Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2018/05/14 21:37:41
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Badablack wrote: How are people getting LOS with flying tyrants? Unless you can model them with their wings somehow folded closed, those guys are visible behind anything but the biggest terrain.
That's what LOS is.... Line Of Sight
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/14 23:12:24
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I posted a while back that I'm new to Tyranids and got some help with my purchases but now I'm staring down that last 500 points to head to 2k and could really use a hand.
I'm not sure I have enough on the board exactly to take advantage of being Tyranids. I've been looking at Genestealers for options but I'm not sure a 500 point investment in them is enough. I am a big fan of the Pyrovore/Exocrine/Hormagaunt models. And I'm certainly not entirely opposed to replacing my Termagants (that's about 320 points of troops there).
This is for competitively casual/local tournament play.
Thanks in advance - you're always the best.
2018/05/14 23:27:40
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I posted a while back that I'm new to Tyranids and got some help with my purchases but now I'm staring down that last 500 points to head to 2k and could really use a hand.
I'm not sure I have enough on the board exactly to take advantage of being Tyranids. I've been looking at Genestealers for options but I'm not sure a 500 point investment in them is enough. I am a big fan of the Pyrovore/Exocrine/Hormagaunt models. And I'm certainly not entirely opposed to replacing my Termagants (that's about 320 points of troops there).
This is for competitively casual/local tournament play.
Thanks in advance - you're always the best.
I won't recommend what models to grab, but I will say 500 points of Genestealers is two full squads worth, which is probably the baseline for running Stealers, it's a pretty strong addition that will probably serve you pretty well going forward. They are also troops so it will let you condense those Termagants into a larger squads for the strength-in-numbers bonuses while still getting the battalion CP. Hormagants + Exocrine could be a good addition too though. Get 1 or 2 min size Ripper Swarms since you still have a small collection, for 33 pts it will ease pressure on the amount of troops you need, will let you easy grab an objective every game.
Kronos doesn't do anything for Acid Spray Tyrannofex who are both close range units who also don't roll to hit, and other then Hive Guard the entire rest of your army is built around units who want to be moving around or forward, so I don't know if Kronos is the right call for what you got. Unless Kronos is important to you or something, and you are asking which models to get? In which case go shooty things like the Exocrine
This message was edited 1 time. Last update was at 2018/05/15 00:43:24
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/15 00:10:30
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Overall Kronos has some neat fluff but I'm not entirely sold on them. I'll admit I'm really struggling to know which warlord traits, hive fleets, etc are solid in the book.
I think I overbought on Tyrannofex long term - I have a Custodes army that scares the daylights out of me locally that I wanted to be able to put a little fear in them from coming too near my stuff. So my picture in my head was largely everything but the Termagants remaining pretty stationary.
I think Exocrine + Hormagants might be the best bet for me as I'm not a hyper fan of the Genestealer models (but I do love using great units to crush friends). Condense down that Termagant group a bit too so I can have a larger squad.
I'm looking at Norn Crown for my relic because I'm struggling so badly at picking out what is good in the book.
2018/05/15 01:08:49
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Overall Kronos has some neat fluff but I'm not entirely sold on them. I'll admit I'm really struggling to know which warlord traits, hive fleets, etc are solid in the book.
I think I overbought on Tyrannofex long term - I have a Custodes army that scares the daylights out of me locally that I wanted to be able to put a little fear in them from coming too near my stuff. So my picture in my head was largely everything but the Termagants remaining pretty stationary.
I think Exocrine + Hormagants might be the best bet for me as I'm not a hyper fan of the Genestealer models (but I do love using great units to crush friends). Condense down that Termagant group a bit too so I can have a larger squad.
I'm looking at Norn Crown for my relic because I'm struggling so badly at picking out what is good in the book.
Most the Hivefleet seem pretty good except for Hydra. The rest are mostly about what benefits your army best.
