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![[Post New]](/s/i/i.gif) 2019/05/16 23:05:44
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Adolescent Youth with Potential
Vancouver
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MaxB wrote:I've run similar lists (Outrider with the Speeder guys + an Azrael castle) and to be honest it was very hard to get it to work for competitive play. Just not enough bodies, lots of points tied up in Characters (~600 with Az, Sam and TM), and Bikes can die pretty easily.
Adding in the DW Knights just dilutes it further - as in 3 Black Knights won't do much unfortunately!
I think you need to re-assess what you want to focus on for a list and build around it with redundancies. So do the Az castle but with more Hellblasters + ancient + apothecary. Or go heavier on the Ravenwing with more Black Knights (6 man squads) and at least 2 Dark Talons and the speeder characters.
But definitely play some games with your lists and see what units are liking - then focus the list around those.
I am a huge fan of ravenwing and love the mobility of it, hence why I wanted it so heavy. I also wanted to make sure that I had anti vehicle covered with some troops that would steer away from the mass amount of vehicles I have.
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![[Post New]](/s/i/i.gif) 2019/05/17 05:47:02
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Been Around the Block
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comfyjoggers wrote:
I am a huge fan of ravenwing and love the mobility of it, hence why I wanted it so heavy. I also wanted to make sure that I had anti vehicle covered with some troops that would steer away from the mass amount of vehicles I have.
Ok, but I would say your list is actually pretty light on Ravenwing! Bikers and Dark Talons (your damage dealers) are fragile so you would want to think about 2-3 Dark Talons, and min. 6 man Black Knight Sqaud, probably two of these for 2000 points.
I also love Ravenwing and have a pretty fun 1250 list - Sam, Talonmaster, 3x5 Scouts, 6 Black Knights, 4 normal Bikers, Darkshroud, Dark Talon - with couple points leftover for some special weapons on the bikers or some h.bolters on the scouts for hellfire shells. Run as the vigilus formation you can one-shot a knight with this and get through infantry. Also fragile, but that's life atm - try and hide the blackknights as best you can in case you don't get first turn, while staying 38" from their target.
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This message was edited 1 time. Last update was at 2019/05/17 05:47:38
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![[Post New]](/s/i/i.gif) 2019/05/17 20:11:15
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Adolescent Youth with Potential
Vancouver
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MaxB wrote: comfyjoggers wrote:
I am a huge fan of ravenwing and love the mobility of it, hence why I wanted it so heavy. I also wanted to make sure that I had anti vehicle covered with some troops that would steer away from the mass amount of vehicles I have.
Ok, but I would say your list is actually pretty light on Ravenwing! Bikers and Dark Talons (your damage dealers) are fragile so you would want to think about 2-3 Dark Talons, and min. 6 man Black Knight Sqaud, probably two of these for 2000 points.
I also love Ravenwing and have a pretty fun 1250 list - Sam, Talonmaster, 3x5 Scouts, 6 Black Knights, 4 normal Bikers, Darkshroud, Dark Talon - with couple points leftover for some special weapons on the bikers or some h.bolters on the scouts for hellfire shells. Run as the vigilus formation you can one-shot a knight with this and get through infantry. Also fragile, but that's life atm - try and hide the blackknights as best you can in case you don't get first turn, while staying 38" from their target.
hoo boy, thats a lot of ravenwing! I was hoping to squeeze in the azrael castle in there, but it appears to me that you're saying that isn't feasible. I won't have a lot of CP, even with a battalion and outrider detachment. I'll have to come with a new list
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![[Post New]](/s/i/i.gif) 2019/05/17 22:42:52
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Been Around the Block
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That has been my experience - I’m no master tactician haha. So if you already have those models definitely play it out and see what you come up with! Good luck
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![[Post New]](/s/i/i.gif) 2019/05/17 22:51:06
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Adolescent Youth with Potential
Vancouver
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Alright, so modified list to be more... ravenwing and less diluted.
2 squads of 6 black knights and a flank of 6 regular bikers without plasma. 2 dark talons, 2 talon masters and a dark shroud. sammael, 3 scout squads and an interrogator chaplain in terminator armour to deep strike with one of the scout squads for rerolls (and to fill out my battalion detachment). Two squads of bike rerolls with a talonmaster and black knight squad, sammael with the regular bike squad and darkshroud for flanking and bubblewrap. scouts for objectives, and two dark talons for running around and causing misdirection and mayhem!
