALERS and I think that hurts the build.

For the 80 'stealer build, I would be tempted to run them as Kraken with Malenthrope support and just go for broke with 4+ and -1 to hit. Not try any deep striking, not use any monsters. With careful positioning you could use Venoms and Neurothropes instead of the Malenthropes, but I think the Mal's are better in this case. 3 of them comes out similar in cost to Swarmy plus a pod, and it helps the choke them with bodies concept a lot more.

Honestly, if you really want to just saturate the board, Horma's are stupid cheap now. 6+++ from the Hive Fleet with Mal's behind them, you can easily get 200+ models on the table.
   
Made in us
Clousseau





East Bay, Ca, US

shadowfinder wrote:
 Marmatag wrote:
In a list like that, you might want to be something other than Kraken. Kraken's benefit of double advance roll doesn't scale across a bunch of squads of GS. You might be better served with a 6+ army wide feel no pain. Right there, it's an extra ~14 stealers. If you're choking someone with bodies, that trait basically allows you to fit more models into your army. Catalyst can only be placed on one unit.

Or, you could go Jormungandr, and make yourself some 3+ genestealers. 80 3+ bodies would be incredibly difficult to deal with. Additionally, the tunnel stratagem would allow you to maximize a Trygon and deep strike 2 squads of GS reliably.

In all honesty, i feel pretty good taking my all-comers Tyranids list against an 80 Genestealer list.


Whats your TAC list your so confident in.?

Going first with this list you are getting hit pretty hard with a second wavy coming hot if need be.. Also in the ITC objectives game having that many troops spread out are going to make for a hard time shifting things.

If there is ruins and ITC rules with line of sight blocking the lower floor.. I should be able to hide from shooting pretty well.

Also i can drop swarmy and pod to get a lot of shooting and back field support.

Levi and jorm are good as well but speed/mobility is more important in the ITC mission every turn.

With jorm you have to take Raveners to get two Stealers broods in one drop. A trygon can't do that. Also i have to spend command points to get forward synapses with them. also you have to wait tell turn 2 to make sure an attack makes it or risk losing your 3+ save.

Levi I would have to play test and swarmy would have to be a must take to make work. Getting a first turn charge is a must to tie up things.
I posted my list right before the suggestion. Your average tac tyranid list has pretty solid chaff clearing firepower. Unless you built Jorm 3+ stealers, of course, which is part of the reason i tossed it out there as a suggestion.

I mean look, try it, i'm not telling you not to play your list. I'm just telling you - as a Tyranid player - I would not fear this list. I would love to see it in action though, if you do field it, please post batreps!

This message was edited 1 time. Last update was at 2018/01/18 04:55:58


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Regular Dakkanaut




 Marmatag wrote:
"That Eldar" is a ton of dark reapers and tempest launchers. Good luck. That specific unit is so brokenly OP it's ridiculous. I have 2x hive guard in my army to deal with them, personally. Hide behind LOS and shoot the reapers. It'll be you versus their tempest launchers.

The spam meta in this edition has me almost thinking of making a Kronos army which is a lot of chaff and a billion freaking hive guards. Tank up in the center and just drop freaking bombs.

Although I never bought that many hive guards in the past, so this requires significant spend.


Automatically Appended Next Post:
My 2k list in its current form; Double Battalion

Hive Fleet Kraken

Flying Hive Tyrant /w Devourer + MRC; Chameleonic Mutation
Flying Hive Tyrant /w Devourer + MRC
Neurothrope
Neurothrope
19x Genestealers; 4 maw
19x Genestealers; 4 maw
1x Ripper Swarm
29x Hormagant
29x Hormagant
29x Termagant /w Devourer
Trygon
1x Hive Guard
1x Hive Guard

This list could also function as Kronos.


Nice list. Nice Term Bomb. I don't have the models for that, but it looks like good unit. I take it you fly one of the Tyrants close to them when you drop the Tyrgon. You screen the the term's with the hormagants when you drop? Do you split fire the Large Termagant squad as needed.?

Outside of the terms and Tyrants you little shooting. -1 to hit hurts you bad but you are rolling a large bucket of dice. I can see how you are having issues with eldars -1 to hit armies. With their stratagems that make you hit on 6 and other's it is a hard match up. .

Was wondering how you are getting Hive Guard in one man units? They are 3 to 6 man units in matched play.


This message was edited 1 time. Last update was at 2018/01/18 06:26:34


 
   
Made in us
Fixture of Dakka






I've been thinking of doing the same thing. Insane amout of Hgants and Hive Guard with Neurothropes with Kraken for the Hgants and Kronos for HG.

They are my Favorite 2 units, the more i play with HG the more i like them, the same with Hgants, my Tgants dont do anything and i'd rather have Rippers over Tgants, but my Hgants always feel important to when i play them.

I'm thinking about using a Malanthrope and 2 Neurothropes so it cant be shot at over Venomthropes. to make sure my Hive Guard has every chance to stay alive long (with 2 units of Genestealers ofc). 1 to stay back as counter charges tho (did this against a BA Alpha strike assault list and it worked really well). I might not to the Malanthrope, B.c i do love my HT, i might keep him in my list.

I need more games with nids tho to make sure thats what i want to do.

Edit: Spelling


Automatically Appended Next Post:
This is my list i'm thinking about (I cant justifier a Malanthrope anymore so i stuck to my HT's)

Its basically the list i run anyways, i just took out my 2 Malwocks and Fex for Hive guard and added 20 more Hgants (I was running 2x20 before) I swap my Genestealers to 3 units instead of 2, so i can have 1 stay back or use Infest nodes etc...

All Kraken (if i was do GT style tournament i would do 1 Kronos and 1 Kraken).

HT: MRC, Devs, Wings
HT: MRC, Devs, Wings
Neurothrope
Neurothrope
30 Hgants
30 Hgants
12 Genstealers
16 Genstealers
16 Genstealers
5 Rippers
6 Hive Guard
6 Hive Guard

This message was edited 3 times. Last update was at 2018/01/18 13:17:16


   
Made in us
Clousseau





East Bay, Ca, US

shadowfinder wrote:
 Marmatag wrote:
"That Eldar" is a ton of dark reapers and tempest launchers. Good luck. That specific unit is so brokenly OP it's ridiculous. I have 2x hive guard in my army to deal with them, personally. Hide behind LOS and shoot the reapers. It'll be you versus their tempest launchers.

The spam meta in this edition has me almost thinking of making a Kronos army which is a lot of chaff and a billion freaking hive guards. Tank up in the center and just drop freaking bombs.

Although I never bought that many hive guards in the past, so this requires significant spend.


Automatically Appended Next Post:
My 2k list in its current form; Double Battalion

Hive Fleet Kraken

Flying Hive Tyrant /w Devourer + MRC; Chameleonic Mutation
Flying Hive Tyrant /w Devourer + MRC
Neurothrope
Neurothrope
19x Genestealers; 4 maw
19x Genestealers; 4 maw
1x Ripper Swarm
29x Hormagant
29x Hormagant
29x Termagant /w Devourer
Trygon
1x Hive Guard
1x Hive Guard

This list could also function as Kronos.


Nice list. Nice Term Bomb. I don't have the models for that, but it looks like good unit. I take it you fly one of the Tyrants close to them when you drop the Tyrgon. You screen the the term's with the hormagants when you drop? Do you split fire the Large Termagant squad as needed.?

Outside of the terms and Tyrants you little shooting. -1 to hit hurts you bad but you are rolling a large bucket of dice. I can see how you are having issues with eldars -1 to hit armies. With their stratagems that make you hit on 6 and other's it is a hard match up. .

Was wondering how you are getting Hive Guard in one man units? They are 3 to 6 man units in matched play.




Sorry i meant 1x as in 1 unit of 3. So a total of 6.

There's no good way to get around -1 to hit from range. The good news is i bring 60 hormagants and 40 stealers for this occasion.

To be honest Dark Reaper spam is a tough matchup. The goal is to deal damage with my hive guards to them, and be patient. Reapers are typically castled, and if i can shoot them from outside their LOS i have the advantage.

I am only bringing hive guard because of dark reapers. Reapers are a meta-defining unit right now because they are so brokenly overpowered.


Automatically Appended Next Post:
 Amishprn86 wrote:
All Kraken (if i was do GT style tournament i would do 1 Kronos and 1 Kraken).

HT: MRC, Devs, Wings
HT: MRC, Devs, Wings
Neurothrope
Neurothrope
30 Hgants
30 Hgants
12 Genstealers
16 Genstealers
16 Genstealers
5 Rippers
6 Hive Guard
6 Hive Guard



A couple thoughts:

If you have points, i would suggest considering dropping the MRC on your HTs and go with double twin devourers for 24x dice per Tyrant. That'll allow you to drop in and throw out 48 dice. Also, HT keep their 3+ BS at their first degrade check. I'm tempted to do this switch in my list, as well. You need chaff clearing dice and this would really help.

You will have to spend at least 1 squad of hormagants screening your hive guard, and i'm not sure you'll be able to screen your stealers with the remaining gaunts, which is a challenge when you have 3 squads. With much of your army trying to stay out of LOS, your tyrants will receive focused fire, too, when they drop in. You might consider splitting your hormagants into 3 squads of 19 since their primary purpose is to protect in the context of this list. With that said, too, termagants make cheaper screens.

This message was edited 4 times. Last update was at 2018/01/18 18:22:17


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Mawlocs seem pretty good against a variety of obnoxious problems. Dark reapers, Bobby G parking lots, anything with lots of crowded units synergizing and blowing me up from afar. In a recent tournament, nearly every list had that clump of stuff sitting in a corner.

If you can gamble on going first, would the sporefield stratagem help against that as well? Drop a full unit of Kraken spores, use the double movement stratagem, and put 9 mortal wounds on the problem of choice. Bubble wrap is always a problem, but if the rest of your list is long range artillery bugs you can force them to deploy awkwardly in the back or get shot up all game moving forward.
   
Made in us
Tough Tyrant Guard






Normally I am all about MRC+Dev for tyrants, but I agree with marma in the context of Amish's list. Mainly because he has no termagant bomb, so he needs more shooting. If you have a termagant bomb, then the extra assault potential of the flyrants for stopping enemy fliers and a lot of heavier targets is far too much to give up for 12 ap0 shots.
   
Made in ca
Been Around the Block




On a HT what would you take HVC+ Devourer or death spitter vs MEQ?
   
Made in gb
Regular Dakkanaut




I prefer the HVC.
Deathspitters are clearly the weakest option.
So it comes to devs of HVC and that depends on your list build and what causes you problems.

   
Made in us
Lone Wolf Sentinel Pilot






Texas

I think my next tourney next week, now that I have movement trays, I will spam more units.

I was thinking of Jorm, with
29 hormies in front rank with
19 GS left side
19 GS on right side
Put the malanthrope & Swarmlord in the center of all these.
The hormies charge turn 1, move advance and get catalyst cast on them, pile in and lock up units.
Then move all the GS up for wave two and maybe use swarmlord on one for extra movement (or on the Hormies).

I do like the Idea of the
3+ save, also combo with Catalyst could be great. Problem is they will just shoot the unit without it, and you can't advance if you want to keep that save.

Kronos is there for smite spam and other pyskic heavy armies.

Spoiler:
Quantity Points DS/OB?
Battallion Detachment -Kronos-3CP - Tourney List
HQ
Flyrant with Relic-Toxin Sacs, AG, Reaper of Obliterax (lashwhip& Bonesword-7 dmg on a 6 wound), Devourers with Brainleech Worms, The Horror, Catalyst; Warlord: Kronos WLT 1 208 DS
Neuronthrope 1 70 OB
Troops
Rippers x3 3 33 DS
Rippers x3 3 33 DS
Rippers x3 3 33 DS




Battallion Detachment -Jormagundr-3CP - Tourney List
HQ
Malanthrope 1 140 OB
Swarmlord 1 300 OB

Troops
Genestealers 19x; RC, SY, 4x Acid Maws, infestation nodes, Extended Carapace 19 228 OB
Genestealers 19x; RC, SY, 4x Acid Maws, infestation nodes, Extended Carapace 19 228 OB
Hormigaunts 29 116 OB


Battallion Detachment -Kronos-3CP - Tourney List
HQ
Flyrant with Rending Claws, HVC, Toxin Sacs, Onslaught, Psykic Scream, AG 1 204 DS
Neuronthrope 1 70 OB
Troops
Termigaunts w/ Devourers 19 152
Rippers 3 33 DS
Rippers 3 33 DS
Heavy
Carnifex with 2x Devourers, HVC, Enhanced Sense, Bone Mace; Sporecist 1 118 OB
Total Deployed
16 units( Carnifexes together) 7 DS units; 12 CP 108 1999

This message was edited 1 time. Last update was at 2018/01/19 15:08:06


10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Tough Tyrant Guard






I would definitely make that carnifex Jormungandr.

Besides that, it's an interesting idea. Let us know how it goes!
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Traceoftoxin wrote:
I would definitely make that carnifex Jormungandr.

Besides that, it's an interesting idea. Let us know how it goes!


You think the +1 AS would be better than rerolling 1's?

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Infiltrating Broodlord






Eihnlazer wrote:Honestly for a small tourney you should go Hormagaunts to tie stuff up and hive guard to wreck with.

Something like:

Kraken Battalion

HT/w wings, devourers, MRC
Malanthrope

30 horms
2x rippers

Kronos Supreme Command

3x nuero

6x Hive guard/w impaler


Not sure how many extra points you got after that but its a very solid low points list.


Unfortunately I don't think the tournament allows for more than a single detachment, so a Supreme Command is out of the question. Also unless I am making a mistake somewhere that list is 18 points over.

Timeshadow wrote:
I think Kraken stealer shock or the Kronos guidelines are the most effective of your choices but I'd say play what you enjoy playing....that's the greatest thing about our current codex there are very few "wrong" choices.


The main difficulty is my teammate more than codex really. He has Grey Knights and started in 6th/7th-ish so his collection is mostly limited to various Terminators and Dreadknights. Most of the lists he can build with the collection he has tend to cap out around 15-20 models so I'm tasked with bringing bodies to hold down the table.


Odrankt wrote:@N8

Have you looked at Biovores? Run 2 Broodlord and 2 units of 20 Genestealers w/ toxin sacs (why not, might as well make the 6+ to wound a -4 AP and 2 dmg) and then fill the rest of the points with Biovores.

That gives you anti-infantry and basically anti-everything if the Biovores stay around long enough. Jormungadr would probably suit the Biovores more but going Kraken to tie things up isn't a bad idea.


I've considered them, but I only have 3 limits the shenanigans that can be done with them.



Anyway, thank you everyone for the feedback! Here are a couple of the more specific lists I'm toying with at the moment.

List 1: Kronos Gunline (mixed)
Spoiler:

HQ: 1x Neurothrope
HQ: 1x Neurothrope

ELITES: 3x Hive Guard with Impaler Cannons
ELITES: 3x Hive Guard with Impaler Cannons

TROOPS: 30x Termagants
TROOPS: 30x Termagants
TROOPS: 30x Termagants

HEAVY: 2x Carnifexes with Scything Talons, Heavy Venom Cannon


Had one test game with this one and it did fairly well. The shooting was good but it doesn't have much going for it in melee. Part of me really wants to find room for a Hive Tyrant to take advantage of relic weapons but they are really expensive.

List #2: Kronos Gunline (infantry-oriented)
Spoiler:

HQ: 1x Neurothrope
HQ: 1x Neurothrope

ELITES: 6x Hive Guard with Impaler Cannons
ELITES: 6x Hive Guard with Impaler Cannons

TROOPS: 15x Termagants
TROOPS: 15x Termagants
TROOPS: 14x Termagants

HEAVY: 3x Biovores


Haven't tested this one, but I have enough Hive Guard to do it and it should have a scary amount of indirect firepower for 1000 points. It cuts a bit into my screening power though, which could be problematic. Any of the shooting units can be broken up to smaller units if it would be wiser, though having the ability to maximize use of Single Minded Annihilation is appealing.

List #3: Hydra Swarm:
Spoiler:

HQ: 1x Neurothrope
HQ: 1x Neurothrope

TROOPS: 30x Termagants
TROOPS: 30x Termagants
TROOPS: 30x Termagants
TROOPS: 10x Genestealers
TROOPS: 10x Genestealers
TROOPS: 10x Genestealers

140 Reinforcement Points


I've been toying with Hydra a bit the last few weeks and been finding the Endless Swarm stratagem surprisingly effective as a means to get troop units on the opponent's back edge late in the game once most things are dead. The list has enough reinforcement points set aside that any of the units can be respawned and the Spore Field stratagem can be used if needed to blunt deepstrike/infiltrators. It brings the bodies my teammate wants but doesn't have any ranged anti-tank.

I'm also tempted to consider a monster-mash list, but getting sufficient saturation is proving difficult due to the points restriction. The closest I've gotten was a list with 9 Carnifexes (one being Old One Eye) but my teammate requested I not use it as he thought it would put us at too low a body count (which is a fair point). Another thing I'd like to try would be a Jormungandr tunneling list, but again the points limit restricts a lot of what I'd like to do with it...

This message was edited 2 times. Last update was at 2018/01/19 16:07:18


 
   
 
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