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Made in de
Nihilistic Necron Lord






Germany

Spado wrote:
Guys how about a suicide vanguard veteran jump pack unit with double plasma pistols and the sergent with SS and plasma pistol aswell?
I still have them in the box and plenty of plasma pistols from the DC sprue I'd like to find a use for.


How about not ? Plasma pistols are 5 each. A plasma gun is 11 for company veterans and has twice the range, can fire twice at 12". And you can pick a chainsword for melee, for free. Only downside is company vets are 5 models max.
   
Made in ca
Dakka Veteran




Tpiddy wrote:
Slam isnt buffing much. And dantes full reroll will assist that overwatch much more. Coupled with fly keyword and the -2 to charges against, it may make people think before charging atleast. The crazy dakka should Scale well with the full reroll. Im curious if itll work! Dont have the bills to try it tho lol

In an army of BS “full rerolls” isn’t as impressive as it sounds. Overwatch with a repulsor or aggressors might be the sole exception. Overwatch goes from 16% efficiency to 30%. So outside of overwatch a Captain buffs 1s instead of 1s and 2s, and you can almost get a lieutenant for wound rolls of 1 for the same value with more flexibility.
   
Made in ch
Regular Dakkanaut




 p5freak wrote:
Spado wrote:
Guys how about a suicide vanguard veteran jump pack unit with double plasma pistols and the sergent with SS and plasma pistol aswell?
I still have them in the box and plenty of plasma pistols from the DC sprue I'd like to find a use for.


How about not ? Plasma pistols are 5 each. A plasma gun is 11 for company veterans and has twice the range, can fire twice at 12". And you can pick a chainsword for melee, for free. Only downside is company vets are 5 models max.


But I need a rhino to carry them around since they can't get jump pack
   
Made in us
Trigger-Happy Baal Predator Pilot






Martel732 wrote:
Bremon wrote:
I’m incredibly skeptical of a resurgence of Land Raiders, Repulsors, or Dante. A few weeks of experimenting, sure, but a month after CA the only things we will see more of are VV. Dante doesn’t jive with a bodyguard unit that can achieve his buffs elsewhere, can’t hunt characters all that well, and has no place buffing a gunline. He’s 175 points of multiple personality disorder.


Automatically Appended Next Post:
VV shield and pistol cowboys are a possibility but our biggest buff was power fists for intercessor sergeants.


Dante isn't for SG. He's a full reroll bubble that moves 12" Dante kills characters better than you might think. He's not for buffing a gunline. He buffs an advancing line. Repulsor overwatch is brutal with Dante. I'll know more in a couple months.


I'm with ya on what Dante is, a super mobile reroll buff. Makes me want to field twin lascannon razor backs filled with sternguard vets now that both of those units have dropped in price. Good thing I have too many irons in the fire to actually paint up that list.
   
Made in us
Locked in the Tower of Amareo




Dante does survive standard dakka better than capt slam. That can be rather important.
   
Made in de
Nihilistic Necron Lord






Germany

Spado wrote:

But I need a rhino to carry them around since they can't get jump pack


Wrong. BA company veterans can get JP by the designers commentary last page, allowing them to use index gear.


Automatically Appended Next Post:
Martel732 wrote:
Dante does survive standard dakka better than capt slam. That can be rather important.


What he lacks in offense, he makes up (partly) in defense.

This message was edited 2 times. Last update was at 2018/12/16 18:53:49


 
   
Made in us
Kabalite Conscript





Dallas

Howdy folks! If you had to pick a jump chaplain or jump sanguinary priest to babysit some sanguinary guard, which would you choose?
   
Made in us
Locked in the Tower of Amareo




Are both gonna be warlords?
   
Made in ch
Regular Dakkanaut






Wrong. BA company veterans can get JP by the designers commentary last page, allowing them to use index gear.


Is what you are saying now somewhere in the index or inside our codex?
   
Made in de
Nihilistic Necron Lord






Germany

Spado wrote:


Wrong. BA company veterans can get JP by the designers commentary last page, allowing them to use index gear.


Is what you are saying now somewhere in the index or inside our codex?


Company veterans could use JP in the index. That option has been removed in the codex. But the last page of the designers commentary allows then to use wargear from the index that isnt present in the codex.
   
Made in ch
Regular Dakkanaut




 p5freak wrote:
Spado wrote:


Wrong. BA company veterans can get JP by the designers commentary last page, allowing them to use index gear.


Is what you are saying now somewhere in the index or inside our codex?


Company veterans could use JP in the index. That option has been removed in the codex. But the last page of the designers commentary allows then to use wargear from the index that isnt present in the codex.


Is that designers commentary in the index? I can't find it in the codex.
   
Made in us
Locked in the Tower of Amareo




It's on the interwebs. With the FAQs. I'm kinda hoping they kill the indices in march, though. They are just creating headache at this point, imo.

This message was edited 1 time. Last update was at 2018/12/16 19:22:56


 
   
Made in us
Kabalite Conscript





Dallas

Martel732 wrote:
Are both gonna be warlords?

Neither, I have a slam Captain as my warlord.
   
Made in us
Locked in the Tower of Amareo




Chaplain then.
   
Made in ca
Dakka Veteran




 Zuri Prime wrote:
Howdy folks! If you had to pick a jump chaplain or jump sanguinary priest to babysit some sanguinary guard, which would you choose?

Chaplain gives them a reroll they should be getting from the warlord. Priest makes them S5 with swords and 10 with fists, and can heal them. Priest is the obvious choice in my opinion.

 Zuri Prime wrote:
Martel732 wrote:
Are both gonna be warlords?

Neither, I have a slam Captain as my warlord.

I’d consider rethinking this approach. A 4 damage hammer is nice but a 120 point hunter killer missile that doesn’t give away slay the warlord is nicer. Sanguinary Ancient is a really nice warlord if you want to run a big blob of SG and the relic banner.

This message was edited 1 time. Last update was at 2018/12/16 20:16:16


 
   
Made in us
Locked in the Tower of Amareo




I quit using Capt slam as warlord a long time ago, actually. Dies too much.
   
Made in us
Kabalite Conscript





Dallas

That's a nice ideas on the ancient thanks folks!
   
Made in gb
Longtime Dakkanaut





UK

Bremon wrote:
 Zuri Prime wrote:
Howdy folks! If you had to pick a jump chaplain or jump sanguinary priest to babysit some sanguinary guard, which would you choose?

Chaplain gives them a reroll they should be getting from the warlord. Priest makes them S5 with swords and 10 with fists, and can heal them. Priest is the obvious choice in my opinion.

I would also lean towards Priest as I think he gives more value to the SG. Wounding T8 Knights on a 4+ with Swords and a 2+ with fists is quite tasty.

Bremon wrote:
 Zuri Prime wrote:
Martel732 wrote:
Are both gonna be warlords?

Neither, I have a slam Captain as my warlord.

I’d consider rethinking this approach. A 4 damage hammer is nice but a 120 point hunter killer missile that doesn’t give away slay the warlord is nicer. Sanguinary Ancient is a really nice warlord if you want to run a big blob of SG and the relic banner.

I am actually considering making one of the SG my Warlord. You lose out on the Warlord Trait but it means the SG are guaranteed full rerolls 100% of the time. That in itself is quite handy.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Dakka Veteran




Yes, I’ll definitely be experimenting with a SG as the warlord. Really interesting concept.
   
Made in us
Fresh-Faced New User





We got power fists on Intercessor sgts now
   
Made in ca
Dakka Veteran




Yeah. As mentioned that was arguably our biggest buff outside of cheaper SG from my point of view.
   
Made in us
Kabalite Conscript





Dallas

Pf intercessor sgts are a tempting idea. 9 more point than I'd like to spend over a chainsword, and five more that a neat -3 ap stinger. Is there any solid way to get Primaris powerfists aside from the Imperial Fists upgrade sprue?

Edit: I'm not seeing where BA Intercessors can take PFs, is it in a newer FAQ?

This message was edited 1 time. Last update was at 2018/12/18 02:39:53


 
   
Made in ca
Dakka Veteran




New data sheet in CA’18. I used power fists from my BA tac squads. Fists on tac marines are so comically oversized that they look pretty much perfect on Intercessors. I suspect 3 S8 attacks at +1 to wound is enough to make some units that bully Intercessors think twice, especially if you run a pair of units to support each other.
   
Made in us
Kabalite Conscript





Dallas

Well goddamn, on pg 141 of CA18 our SGTs can now pack a rifle with their CCW. Rock on.
   
Made in ca
Dakka Veteran




Even in the codex they didn’t have to sacrifice their rifle to take a chainsword, or power sword in the FAQ. Wouldn’t expect power fist to be any different.
   
Made in ch
Regular Dakkanaut




Hello,

Since I'm on holiday I'll be playing a little bit more and would love your feedback about this list:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [101 PL, 1575pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

Librarian Dreadnought [9 PL, 142pts]: 1. Quickening, 6. Wings of Sanguinus, Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Elites +

Sanguinary Ancient [6 PL, 76pts]: 4. Heroic Bearing, Angelus boltgun, Power fist, Standard of Sacrifice, Warlord

Sanguinary Guard [20 PL, 300pts]
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Inferno pistol, Power fist
. Sanguinary Guard: Inferno pistol, Power fist
. Sanguinary Guard: Inferno pistol, Power fist

+ Heavy Support +

Devastator Squad [11 PL, 142pts]: Armorium Cherub
. Space Marine: Boltgun
. Space Marine: Heavy bolter
. Space Marine: Plasma cannon
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [11 PL, 142pts]: Armorium Cherub
. Space Marine: Boltgun
. Space Marine: Heavy bolter
. Space Marine: Plasma cannon
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [11 PL, 142pts]: Armorium Cherub
. Space Marine: Boltgun
. Space Marine: Heavy bolter
. Space Marine: Plasma cannon
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

+ Dedicated Transport +

Razorback [5 PL, 114pts]: Twin assault cannon

Razorback [5 PL, 114pts]: Twin assault cannon

Razorback [5 PL, 114pts]: Twin assault cannon

++ Battalion Detachment +5CP (Imperium - Blood Angels) [24 PL, 401pts] ++

+ HQ +

Captain [5 PL, 77pts]: Chainsword, Master-crafted boltgun

Lieutenants [4 PL, 63pts]
. Lieutenant: Chainsword, Master-crafted boltgun

+ Troops +

Tactical Squad [5 PL, 87pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Combi-plasma

Tactical Squad [5 PL, 87pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Combi-plasma

Tactical Squad [5 PL, 87pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Combi-plasma

++ Total: [125 PL, 1976pts] ++

Created with BattleScribe


I don't know what to do with the last 24 points, suggestions?
   
Made in de
Enginseer with a Wrench






Anyone tried a big block of intercessor as the backbone for your army? 20 guys, supported by Corbulo and fnp banner seem pretty decent.
   
Made in ca
Dakka Veteran




I’ve tried 15-20 of them with corbulo and a SGA warlord with FNP banner. It was reasonable, and I was able to fly the Ancient away to the deep strike SG squad afterwards. A daemon princes ran ruckus on them once but I’m quite confident that would happen less now with 4 power fist sergeants ready to destroy him.
   
Made in de
Nihilistic Necron Lord






Germany

Spado wrote:


I don't know what to do with the last 24 points, suggestions?


Melta on libby dread, SB on scout sarges. SB on razorbacks.
   
Made in de
Enginseer with a Wrench






Interesting, especially since you can use it in tandem with our SG and so mitigate the problem you would have with deepstriking the banner.
Yup 4 Sargents are 12 fist attacks wounding on +2 rerolling 1s.


What weapons did you give the Intercessors? The rapid fire ones?
And which Warlord Trait for the ancient?

Maybe you could even add in the Sanguinor for 150 points. First buffing your Intercessors for some additional attacks and then your SG.
   
 
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