Army of Dark Angels (2000/Unlimited pt.)
http://hq-builder.com/shared/252815
@Detachments [ 2 ]
Ravenwing (Outrider detachment)
@ HQ [ 2 ]
Ravenwing Talonmaster - Warlord (188pt.) Power sword; Twin assault cannon; Twin heavy bolter;
Ravenwing Talonmaster (188pt.) Power sword; Twin assault cannon; Twin heavy bolter;
@Fast attack [ 4 ]
6x - Ravenwing Bike Squad (138pt.)
> 1x - Ravenwing Sergeant (23pt.); Frag grenades; Krak grenades; Twin boltgun; Chainsword;
> 5x - Ravenwing Biker ; Frag grenades; Krak grenades; Twin boltgun; Chainsword;
6x - Ravenwing Black Knights (228pt.)
> 1x - Ravenwing Huntmaster (38pt.); Plasma talon; Frag grenades; Krak grenades; Bolt pistol; Corvus hammer;
> 5x - Ravenwing Black Knight ; Plasma talon; Corvus hammer; Frag grenades; Krak grenades; Bolt pistol;
6x - Ravenwing Black Knights (228pt.)
> 1x - Ravenwing Huntmaster (38pt.); Plasma talon; Frag grenades; Krak grenades; Bolt pistol; Corvus hammer;
> 5x - Ravenwing Black Knight ; Plasma talon; Corvus hammer; Frag grenades; Krak grenades; Bolt pistol;
Ravenwing Darkshroud (138pt.) Heavy bolter;
@Flyers [ 2 ]
Ravenwing Dark Talon (200pt.) Hurricane bolter (x2); Rift cannon;
Ravenwing Dark Talon (200pt.) Hurricane bolter (x2); Rift cannon;
Dark Angels (Batallion detachment)
@ HQ [ 2 ]
Interrogator-Chaplain in Terminator Armour (111pt.) Crozius arcanum; Combi-plasma;
Sammael in Sableclaw (216pt.) Raven Sword; Twin assault cannon; Twin heavy bolter;
@Troops [ 3 ]
5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Boltgun; Bolt pistol;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Boltgun;
5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Boltgun; Bolt pistol;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Boltgun;
5x - Dark Angels Scout Squad (55pt.)
> 1x - Scout Sergeant (11pt.); Frag grenades; Krak grenades; Boltgun; Bolt pistol;
> 4x - Scout (11pt.); Frag grenades; Krak grenades; Bolt pistol; Boltgun;
Statistics:
* Units: 13
* Models: 40
* Detachments: 2
* Command points: 9
Automatically Appended Next Post: also to note, I don't have any models except for a dark talon and black knight squad of 3. I'm revising my list so I know what to buy for my first 2k that can TAC
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This message was edited 1 time. Last update was at 2019/05/17 22:53:38
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![[Post New]](/s/i/i.gif) 2019/05/20 19:12:57
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Secretive Dark Angels Veteran
Canada
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Went to a 1,250 tournament on Saturday with a Ravenwing-heavy army. The theme of the tourney was a Great Crusade based on a Named Character and his retinue. No Lords of War were allowed with a couple of exceptions. The missions were designed by our TO, emphasizing different ways to win while having plenty of "secondary" points that can only be earned by your Warlord. I went with a Ravenwing Attack Squadron Battalion from Vigilus, trying to strike a balance between crunch and fluff, hampered by a last-minute realization that I could attend:
Sammael in Sableclaw
Talonmaster
Ravenwing Black Knights x 6
Ravenwing Bikers x 4
Ravenwing Dark Shroud
Tactical Squad with Lascannon
Tactical Squad with Lascannon
Scout Squad with Missile Launcher
Ravenwing Champion with the Eye of the Unseen
Game 1 - Objective Control vs Tau
This mission featured Search and Destroy deployment with an objective in each of our areas. My opponent had "The Eight" which was one of the LoW exceptions. I hadn't faced this before and didn't know what to expect. I seized. I lunged my Ravenwing forward in a tight fist. By the end of my shooting phase I had cleared out all the drones (Sammy and the Talonmaster excel at that) and the Riptide dude was down to three wounds. His own return fire took down my Ravenwing Bikes but otherwise I was feeling OK. By Turn 3 most of his stuff was dead and by Turn 4 he was tabled. I lost the Black Knights, the Dark Shroud and the Champion along the way. I think that my opponent really "got" the point of the tourney, perhaps more so than me! The Ravenwing Attack Squadron strats are pricey but they made for a devastating first two turns of shooting. Sammael collected a few VP for himself and I won with 8 points out of a total of 11.
Game 2 - Assassination vs Red Corsairs
This featured Dawn of War and an interesting Mission Win mechanic. Each of us nominated a model that the opponent had to kill. It could not be a vehicle, so I picked my Champion, He picked a Dark Apostle. Lead by Huron, his list had at least three standard squads with one having 20 models and plenfy of those reaper chain gun thingies. He also had some Havocs (I think) riding in a Forge World Termite (?). I seized (again) and faced a tough decision. My plan was just to get close enough to his Dark Apostle and swoop in with Sammael for some chop-chop killing. There were plenty of dudes in the way. I focused all of my fire on the 20 man squad and sadly two survived, burning up some Strats along the way but staying in there and denying me First Strike. He then spent 3 CP to bring them all back at full strength and wiped out my Black Knights. Turn 2 I pressed forward with a very depleted screen around Sammael while the Champion drove away to draw him off. His Termite came in, the Havocs wiped out my screen with a Shoot Twice strat and then the Termite killed Sammael. The Talonmaster avenged Sammael in my my turn by striking deep and killing the Dark Apostle, securing some Mission VPs at least. His Termite then scooted across the board, wiped out my last Tactical squad and charged my Champion, killing him. A tough but fun match where I learned plenty about the Red Corsairs. I fired everything I could at that big squad. Perhaps I should have gone for the two smaller squads turn one which might have earned more long term. I great learning match that I need to reflect on. With 3 out of 11 VPs I went for lunch to lick my wounds. And eat a Shawarma.
Game 3 - Kill Points vs Ynarri
I had not faced the new Ynarri, and here they were in all their glory! He had all three Characters, a Wraith Dread-Psyker thingey, and a bunch of squads of varied Ynnari guys and gals. By the end of Turn 1 I was feeling confident. His Wraith Dread was dead as were three other of his squads and I hadn't lost anything. Then I got cocky and charged Yvraine. I failed to kill her, and miraculously survived her counterpunch. Now I was embroiled with two of his special characters. The Eye of the Unseen kept me in the game though, along with the Attack Squadron strat of withdrawing after you attack. The Champion died, but Sammael was able to extract after killing the Incubi-looking guy. By the end of turn 3 I had killed Yvraine after I figured out target priority (don't kill other squads first...) A fun and bloody match. My opponent faced an uphill struggle with Kill Points, but he certainly knew his list and how to get the most out of it. My force was tattered, but I had achieved a decisive win with 8 VPs out of 11.
Game 4 - Table Quarters vs Astra Militarum
My opponent had Pask and two Command Leman Russes in a Supreme Command along with a Catachan Battalion with Harker, Yarrick and two Basilisks. My good luck with going first came to an end as he Seized. I was down the Scout Squad and half my Black Knights by the end of his turn. i resolved to go after Pask and get as many secondary points as I could. This paid off. We tied on Table Quarters (Sammy and the Talonmaster gunning down this three infantry squads sent to control the table quarters on my half. I won on secondary objectives.
Game 5 - Boss Fight (on a single table quarter - just a Warlord)
We finished off with a "Boss Fight" where an Ork on a bike zoomed in, weathered my overwatch and killed Sammael. I got him down to two wounds with Only in Death does Duty End. I also exploded, but alas my foe was left alive. Ah well.
I tied for 7th out of 30. Of note there were three other Dark Angels. I am not sure how they fared in the rankings. The Black Knights killed some valuable targets but in a small list they were always the enemy priority themselves. I might have been better off with two smaller squads and no standard bikers. Dark Shroud was money, as was the Sammael/Talonmaster combo. I might add two more Talonmasters to my baseline list and just focus on dakka screened by as much chaff as I can get. Not very glamorous, but it might be effective.
Thanks for reading! Don't be afraid to try different tourney formats.
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2019/05/22 17:29:32
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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I'm considering Plasma-devs with drop pod versus a standard 3 or 4 man Plasma inceptor squad. I think the Plasma dev's w/ drop pod come out on top in terms of firepower but I know there's always been alot of shade thrown on drop pod's in 8th ed. My plan is to run whichever units alongside my Ravenwing units and was curious to know what my fellow DA players thought about contrasting these 2 units. Is there any real reason to opt for the Inceptors over the Devs w/ Drop pod?
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![[Post New]](/s/i/i.gif) 2019/05/22 20:40:14
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Perfect Shot Dark Angels Predator Pilot
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If memory serves, each plasma Inceptor fires 2d3 shots as opposed to a plasma Dev's 1d3 shots, so even a minimum size squad of Inceptors is putting out more shots than a plasma Dev squad. The Inceptors also aren't packing heavy weapons, so they don't suck a movement penalty when they come in.
@comfyjoggers, instead of the Interrogator Chaplain, consider fielding Ezekial. You can have him Advance to keep up with your Ravenwing, and he is hella useful for the points.
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![[Post New]](/s/i/i.gif) 2019/05/22 20:49:55
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Adolescent Youth with Potential
Vancouver
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Grand.Master.Raziel wrote:If memory serves, each plasma Inceptor fires 2d3 shots as opposed to a plasma Dev's 1d3 shots, so even a minimum size squad of Inceptors is putting out more shots than a plasma Dev squad. The Inceptors also aren't packing heavy weapons, so they don't suck a movement penalty when they come in.
@comfyjoggers, instead of the Interrogator Chaplain, consider fielding Ezekial. You can have him Advance to keep up with your Ravenwing, and he is hella useful for the points.
Thanks! Was looking at his stats and didn't even think about it.
Modified it to have 3 dark talons because I love the models so much and they look menacing.
I'm very excited to play this list!!!!!!
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![[Post New]](/s/i/i.gif) 2019/05/22 23:12:26
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Been Around the Block
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@TangoTwoBravo - nice write up and congrats on the placing! You have stoked my love of the Ravenwing.
I think alternative missions serve elite armies better as there is less emphasis on board control.
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![[Post New]](/s/i/i.gif) 2019/05/22 23:34:14
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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I've been consistently running 2 devastator squads but just lately I've been looking at the land speeder entry and wondering if they might be better. Sure they lose grim resolve, but the get 6 T6 wounds for less than the price of 5 T4 wounds, and they come with fly to get out of combat.
A large unit of 4 or 5 clubs have one or two speeders with the basic heavy bolter to act as ablative wounds for the ones you care about. Give the other 3 typhoon missile launchers and you've effectively got 6 missile launchers and 4 or 5 heavy bolters. 354 points for 4 isn't far off what I was spending already.
Alternatively, 4 all with assault Cannon and heavy bolter is like to talon masters for less points (minus the power sword and auras).
Very tempting. I'll have to have some games with them to see but I think there is some real potential now.
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![[Post New]](/s/i/i.gif) 2019/05/23 00:47:36
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Grand.Master.Raziel wrote:If memory serves, each plasma Inceptor fires 2d3 shots as opposed to a plasma Dev's 1d3 shots, so even a minimum size squad of Inceptors is putting out more shots than a plasma Dev squad. The Inceptors also aren't packing heavy weapons, so they don't suck a movement penalty when they come in.
ah, totally neglected the fact that they have 2 plasma weapons. ya, that puts things in perspective.
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![[Post New]](/s/i/i.gif) 2019/05/23 01:52:43
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Grim Dark Angels Interrogator-Chaplain
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Zustiur wrote:I've been consistently running 2 devastator squads but just lately I've been looking at the land speeder entry and wondering if they might be better. Sure they lose grim resolve, but the get 6 T6 wounds for less than the price of 5 T4 wounds, and they come with fly to get out of combat.
A large unit of 4 or 5 clubs have one or two speeders with the basic heavy bolter to act as ablative wounds for the ones you care about. Give the other 3 typhoon missile launchers and you've effectively got 6 missile launchers and 4 or 5 heavy bolters. 354 points for 4 isn't far off what I was spending already.
Alternatively, 4 all with assault Cannon and heavy bolter is like to talon masters for less points (minus the power sword and auras).
Very tempting. I'll have to have some games with them to see but I think there is some real potential now.
Talonmasters have another thing going for them though: the Character rule. This is huge and really ups their survivability over standard Speeders. Between that and the aura buffs, I'd take a Talonmaster over two HB/ AC speeders any day of the week.
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![[Post New]](/s/i/i.gif) 2019/05/23 09:05:19
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Huge Hierodule
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eternalxfl wrote: Grand.Master.Raziel wrote:If memory serves, each plasma Inceptor fires 2d3 shots as opposed to a plasma Dev's 1d3 shots, so even a minimum size squad of Inceptors is putting out more shots than a plasma Dev squad. The Inceptors also aren't packing heavy weapons, so they don't suck a movement penalty when they come in.
ah, totally neglected the fact that they have 2 plasma weapons. ya, that puts things in perspective.
I was going to remark that their overcharge is safer but with twice the shots it’s actually the same
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![[Post New]](/s/i/i.gif) 2019/05/23 13:21:56
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Perfect Shot Dark Angels Predator Pilot
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My Ravenwing Outrider+Greenwing Battalion list started off with Devastators, but I switched over to a unit of 3 Typhoon speeders. They are an effective unit, particularly around the RW character auras.
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![[Post New]](/s/i/i.gif) 2019/05/23 13:45:03
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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ZergSmasher wrote:
Talonmasters have another thing going for them though: the Character rule. This is huge and really ups their survivability over standard Speeders. Between that and the aura buffs, I'd take a Talonmaster over two HB/ AC speeders any day of the week.
I understand your reasoning but consider the optional ablative wounds of a cheap heavy bolter speeder. It's not all bad. Character sniping exists in greater and greater quantities and the talonmaster has no invulnerable save.
2 talonmasters is 376 points.
4 HB/ AC and one HB is 388.
Only a 12 point difference.
I'm not saying don't take any talonmasters. They're great too. I'm thinking speeder spam here.
Sammael.
1 or 2 talonmasters
3x typhoon/ HB +1 HB
4x HB/ AC +1 HB.
Comes in around 1350. So there still room for other things in your list.
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This message was edited 1 time. Last update was at 2019/05/23 13:54:17
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![[Post New]](/s/i/i.gif) 2019/05/23 14:05:40
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Perfect Shot Dark Angels Predator Pilot
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My Ravenwing Outrider+Greenwing Battalion list started off with Devastators, but I switched over to a unit of 3 Typhoon speeders. They are an effective unit, particularly around the RW character auras.
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![[Post New]](/s/i/i.gif) 2019/05/27 23:39:28
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Grand.Master.Raziel wrote:My Ravenwing Outrider+Greenwing Battalion list started off with Devastators, but I switched over to a unit of 3 Typhoon speeders. They are an effective unit, particularly around the RW character auras.
Good to hear I'm not the only one thinking this way.
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![[Post New]](/s/i/i.gif) 2019/05/28 02:50:12
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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My 2k list now has an Outrider detachment of:
Land Speeder with HB and MM
4 Bikes. 2 with Plasmagun and one regular. Sgt with Power Sword. Attack Bike MM with them.
Darkshroud
Dark Talon
Chaplain on a Bike.
I can't wait to try them in a game. I will keep you guys updated on how effective it is.
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![[Post New]](/s/i/i.gif) 2019/06/02 21:49:13
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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I am beginning to wonder if Zustier might have a point. Has anyone ever ran a pure Ravenwing army?
By that I mean all bikes and Land Speeders with Sammael and his Talonmasters? The more I look at the list the more viable it gets. It is extremely fast and very shooty when you think about the squadrons of speeders being around Sam and the TM's.
I don't have the models to pull it off right now or I would try the list myself. You would need a bunch of Land Speeders to pull it off right .
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![[Post New]](/s/i/i.gif) 2019/06/03 04:01:44
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Ancient Venerable Dark Angels Dreadnought
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I put a list together but still went with 3x5 scouts for the CP (need the CP). Was thinking of getting beakie helmets and making them Ravenwing dismounts
Sammy in Sableclaw 216
Talonmaster 188
5 Black Knights 190
5 Black Knights 190
Darkshroud 138
2 Dark Talons 400
3 Typhoons (Typhoon/HB) 285
Librarian, bike 129
Techmarine on bike (power axe, servo arm, stormbolter) 79
3x5 scouts 165
20pts left for some upgrades on the scouts. I could break the first detachment into 2, but I want to keep it together for the ravenwing Attack Squadron. Although there is something to be said about dropping 1 unit of Black Knights and getting a 3rd Dark Talon, even if it will miss out on the Attack Squadron bonuses. There would be 10pts leftover for a single HB in scouts for use with hellfire strat
My other take on this list is with deathwing support instead. replace 1 blob of black knights with deathwing knights, replace typhoons with 2 ven dreads (TL las, ML) and add a DW librarian instead of bike. Automatically Appended Next Post: Hmmm, maybe I will give this a little whirl to see how it fares
Outrider:
Sammy on Sableclaw 216
Talon Master 188
7 Black Knights 266
Darkshroud, HB 138
2 Typhoon speeders (Typhoon/MM) 220
Air Wing:
3 Dark Talons 600
Battalion:
Librarian on bike 129
techmarine on bike 77
3x5 scouts, bolters 165
I'm not a huge fan of the Dark Talons not being in the Ravenwing Strike specialist detachment, but 3 are cool and give an extra CP. I do like the tech on bike since he can heal both the Talon Master and Sammy since they are vehicles. I woudl probably paint the scouts as Ravenwing dismounts.
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This message was edited 2 times. Last update was at 2019/06/03 04:53:47
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![[Post New]](/s/i/i.gif) 2019/06/03 06:14:27
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Been Around the Block
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I like your first list best.
I have found 2 Dark Talons and the speeder characters is plenty enough dakka and getting the Talons in the attack squadron is great for activating Signal the Attack.
It also has better redundancy in the Black Knights and Typhoon Speeders.
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![[Post New]](/s/i/i.gif) 2019/06/03 12:07:27
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Anyone ever used attack bike squadrons with MM's with a screen of normal bikes in front?
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![[Post New]](/s/i/i.gif) 2019/06/03 16:17:20
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Shas'ui with Bonding Knife
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I'm a hobbyist who 1) wants to use my DA for Armies on Parade and 2) wants to try to start getting into the 40K game a bit more as I've been mostly into the Hobby side since I started in 2015. That said, I want to head back to my very first army... my Dark Angels. As mentioned above, I'd like to use them as part of Armies on Parade, but if I'm going to go that far, I'd like to use them in games as well. Please don't get me wrong, I don't want to be "That Guy" or TFG, but I would like to try to play my Dark Angels the best I can. Also, I'm a casual player and not looking to take this list to a top table in a tournament or win every game at my local GW or FLGS. Just want to play for fun. I know that I won't win them all, and that's just fine with me. If I do go to a tournament, it'll just be for fun... throw dice, meet new people who like the game and hobby. All that said... I do have access to the Loyal 32 as well as a Knight Gallant, Knight Palanadin, and Knight Crusader, but I don't want to water down the Dark Angels too much. I'd like to keep it as close to monodex as it can be. I don't mind spending say another $60 on a box of Hellblasters if needed, but I don't want to really spend a lot of money if possible considering the probably close to 4000 points I have below. If the need arises, I can dig into some of my other space marine models that are set aside for other armies to put into this one (all regular SM, not Primaris) Would any DA be willing to help me out? To help out, here's a list of all of the DA Units I have:
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This message was edited 2 times. Last update was at 2019/06/03 16:27:48
40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers
*** I only play for fun. I do not play competitively. *** |
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![[Post New]](/s/i/i.gif) 2019/06/03 23:22:48
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Been Around the Block
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Mate, you have a pretty varied collection there so no need to buy anything!
For casual play you could easy put together a solid pure DA list. Your list will depend on how serious your opponents play. In my local store no one really plays comp. soup lists unless we organise it beforehand for tournament practice. I'd say play some games and get a feel for where people are at then build from there. Like I personally feel bad bringing the Dark Shroud or Dark Talon for most casual games as -1 to hit isn't that fun and the movement from planes catches a lot of people off guard. But there are some people I play are cool with that and bring similarly powerful units.
A battalion with your intercessors, Azrael, Librarian and the devastators or hellblasters is effective and showcases the DA chapter master, psychic powers and strats pretty nicely. Add in a Ravenwing outrider led by Sammael, or Deathwing, or vehicles to flavour. But yeah just play what you like and notch it up if you need - the level of opponents just varies so greatly imo.
For Armies on Parade the variety from Green, Raven and Deathwing makes a great looking army - especially when using our unique DA models.
Tournament play is in a totally different league. That's where you would ally in your loyal 32 and probably the Crusader run as Krast. Or just go all your Knights + guard and leave the DA at home haha
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![[Post New]](/s/i/i.gif) 2019/06/04 20:11:17
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Ancient Venerable Dark Angels Dreadnought
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So, I've been going back to basics and looking at things that I've often overlooked since book has been out.
One thing I haven't used, but could be effective in certain situations (especially if taking lots of ravenwing/deathwing knights) is the Hunt the Fallen strat. It is FAQd to be at start of battle round which means you can try to reclaim it with brilliant Strategist and basically gives RW/DW units the ability to reroll charges against it (so just have to position yourself within 12" of that character and declare it as a target, plus the actual unit you want to charge). I'm also looking at using the Shroud of Heroes on a Chplain dread (although now I'm starting to burn through valuable CP).
List..
Ravenwing Attack Squadron: Outrider
Sammy on sableclaw 216
Talon Master 188
5 Black Knights 190
5 Black Knights 190
Darkshroud 138
2 Dark Talons 400
Battalion
Librarian on bike, stormbolter 131
Chaplain dread, TL las, DCCW, SB 192
3x5 scouts with bolters 165
5 DW Knights, watcher 190
2000pts
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![[Post New]](/s/i/i.gif) 2019/06/05 00:12:52
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Grim Dark Angels Interrogator-Chaplain
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bullyboy wrote:So, I've been going back to basics and looking at things that I've often overlooked since book has been out.
One thing I haven't used, but could be effective in certain situations (especially if taking lots of ravenwing/deathwing knights) is the Hunt the Fallen strat. It is FAQd to be at start of battle round which means you can try to reclaim it with brilliant Strategist and basically gives RW/ DW units the ability to reroll charges against it (so just have to position yourself within 12" of that character and declare it as a target, plus the actual unit you want to charge). I'm also looking at using the Shroud of Heroes on a Chplain dread (although now I'm starting to burn through valuable CP).
List..
Ravenwing Attack Squadron: Outrider
Sammy on sableclaw 216
Talon Master 188
5 Black Knights 190
5 Black Knights 190
Darkshroud 138
2 Dark Talons 400
Battalion
Librarian on bike, stormbolter 131
Chaplain dread, TL las, DCCW, SB 192
3x5 scouts with bolters 165
5 DW Knights, watcher 190
2000pts
List looks interesting, although I don't think Chappy dreads are worth their points. I'd rather have a second Talonmaster myself. Also, I think they FAQ'd the Shroud so that Vehicle characters couldn't take it. I could be mistaken, though.
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![[Post New]](/s/i/i.gif) 2019/06/05 05:16:40
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Ancient Venerable Dark Angels Dreadnought
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Shroud is OK, but my concern is the low amount of AT in the list. I know a pair of lascannons doesn't add a significant amount, but I think I'm all set with my dakka with 2 talons, a Talonmatser and Sammael. The Chaplain dread has some survivability with it being a character so at least the lascannons should be useful over several turns.
I'm really struggling to find a good list with my DA as it seems the Ravenwing element just chews up so much points.
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![[Post New]](/s/i/i.gif) 2019/06/05 06:30:16
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Been Around the Block
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Yep you just get so little on the board with Dark Angels - sure it can kill stuff and I've had games where it all goes to plan, but more often than not I ran out of units by turn 4/5. Especially since our 'good' units are also expensive (speeder characters, dark talon, black knights, Azrael). Solution? I'm not sure - maybe just one type of elite section (ravenwing or hellblasters or deathwing) and fill out the rest with bodies? Or ally in some guard? But souping is a totally different discussion
In terms of anti-tank in your list I thought it was pretty decent - the Black Knights should do good (I've had 6 take down a Knight with support from speeder characters and Dark Talon and signal the attack). The librarian with aversion and mind wipe is a type of anti-tank. Even just aversion on top of the Dark Shroud works wonders. Sammy and Talonmaster can assault tanks too if needed.
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This message was edited 1 time. Last update was at 2019/06/05 06:34:32
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![[Post New]](/s/i/i.gif) 2019/06/05 18:49:12
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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In about a month I have a few games that are going on a Youtube channel. I threw together this list as I am not entirely sure what I will be playing against.
Batallion:
Master
Lt
5 man Tac Squads with Las x3
Dark Talon
Darkshroud
Spearhead:
Techmarine: Servo Harness, Axe
Whirlwind:Castellan
Whirlwind:Castellan
Land Raider Crusader
Vanguard:
Terminator Librarian: Force Axe, Aversion, Righteous Repugnance, Shroud of Heroes. Warlord with Brilliant Strategist
5 Deathwing Knights
Ven Dread with Twin Las and DCCW
Ven Dread with Assault Cannon and DCCW
DW Ancient with SS&TH. Eye of the Unseen
Basic idea is a Dark Angel version of a gunline list. It has the Knights and Librarian with Ancient as a close combat answer. I was trying to be as balanced as possible.
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