Don't over think the relics, they're all pretty boring. I just grab Norn Crown as well.
I bought 2 Tyrannofex too, and that was two editions ago when they were cheeks, they are actually pretty decent now so I wouldn't feel bad. Are yours glued up? I think Acid Spray Fex really puts the hurt on if something ends its turn inside Acid Spray range, and they are immune to hit modifiers which is kinda cool, and they are a real brick on field. Area denial x punishing aggressive play is exactly what they do well. I do miss their 2+ save, sucks that had to go it was kinda iconic for them in the dex, I even painted my carapace different to reflect that, but oh well.
Leviathan is a pretty solid Hivefleet, it's hard to go wrong with it, just keep a model from each unit within 6" of a Synapse creature and everything now has 6+ fnp. It's pretty versatile and effectively just means your opponent has to remove almost another 20% worth of wounds from your entire army, and makes your two Acid Spray Tyrannofex an even tougher target to take lff the board. Just get something to support their complete lack of cc which has always been a relevant weakness for such a close range model, I think the Stealers would be nice here. Leviathan is what I use. You may need another Synapse creature though (a Broodlord with those Genestealers would be nice and cheap to convert).
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/15 19:21:14
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I think the GS would be good. Help you get charge threat, and they are a great unit. Rippers would be good for objective grabbers. Might want to consider some Dakkafex or Biovores as well.
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Badablack wrote: How are people getting LOS with flying tyrants? Unless you can model them with their wings somehow folded closed, those guys are visible behind anything but the biggest terrain.
That's what LOS is.... Line Of Sight
Clearly he means how are people keeping their hive tyrants out of LOS.
Unless you’re deep striking, you are not. Even the mighty Nova L’s are a tall task to hide behind against even a remotely mobile army.
On the plus side, if they can see you, you can see them. Feels weird using wing tips to draw LOS to shoot, but remember they’re doing the same thing to you.
This also emphasizes the importance of Malanthropes and (my personal favorite lately) venomthropes
2018/05/16 03:51:25
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
SHUPPET wrote: Hey guys, Deathspitters or Devourers on Dakkafex / Flyrant? Anyone done the math, what are the thoughts here?
Devourers are better against almost everything except T7 3+. The additional 6" on the Deathspitters range does mean a potential additional turn of shooting for a footslogging Dakkafex or Walkrant, but it is irrelevant on a Flyrant.
2018/05/16 04:03:17
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Badablack wrote: How are people getting LOS with flying tyrants? Unless you can model them with their wings somehow folded closed, those guys are visible behind anything but the biggest terrain.
That's what LOS is.... Line Of Sight
Clearly he means how are people keeping their hive tyrants out of LOS.
Nope. If you read the context, he responded to a guy who had just said "Flyrants are deployed on the table in LOS. Since they can ignore it for movement purposes."
His response made it clear he had a misunderstanding somewhere on either what that sentence or what the acronym meant, so I clarified for him.
This message was edited 1 time. Last update was at 2018/05/16 04:03:38
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/17 11:55:13
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Honestly, its near impossible to hide a Flyrant out of LoS, even with a big fat Building right in the middle of the table. Thats why i use a Malanthrope with them to give them some turn 1 protection + camaleonic mutation + adaptive biology on the warlord
-2 to hit on the warlord in turn 1 is a pain for most shooters, after that the malanthrope either tries to keep up by advancing or switches over to protecting some carnifexes (i use mine with enhanced senses)
This message was edited 2 times. Last update was at 2018/05/17 14:16:39
2018/05/18 07:56:43
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
nordsturmking wrote: I have the 3rd ed. Hive Tyrants they are way easier to hide. I plan on using the Swarmlord with 2x20 GS in a tournament do you think he is worth it?
nordsturmking wrote: I have the 3rd ed. Hive Tyrants they are way easier to hide. I plan on using the Swarmlord with 2x20 GS in a tournament do you think he is worth it?
