Switch Theme:

Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Neophyte2012 wrote:
 killerpenguin wrote:
Do you guys think my list needs more than 40 termagants as screen or is it too much? I haven't played with screens that often. Also any other suggestions on improvements are appreciated.
Spoiler:

++ Battalion Detachment +3CP (Tyranids) ++

+ No Force Org Slot +

Hive Fleet: Kronos

+ Heavy Support +

Tyrannofex: Rupture Cannon, Stinger Salvo

+ HQ +

Hive Tyrant: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Psychic Scream, The Reaper of Obilterax, Toxin Sacs, Two Devourers with Brainleech Worms, Warlord, Warlord Trait: Soul Hunger

Neurothrope

+ Elites +

Hive Guard
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon

Hive Guard
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon
Hive Guard: Impaler Cannon

+ Troops +

Ripper Swarms: 3x Ripper Swarm

Termagants: 20x Termagant (Fleshborer)

Termagants: 20x Termagant (Fleshborer)

++ Battalion Detachment +3CP (Tyranids) ++

+ No Force Org Slot +

Hive Fleet: Kraken

+ HQ +

Hive Tyrant: Power: Catalyst, Power: The Horror, 2x Two Devourers with Brainleech Worms, Wings

Hive Tyrant: Power: Paroxysm, Power: Psychic Scream, 2x Two Devourers with Brainleech Worms, Wings

+ Troops +

Genestealers: 3x Acid Maw
13x Genestealer: 13x Rending Claws

Genestealers: 3x Acid Maw
13x Genestealer: 13x Rending Claws

Ripper Swarms: 3x Ripper Swarm

Created with BattleScribe


Maybe consider drop the Kronos Hive Tyrant with a Malanthrope? to protect your big gun bugs from those lascannons and plasma firing back at them? Also the Kronos fleet is sounds more about gunline shooting, so the melee Walkrant feels a bit odd.

I also think it might better to have both of those Genestealer squads to be at full 20 models strength. So they can survive better in enemy shooting and retain 4A each longer in the game.


Thanks for the comment!
No the kronos HT has wings, something went wrong with my editing. I did consider the malantrope, its just that its so expensive now.

hmmm.. More genestealers...
   
Made in it
Contagious Dreadnought of Nurgle





yes but kronos has a great stratagem force opponent to cast powers with only 1 dice if within 24" of a kronos model, so maybe flying HT isn't a bad choice.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in it
Longtime Dakkanaut





Had a game yesterday with Kronos against Thousand Sons.

My list:

Kronos Patrol (1000 points)

Broodlord (Soul Hunger)
Neurothrope
30 Hormagants
30 Termagants (Spinefist)
3 warriors (BS and DS)
Lictor
3x Venomthropes
Dakkafex (HVC and DS)
Screamer Killer

His list:

Thousand Son patrol

Terminator Sorcerer (+2 to cast)
5 Scarab occult with SRC
10 Rubrics with SRC
Predator with autocannon and 2 lascannons
20 cultists
Helbrute with fist and 2 lascannons
Some mixed horrors (i know, technically out of faction, but we didn't care)

No relics allowed for narrative rules.

Scenario was scorched earth on a 4x4 table, so only 4 objectives.

Highlight of the match, my dakkafex being wounded by a double lascannon and saving both on 6+.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Finished a tournament this weekend, and I’ve found that it’s important to always keep at least one command point aside for last turn movement shenanigans. 3 out of 4 games were won due to a unit of rippers double moving onto objectives, or a unit winning combat and using the move after combat stratagem to book it somewhere.
I will opt to go second nearly every game, even with the huge disadvantage of getting half my stuff blown off the board turn 1, in an objective based eternal war game going last with basically infinite movement units will win the game every time.
   
Made in us
Clousseau





East Bay, Ca, US

Eternal war is an unbalanced joke, i'm shocked tournaments are still using these missions for the exact reason you describe. Also, ripper swarms don't have obsec. But i get your point. I found my games stop being close in turn 3, and i start pulling away in turn 2. It's tough to get longer games, but if a game can make it to turn 4 or 5 that's ideal.

I'm noticing Custodes are making waves in the meta. Those shield captains are not a joke. And the regular bike bros are also pretty good. Outfitted with Hurricane Bolters, they clear chaff incredibly well, and they fly, so you can't wrap them up. With T6 2+ they're immensely difficult to bring down.

For this reason, I am considering dropping my devilgaunt bomb with Trygon in favor of an Acid Spray Tyrannofex for playtesting purposes. I won a 16 person ITC tournament, and 3 lists had custodes bikes in them. It's pretty significant since all lists are basically Guard + something, Eldar, and Chaos. If that "+ something" becomes custodes, which it easily could, we don't have great answers.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Norn Queen






I am confused. What says rippers don't have ObSec? It looks like they are troops. They should have it.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Clousseau





East Bay, Ca, US

 Lance845 wrote:
I am confused. What says rippers don't have ObSec? It looks like they are troops. They should have it.


Yes they do. My comment is wrong.

I started typing one thought, and replaced it with another, leaving that sentence totally messed up. I'm leaving in that way for posterity, and to also highlight that they *indeed do* have objective secured, and what i wrote was wrong.


Automatically Appended Next Post:
On another note:

Has anyone customized good battlefoam to transport 60+ hormagants? The best i can do is like 54 using their customize tool.

This message was edited 1 time. Last update was at 2018/02/26 22:04:11


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in no
Liche Priest Hierophant





Bergen

 Marmatag wrote:
 Lance845 wrote:
I am confused. What says rippers don't have ObSec? It looks like they are troops. They should have it.


Yes they do. My comment is wrong.

I started typing one thought, and replaced it with another, leaving that sentence totally messed up. I'm leaving in that way for posterity, and to also highlight that they *indeed do* have objective secured, and what i wrote was wrong.


Automatically Appended Next Post:
On another note:

Has anyone customized good battlefoam to transport 60+ hormagants? The best i can do is like 54 using their customize tool.


I can do 30 gaunts per layer of foam from the around 5th edition GW cases. Just have 3 layers and you have 90 gaunts.

   
Made in us
Norn Queen






I pack about 30-40 into a games plus tray by plucking out 2xlength rows and lining them up heads overlapping tails. You fit about 10 per row and can squeeze in 4 rows.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Dakka Veteran




 Marmatag wrote:
 Lance845 wrote:
I am confused. What says rippers don't have ObSec? It looks like they are troops. They should have it.


Yes they do. My comment is wrong.

I started typing one thought, and replaced it with another, leaving that sentence totally messed up. I'm leaving in that way for posterity, and to also highlight that they *indeed do* have objective secured, and what i wrote was wrong.


Automatically Appended Next Post:
On another note:

Has anyone customized good battlefoam to transport 60+ hormagants? The best i can do is like 54 using their customize tool.


Magna rack from battlefoam. I have 60 hormagaunts and 40 stealers on the top layer with some to spare. The problem with the magna rack system is getting to models on lower tiers without using much taller spacers, and thus wasting bag space. Currently I run two trays with 6" spacers and it accommodates the vast majority of my 2k Nids list. The Tyrannocyte has to go in a separate box though cause it's too damn tall.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Running multiple Sporocysts, flying hive tyrants and Harpies, I have to use a big plastic automotive toolbox to realistically carry it all. Big stuff on the roomy bottom, a shelf above with all the gants and rippers lined along it, then a compartment on top with all the spore mines and various things I’ll have to reach for during a game.
   
Made in us
Norn Queen






I pin the wings on my hive tyrants. But sporocysts and tyrannocytes... Fuuuck... those models are a night mare to transport.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in ie
Deranged Necron Destroyer





I usually carry all my small guys in a case with 30 Gaunts per foam tray. Anything that is big, awkward or delicate I carry in their own separate box(s), put them in a school bag/backpack. I like to add bubble wrap or foam to my start collecting box's inner rim and use those as my transport for the bigger models. I also pin my Tyrants as well. A lot of effort but worth it if you transport your army often or don't want your models broken.I also found drilling into the tyrant and putting a rod where the wings go work better then pinning but takes way longer to get done.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut




Really useful boxes, adhesive backed steel paper, magnets in your models bases.

I carry my 2000pts list (which features the big boys and 100+ gaunts everywhere in one tub about the size of a standard case (a little deeper)

   
Made in us
Stubborn Prosecutor





+1 to magnetizing them. I was in such a rush last night I just through all 60 gaunts onto a baking tray and carried them off. Even had room for my venomthrops and Mawloc on there.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

I gave both army transport cases and a custom tuppaware with magnet sheeting. I prefer the magnets, its so much easier, especially with all the claws and what not. That gets annoying when they catch on the foam.
I just bought some galvanized tin at home depot and some caulk and a large tuppaware bin at target. Caulk the inside of the tuppaware bottom and glue the tin down. Also, can put tin on the lid as well. Put magnets in the abases and drop it on the tin. I put my smaller models upside down on the lid, and the bigger guys right side up.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I am considering selling off one of my current armies and starting to collect nids. Considering my Necrons are very shooty, I'd be looking to go assaulty with a lot of units.

Are horde assault nids worthwhile?

Anyone care to steer a nid noob in the right direction as far as a decent build for something like that?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Liche Priest Hierophant





Bergen

 iGuy91 wrote:
I am considering selling off one of my current armies and starting to collect nids. Considering my Necrons are very shooty, I'd be looking to go assaulty with a lot of units.

Are horde assault nids worthwhile?

Anyone care to steer a nid noob in the right direction as far as a decent build for something like that?


Nids fit what you want. Orks also fit that descrpition.

The best nid ass oult units is the genestealer. At 12 points per pop, it is an elite model, not a swarm model. Your averadge warrior cost 25 per model, it is descent in CC. Shrikes and ravaners cost about 23 to 30, but genstealers is where it is at.

Gargoyles and hormogaunts can be used to tie models up in CC.

You have no shortage og 'big models' that are good in CC.

Paint your army in your choise of colour so you can change between hive fleets. For melee there are 3 worth considering.

Hydra is a swarm army, gives you a lot of re-rolls in melee. Very good on gensteatealers. Kraken is super fast. Genstealers can charge turn 1 often. Behemot cam re-roll charge range, and with adrenal glands most if your stuff can charge from deep strike. (Need to roll an 8" on 2 dices, free re-roll of both dices or you can use a stratgem to re-roll 1 dice.)

Many tyranid lists use the swarmlord to garantee a first turn charge, although that charge often eats chaff.

   
Made in au
Deadly Dark Eldar Warrior



Sydney

Hi guys.
Starting to brew up a list to get started with my Tyranids army.
I'm personally not a fan of the horde-style so I wanted to go with a 'monster' variant.

Haven't been able to decide which Hive Fleet I will benefit from most.

Any help would be great!

(P.S. a box of Genestealers had horrendous amounts of moldlines on them... was i just unlucky or is that normal... :( )

Also I can't seem to find the link where there were tips on magnetizing Tyranids: if someone could guide me to the best place that'd be awesome.

Oh and finally do people paint their own schemes or are they following the Hive Fleet scheme to match their army?

ARMY LIST
Spoiler:

++ Battalion Detachment +3CP (Tyranids) [82 PL, 1488pts] ++

+ HQ +

Broodlord [8 PL, 162pts]: Monstrous Rending Claws, Power: The Horror

Hive Tyrant [11 PL, 193pts]: Adrenal Glands, Monstrous Rending Claws, Power: Catalyst, Power: The Horror, Toxin Sacs, Two Devourers with Brainleech Worms, Warlord, Wings

Tyranid Prime [6 PL, 112pts]: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs

+ Elites +

Hive Guard [7 PL, 120pts]
. Hive Guard: Adrenal Glands, Shockcannon
. Hive Guard: Adrenal Glands, Shockcannon
. Hive Guard: Adrenal Glands, Shockcannon

Hive Guard [7 PL, 144pts]
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon

+ Troops +

Genestealers [16 PL, 192pts]: 4x Acid Maw
. 16x Genestealer: 16x Rending Claws

Tyranid Warriors [5 PL, 111pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Adrenal Glands, Boneswords, Toxin Sacs, Venom Cannon

Tyranid Warriors [5 PL, 96pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs

+ Heavy Support +

Carnifexes [6 PL, 120pts]
. Carnifex: Adrenal Glands, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms

Tyrannofex [11 PL, 238pts]: Rupture Cannon, Stinger Salvo

++ Total: [82 PL, 1488pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/03/01 01:31:27


 
   
Made in de
Lurking Gaunt






Overdose wrote:

Also I can't seem to find the link where there were tips on magnetizing Tyranids: if someone could guide me to the best place that'd be awesome.

I think there is none. Never saw one, as long i can remember.
It depends on the model and the material how to magnetize it. For infantry models from rippers to tyranid wariors/shrikes/raveners i use 3x1mm round neodym magnets. As long its plastic or resin, its enough for each weaponry they can carry.
Best place to stick magnets is shoulder joints for arms and the connection between the weapon arms (venomcannon, deathspitter etc). Some people swear by drilling holes to insert magnets first, i personally glue them with superglue-greens stuff-superglue-magnet. With this combo i can adjust the position/angle afterwards for some time even if the superglue is already dry. Be sure to mark your magnets, so you insert the magnets always in the same direction so you can swap arms between models.
For bigger stuff like hive tyrants with or without wings, exocrine/haruspex, toxicrene/maleceptor, harpy/hive crone, tyrannofex/tervigon its a bit trickier, because you often have to model the magnets inside hollow bodies. For them i use 4x2mm round neodym magnets. Works just fine and has enough power to hold the parts even with 1-2 mm plastic between.

Oh and finally do people paint their own schemes or are they following the Hive Fleet scheme to match their army?

I developed my own paint sheme, mainly because i didnt like the one from 2nd edition and it carried over to all following editions until today. Following the known hive fleet shemes is not really a disadvantage, because its nowhere written, that you have to paint your models appropriate, but sometimes you play against "that guy" who knows/tells you that your sheme is for example Leviathan and so you cant use kraken benefits... it happens seldom, but it can happen...


24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 DaBraken wrote:
Overdose wrote:

Also I can't seem to find the link where there were tips on magnetizing Tyranids: if someone could guide me to the best place that'd be awesome.

I think there is none. Never saw one, as long i can remember.
It depends on the model and the material how to magnetize it. For infantry models from rippers to tyranid wariors/shrikes/raveners i use 3x1mm round neodym magnets. As long its plastic or resin, its enough for each weaponry they can carry.
Best place to stick magnets is shoulder joints for arms and the connection between the weapon arms (venomcannon, deathspitter etc). Some people swear by drilling holes to insert magnets first, i personally glue them with superglue-greens stuff-superglue-magnet. With this combo i can adjust the position/angle afterwards for some time even if the superglue is already dry. Be sure to mark your magnets, so you insert the magnets always in the same direction so you can swap arms between models.
For bigger stuff like hive tyrants with or without wings, exocrine/haruspex, toxicrene/maleceptor, harpy/hive crone, tyrannofex/tervigon its a bit trickier, because you often have to model the magnets inside hollow bodies. For them i use 4x2mm round neodym magnets. Works just fine and has enough power to hold the parts even with 1-2 mm plastic between.

Oh and finally do people paint their own schemes or are they following the Hive Fleet scheme to match their army?

I developed my own paint sheme, mainly because i didnt like the one from 2nd edition and it carried over to all following editions until today. Following the known hive fleet shemes is not really a disadvantage, because its nowhere written, that you have to paint your models appropriate, but sometimes you play against "that guy" who knows/tells you that your sheme is for example Leviathan and so you cant use kraken benefits... it happens seldom, but it can happen...


I would try to get a malanthrope or unit of venomthropes to shroud that warrior fire base, other than that looks good. For points I would drop the Broodlord first to fit the Malantrhope in.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Im looking at a tyrannofex with fleshborer hive, and this honestly seems like a comparable choice to the other options for my shooty army. With the +1 wound and damage stratagems it could easily pull ahead of the rupture cannon and acid spray in total damage. Plus it handles hordes way better than either.

It would certainly need more support and babysitting to work though. Definitely need a screen in front, something giving it onslaught so it can advance first turn and shoot, and plenty of command points to feed into its damage. It also won’t really shine til the second turn when it can stand still and pump out 48 shots, at which point it might already be focused down and crippled or dead.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

 Badablack wrote:
Im looking at a tyrannofex with fleshborer hive, and this honestly seems like a comparable choice to the other options for my shooty army. With the +1 wound and damage stratagems it could easily pull ahead of the rupture cannon and acid spray in total damage. Plus it handles hordes way better than either.

It would certainly need more support and babysitting to work though. Definitely need a screen in front, something giving it onslaught so it can advance first turn and shoot, and plenty of command points to feed into its damage. It also won’t really shine til the second turn when it can stand still and pump out 48 shots, at which point it might already be focused down and crippled or dead.


Yea, Iæm not completely sold on the tyrannofex. I've been fielding him with kronos and a rupture cannon for a few games now and he's pretty underwhelming even with the rerolls 1's to hit. So i probably wouldn't build an army around him. especially not a 18'' weapon. He's pretty survivable though, but not really a threat I've found. When it comes to clearing of i'd much rather use the temagant trygon double shoot strat.
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

 killerpenguin wrote:
 Badablack wrote:
Im looking at a tyrannofex with fleshborer hive, and this honestly seems like a comparable choice to the other options for my shooty army. With the +1 wound and damage stratagems it could easily pull ahead of the rupture cannon and acid spray in total damage. Plus it handles hordes way better than either.

It would certainly need more support and babysitting to work though. Definitely need a screen in front, something giving it onslaught so it can advance first turn and shoot, and plenty of command points to feed into its damage. It also won’t really shine til the second turn when it can stand still and pump out 48 shots, at which point it might already be focused down and crippled or dead.


Yea, Iæm not completely sold on the tyrannofex. I've been fielding him with kronos and a rupture cannon for a few games now and he's pretty underwhelming even with the rerolls 1's to hit. So i probably wouldn't build an army around him. especially not a 18'' weapon. He's pretty survivable though, but not really a threat I've found. When it comes to clearing of i'd much rather use the temagant trygon double shoot strat.


Guy packs 6 lascannon shots at 230ish points. What's not to like?

14000
15000
4000 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

topaxygouroun i wrote:
 killerpenguin wrote:
 Badablack wrote:
Im looking at a tyrannofex with fleshborer hive, and this honestly seems like a comparable choice to the other options for my shooty army. With the +1 wound and damage stratagems it could easily pull ahead of the rupture cannon and acid spray in total damage. Plus it handles hordes way better than either.

It would certainly need more support and babysitting to work though. Definitely need a screen in front, something giving it onslaught so it can advance first turn and shoot, and plenty of command points to feed into its damage. It also won’t really shine til the second turn when it can stand still and pump out 48 shots, at which point it might already be focused down and crippled or dead.


Yea, Iæm not completely sold on the tyrannofex. I've been fielding him with kronos and a rupture cannon for a few games now and he's pretty underwhelming even with the rerolls 1's to hit. So i probably wouldn't build an army around him. especially not a 18'' weapon. He's pretty survivable though, but not really a threat I've found. When it comes to clearing of i'd much rather use the temagant trygon double shoot strat.


Guy packs 6 lascannon shots at 230ish points. What's not to like?


4+ BS
   
Made in au
Deadly Dark Eldar Warrior



Sydney

I would try to get a malanthrope or unit of venomthropes to shroud that warrior fire base, other than that looks good. For points I would drop the Broodlord first to fit the Malantrhope in.

Thanks for the advice!
I'll definitely look into those units.

Is the Broodlord really that bad?
I thought he'd do great with the unit of Genestealers
   
Made in no
Liche Priest Hierophant





Bergen

Overdose wrote:
I would try to get a malanthrope or unit of venomthropes to shroud that warrior fire base, other than that looks good. For points I would drop the Broodlord first to fit the Malantrhope in.

Thanks for the advice!
I'll definitely look into those units.

Is the Broodlord really that bad?
I thought he'd do great with the unit of Genestealers


He is OK. Amazing when he rends. He is a bit of a push over though, so use his character trait for full value. Glass cannon. Better in Leviathan or kraken.

   
Made in us
Never Forget Isstvan!






Broodlord should have been like 130 points tbh. He's overcosted for what he does.

Yes he can do damage, but he's easy to kill and only improves your genestealers by 17.5%. I'd only field him if your running stealer spam (50+ genstealers).

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in au
Deadly Dark Eldar Warrior



Sydney

What do you guys think of this list? (minor changes to previous- took out the Broodlord, added Malanthrope etc.)
Spoiler:

++ Battalion Detachment +3CP (Tyranids) [83 PL, 1488pts] ++


+ HQ +

Hive Tyrant [11 PL, 207pts]: Adrenal Glands, Power: Catalyst, Power: The Horror, Toxin Sacs, 2x Two Devourers with Brainleech Worms, Warlord, Wings

Malanthropes [5 PL, 140pts]: Malanthrope

Tyranid Prime [6 PL, 112pts]: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs

+ Elites +

Hive Guard [7 PL, 120pts]
. Hive Guard: Adrenal Glands, Shockcannon
. Hive Guard: Adrenal Glands, Shockcannon
. Hive Guard: Adrenal Glands, Shockcannon

Hive Guard [7 PL, 144pts]
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon

+ Troops +

Genestealers [16 PL, 192pts]:
. 4x Acid Maw
. 16x Genestealer: 16x Rending Claws

Tyranid Warriors [5 PL, 96pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs

Tyranid Warriors [9 PL, 119pts]
. Tyranid Warrior: Adrenal Glands, Scything Talons, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons

+ Heavy Support +

Carnifexes [6 PL, 120pts]
. Carnifex: Adrenal Glands, Enhanced Senses, Spore Cysts, 2x Two Devourers with Brainleech Worms

Tyrannofex [11 PL, 238pts]: Rupture Cannon, Stinger Salvo

++ Total: [83 PL, 1488pts] ++

And which Hive Fleet would I benefit from most?

Thanks everyone!

This message was edited 2 times. Last update was at 2018/03/01 02:06:52


 
   
Made in no
Liche Priest Hierophant





Bergen

Fleet Kronos orv leviathan I gues. Perhaps jormunghard.

   
 
Forum Index » 40K General Discussion
Go to: