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![[Post New]](/s/i/i.gif) 2020/07/07 19:18:11
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Stalwart Dark Angels Space Marine
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The Relic Shield is the one on the Captain/Master, and it gives a 4+++ against MW only, not against all wounds.
The Lieutenant and Bladeguard have "Storm Shields" that provide a 4++ and +1 to save.
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![[Post New]](/s/i/i.gif) 2020/07/07 20:33:38
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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The bladeguard seem like a decent choice to go in my Redeemer, as my knights have mostly been using the ravenwing related teleport strategem.
Looking forward to rocking up with the redeemer and going..."go on then..charge me I dare you...."
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![[Post New]](/s/i/i.gif) 2020/07/08 02:12:57
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Grim Dark Angels Interrogator-Chaplain
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princeyg wrote:The bladeguard seem like a decent choice to go in my Redeemer, as my knights have mostly been using the ravenwing related teleport strategem.
Looking forward to rocking up with the redeemer and going..."go on then..charge me I dare you...."
Except that Primaris models can't go in a Redeemer. They can, however, ride in either model of Repulsor, or an Impulsor if that's your jam.
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![[Post New]](/s/i/i.gif) 2020/07/08 05:32:53
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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A big squad of Bladeguard Vets with some character support in a Repulsor might be alright. If can screen for them.
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![[Post New]](/s/i/i.gif) 2020/07/08 05:45:42
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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ZergSmasher wrote:princeyg wrote:The bladeguard seem like a decent choice to go in my Redeemer, as my knights have mostly been using the ravenwing related teleport strategem.
Looking forward to rocking up with the redeemer and going..."go on then..charge me I dare you...."
Except that Primaris models can't go in a Redeemer. They can, however, ride in either model of Repulsor, or an Impulsor if that's your jam.
OH heck, serves me right for not actually using primaris very often, had completely forgotten about that.
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![[Post New]](/s/i/i.gif) 2020/07/09 08:20:32
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Focused Dark Angels Land Raider Pilot
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Bladeguard in impulsors sound fun, however I am annoyed of the new 3 man squad sizes we are seeing more and more.
I want to be able to field them in larger unitsto make use of the transport capacity.
Do you guys think baldeguard will be our new Deathwing hotness or should we wait to see what gw makes exclusively for DW (in 3-10 years)
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![[Post New]](/s/i/i.gif) 2020/07/10 04:25:05
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Aeri wrote:Bladeguard in impulsors sound fun, however I am annoyed of the new 3 man squad sizes we are seeing more and more.
I want to be able to field them in larger unitsto make use of the transport capacity.
Do you guys think baldeguard will be our new Deathwing hotness or should we wait to see what gw makes exclusively for DW (in 3-10 years)
Aren't DW Knights just better other than they have 1 less wound and can't go in a repulsor?
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This message was edited 1 time. Last update was at 2020/07/10 04:29:37
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![[Post New]](/s/i/i.gif) 2020/07/10 06:03:27
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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I am of the mindset that in 9th Deathwing Knights in a Crusader with character support is going to be viable. Especially with something to block for them, like maybe drop pod squads.
Center objectives are going to be really important so we rush the center with our Land Raider while using the drop pods and squads inside as a wall to help protect the center.
Add in some Ravenwing to grab objectives in the late game and that's not a bad strategy at all.
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![[Post New]](/s/i/i.gif) 2020/07/10 08:01:00
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Deathwing knights are great in 8th anyway, I also think they will be very very good in 9th.
With the new missions encouraging moving to the middle of the board early, I agree that putting them in a land raider of some type will be the way to go. They are tough enough to hold objectives really well (especially with strategem support) and can threaten pretty much any unit in combat.
Now that my thought of raider based bladeguard has been shot down (admittedly by my own oversight) I think its gotta be the knights and ancient in my redeemer, use them to punch into the middle of the board and hold it, while the ravenwing threaten the flanks. Looking forward to trying the new rules.
As an aside, while my Nids will be mostly used for pick up games, my Dw/Rw are going to be in the crusade campaign..love the idea of following a small group of them as they hunt down their targets (also, very small army which will help with the amount of bookeeping that seems to be involved)
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![[Post New]](/s/i/i.gif) 2020/07/10 09:54:38
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Focused Dark Angels Land Raider Pilot
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I prefer the redeemer
Just the ability to charge my LR into enemy troops just to shoot them with my flamer next turn is amazinf
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![[Post New]](/s/i/i.gif) 2020/07/10 19:36:01
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Grim Dark Angels Interrogator-Chaplain
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I would suggest the possibility of dropping DW Knights from a Stormraven, but it looks like it's still going to be too expensive for what it does in 9th. Oh well.
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![[Post New]](/s/i/i.gif) 2020/07/11 23:06:29
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Maybe a squad in each?
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![[Post New]](/s/i/i.gif) 2020/07/13 01:23:14
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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It feels like we're going to be well suited for the new mission structure. We have a lot of fast hard-hitting units, durable melee units that can drop in at 6" range and delete most reasonable backfield objective holders, and 4++ saves/-1 to hit for the units tasked with holding our own backlines.
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![[Post New]](/s/i/i.gif) 2020/07/13 13:07:54
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Secretive Dark Angels Veteran
Canada
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Dark Angels points are being leaked by Youtubers. It's hard to follow, but for the most part we are in step with Space Marine points leaked around two weeks ago. Key Dark Angels specific units appear to be:
Azrael - 160
Belial - 125
Sammael in Sableclaw - 210
Sammael on Corvex - 140
Ezekiel - 115
Deathwing Knights - 41 per model
Ravenwing Black Knights - 40
Nephilim - 105 (Avenger Mega Bolter 35)
Dark Talon - 185
My limited games thus far tell me that controlling or at least contesting the middle of the board early is important. The Deathwing might just be a big part of that. Looking at the pros and cons of bringing the Black Knights on from a flank. Makes sense, but they really need character support. I suppose I could orchestrate Sammael and a Talonmaster to be in the right place to support them? Landspeeders might be important to protect our own Speeder characters with the new rules.
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2020/07/13 19:48:20
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Stalwart Dark Angels Space Marine
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From the "Relic of the Damned" FAQ on Warhammer Community: *Page 56 – Impeccable Mobility
Change this Warlord Trait to read:
‘Whilst they are within 6" of this Warlord, models in Ravenwing
units from your army that have Advanced this turn can treat
any Heavy weapons they are equipped with as Assault weapons.
In addition, such models do not suffer the penalty for Advancing
and firing Assault weapons.’
So we can advance and fire heavy weapons with no penalty?
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2500 Points
2000 Points |
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![[Post New]](/s/i/i.gif) 2020/07/13 20:03:03
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Secretive Dark Angels Veteran
Canada
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Freeflow44 wrote:From the "Relic of the Damned" FAQ on Warhammer Community: *Page 56 – Impeccable Mobility
Change this Warlord Trait to read:
‘Whilst they are within 6" of this Warlord, models in Ravenwing
units from your army that have Advanced this turn can treat
any Heavy weapons they are equipped with as Assault weapons.
In addition, such models do not suffer the penalty for Advancing
and firing Assault weapons.’
So we can advance and fire heavy weapons with no penalty?
Ravenwing ones anyway. Lots just dropped in the FAQs bringing us up to 9th Ed. Most seems to be expected. Grim Resolve now means that we automatically pass all Attrition Tests, for instance.
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2020/07/13 23:47:20
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Fresh-Faced New User
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The char sniping talonmaster is nice
the loosing a bit on our super doctrine for ravinwing kinda sux due to changing heavy to assault
Any word on new points for talonmaster?
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![[Post New]](/s/i/i.gif) 2020/07/14 01:53:43
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Should be 180 with what I have seen. 105 base, 30 for twin heavy bolters, 40 for twin Assault Cannon, 5 for Power Sword.
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![[Post New]](/s/i/i.gif) 2020/07/14 02:03:20
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Grim Dark Angels Interrogator-Chaplain
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NOLA_tiger wrote:The char sniping talonmaster is nice
the loosing a bit on our super doctrine for ravinwing kinda sux due to changing heavy to assault
Any word on new points for talonmaster?
How are we sniping characters with a Talonmaster? The Huntsman trait doesn't work for heavy weapons. I guess we can have one dash in and gun somebody down, but that means sacrificing a Talonmaster.
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![[Post New]](/s/i/i.gif) 2020/07/14 02:11:00
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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Because if double Talonmasters are in one place then one takes Impeccable Mobility to turn Heavy weapons into Assault weapons per the FAQ that just dropped about Ritual of the Damned.
The other takes Huntsman and the Corvus Occulus.
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![[Post New]](/s/i/i.gif) 2020/07/15 08:33:41
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Stalwart Dark Angels Space Marine
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Reivax26 wrote:Because if double Talonmasters are in one place then one takes Impeccable Mobility to turn Heavy weapons into Assault weapons per the FAQ that just dropped about Ritual of the Damned.
The other takes Huntsman and the Corvus Occulus.
This is so broken
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![[Post New]](/s/i/i.gif) 2020/07/15 10:33:02
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Focused Dark Angels Land Raider Pilot
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I think Ravenwing outriders are going to be sick.
6 Attacks on a charge per bike and 14'' move.
Combine with a chaplain and some other fancy RW units for extra fun.
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![[Post New]](/s/i/i.gif) 2020/07/15 22:44:16
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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My old list, spoilered below, went up to 2,230 pts:
My new list, trimmed down to a single Battalion, drops the Librarian, Infiltrators, 2 Units of Scouts, and the Darkshroud and adds in a Land Speeder Storm, and a unit of Eliminators.
I'm considering cutting a Black Knight from each squad and replacing a scout unit with something a bit tougher. I'm leaning towards Incursors because ignoring cover and modifiers to hit seems like it could be a big deal this edition.
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![[Post New]](/s/i/i.gif) 2020/07/16 01:35:35
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Grim Dark Angels Interrogator-Chaplain
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Aeri wrote:I think Ravenwing outriders are going to be sick.
6 Attacks on a charge per bike and 14'' move.
Combine with a chaplain and some other fancy RW units for extra fun.
Speed of the Raven on that unit will really give them a disgusting threat range. In Assault Doctrine they'll shred stuff hard.
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![[Post New]](/s/i/i.gif) 2020/07/16 02:24:29
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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I feel RW are going to be stupidly good this edition.
Add some DW for surgical DS disruption.
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![[Post New]](/s/i/i.gif) 2020/07/16 06:38:35
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Focused Dark Angels Land Raider Pilot
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Hellblasters stayed the same points (cheaper with heavy version).
Having a 10 unit of Hellblasters in reserves sounds fun
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![[Post New]](/s/i/i.gif) 2020/07/16 07:11:59
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Regular Dakkanaut
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I want RW themed force with some Scout units and DW.
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![[Post New]](/s/i/i.gif) 2020/07/18 14:58:33
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Stalwart Dark Angels Space Marine
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Played a game today using the new rules.
Plasma inceptors are insane, good vs hordes due to blast weapon rule and tanks too.
Overcharging is much safer now since you die only on unmodified rolls of 1 which will be rerolled always
Talonmasters and sammy are autoincludes, this impeccable mobility trait is so broken.I didnt use huntmaster + impeccable mobility since that would be just cheating, but too me it seems getting bonus AP for 3 turns on all their weapons is too good.
They are definitely getting nerfed
Another great thing about them is that they are vehicles which work great with look out sir rules
Here the list:
talonmaster
talonmaster
sammael
infiltrator squad 5
infiltrator squad 5
infiltrator squad 5
Scout snipers
jetfighter
jetfighter
inceptors x3
inceptors x5
inceptors x5
Strategy was to put inceptors and nephelim jetfighters in reserves and hold on till turn 2. Most work will be done by characters and inceptors. Infiltrators scouts and jetfighters are needed mostly to gain control of the battle field and cover characters from enemy shooting
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This message was edited 1 time. Last update was at 2020/07/18 15:04:42
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![[Post New]](/s/i/i.gif) 2020/07/18 16:15:47
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
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Perfect Shot Dark Angels Predator Pilot
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Ok well you answered my question as to whether you guys thought plasma inceptors were still the way to go. I'm just about done painting my hellblasters and a squad of 3 inceptors is up next.
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This message was edited 1 time. Last update was at 2020/07/18 18:30:30
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![[Post New]](/s/i/i.gif) 2020/07/18 21:00:02
Subject: Re:Dark Angels Tactics 2018 - Chapter Approved page 41
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Secretive Dark Angels Veteran
Canada
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Is only unmodified 1s killing overcharging Plasma officially a thing for Dark Angels yet in 9th? I’ve lost the plot on the leaks....
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This message was edited 1 time. Last update was at 2020/07/18 21:00:16
All you have to do is fire three rounds a minute, and stand |
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