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Made in us
Locked in the Tower of Amareo




SG with fnp are almost immortal vs ap 0. A serious advantage over the other two. They are cheaper per wound, too.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Tried VV but ended up going back to SG in most circustances. Bolter type weapons just ruin them. There is a place for them along side but not as good as either to replace.
   
Made in us
Locked in the Tower of Amareo




VV need to end up against low rof high ap attacks. DoA can facilitate this.
   
Made in de
Enginseer with a Wrench






Coming back to my unanswered question:
Has anyone tried Primaris spam supported by the FnP banner as the core of their army?
Maybe about 20 Intercessors and 9 Aggressors walking up the board?
   
Made in de
Regular Dakkanaut




Martel732 wrote:
SG with fnp are almost immortal vs ap 0. A serious advantage over the other two. They are cheaper per wound, too.


Whats the unit/item that gives the fnp to them?
   
Made in de
Enginseer with a Wrench






The standard of Sacrifice relic.
   
Made in us
Locked in the Tower of Amareo




 lash92 wrote:
Coming back to my unanswered question:
Has anyone tried Primaris spam supported by the FnP banner as the core of their army?
Maybe about 20 Intercessors and 9 Aggressors walking up the board?


Not yet. Add in deredeo for extra fun.
   
Made in gb
Longtime Dakkanaut





UK

 lash92 wrote:
Coming back to my unanswered question:
Has anyone tried Primaris spam supported by the FnP banner as the core of their army?
Maybe about 20 Intercessors and 9 Aggressors walking up the board?

No, I haven't seen it done. Whilst it is an interesting idea, I am not sure if it is tough enough to build an army around. I haven't seen DG Plague Marine spam setting the meta on fire and this is not much different.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Yep, Ive been trying it. It's really solid against small arms. I'm using 3x6 intercessors, Astorath, Mephiston and SG ancient and more often than not I'm starting the SG with them and advancing it all T1. It's taking folk's by surprise occasionally. I'm aiming for a 4++ and +1 to hit and re~roll's from Astorath T2. If anyone get's even 2 of the 3 bonuses then they tend to hit hard. I have a load of PF and TH so the +1 to hit fro Astorath is worth it's weight in gold for e.
   
Made in de
Enginseer with a Wrench






@Martel
Good idea with the Deredeo!

@Karhedron
I will try it next weekend against Nids and Tau and relate my findings back. I think it will be good against Nids, T'au will be the real test tough.

@kryczek
Great to here that. Have you got anything else which attracts the heavy arms fire from your enemy or are you just soaking it up with your infantry?
Also how many dudes on 32mm bases can one fit inside the 6"" bubble?
   
Made in us
Locked in the Tower of Amareo




Tau have a ton of multi damage shots.
   
Made in de
Enginseer with a Wrench






Yup I know, that's why I said they will be the real test. If I can manage to play against them I feel like I could do well against most shooting threats.
But hey we got an indirect buff regarding to the Assassin leaks. Tau would really hate an Vindicare I think

Also I'm debating of adding in a guard artillery detachment. What works well together with Blood Angels in your opinion guys? Wyverns? Basilisks?
   
Made in de
Regular Dakkanaut




 Karhedron wrote:
ImPhaeronWeasel wrote:

I have 15 VanVets/DeathCompany. 5 with Hammers. Are DesthCompany vets even worth after the point drop to VVs? And how about SG? I quite like their looks but dont know what synergises well with them.

The drop in VanVets has certainly put Death Company in a tricky spot. DC are great for chaff clearance and can be buffed wonderfully by Lemartes. VanVets are more durable with their access to 2-point Storm Shield. A flying unit with a 3++ and any special weapons you like is pretty potent.

Personally I wouldn't bother with Thunder Hammers on VanVets or DC now that Power Fists have got such a drop. PFs are most cost effective on a whole unit, save Hammers for your characters.

Sanguinary Guard are good but they are very expensive and need a lot of support to make them work well. Firstly you need to run them with your Warlord so that they can get full rerolls to hit. Secondly you need to maximise their number of attacks, normally by running them with the Sanguinor and/or a Librarian to cast "Unleash Rage". You need to add something to keep them alive, normally a Sanguinary Ancient with the Standard of Sacrifice and possibly even a Sanguinary Priest to buff their strength and heal/resurrect models.

In a sense, the ranking of these units depends on the points you wish to spend on them.

VanVets. Cheap flying Invulns make them great for tarpitting big monsters or blender units. Add a few fists/hammers and you can hit back pretty well.

Death Company throw out the most attacks for their points and can be buffed with rerolls to charge and to hit with 100 points of Lemartes.

Sanguinary Guard are an expensive hammer unit that needs support both to maximise their attacks and ensure they don't get trashed.


Thank you very much for the feedback!

Ive been toying around in battlescribe and I like SQ the best BUT I still tend to DC because (at least for me) its easier to get them into combat.
Pop the 3D6 charge stratagem, rerolls with Lemartes. I guess it doesnt get better for a deepstrike unit.

I guess Ill have to try out and proxy the vanvets as SQ
   
Made in au
Fresh-Faced New User




Has anyone else been toying around with a firebase parked somewhere and a big kitted out SG death ball to go rampage from?

Just put a list up in the other forum around a firebase with a capt smash and lieutenant sitting around with some sniper scouts, dev squad and 2x whirlwinds while the sanguinor, libby in termie armour, sang ancient with banner and 9x sang guard (all with plas pistols and PF) go on a happy hunting spree.

3x intercessor squads and a redemptor dreaddy in there too but thats pretty much the idea of the list. I've yet to get some but i think the whirlwinds might be sticking in my list, 2 dmg str 7 attacks across the board for 90pts?
with some snipers and intercessors in the right spot can clear enough chaff to get the sang guard in, and double batallion means you can go nuts with your turn 1 alpha and burn as much cp to get damage done.

Thanks for any feedback, always good to see what other players are doing.
   
Made in us
Locked in the Tower of Amareo




I've been using minicastles for a while now. Usually deredeo, 2X stalker, LT and techmarine.
   
Made in us
Fresh-Faced New User






I used a brigade with 3x5 hellblasters, 3x5 intercessors, a deredeo and ancient with SoS - literally unkillable. Slowly marched up the board with bare bones cpt for re-rolls (and to mitigate the deredeo's minus 1 to hit for walking) and put out a solid amount of dakka. CPT Smash and Vanvets to hammer against this anvil. Pretty solid IMO.
   
Made in us
Locked in the Tower of Amareo




I don't like hellblasters at all. I have thought about this, but hellblasters are so unappealing.

This message was edited 1 time. Last update was at 2019/02/21 16:59:48


 
   
Made in de
Enginseer with a Wrench






Yeah hellblasters are really screwed by the minus to hit and ++ meta. Such a shame because I think they look quite cool!

Regarding the Deredeo: You take him for granting the 5++ to your units? Why shouldn't your opponent not just focus the Deredeo down first turn and then focus the rest of your stuff?
I'm actually thinking about adding a support detachment of Custodes for the banner guy. But that would leave me with -1 CP and just 2 Batallions, so not quite sure about this.
   
Made in us
Locked in the Tower of Amareo




Hellblasters look AWESOME. GW needs to give everyone orky plasma and reexamine invuln proliferation. As it stands, hellbasters are best vs other marines. /facepalm Marines need anti-xeno weapons, not anti-marine weapons.

This message was edited 1 time. Last update was at 2019/02/21 19:43:02


 
   
Made in us
Fresh-Faced New User






I try to have target saturation to prevent the focus fire. If I get first turn, I have CPT Slam, Libby dread and VanVets all locked in combat. Three hard hitting, tough units right in their face forces them to ignore a strong supporting firebase. Not perfect, but has been effective
   
Made in fr
Been Around the Block




Hi, I want to start a competitive BA army. 

What guys do you think about this list and how Can I film the 75 points left?

++ Battalion Detachment +5CP (Imperium - Blood Angels) [61 PL, 925pts] ++ 

HQ + 

Captain [6 PL, 127pts]: 2. Artisan of War, The Angels wings, Storm shield, Thunder hammer, Warlord 

Lemartes [7 PL, 120pts] 

+ Troops + 

Scout Squad [4 PL, 55pts] 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout Sergeant: Bolt pistol, Boltgun 

Scout Squad [4 PL, 55pts] 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout Sergeant: Bolt pistol, Boltgun 

Scout Squad [4 PL, 55pts] 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout: Boltgun 
. Scout Sergeant: Bolt pistol, Boltgun 

+ Elites + 

Death Company [18 PL, 168pts]: Jump Pack 
. Death Company Marine: Boltgun, Chainsword 
. Death Company Marine: Boltgun, Chainsword 
. Death Company Marine: Boltgun, Chainsword 
. Death Company Marine: Boltgun, Chainsword 
. Death Company Marine: Boltgun, Chainsword 
. Death Company Marine: Thunder hammer 
. Death Company Marine: Thunder hammer 
. Death Company Marine: Boltgun, Chainsword 

+ Heavy Support + 

Devastator Squad [8 PL, 141pts]: Armorium Cherub 
. Space Marine: Plasma cannon 
. Space Marine: Missile launcher 
. Space Marine: Lascannon 
. Space Marine: Heavy bolter 
. Space Marine Sergeant: Boltgun 

+ Dedicated Transport + 

Razorback [5 PL, 114pts]: Twin assault cannon 

Razorback [5 PL, 110pts]: Twin lascannon 

++ Total: [61 PL, 925pts] ++ 


Thanks a lot !

This message was edited 1 time. Last update was at 2019/02/23 09:56:16


 
   
Made in gb
Longtime Dakkanaut





UK

I think that your points values are off. Lemartes went down to 100 points in CA2018. I think Captain Smash is 124 points too. Not sure about the other values.

Adding a cheap Lieutenant with Veritas Vitae to buff the Devastators is my usual tactic. You could also add a few extra marines with boltguns to the Dev squad. That way you can take a few casualties before you start losing expensive heavy weapons.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Yes your points are off and devaststors have too little ablatives.. this list I have used in the past week and it's ok.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Blood Angels) [69 PL, 1000pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer

Lieutenants [4 PL, 63pts]
. Lieutenant: Chainsword, Master-crafted boltgun

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Elites +

Sanguinary Ancient [6 PL, 76pts]: 5. Gift of Foresight, Angelus boltgun, Power fist, Standard of Sacrifice, Warlord

Sanguinary Guard [20 PL, 224pts]
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist

+ Heavy Support +

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

+ Dedicated Transport +

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

++ Total: [69 PL, 1000pts] ++

Created with BattleScribe


If you want to go Lemmy and DC route, it really isn't that bad. Lost against orks few days ago with batallion and DC.. in a friendly match. Have to say that the new bolter rule is nice. Killed ywo 30 boys squads and all three new vehicles in shooting and counter attacks. LRC is still a non-comp selection but with captain and dakka Baal sitting still were brutal. Two squads of DC just died horribly after charge. Glass-jaws...
   
Made in gb
Longtime Dakkanaut





UK

DC have a lot of attacks and can be easily loaded up with full rerolls thanks to Lemmy but are basically just MEQs with a 6+++. They rarely survive to charge a second target as your opponent will make them target #1 after seeing what they do the first time round.

It is possible to keep them alive by carefully coordinating assaults with other units but this requires finesse and often quite a bit of luck.

A simpler approach is to accept they will probably die (which is quite fluffy) and just ensure that you throw them at a high value target. They will generally cause a lot of damage and attract a lot of firepower. The rest of your army can then exploit this by following them into the breach.

They can smash a hole in most defenses which the rest of your army can widen. Alternatively, they can blunt your enemy's assault by charging his spearhead unit(s). This can buy the rest of your army time to whittle the opponent down at range before your remaining CC units (like Captain Smash) finish them off.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Enginseer with a Wrench






Best case scenario is if you manage to trap an enemy model so he can't fall back and shoot you.
But this requires some experience and good knowledge of the movements in the charge phase.
   
Made in us
Locked in the Tower of Amareo




After ca, i think dc are actually one of the worst units in the whole codex.
   
Made in de
Nihilistic Necron Lord






Germany

Martel732 wrote:
After ca, i think dc are actually one of the worst units in the whole codex.


The worst unit is still assault termis.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





A friend from our gaming group won a tournament in St. petersburg last weekend with his Drukhari. He challenged me to try out playing against his list. I could bring my death guard, but I feel like it's more satisfying to compete with Blood Angels. Now that I saw his list.. I dunno, do I really got anything to make the fight even semi-challenging for him. All the great tactical ideas are most welcome here..

His list:

Spoiler:


++ Battalion Detachment +5CP (Aeldari - Drukhari) [58 PL, 8CP, 991pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Gametype: Matched

Use Beta Rules

+ HQ +

Archon [4 PL, 76pts]: Huskblade, Splinter pistol

Haemonculus [5 PL, 70pts]: Haemonculus tools, Splinter Pistol

+ Troops +

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks

+ Elites +

Grotesques [12 PL, 210pts]
. Grotesque with Monstrous Cleaver: Flesh Gauntlet
. Grotesque with Monstrous Cleaver: Flesh Gauntlet
. Grotesque with Monstrous Cleaver: Flesh Gauntlet
. Grotesque with Monstrous Cleaver: Flesh Gauntlet
. Grotesque with Monstrous Cleaver: Flesh Gauntlet
. Grotesque with Monstrous Cleaver: Flesh Gauntlet

+ Heavy Support +

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

+ Flyer +

Voidraven [9 PL, 155pts]: Two dark scythes

++ Total: [58 PL, 8CP, 991pts] ++

Created with BattleScribe



My best bet for 1k BA so far has been the list shown on this page in this thread above. I can easily alter from there. Or do you think I shake his hand upfront and ask him to bring his Orks or Tau which are nasty as hell too..
   
Made in de
Nihilistic Necron Lord






Germany

Stalkers are a good counter to his ravagers and voidraven. Dreadnoughts look like a good counter to grotesques. I would play a dreadnought only army against him
   
Made in de
Enginseer with a Wrench






Is anyone using Dante post CA?
I'm considering him atm: First let him buff my 20 Intercessors walking up the board, then fly to my SG / VanVets deepstriking in.
   
 
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