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2019/09/01 11:50:12
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
Azrael, Ezekiel and a company Champion riding in a drop pod with Plasma Vets. Tac squad with all plasma drops with them in another pod providing screen.
2 dev squads provide anti tank while 2 scout sniper squads do their jobs. Squad of Black Knights harass someone and cause distractions while Belial and a full terminator squad land.
General idea is the pods land near an enemy flank while my range lays down cover fire and my bikes either harass the opposite flank or help the pods up that side. Belial and his crew are there to take out screen units and or multiple smaller units.
I am going to be play testing it heavily over the next few weeks.
Three weeks ago I went to a 30-player local tournament with a "Blood for the Blood God" theme - three missions all featuring Kill Points. Scoring was cumulative, so if you killed six units in game 1, eight in game 2 and four in game 3 your tourney score was 18 plus secondaries. Lords of War were worth extra kill points based on wounds. I wasn't planning to attend as I had plans but I did help some friends playtest their armies. The last opponent had a Chaos-Knights list so I tried to bring as close a "hard counter" as I could to give him a good test (pretty much all firepower). My plans changed at the last minute and I was able to attend with about 15 minutes to get my figures ready and head to the store. I did a quick bit of list surgery to add some anti-horde Dakka and went to the FLGS:
Azrael
Lieutenant
Intercessors
Intercessors
Scouts
Hellblasters x 10
Hellblasters x 10 with Heavy Plasma
Devastators with Plasma Cannons (sense a theme?)
Deathwing Knights x 5
Sammael in Sableclaw
Talonmaster
Round 1 vs Ravenguard. He had a Battalion supported by a Land Raider, a Leviathan Dreadnought, a Contemptor Dreadnought, a Redemptor Dreadnought, two Forgeworld tanks and a Techmarine with a cannon. The Leviathan was certainly the primary threat. I lost the roll for first turn and by the end of his shooting my Heavy Hellblasters were down to one man and an Intercessor squad was dead. My focused fire on the Leviathan only stripped seven wounds. Since tourney scoring was cumulative kill points I then switched tactics and just went for kills. I was tabled by Turn 4 having taken down the Contemptor, two Intercessor squads, the Techmarine and his cannon. My gun-line was out-gunlined! My tactics were also not great at the start. I should have gone for cheap kills right away. Still a fun game with some hilarious moments like Sammael getting killed by the Contemptor in close combat but taking the Contemptor's last wound in the ensuing explosion.
Round 2 vs Chaos. He had a Chaos Knight, a small Red Corsairs battalion and a TSons Supreme Command with Magnus, Ahriman and two other sorcerer dudes. This was the kind of list that my own list had been designed to fight. I got first turn and let the plasma fly. The Heavy Hellblasters reduced the Knight to a few wounds that were then stripped by the Plasma Devastators. He poured CP into stratagems to save the Knight in vain. The normal Hellblasters then supercharged into Magnus and reduced him to a few wounds that the Talonmaster and Sammael took away. I felt bad at this point, but we kept playing as he could at least salvage some killpoints. By turn 3 he was tabled and I had lost a scout squad.
Round 3 vs Custodes. He had a small battalion with a huge Jetike squad. This was a strange mission where you got points for killing the enemy and for your own guys dying. Good news for a plasma-based army! Massed plasma wiped out his jetbikes by Turn 2 and then zapped a unit or two each turn. The Deathwing Knights took down a dreadnought and a character before succumbing themselves. I had tabled him by Turn 5 but I still had half my army alive so I didn't score full points. I hadn't geared my list to handle Custodes but it worked out. Sammael and the Talonmaster went on a tear both with firepower (make the Custodes roll lots of saves) and then close combat.
I finished in the middle of the pac, but placing didn't really matter as the theme was destruction. The theme was achieved! The format had some weird scoring elements but the vibe was good and nobody conceded any games since there was an incentive to stay in the fight to scrape out a killpoint or two. The first two games highlighted the Alpha Strike problem from both perspectives. Plasma Inceptors would have helped in the first game but not in the second. I know that Heavy Hellblasters are not a community favourite but they can do a number on Knights and other T8 targets.
All you have to do is fire three rounds a minute, and stand
ZergSmasher wrote: Alrighty then, here are the lists I could find for Dark Angels in the NOVA Open GT:
Andres Benitez:
Spoiler:
Battalion: Dark Angels
Ravenwing Attack Squadron
Talonmaster
Talonmaster
Sammael in Sableclaw
9x Intercessors: Bolt Rifles
5x Scouts: Bolters
5x Scouts: Bolters
5x Deathwing Knights: Watcher in the Dark
5x Inceptors: Plasma Exterminators
3x Ravenwing Bikers: 2x Flamer, Storm Bolter
Spearhead Detachment: Dark Angels
Librarian: Force Sword, Jump Pack
Lieutenant in Phobos Armor
Contemptor Mortis Dreadnought: 2x Twin Lascannon
3x Eliminators: Bolt Sniper Rifles
3x Eliminators: Bolt Sniper Rifles
This is an interesting list, and could actually be pretty good. With the recent changes to Inceptors (namely the extra wound), they are cash money, especially if they can get rerolls. Eliminators are really good for Dark Angels too, as since they generally don't move they'll benefit from Grim Resolve and thus not need a Master to reroll 1's to hit, and they can pressure key enemy characters (like Wierdboys, various GSC guys, etc) even out of LOS.
Brian Wilson:
Spoiler:
Battalion: Dark Angels
Asmodai
Azrael
5x Scouts: 3x Bolter, Missile Launcher, Bolt Pistol/Chainsword
5x Scouts: 3x Bolter, Missile Launcher, Bolt Pistol/Chainsword
5x Scouts: 3x Bolter, Missile Launcher, Bolt Pistol/Chainsword
Vanguard Detachment: Dark Angels
Belial
Deathwing Ancient: TH/SS 5x Deathwing Knights: Watcher in the Dark
5x Deathwing Terminators: CML, Watcher in the Dark
Venerable Dreadnought: Heavy Plasma Cannon, DCCW with Storm Bolter
Land Raider Crusader: Multi-melta, Storm Bolter
Supreme Command: Dark Angels
Ezekiel
Librarian in Phobos Armor
Master: Jump Pack, Thunder Hammer, Storm Shield
This list, while fun and cool, doesn't seem like a top tier contender to me. It has the Deathwing Party Bus (Land Raider full of Deathwing Knights and support characters), but if that vehicle ever survives turn 1 it will be a miracle, as there's literally only one other big thing on the board to shoot at (the Dread, and it's not very scary). Not sure why you'd want a Smash Captain in Dark Angels either, and Azrael doesn't seem very necessary in this list. I'm sure it looks awesome and would be fun to play, but it really isn't competitive.
Chase Garber:
No list found in BCP
Greg Chiasson:
Spoiler:
Battalion: Dark Angels
Azrael
Sammael in Sableclaw
5x Intercessors: Grenade Launcher, Power Sword
5x Intercessors: Grenade Launcher, Power Fist
5x Intercessors: Grenade Launcher, Power Fist
10x Hellblasters: Plasma Incinerators, Plasma Pistol
Darkshroud
Air Wing: Dark Angels
Nephilim Jetfighter: Twin Lascannon
Dark Talon
Dark Talon
Vanguard: Dark Angels
Primaris Lieutenant: Power Sword, Plasma Pistol
3x Company Veterans: 3x Bolters, 3x Bolt Pistols
Primaris Ancient
Primaris Apothecary
Classic Azrael Gunline build, with added air support. Normally I prefer to run two Hellblaster units, but since only one can get Weapons from the Dark Age it isn't strictly necessary. I would definitely take a third Dark Talon over the Nephilim though; the Nephilim is generally far inferior. Points could probably also have been saved by dropping the special melee weapons and plasma pistols and stuff and taking a couple more Vets, with a couple of Storm Bolters in that unit. But that's really just nitpicking.
Someone actually taking Dark Angels in a soup list! I'm not sure how he plans to get the Arco-flagellants into combat without a metal box to keep them safe, but once they get there, I can tell you that they can really ruin anyone's day thanks to their Trigger Word stratagem and the Missionary. I've been on the receiving end of that before. Also, I'm not sold on Land Speeders, although the Signal the Attack stratagem could help them stay useful, combined with Sammy and the Talonmaster. Keeping them from just dying when anyone points something bigger than a bolter their way is the tricky part.
Kyle Myers:
No list found in BCP
Unfortunately that's all I could find in the BCP app. Some interesting lists there for sure. After the event is over we'll see how everyone did and see if my expectations for them were borne out or if I'm talking out of my ass.
Thanks Zerg that first list is the most interesting list a few outside the box lists which is allways nice to see I've got a pair of local torneys coming up in the next few months been playing around with a triple repulsor list.its done ok so far in play testing which I'm happy about hopefully won't be too long till we get a much needed new codex
That first list was me at NOVA. I'm gald people find it interesting.
I ended up going 2-4 and then going LWWW in the bracket stage... Interestingly, the list did well against hoard lists and badly against more elite lists.
First game I played against an armageddon guard army with 3 valkyries, a lot of chimeras, and 3 manticores. I managed to spread him out by placing 3 elminators and a bunch of scouts that he had marked for death on the opposite side of the board from my Ravenwing. The inceptor bomb took out a flyer and a chimera and then another chimera on the next turn. The bikes probably won me the game by tying up one of the manticores in combat and getting me linebreaker, as well as the eliminators by killing his Guard commander. The Contemptor Dread lasted the entire game but he was rolling cold.
Second game was against 9 Alaitoc flyers and 5 characters. I tried to boots on the ground the guy but I got unlucky and he managed to kill sammael turn 1. I was tabled by turn 2. If I had gone first I might have had a chance but I don't see any way to win that game on objectives.
Third game was against a Tau triple riptide list and 2 broadsides. Basically I was unable to punch through the drones and I got tabled by turn 5 or 6.
Fourth game was against a Chaos list with thousand sons pyskers and red corsair marines. He had Arhiman, demon prince, sorceror, 3 disco lords, a bunch of cultists, the spider thing from shadowspear, a maulerfied and a helldrake. I castled up and waited for him to come to me. I managed to kill 2/3 disco lords, the spider thing, the maulerfied, and a couple of characters, but then my three landspeeders completely whiffed in combat against the helldrake, which meant they couldn't fall back and shoot, and he managed to kill table me with the remaining 3 units. Probably my closest loss, though it can be hard to say.
Fifth game was against an ork player with 60 boys, 10 tankbusters, 10 stormboys, 2 dragstas, nob bikes and normal bikes. I castled in the corner and waited for him to move up. He sent stuff in in waves, which meant I was able to kill everything that was in charge range. For some reason he deployed the tankbusters in a transport on the other side of the board from me, and I managed to kill the transport with the Contemptor before they closed in. I think they only managed to kill 2 intercessors. First turn I got a boy squad to 1 lol and he brought them back.... but in the end it did not matter.
First bracket game was 3 knights, 2 crusaders and 1 gallant, with 3 culexus assassins and a vindicare and admech... between the inceptor bomb and the landspeeders aI managed to get a knight to 2 wounds, one to 12 wounds, and I got mind wipe and aversion off on the third knight... but then sammael failed a 5 in charge even with the reroll, and I got tabled quickly afterward.
Last three games were against Blood Angels, Necrons, and an almost all grot army. I won all three but by then the games were pretty layed back.
Overall, I enjoyed the list, but the losses were hard. My wins were close, but in my losses, I never scored more than 10 points.
The contemptor was a standout unit, getting work done in every matchup except against 3 knights haha. I actually replaced Azreal with the contemptor the night before the tournament, since the GW store at the event had the new forgeworld DA dreadnought. The Deathwing also worked well to take objectives and just be a nuisance, but I think I would rather have taken 2 or 3 units of 5 bikes, but I did not have time to paint them. Too bad the inceptor bomb is gone now, but at least I got a chance to try it out.
This message was edited 1 time. Last update was at 2019/09/02 00:04:34
solovino wrote: That first list was me at NOVA. I'm gald people find it interesting.
I ended up going 2-4 and then going LWWW in the bracket stage... Interestingly, the list did well against hoard lists and badly against more elite lists.
First game I played against an armageddon guard army with 3 valkyries, a lot of chimeras, and 3 manticores. I managed to spread him out by placing 3 elminators and a bunch of scouts that he had marked for death on the opposite side of the board from my Ravenwing. The inceptor bomb took out a flyer and a chimera and then another chimera on the next turn. The bikes probably won me the game by tying up one of the manticores in combat and getting me linebreaker, as well as the eliminators by killing his Guard commander. The Contemptor Dread lasted the entire game but he was rolling cold.
Second game was against 9 Alaitoc flyers and 5 characters. I tried to boots on the ground the guy but I got unlucky and he managed to kill sammael turn 1. I was tabled by turn 2. If I had gone first I might have had a chance but I don't see any way to win that game on objectives.
Third game was against a Tau triple riptide list and 2 broadsides. Basically I was unable to punch through the drones and I got tabled by turn 5 or 6.
Fourth game was against a Chaos list with thousand sons pyskers and red corsair marines. He had Arhiman, demon prince, sorceror, 3 disco lords, a bunch of cultists, the spider thing from shadowspear, a maulerfied and a helldrake. I castled up and waited for him to come to me. I managed to kill 2/3 disco lords, the spider thing, the maulerfied, and a couple of characters, but then my three landspeeders completely whiffed in combat against the helldrake, which meant they couldn't fall back and shoot, and he managed to kill table me with the remaining 3 units. Probably my closest loss, though it can be hard to say.
Fifth game was against an ork player with 60 boys, 10 tankbusters, 10 stormboys, 2 dragstas, nob bikes and normal bikes. I castled in the corner and waited for him to move up. He sent stuff in in waves, which meant I was able to kill everything that was in charge range. For some reason he deployed the tankbusters in a transport on the other side of the board from me, and I managed to kill the transport with the Contemptor before they closed in. I think they only managed to kill 2 intercessors. First turn I got a boy squad to 1 lol and he brought them back.... but in the end it did not matter.
First bracket game was 3 knights, 2 crusaders and 1 gallant, with 3 culexus assassins and a vindicare and admech... between the inceptor bomb and the landspeeders aI managed to get a knight to 2 wounds, one to 12 wounds, and I got mind wipe and aversion off on the third knight... but then sammael failed a 5 in charge even with the reroll, and I got tabled quickly afterward.
Last three games were against Blood Angels, Necrons, and an almost all grot army. I won all three but by then the games were pretty layed back.
Overall, I enjoyed the list, but the losses were hard. My wins were close, but in my losses, I never scored more than 10 points.
The contemptor was a standout unit, getting work done in every matchup except against 3 knights haha. I actually replaced Azreal with the contemptor the night before the tournament, since the GW store at the event had the new forgeworld DA dreadnought. The Deathwing also worked well to take objectives and just be a nuisance, but I think I would rather have taken 2 or 3 units of 5 bikes, but I did not have time to paint them. Too bad the inceptor bomb is gone now, but at least I got a chance to try it out.
Thanks for the little writeup! I'm glad you had enjoyed the list and everything. By the way, maybe I'm out of the loop somehow but what do you mean the Inceptor bomb is gone? Did it get nerfed? Banned? Or did you just sell the models or something?
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
Perhaps I have missed something - what is gone about the Inceptor bomb?
I thought the warlord trait got changed in the new marine codex to only apply for phobos units. Do we still get to use the original phobos warlord traits from the shadowspear booklets?
Perhaps I have missed something - what is gone about the Inceptor bomb?
I thought the warlord trait got changed in the new marine codex to only apply for phobos units. Do we still get to use the original phobos warlord traits from the shadowspear booklets?
I expect it will affect us too. RAI even if it's not RAW currently. Completely forgot about that trait and how good it worked for Inceptors.
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
Perhaps I have missed something - what is gone about the Inceptor bomb?
I thought the warlord trait got changed in the new marine codex to only apply for phobos units. Do we still get to use the original phobos warlord traits from the shadowspear booklets?
I expect it will affect us too. RAI even if it's not RAW currently. Completely forgot about that trait and how good it worked for Inceptors.
Yeah, It sucks. They really don't want people to mix in phobos with other marines for some reason.
Being able to safely overcharge is a game changer.
Although I had to physically show my codex to two different opponents to convince them that plasma is not on unmodified 1s...
2019/09/02 05:48:00
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
My case of Angels of vengeance terminators was found and is coming back to me.
Now, is there any point to playing a fluffy all deathwing list. Am I being stupid?
8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves 4000 Kel'shan Ta'u "He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams
2019/09/02 18:03:24
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
My case of Angels of vengeance terminators was found and is coming back to me.
Now, is there any point to playing a fluffy all deathwing list. Am I being stupid?
It can be fun in narrative games, but the severe lack of cp can hamstring a deathwing force as if you don't want to take scouts or other troops then you are stuck with the 1cp elite based force org chart.
Its really irritating. i used an all Deathwing army in every edition from 2nd to 7th, and while never being the easiest army to win with it never felt pointless.
I`m still trying, I mean, even in my regular DA armies i field 1 unit of knights AND a 10 man termie squad.
I personally don`t think terminators are as bad as many people say especially since the bolter rule and +1 attack on charge etc rule really buffed their offense a lot. It`s just that 8th ed is so lethal that all Deathwing armies really really struggle. Also the must have 50% of army on board at start really means you need land raiders, and thats when things start getting expensive points wise.
*wishing about rules* One thing I think could possibly help if we get a re done book is to take a leaf out of the dark eldar`s playbook, and give us bonus command points for using multiple of the smaller force orgs if say they all had inner circle or ravenwing etc.
2019/09/03 02:21:26
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
DA rumors of actual game play improvements seem to be a no-go and the White Dwarf is going to release some fluffy background stuff and a specific DA vs Fallen mission.
This is just the latest rumor but I'm a bit disappointed.
Good news is that the Frontline guys did say updates are inbound for DA/BA/SW. Bad news is they are probably months away at the soonest (next year's ITC season?).
Anyone else hear anything else?
2019/09/03 18:46:30
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
bananathug wrote: DA rumors of actual game play improvements seem to be a no-go and the White Dwarf is going to release some fluffy background stuff and a specific DA vs Fallen mission.
This is just the latest rumor but I'm a bit disappointed.
Good news is that the Frontline guys did say updates are inbound for DA/BA/SW. Bad news is they are probably months away at the soonest (next year's ITC season?).
Anyone else hear anything else?
Does not surprise me about not seeing a new Dex till sometime next year as gw have a lot in the pipe line for the rest of this year. And you know full well they will drag the sisters out over a few months plus the other 4 marine supplements are this year as well I don't expect a new Angels Dex till April or later
2019/09/04 09:40:43
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
I'm thinking of building a list for a 1500 pt ITC tournament that tries to benefit from the increase in wounds to Gravis models. Basically, creating an Azrael castle around a bunch of Aggressors and Inceptors with a Darkshroud, Lieutenant in Phobos Armor, and Librarian supporting. Because Inceptors have fly it's hard to get the castle stuck in melee, and the units have a decent movement speed to move up the board. Aggressors and the characters can advance to keep up with the Inceptors without losing effective shooting.
Battalion + Outrider detachment for 9CP
Azrael
Lieutenant in Phobos Armor (with the +1 to hit warlord trait)
Librarian
Infiltrator squad (to screen against deepstrike or to take objectives)
Intercessor squad
Scout squad w/Heavy Bolter (Heavy Bolter because I had extra points)
abyrn wrote: I'm thinking of building a list for a 1500 pt ITC tournament that tries to benefit from the increase in wounds to Gravis models. Basically, creating an Azrael castle around a bunch of Aggressors and Inceptors with a Darkshroud, Lieutenant in Phobos Armor, and Librarian supporting. Because Inceptors have fly it's hard to get the castle stuck in melee, and the units have a decent movement speed to move up the board. Aggressors and the characters can advance to keep up with the Inceptors without losing effective shooting.
Battalion + Outrider detachment for 9CP
Azrael
Lieutenant in Phobos Armor (with the +1 to hit warlord trait)
Librarian
Infiltrator squad (to screen against deepstrike or to take objectives)
Intercessor squad
Scout squad w/Heavy Bolter (Heavy Bolter because I had extra points)
2x Eliminator Squads (For holding backfield objectives, deepstrike denial, sniping, and no LOS shooting)
One thing this list could do with is an Ancient to allow the guys to shoot when they die. Otherwise I like it a lot. If you were to upgrade it to 2000 points I would add a couple of Dark Talons and/or a Talonmaster. Also, remember that the +1 to hit warlord trait has been amended to only affect PHOBOS units, so it doesn't work on Inceptors anymore.
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
abyrn wrote: I'm thinking of building a list for a 1500 pt ITC tournament that tries to benefit from the increase in wounds to Gravis models. Basically, creating an Azrael castle around a bunch of Aggressors and Inceptors with a Darkshroud, Lieutenant in Phobos Armor, and Librarian supporting. Because Inceptors have fly it's hard to get the castle stuck in melee, and the units have a decent movement speed to move up the board. Aggressors and the characters can advance to keep up with the Inceptors without losing effective shooting.
Battalion + Outrider detachment for 9CP
Azrael
Lieutenant in Phobos Armor (with the +1 to hit warlord trait)
Librarian
Infiltrator squad (to screen against deepstrike or to take objectives)
Intercessor squad
Scout squad w/Heavy Bolter (Heavy Bolter because I had extra points)
2x Eliminator Squads (For holding backfield objectives, deepstrike denial, sniping, and no LOS shooting)
One thing this list could do with is an Ancient to allow the guys to shoot when they die. Otherwise I like it a lot. If you were to upgrade it to 2000 points I would add a couple of Dark Talons and/or a Talonmaster. Also, remember that the +1 to hit warlord trait has been amended to only affect PHOBOS units, so it doesn't work on Inceptors anymore.
Dark Talons and an Ancient could be a nice addition at 2k pts, thanks for the feedback.
As for the warlord trait, It got amended in the new SM codex, not in the Space Marines Summer Update or the Space Marines: Other Publications FAQ. Until it gets fixed in an FAQ specifically mentioning DA, we get to use the version in the original booklet since that is the only document that applies to DA.... At least that is my understanding.
2019/09/15 10:09:31
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
The contents got leaked last weeks or so, the only things the WD include are some lore updates integrating primaris marines into the first and second companies and a narrative mission to capture a fallen character.
2019/09/23 02:48:18
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
Played against Nurgle Daemons with Death Guard allies. We played Spearhead with 5 objectives on the board. I called it after turn 4 as I could not catch him on points.
Azrael
Terminator Librarian
Sniper Scouts
Sniper Scouts
Tac squad 10 strong with triple plasma
Darkshroud
Drop pod
Belial
10 Terminators
5 Deathwing Knights
5 company veterans all plasma
Drop pod
Land Raider Crusader with MM
The idea that I had a while back about drop pods with Azrael was rather effective at making a small fortress in the middle of my lines. He got frustrated trying to break through it. Belial and his crew of Terminators took out some Blightlord Terminators who had dropped in to try and take one of my objectives. I used the Darkshroud to give the formation in the center the buff.
Take away from this was that with more drop pods, especially Dreadnoughts in pods to help the original drop pod wall idea could be amazing at blocking off entire parts of the board. The Crusader was basically a sponge for all his anti tank. The Deathwing Knights got eaten by Rottigus without doing much.
I think for my upcoming tournament I am definitely going with a gunline battalion backed up by a Ravenwing Outrider detachment. If I had more pods and Dreadnoughts I would do the wall but unfortunately I don't have the money and the tournament is too soon to get them and paint them.
I just thought I'd add this as I have a copy of White Dwarf on my lap.
Key takeaways from the book from somebody who's read a decent chunk of Dark Angels stuff.
Lore
Spoiler:
1) major lore setpiece is that some Greyshield got inducted into the Deathwing. Azrael approved this over the objections of many of the Masters and Chapter Masters (e.g. the Unforgiven successors were included in the debate), and his word overruled them. Deathwing specifically nominated said Greyshield. He was selected based on being the sole survivor in a squad of 10 Primaris Intercessors that guarded a chokepoint behind the Deathwing while they nabbed a bad guy. Deathwing were contemptuous towards him and kept him away from their op, didn't care about his comrades, but nonetheless rescued him from death and took his comrades Primaris geneseed, nominated him for the Deathwing based on singlehandedly killing dozens of cultists - yes, cultists with his knife and hand-to-hand combat.
2) Another Primaris who was inducted fully into the Chapter as a new recruit has apparently joined the Ravenwing.
3) the writers obviously goofed (this isn't exactly Gav Thorpe writing this) and advised us that "Captain" Balthasar of the 5th Company (yes, that model from the Dark Vengeance starter kit, be still my beating heart) is now slain and replaced with Captain Lazarus, who is officially a Company Master (or Captain hurrdurr), was given the Primaris Rubicon to save him from death. E.g. the Master of the 5th Company is a Primaris named Lazarus, however he is an OG Dark Angel and not a Greyshield.
Rules:
1) there are no rules in this book for 40k open, narrative, or matched play of any kind
2) this book is merely to tell you that there is officially a Primaris Company Master (specifically of the 5th Company), a Primaris inducted into the Deathwing (formerly of the Greyshields), and a Primaris new recruit in the Ravenwing. Primaris were officially approved by Azrael to be inducted into the Deathwing; all successor chapters were present. E.g. you may now represent your models as being a Primaris Company Master. Model accordingly.
3) Dark Angels have accepted Primaris upgrades to existing Space Marines. This is most commonly used on wounded Marines, but some have accepted the upgrade. Some traditionalists resist.
4) What the heck even is a Deathwing Primaris supposed to do? Can they even fit in Tactical Dreadnought armor? Even moreso Ravenwing Primaris. Should we start painting Grav Tanks black or something? See 5).
5) Primaris Redemptor Dreadnought in Deathwing colors. This was not explained in the lore. But this means you now have permission to model accordingly and narrate to your heart's content.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
2019/09/23 14:41:05
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
On point 2: you already could have Primaris Company Masters because there are 3 Primaris exclusive successors. The important bit isn't that, it's that there's a Primaris Inner Circle member, which the Unforgiven as a whole were forbidding. The whole article is about Dark Angels now allowing Primaris to learn the secret history of the Unforgiven which has becomes necessity both because of attrition (the article is pretty heavy on the implication that the Unforgiven will be slowly phased into pure Primaris as old Marines die or require the Rubicon to survive wounds) and because of the growing mass gathering of the Fallen with Luthor free.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2019/09/23 19:41:26
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
My remaining question is really what exactly does a Deathwing or Ravenwing Primaris do other than be a Company Master or a Redemptor Dread.
It's not really said if they are able to wear Tactical Dreadnought Armor on account of their different size, if they can ride bikes or pilot the same vehicles. The Ravenwing and Deathwing Primaris raises modeling questions to me.
If they don't ride bikes or wear Terminator armor, what the heck are they. Are they painted black or bone white?
Do said Primaris successor chapters even have Deathwing or Ravenwing companies? Have they shown their color schemes or heraldry?
I'm legit confused about this.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
2019/09/23 22:46:41
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
It's just story future proofing for any units or characters they may introduce in Codex DA 2.0 and to show that even the Dark Angels are beginning to trust the new. It probably helps that the Master is Arisen and the other two are Awakened.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
I was under the impression that Primaris Deathwing, rather than wearing Terminator armor, all have Gravis armor. So, paint some Aggressors in bone white!
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
2019/09/23 22:48:39
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
Platuan4th wrote: It's just story future proofing for any units or characters they may introduce in Codex DA 2.0 and to show that even the Dark Angels are beginning to trust the new. It probably helps that the Master is Arisen and the other two are Awakened.
I believe it's stated that Ultima Founding Successors follow standard Codex formation since the Wings are purely a product of the Hunt and Guilliman made a concession on the formation change when he met with Azrael.
Automatically Appended Next Post:
ZergSmasher wrote: I was under the impression that Primaris Deathwing, rather than wearing Terminator armor, all have Gravis armor. So, paint some Aggressors in bone white!
It's not stated as such since this is the first(and so far only) Deathwing Primaris.
This message was edited 1 time. Last update was at 2019/09/23 22:49:43
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
ZergSmasher wrote: I was under the impression that Primaris Deathwing, rather than wearing Terminator armor, all have Gravis armor. So, paint some Aggressors in bone white!
Not confirmed. The White Dwarf still shows them in Caliban green and they have not been shown in DW colors or confirmed Inner Circle.
I would prefer to imagine said DW Greyshield is acting as a Primaris Lieutenant while they figure out what else to do with him.
It's not stated as such since this is the first(and so far only) Deathwing Primaris.
It is not stated that they are Aggressors, however, it does in fact mention that a newly inducted Master of the 5th accepted Primaris upgrades. Not a Greyshield or Indomitus recruit, however he is most likely DW as all Masters are members of the DW (even though the article calls him incorrectly to be a Captain).
They also show a Primaris Redemptor Dread in DW colors. If that's even possible, it's confirmation of more than one member of the DW who is also Primaris.
This message was edited 1 time. Last update was at 2019/09/24 00:31:51
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.