Managed a tie against a nasty eldar list. Just make sure you can hide your Swarmlord out of LoS for first turn.
Yes Swarmy is 100% worth it. I know the guy who built that list and it is very good. I took it to a local event last Saturday and it did well. Got second because I lost to another Tyranid player (who placed first) so that wasn’t too bad. And tbh I only lost because I picked the wrong secondaries. And because there was a massive piece of impassable terrain (like 12”x12”) that prevented me from wrapping his units in assault so that I couldn’t stop him from retreating from combat and dakkafexing my face off. But you live and you learn.
And for those of you who don’t know Nanavati, he’s one of the premier 40k players in the world, playing his tournament Eldar list. While Dallas is a very good player in his own right, it just goes to show that Nids have the tools to deal with anything. Love where we’re at right now in the competitive scene.
2018/05/18 17:57:42
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
nordsturmking wrote: I have the 3rd ed. Hive Tyrants they are way easier to hide. I plan on using the Swarmlord with 2x20 GS in a tournament do you think he is worth it?
nordsturmking wrote: I have the 3rd ed. Hive Tyrants they are way easier to hide. I plan on using the Swarmlord with 2x20 GS in a tournament do you think he is worth it?
Managed a tie against a nasty eldar list. Just make sure you can hide your Swarmlord out of LoS for first turn.
Yes Swarmy is 100% worth it. I know the guy who built that list and it is very good. I took it to a local event last Saturday and it did well. Got second because I lost to another Tyranid player (who placed first) so that wasn’t too bad. And tbh I only lost because I picked the wrong secondaries. And because there was a massive piece of impassable terrain (like 12”x12”) that prevented me from wrapping his units in assault so that I couldn’t stop him from retreating from combat and dakkafexing my face off. But you live and you learn.
And for those of you who don’t know Nanavati, he’s one of the premier 40k players in the world, playing his tournament Eldar list. While Dallas is a very good player in his own right, it just goes to show that Nids have the tools to deal with anything. Love where we’re at right now in the competitive scene.
Thank you too. I think i am convinced ^^
This message was edited 1 time. Last update was at 2018/05/18 17:58:03
2018/05/18 23:52:39
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I've played a few games now and definitely getting a feel for 8th.
Is this the best our dex has ever been? It's definitely the best I've ever seen it (but only been here since early 5th, I think thats missing a dex). Every troop is a competitive choice, every HQ is viable (even if some are niche), we have options for every single playstyle, and there's only a small handful of units in the dex that don't seem that great. Anti-armor seems to be where we have a bit less options (as per usual) but 6 man Hive Gaurd units seem really strong thanks to stratagems. How do you guys feel about Rupture Cannon Tyrannofex?
The main gakker in the dex for me seems to be the drop pod. It's so expensive that a Jorm detachment is a much better way of deepstriking any infantry, and since the pod can only carry 1 mc at a time and costs as much or more than most of them, possibilities for getting any sort of use out of them seem extremely limited. I'd give Acid Spray Tyrannofex a try, but deepstrike counts as moving so they don't get double shot until they are in range anyway, so it seems worse than just moving them up the board, since thanks to deepstrike rules it will probably take a similar amount of turns anyway to get in range and save you a shitton of points. Might be time to let Carnifex broods get in pods, or significantly lower the price.
Just my thoughts. Anyway, very happy with Nids dex, dunno what I was worried about. Playing them again reminds me how much I love bugs
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/19 04:27:50
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Fueli wrote: I think the guy who wrote the list has been running third flyrant lately too. I'm fairly sure I bumped into such discussion on some other forum.
SHUPPET wrote: I've played a few games now and definitely getting a feel for 8th.
Is this the best our dex has ever been? It's definitely the best I've ever seen it (but only been here since early 5th, I think thats missing a dex). Every troop is a competitive choice, every HQ is viable (even if some are niche), we have options for every single playstyle, and there's only a small handful of units in the dex that don't seem that great. Anti-armor seems to be where we have a bit less options (as per usual) but 6 man Hive Gaurd units seem really strong thanks to stratagems. How do you guys feel about Rupture Cannon Tyrannofex?
The main gakker in the dex for me seems to be the drop pod. It's so expensive that a Jorm detachment is a much better way of deepstriking any infantry, and since the pod can only carry 1 mc at a time and costs as much or more than most of them, possibilities for getting any sort of use out of them seem extremely limited. I'd give Acid Spray Tyrannofex a try, but deepstrike counts as moving so they don't get double shot until they are in range anyway, so it seems worse than just moving them up the board, since thanks to deepstrike rules it will probably take a similar amount of turns anyway to get in range and save you a shitton of points. Might be time to let Carnifex broods get in pods, or significantly lower the price.
Just my thoughts. Anyway, very happy with Nids dex, dunno what I was worried about. Playing them again reminds me how much I love bugs
Acid Spray Tyrannofex can be a real pain if your opponent comes close fast, got nasty flyers, or depends on scout scum. 18" is not much, but it can hurt anything except of big tanks really hard. Units like bikes are not amused by this guy.
By simply just placing one on the table, you sometimes can change the opponents tactics of rushing you to better stay back, which gives you room.
The acid spray variant has the additional bonus not to need the Kronos-fleet, because it hits automatically and you dont care that much about degrading. S7/S6 is good enough for most units beeing a close/midrange threat.
I like him and use him regular. Not in high competitive games, but i frightened custodes bikes with 2 of them.
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
2018/05/19 08:23:01
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
SHUPPET wrote: I've played a few games now and definitely getting a feel for 8th.
Is this the best our dex has ever been? It's definitely the best I've ever seen it (but only been here since early 5th, I think thats missing a dex). Every troop is a competitive choice, every HQ is viable (even if some are niche), we have options for every single playstyle, and there's only a small handful of units in the dex that don't seem that great. Anti-armor seems to be where we have a bit less options (as per usual) but 6 man Hive Gaurd units seem really strong thanks to stratagems. How do you guys feel about Rupture Cannon Tyrannofex?
The main gakker in the dex for me seems to be the drop pod. It's so expensive that a Jorm detachment is a much better way of deepstriking any infantry, and since the pod can only carry 1 mc at a time and costs as much or more than most of them, possibilities for getting any sort of use out of them seem extremely limited. I'd give Acid Spray Tyrannofex a try, but deepstrike counts as moving so they don't get double shot until they are in range anyway, so it seems worse than just moving them up the board, since thanks to deepstrike rules it will probably take a similar amount of turns anyway to get in range and save you a shitton of points. Might be time to let Carnifex broods get in pods, or significantly lower the price.
Just my thoughts. Anyway, very happy with Nids dex, dunno what I was worried about. Playing them again reminds me how much I love bugs
Acid Spray Tyrannofex can be a real pain if your opponent comes close fast, got nasty flyers, or depends on scout scum. 18" is not much, but it can hurt anything except of big tanks really hard. Units like bikes are not amused by this guy.
By simply just placing one on the table, you sometimes can change the opponents tactics of rushing you to better stay back, which gives you room.
The acid spray variant has the additional bonus not to need the Kronos-fleet, because it hits automatically and you dont care that much about degrading. S7/S6 is good enough for most units beeing a close/midrange threat.
I like him and use him regular. Not in high competitive games, but i frightened custodes bikes with 2 of them.
Acid Spray Tyrannofex is not the model I doubt, I'm saying I think drop spores suck, and that maybe Acid Spray TFex would be a good use for them if they were written differently but as it stands I don't think paying for a pod for them is worthwhile either.
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/19 11:15:35
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Fueli wrote: I think the guy who wrote the list has been running third flyrant lately too. I'm fairly sure I bumped into such discussion on some other forum.
The main gakker in the dex for me seems to be the drop pod. It's so expensive that a Jorm detachment is a much better way of deepstriking any infantry, and since the pod can only carry 1 mc at a time and costs as much or more than most of them, possibilities for getting any sort of use out of them seem extremely limited.
The Deathspitter-armed Tyrannocyte isn't too bad but the cost does balloon if you give them the bio-cannons (which arguably they don't need - better leave them for the immobile Sporocysts that need the added range). I've mostly been using mine with Leviathan lists, as they are an excellent enabler for War On All Fronts since they will already be operating in the mid-field by their nature and generally don't attract too much attention compared to whatever they might have transported. Also unlike a Trygon, the Tyrannocyte has Fly so it can charge over whatever cargo it unloads to soak over watch for them and it can assault the upper levels of a ruin (provided there is landing space anyway).
I think the best cargo for them are the cheaper "mid-sized" T7/12 wound monsters like the Toxicrene or Malceptor (maybe Haruspex), followed by the short-range fire support beasts like Hive Guard with Shock Cannons that like being able to hide from shooting in reserve. Warriors also aren't a terrible option for them, given that they can throw a lot of S5 firepower out upon arrival and the aforementioned War On All Fronts stratagem is very nice for bonesword armed models who otherwise don't get the reroll 1's ability.
This message was edited 2 times. Last update was at 2018/05/20 12:34:48
2018/05/21 13:31:37
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Fueli wrote: I think the guy who wrote the list has been running third flyrant lately too. I'm fairly sure I bumped into such discussion on some other forum.
If you can free a handful of points, throwing a few devourers on the Termagants might pay off for you. I ran 5 in 19 model squads at the last event I went to, and they worked well enough for me that I regretted not finding the extra points for 20 model squads for the reroll 1's.
With that many 'stealers/hormies and a walking Swarmlord I would want either Venomthropes or a Malenthrope in the Kraken battalion. I would personally drop the Biovores and trim bodies from the Hormagaunt unit to squeeze in 3 Venomthropes. I don't see 2 Biovores doing all that much. Between the Flyrant and the Rippers you'll be able to put Kronos bodies within 24" of anything you care to deny, and that few Biovores won't do much damage. Then again, I don't run Biovores due to not liking the model, so I might be missing something.
<edit-didn't mean to quote both lists>
This message was edited 1 time. Last update was at 2018/05/21 22:07:46
2018/05/21 22:57:02
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Just got back from my very first Tyranids game playing against Dark Eldar. He played a pretty good mix of Archons, Wyches, Kabalite, Venoms, and Raiders and I played:
I don't think I've ever lost a game of 40k as badly. I'm sure a lot of it was army inexperience (for example I won turn 1 and barely moved anything at all).
The Hive Tyrants were incredible. The Tyrannofex were great until turn 2 when they just got tied up in combat by Wyches.
I'm thinking of dropping a Tyrannofex, 3 Hive Guard, and all the Termagants to replace them with a Broodlord, 3 8x Genesteal squads (2 acid maw per), and a Mawloc.
I think I tried to play an overly shooty Tyranid army against one of the better shooty armies in the game and lost that battle.
2018/05/22 01:33:10
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
stalkerzero wrote: Just got back from my very first Tyranids game playing against Dark Eldar. He played a pretty good mix of Archons, Wyches, Kabalite, Venoms, and Raiders and I played:
I don't think I've ever lost a game of 40k as badly. I'm sure a lot of it was army inexperience (for example I won turn 1 and barely moved anything at all).
The Hive Tyrants were incredible. The Tyrannofex were great until turn 2 when they just got tied up in combat by Wyches.
I'm thinking of dropping a Tyrannofex, 3 Hive Guard, and all the Termagants to replace them with a Broodlord, 3 8x Genesteal squads (2 acid maw per), and a Mawloc.
I think I tried to play an overly shooty Tyranid army against one of the better shooty armies in the game and lost that battle.
I think you're reading too far into your models being responsible for a list that is just due to lack of optimization and smaller points value. Focus on making your list into something a little more cohesive as you build it to 2k, then from there start tweaking.
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/22 03:02:13
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
stalkerzero wrote: I don't think I've ever lost a game of 40k as badly. I'm sure a lot of it was army inexperience (for example I won turn 1 and barely moved anything at all).
The Hive Tyrants were incredible. The Tyrannofex were great until turn 2 when they just got tied up in combat by Wyches.
I'm thinking of dropping a Tyrannofex, 3 Hive Guard, and all the Termagants to replace them with a Broodlord, 3 8x Genesteal squads (2 acid maw per), and a Mawloc.
I think I tried to play an overly shooty Tyranid army against one of the better shooty armies in the game and lost that battle.
I have to agree with Shuppet, I don't think the basic framework of your list is really bad at all. If I were to tweak one thing, I'd trade some of the Devourers in each Termagant squad for models armed with Fleshborers (or Spinefists) to get more bodies on the field to screen your other creatures. Swapping one unit of Termagants for Genestealers isn't a bad idea, but I wouldn't replace all of them as you need screening bodies and the Devourer armed models are sufficiently dangerous to allow them to do work beyond taking up space.
Also keep in mind Dark Eldar have traditionally been a bad match up for 'nids and from what I have heard are fairly strong overall regardless. Don't beat yourself up over it too badly, just learn and adapt.
This message was edited 1 time. Last update was at 2018/05/22 03:03:04
2018/05/22 08:56:22
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I'm pushing the boundaries of what is defined as "tactics discussion", but...
For 6 years now I've used magnetised Carnifex, and for 6 years I've never used anything but Dakkafex. For the third edition running I have no desire to change that, at least not for my first 6, who have been a staple of every list I play. So, it's time for me to glue something up, so that I can have something a little more cinematic than loosely hanging Fleshborers Hives.
I want to drop the Hives, they suit a Flyrant, but don't look appropriate hanging off the Fex model, at least for my personal tastes. I prefer the shorter, high rate-of-fire vibe of the official TL Devourer mold, but I'll be damned if I pay FW the ridiculous price they are asking for something that should really already be in the kit. So I'm going to put something together myself, I have some ideas in my head and I'm confident I have something I like the idea of even better than the official model.
Just wondering though, how much freedom do I have with WYISWYG at a tournament level if I plan to travel and play? This seems kinda subjective I guess and I don't want to find out the hard way. I guess contacting TO's in advance with pics is the safe way? And what should I avoid doing with such conversions in general to avoid any potential conflicts when representing something like Devs w/ Brainleeches?
Also, with Carnifex models, the top carapace with the little holes in it - is that meant to be sporocysts? Am I locked into taking that upgrade if my Fex has this? None of mine do, but this is just a curiosity. Also, do I have to physically represent "enhanced senses" on the model to get a pass?
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2018/05/22 14:13:35
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Shuppet. Yeah, its subjective. Most people are really just talking WYISWYG for the main armament. I actually posted this same question in the tourney thread. Best bet is to ask the TO. The good thing about nids though, most people don't know what any of our guns our unless they play them lol.
For TL devouerers there are TONS of conversions online. Just google it. I have converted Deathspitters with the pinecone bit off a devouerer, HVC with Pinecone.
The Carnifex sporocyst/spinebanks and the head biomorphs ive never had anyone ding me on. Just so long as you can tell. The one exception is Old One Eye, who has the old Regen Head. But I have run carnifexs with Sporocist and enhanced senses that have had diff biomorphs on the model, no one really knows.
Question: Does the Power of the Hive Mind Stratagem allow me to cast the SAME power. If I have 2 HT both with Catalyst, to my understanding I can only have 1 of any given spell active. But if I use that stratagem could I have Catalyst on 2 units?
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans