Switch Theme:

Dark Angels Tactics 2018 - Chapter Approved page 41  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






quick army workshop, 1000 point singles event on small tables (3x4?)

Azreal
Sammeal on Corvex
7 Hellblasters
5 Black Knights
5 Scouts
5 Scouts
6 Scouts!

Thoughts? Two ~180 point HQ's, two ~230 point plasma bombs

This message was edited 1 time. Last update was at 2018/03/08 04:30:46


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in ca
Ork Boy Hangin' off a Trukk





 axisofentropy wrote:
quick army workshop, 1000 point singles event on small tables (3x4?)

Thoughts? Two ~180 point HQ's, two ~230 point plasma bombs


I'm fairly new to this, but I think you either have to go with Azzy or Sammy not both. The plasma bombs are good but they can be wiped fairly easily. 1000pts isn't enough to diversify like that, you have to specialize. If you go with gunline (Azzy) take another Hellblaster squad or some Devs. If you go mobile (Sammy) maybe a Darkshroud, or Inceptors, or Melta bikes.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 axisofentropy wrote:
quick army workshop, 1000 point singles event on small tables (3x4?)

Azreal
Sammeal on Corvex
7 Hellblasters
5 Black Knights
5 Scouts
5 Scouts
6 Scouts!

Thoughts? Two ~180 point HQ's, two ~230 point plasma bombs

Gonna have to agree with Shrapnelbait above, at 1000 points you can't do two things at once really. I think I'd drop the Hellblasters and Azzy for a Talonmaster and either a second unit of Black Knights (expensive), a Dark Talon (not much at that points level can deal with a flyer easily), or some regular bikers. Possibly consider using any leftover points to trade in the 6-man scout squad for some Intercessors with bolt rifles, as they have more staying power and can harass the enemy from further away while camping an objective.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Longtime Dakkanaut






Thanks guys, y'all gave me a lot to think about. I just finished painting Azrael, Sammeal, and 10 Hellblasters so I wanted to get all of them on the table, but Sammy will just have to wait. Thinking about adding a Company Ancient too to really turn this gunline up to 11.
[Thumb - 2017-03-07.png]

This message was edited 1 time. Last update was at 2018/03/08 06:26:15


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in de
Towering Hierophant Bio-Titan








If you drop 1 scout you'll have the points to give a heavy bolter to one, opening up the Hellfire Rounds strat for more mortal wounds.
   
Made in us
Longtime Dakkanaut






 axisofentropy wrote:
Thanks guys, y'all gave me a lot to think about. I just finished painting Azrael, Sammeal, and 10 Hellblasters so I wanted to get all of them on the table, but Sammy will just have to wait. Thinking about adding a Company Ancient too to really turn this gunline up to 11.


In 1000 pts

go with 3 scout squads make them 5 man squads.. you need a good bubble wrap for your Hellblaster bomb make them bare bones

Make the Hellblasters 1 unit to take advantage of WotDa reduce size to add in Ancient

Remove the master (you are already re-rolling hits) Add in a lieutenant with a jet pack... re-roll wounds of 1 and this guy can be greaqt at counter assault with the relic blade

Add a Chapter Ancient. Makes your Hellblaster super effective. If they die they shoot again. And they will die. Even if they die to Overcharging..they shoot again.

This message was edited 2 times. Last update was at 2018/03/08 14:22:05


 
   
Made in ca
Ork Boy Hangin' off a Trukk





What's your opinions on this as a warlord option: Master in Termie suit, Combi plas and storm shield, Huntsman, and shroud of the unseen. 150pts, pretty survivable, and may be able to take out the opponents HQ or clean up pesky psykers or other buffers. Drop him upfield with a squad of termies, Knights and/or Inceptors.
   
Made in ca
Fresh-Faced New User




I have a big tournament coming up and am trying out a variety of lists. This is my current list and I would love some input please and thank you!

Azrael
Chapter Ancient
10 Hellblasters
3 x 5 Scouts

Sammael in Sableclaw
Talonmaster
2 x 3 Ravenwing Bikers
3 Plasma Inceptors
1 Darkshroud
2 x Dark Talons

8cp 2000pts

What do you guys think?
   
Made in gb
Towering Hierophant Bio-Titan






Machabees wrote:
I have a big tournament coming up and am trying out a variety of lists. This is my current list and I would love some input please and thank you!

Azrael
Chapter Ancient
10 Hellblasters
3 x 5 Scouts



Is that meant to be a Battalion? It only has 1 HQ
   
Made in us
Longtime Dakkanaut






Good start. Replace plasma inceptors with Black Knights.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

DA need some muscle for melee.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Longtime Dakkanaut




Ute nation

Looks decent, most 1k armies will have a hard time dealing with two units of hellblasters backed by azy. A master and Azrael should wreck anything that makes it into CC, at least at 1k points.

The issue with scouts at 1k is there is just so much board, and so little bubble wrap. I suppose you have 8 CP so having to drop 2 points for intractable won't hurt you too much, especially considering you have a chance to get part of it back, and a chance to get back points on incidentals like WFTDA.

Maybe you could go a little cheap on the master, drop him to a lt with a normal power sword and pistol, drop the extra scouts and get an ancient, which should make alpha striking your hellblasters a prickly proposition.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Longtime Dakkanaut






 Grimgold wrote:
Looks decent, most 1k armies will have a hard time dealing with two units of hellblasters backed by azy. A master and Azrael should wreck anything that makes it into CC, at least at 1k points.

The issue with scouts at 1k is there is just so much board, and so little bubble wrap. I suppose you have 8 CP so having to drop 2 points for intractable won't hurt you too much, especially considering you have a chance to get part of it back, and a chance to get back points on incidentals like WFTDA.

Maybe you could go a little cheap on the master, drop him to a lt with a normal power sword and pistol, drop the extra scouts and get an ancient, which should make alpha striking your hellblasters a prickly proposition.


yea he needs the Ancient big time and I would dump the master for the LT with jump pack.

1000 Pts really should be playing on a 4X4 board. 1000pts is just to small for 6x4. played on both and the 4x4 was much better


Automatically Appended Next Post:
Machabees wrote:
I have a big tournament coming up and am trying out a variety of lists. This is my current list and I would love some input please and thank you!

Azrael
Chapter Ancient
10 Hellblasters
3 x 5 Scouts

Sammael in Sableclaw
Talonmaster
2 x 3 Ravenwing Bikers
3 Plasma Inceptors
1 Darkshroud
2 x Dark Talons

8cp 2000pts

What do you guys think?


here is the problem with half gunline half ravenwing armies: you need expensive characters to make them work well. RW needs Sammy and a TM. Gunlines need Azzy and an CA to really work well. In this list you are paying big points for 4 Characters. IMHO its the one thing bad about DA... its hard to build competitive 'Mixed" DA armies without going outside the Dex. Personally I would choose to go one or the other.

I would go with the RW portion of your list and add in a Knight bike squad, 7 of them.. leave the Inceptors. they are so good Add in a RW Ancient and maybe a Libby on bike if you have the pts

Also try to move things around to get an Outrider detatchment for an extra CP

This message was edited 4 times. Last update was at 2018/03/11 18:58:06


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Would a Supreme Command detachment of 3 Custodes Bike Captains be a good add-in for Dark Angels? Maybe to supplement the hitting power of Ravenwing, or provide some mobile killing potential to a gunline list?

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

So been working with this list lately, been having mixed success with it.

Azrael
Master w/ Combi-Plas and Relic Blade
Lt. w/ Combi-Plas and Heavenfall Blade

Company Ancient w/ Power Sword
Apothecary

Scouts w/ Cloak and Sniper
Scouts w/ Cloak and Sniper
Scouts w/ Cloak and Sniper

Ravenwing Dark Talon

Hellblaster x5
Hellblaster x5
Hellblaster x10

Predator w/ HB's
Predator w/ HB's
Predator w/ HB's

Horde armies, the challenges are obvious. Orks are very heavy in the local meta right now, and I just can't put out the necessary firepower to deal with them (even when I was rolling 12 bolter Inceptors). I've found similar issues with chaos lists that roll heavy on the models.

I've been finding success against armor heavy, and elite lists. I absolutely wrecked a Knight list last week, and today dismantled a Marine list with no difficulty.

In the past on here people keep saying to not do the snipers, well I think they're smoking crack. Those guys have been money every game, just wrecking characters.

Been playing total ITC with it, so far.

This message was edited 2 times. Last update was at 2018/03/11 23:57:40


Full Frontal Nerdity 
   
Made in us
Dark Angels Neophyte Undergoing Surgeries






[Also posted this on B&C board]

Last weekend I attended my first ITC tournament, a small RTT with 11 total players IIRC.
I brought:

Battalion
Azrael
Talonmaster- Heavenfall relic blade
Scouts- 5
Scouts- 5
Scouts- 5
Hellblaster-10
Dark Talon

Outrider
Sammael- Sableclaw
Inceptor- 4-assault bolter
Inceptor- 6- plasma exterminator
Ravewing Biker Squad- 3- powersword, flamer, chainsword
Dark Shroud- heavy bolter

First game was against IG with a Shadowsword, a few sentinels, and the rest infantry with mortars and lascannons. Table quarters deployment on a very open board with only one real LOS blocking terrain piece. I won first turn, but seized on, and he destroyed my Dark shroud and Talon and did a few other wounds here and there. I ended up losing but was able to drop my plasma inceptors on turn 3 and nuke the Shadowsword even with -1 to hit and +1 save. Had to wait to turn 3 for a dropzone to open up. The rest of my army chewed up decent amounts of guardsmen, and game ended after 4 turns due to time.

Second game was against Space Wolves with 30+ Thunderwolf cavalry and 3 characters (iron priest, Canis, and some super werewolf). I went first and used my speed and range to stay out of his melee reach for several turns, dropping a few squads per turn. He got pissed and said Dark Angels are pure cheese (never had that happen before lol), but he brought a one dimensional list with next to no shooting, and less speed than mine. Won this one without issue.

Last game was also against IG. Baneblade w/salamander, 5 basilisks, infantry and veterans with lascannons. Played on same board as first game. I went first, moved Dark talon, shroud, Sammy and Talon master, and bikes up. Dropped all inceptors in front of Sammael and Talon master and Shroud. 1 combat squad of Hellblasters overcharged and took some wounds off the baneblade, then plasma inceptors finished it off easily, losing one to overheating. Rest of force effectively removed another 2.5-3 infantry squads. Opponent conceeded after turn two, with just basilisks and maybe 2 infantry squads left.

Overall I did well in points and finished 2nd. First place was some type of chaos and/or demons.

My takeaways:

-Inceptors are fantastic, both styles. Bolter-ceptors are super points efficient for the dakka, and I prefer plasma-ceptors to hellblasters or black knights since they are protected thru deepstrike ability.

-Sammy and Talon Master are a great mobile firebase. I would not rush them headlong into enemy ranks, rather use them to finish off weakened units or to countercharge. I prefer them to a jump pack master & lieutenant, among other reasons, because they buff the inceptors with rerolls 1's to hit and wound.

-Make sure your army is resilient, which can be obtained thru several methods, ie deep strike, Azrael invul bubble, Dark shroud, etc.

-Don't quit. First game looked bleak, but my list's resilience (see above bullet) plus not quitting still netted me some decent points. Sure it was still a loss, but it was enough to push me to second place. My opponent asked me after turn 2 if I wanted to continue, I said yes. Concession would have yielded zero points.

-Strategems I used- Speed of the Raven, Weapons from the Dark Age, Armor of Contempt, Only in Death does duty end (awesome when Sammy died from shooting in 1st game)

-I'm not sure what I want to change yet. May keep it strictly DA for now, may add some Custodes bikes, I think they would synergize well with my list.
   
Made in us
Kid_Kyoto






Probably work

What point level was that? The guard lists sound kinda soft.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ru
Stalwart Dark Angels Space Marine




 EOD Tech wrote:
[Also posted this on B&C board]

Last weekend I attended my first ITC tournament, a small RTT with 11 total players IIRC.
I brought:

Battalion
Azrael
Talonmaster- Heavenfall relic blade
Scouts- 5
Scouts- 5
Scouts- 5
Hellblaster-10
Dark Talon

Outrider
Sammael- Sableclaw
Inceptor- 4-assault bolter
Inceptor- 6- plasma exterminator
Ravewing Biker Squad- 3- powersword, flamer, chainsword
Dark Shroud- heavy bolter

First game was against IG with a Shadowsword, a few sentinels, and the rest infantry with mortars and lascannons. Table quarters deployment on a very open board with only one real LOS blocking terrain piece. I won first turn, but seized on, and he destroyed my Dark shroud and Talon and did a few other wounds here and there. I ended up losing but was able to drop my plasma inceptors on turn 3 and nuke the Shadowsword even with -1 to hit and +1 save. Had to wait to turn 3 for a dropzone to open up. The rest of my army chewed up decent amounts of guardsmen, and game ended after 4 turns due to time.

Second game was against Space Wolves with 30+ Thunderwolf cavalry and 3 characters (iron priest, Canis, and some super werewolf). I went first and used my speed and range to stay out of his melee reach for several turns, dropping a few squads per turn. He got pissed and said Dark Angels are pure cheese (never had that happen before lol), but he brought a one dimensional list with next to no shooting, and less speed than mine. Won this one without issue.

Last game was also against IG. Baneblade w/salamander, 5 basilisks, infantry and veterans with lascannons. Played on same board as first game. I went first, moved Dark talon, shroud, Sammy and Talon master, and bikes up. Dropped all inceptors in front of Sammael and Talon master and Shroud. 1 combat squad of Hellblasters overcharged and took some wounds off the baneblade, then plasma inceptors finished it off easily, losing one to overheating. Rest of force effectively removed another 2.5-3 infantry squads. Opponent conceeded after turn two, with just basilisks and maybe 2 infantry squads left.

Overall I did well in points and finished 2nd. First place was some type of chaos and/or demons.

My takeaways:

-Inceptors are fantastic, both styles. Bolter-ceptors are super points efficient for the dakka, and I prefer plasma-ceptors to hellblasters or black knights since they are protected thru deepstrike ability.

-Sammy and Talon Master are a great mobile firebase. I would not rush them headlong into enemy ranks, rather use them to finish off weakened units or to countercharge. I prefer them to a jump pack master & lieutenant, among other reasons, because they buff the inceptors with rerolls 1's to hit and wound.

-Make sure your army is resilient, which can be obtained thru several methods, ie deep strike, Azrael invul bubble, Dark shroud, etc.

-Don't quit. First game looked bleak, but my list's resilience (see above bullet) plus not quitting still netted me some decent points. Sure it was still a loss, but it was enough to push me to second place. My opponent asked me after turn 2 if I wanted to continue, I said yes. Concession would have yielded zero points.

-Strategems I used- Speed of the Raven, Weapons from the Dark Age, Armor of Contempt, Only in Death does duty end (awesome when Sammy died from shooting in 1st game)

-I'm not sure what I want to change yet. May keep it strictly DA for now, may add some Custodes bikes, I think they would synergize well with my list.


Thanks for sharing, i'm running a simialr list with inceptors both bolters and plasma and azrael bubble as the core, but why not take a company ancient? his aura is pretty descent giving the +1 to leadership and 4+ to shoot when killed including when killed by supercharged plasma
   
Made in ca
Ork Boy Hangin' off a Trukk





Not sure where else to post it, where is Sammy in the Land speeder model? I can't find it on GW or Forgeworld site?
   
Made in us
Longtime Dakkanaut






Shrapnelbait wrote:
Not sure where else to post it, where is Sammy in the Land speeder model? I can't find it on GW or Forgeworld site?
Ravenwing accessory sprue bits on a Land speeder.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in ca
Ork Boy Hangin' off a Trukk





 axisofentropy wrote:
Shrapnelbait wrote:
Not sure where else to post it, where is Sammy in the Land speeder model? I can't find it on GW or Forgeworld site?
Ravenwing accessory sprue bits on a Land speeder.


So, do you have to buy the Sammy on Bike kit to get the Sammy model, the accessory sprue, and a Land Speeder? I find it so odd that they have official stats for a model they don't make

This message was edited 1 time. Last update was at 2018/03/13 03:08:13


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Shrapnelbait wrote:
 axisofentropy wrote:
Shrapnelbait wrote:
Not sure where else to post it, where is Sammy in the Land speeder model? I can't find it on GW or Forgeworld site?
Ravenwing accessory sprue bits on a Land speeder.


So, do you have to buy the Sammy on Bike kit to get the Sammy model, the accessory sprue, and a Land Speeder? I find it so odd that they have official stats for a model they don't make

You don't need the Sammy bike model. Just combine certain bits from the Ravenwing accessory sprue with a regular Land Speeder kit and you're good to go. I'd swear there were even published conversion instructions from GW somewhere (think it was in the White Dwarf Weekly that talked about the 7th edition codex release). They might have released them electronically as well. He's basically the same build as a Talonmaster, including the same weapons.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





So any advice for what's a good place to go from here? I've been amassing this for about 1.5 editions now in kits (mostly unbuilt), as I'm often drawn away from having the time to build and paint (health, school, etc).

6x10 tactical squads
1x5 Tart squad
1x5 Cat squad
1x Contemptor
1x Interrogator Chaplain
1x Azrael
2x3 Ravenwing Bike Squads
1x Attack bike
1x Landspeeder

Kinda scratching my head at this point, and wondering if I should just go for a full company list, and maybe add some tempestus scions in for good measure, along with (obviously) transports and aircraft. maybe some hellblasters too for heavy support and ignoring devastators entirely.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Stubborn Prosecutor





 Wyzilla wrote:
So any advice for what's a good place to go from here? I've been amassing this for about 1.5 editions now in kits (mostly unbuilt), as I'm often drawn away from having the time to build and paint (health, school, etc).

6x10 tactical squads
1x5 Tart squad
1x5 Cat squad
1x Contemptor
1x Interrogator Chaplain
1x Azrael
2x3 Ravenwing Bike Squads
1x Attack bike
1x Landspeeder

Kinda scratching my head at this point, and wondering if I should just go for a full company list, and maybe add some tempestus scions in for good measure, along with (obviously) transports and aircraft. maybe some hellblasters too for heavy support and ignoring devastators entirely.


Get some plasma. You can go Devestators for the old skool appeal, Hellblasters for static offense, or Inceptors for point drop erasure.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Kid_Kyoto






Probably work

Black Knights are also an option. I don't run many of them, but I do like them.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Focused Dark Angels Land Raider Pilot





Virginia

 Wyzilla wrote:
So any advice for what's a good place to go from here? I've been amassing this for about 1.5 editions now in kits (mostly unbuilt), as I'm often drawn away from having the time to build and paint (health, school, etc).

6x10 tactical squads
1x5 Tart squad
1x5 Cat squad
1x Contemptor
1x Interrogator Chaplain
1x Azrael
2x3 Ravenwing Bike Squads
1x Attack bike
1x Landspeeder

Kinda scratching my head at this point, and wondering if I should just go for a full company list, and maybe add some tempestus scions in for good measure, along with (obviously) transports and aircraft. maybe some hellblasters too for heavy support and ignoring devastators entirely.


If you haven't built the Landspeeder and you have saved the Ravenwing Accessory Packs that are found in the Ravenwing Bike Squad kit, you have the parts to build either the Ravenwing Talonmaster or Sammael in Sableclaw. Both are hot in the lastest Codex. I actually put a instruction "How to Build a Ravenwing Talomaster or Sammel in Sableclaw" in the Painting & Modeling Tutorials. Although I will probably update it, it will give you some instructions on how to build either of these two models.

This message was edited 2 times. Last update was at 2018/03/16 12:27:25


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 ChargerIIC wrote:
 Wyzilla wrote:
So any advice for what's a good place to go from here? I've been amassing this for about 1.5 editions now in kits (mostly unbuilt), as I'm often drawn away from having the time to build and paint (health, school, etc).

6x10 tactical squads
1x5 Tart squad
1x5 Cat squad
1x Contemptor
1x Interrogator Chaplain
1x Azrael
2x3 Ravenwing Bike Squads
1x Attack bike
1x Landspeeder

Kinda scratching my head at this point, and wondering if I should just go for a full company list, and maybe add some tempestus scions in for good measure, along with (obviously) transports and aircraft. maybe some hellblasters too for heavy support and ignoring devastators entirely.


Get some plasma. You can go Devestators for the old skool appeal, Hellblasters for static offense, or Inceptors for point drop erasure.


Well my plan for the tactical squads (since they're the parts I have), is giving literally all of them plasma guns and heavy bolters, for a mobile force able to jump on objectives and pump out a lot of firepower without worrying about moving and losing accuracy with the heavy weapons too much.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 Wyzilla wrote:
 ChargerIIC wrote:
 Wyzilla wrote:
So any advice for what's a good place to go from here? I've been amassing this for about 1.5 editions now in kits (mostly unbuilt), as I'm often drawn away from having the time to build and paint (health, school, etc).

6x10 tactical squads
1x5 Tart squad
1x5 Cat squad
1x Contemptor
1x Interrogator Chaplain
1x Azrael
2x3 Ravenwing Bike Squads
1x Attack bike
1x Landspeeder

Kinda scratching my head at this point, and wondering if I should just go for a full company list, and maybe add some tempestus scions in for good measure, along with (obviously) transports and aircraft. maybe some hellblasters too for heavy support and ignoring devastators entirely.


Get some plasma. You can go Devestators for the old skool appeal, Hellblasters for static offense, or Inceptors for point drop erasure.


Well my plan for the tactical squads (since they're the parts I have), is giving literally all of them plasma guns and heavy bolters, for a mobile force able to jump on objectives and pump out a lot of firepower without worrying about moving and losing accuracy with the heavy weapons too much.


With strategems like Weapons of the Dark Age, you need large amounts of plasma to really capitalize on them. I run a squad of 10 hellblasters, and they will auto erase anything they fire at with that strategem.

This message was edited 1 time. Last update was at 2018/03/16 18:14:41


Full Frontal Nerdity 
   
Made in us
Stubborn Prosecutor





 djones520 wrote:
Spoiler:
 Wyzilla wrote:
 ChargerIIC wrote:
 Wyzilla wrote:
So any advice for what's a good place to go from here? I've been amassing this for about 1.5 editions now in kits (mostly unbuilt), as I'm often drawn away from having the time to build and paint (health, school, etc).

6x10 tactical squads
1x5 Tart squad
1x5 Cat squad
1x Contemptor
1x Interrogator Chaplain
1x Azrael
2x3 Ravenwing Bike Squads
1x Attack bike
1x Landspeeder

Kinda scratching my head at this point, and wondering if I should just go for a full company list, and maybe add some tempestus scions in for good measure, along with (obviously) transports and aircraft. maybe some hellblasters too for heavy support and ignoring devastators entirely.


Get some plasma. You can go Devestators for the old skool appeal, Hellblasters for static offense, or Inceptors for point drop erasure.


Well my plan for the tactical squads (since they're the parts I have), is giving literally all of them plasma guns and heavy bolters, for a mobile force able to jump on objectives and pump out a lot of firepower without worrying about moving and losing accuracy with the heavy weapons too much.


With strategems like Weapons of the Dark Age, you need large amounts of plasma to really capitalize on them. I run a squad of 10 hellblasters, and they will auto erase anything they fire at with that strategem.


With 10 hellblasters? Damn.

"You see that Titan?"

"Yes Sir?"

"It's blocking my view of the Emperor"


Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 ChargerIIC wrote:
 djones520 wrote:
Spoiler:
 Wyzilla wrote:
 ChargerIIC wrote:
 Wyzilla wrote:
So any advice for what's a good place to go from here? I've been amassing this for about 1.5 editions now in kits (mostly unbuilt), as I'm often drawn away from having the time to build and paint (health, school, etc).

6x10 tactical squads
1x5 Tart squad
1x5 Cat squad
1x Contemptor
1x Interrogator Chaplain
1x Azrael
2x3 Ravenwing Bike Squads
1x Attack bike
1x Landspeeder

Kinda scratching my head at this point, and wondering if I should just go for a full company list, and maybe add some tempestus scions in for good measure, along with (obviously) transports and aircraft. maybe some hellblasters too for heavy support and ignoring devastators entirely.


Get some plasma. You can go Devestators for the old skool appeal, Hellblasters for static offense, or Inceptors for point drop erasure.


Well my plan for the tactical squads (since they're the parts I have), is giving literally all of them plasma guns and heavy bolters, for a mobile force able to jump on objectives and pump out a lot of firepower without worrying about moving and losing accuracy with the heavy weapons too much.


With strategems like Weapons of the Dark Age, you need large amounts of plasma to really capitalize on them. I run a squad of 10 hellblasters, and they will auto erase anything they fire at with that strategem.


With 10 hellblasters? Damn.

Spoiler:
"You see that Titan?"

"Yes Sir?"

"It's blocking my view of the Emperor"



Played a game the other day against a Primaris army, never even super charged, just 1 strategem a turn, equaled 10 dead primaris marines a turn. My opponent brought 2 10 man hellblasters, and 2 10 man Intercessors, and after my Ancient and Apothecary were done they failed to inflict a single casualty, while I killed 40 Primaris marines.

Full Frontal Nerdity 
   
 
Forum Index » 40K General Discussion
Go to: