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Made in se
Rogue Grot Kannon Gunna






Lemondish wrote:
Martel732 wrote:
 Emicrania wrote:
Doesn't a 3d6 charge and fight again allows BA to charge over chaffs and land on the second shooting line?


In practice, no. The opponent defeats that in their movement phase. No one is falling for it. Remember you cant declare a charge beyond 12", no matter what you can roll. Most opponrnts use 4" spacing to take away the second rank.

BA really need gsc tech to function competently.

Automatically Appended Next Post:
Klickor wrote:
Martel732 wrote:
I said it was for lists that were already using him.

I think you overestimate BA melee ability. There are plenty of lists out there I'd rather shoot than try to fight with what? DC and SG? Dante makes a pretty good sheriff for ranged heavy lists.

I'd say shooting with Dante is about as effective as charging in with our overcosted melee units. Maybe better, actually.


But if you are mostly just gonna stand back and shoot why not just play your BA with Ravenguard or any other chapters rules that favor that. Just say that for this engagement they are using a different doctrine since they are elite soldiers and know many ways to fight.


Thats the problem, isnt it? I hate soup and souping together chapter tactics isnt worth the miniscule win% bump. Look up 40k stats. It doesnt matter how you soup marine primary lists, they are bad.


40k stats is a bad resource for 90% of this community. It's no surprise you're peddling it, but it's irrelevant.

Lists are one thing - the general is far more important. Get better at the game before complaining about the list win rate.

Yes, I just hit you with a much deserved "git gud"



You funny, how's your Ranking in ITC?
Because I'm doing pretty good with a 40k stats inspired ork list that nobody use nomore.
I got gold twice last two RTT. How about you?
That is like any other magic/HS/DotA/LOL etc site where people can get inspired to have a backbone for their army.
Then they have to actually play it and knows how to play it.
I don't peddle it because I dont give a damn if you use it or not, is called using a source, I guess you never heard about it, see "...90% of the community..."
I wanted an opinion of "experienced BA players", if you have nothing constructive to say about the list, just keep on complaining about life without getting me involved. You are unnecessary.


On a side note than the keyboard warrior, don't you guys think that the right amount of LOS block on boards and the new shock rule would improve the viability of BA a notch?
Really looking forward to play some RTT with them but until the new compendium comes out, the SoS will keep collecting dust unfortunately.

This message was edited 2 times. Last update was at 2019/08/04 13:09:33


 
   
Made in us
Locked in the Tower of Amareo




Yes, shock rule helps, but not with the CORE problem, which is getting shot to pieces. There's always going to be a limit to LoS terrain, imo, and it actually hurts you vs some lists. The biggest difference between 3rd ed BA and 8th ed BA is durability by far.

This message was edited 1 time. Last update was at 2019/08/04 14:32:48


 
   
Made in ch
Regular Dakkanaut




what made BA so durable back in third edition compared to today?
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





I know I live in a dream world, but I would be so happy if Reivers would get -1 ap to their melee and encarmine weapon point costs to 7 or 8p. Power fists are just way better point wise.

No one uses reivers, cool models.. Not every army have super overwatch, so auto-hit weapons and Tau are the menace for me atleast. Regarding overwatch. I agree that 9" charge is hit or miss, but we have ways to make almost certain charges. Although some armies can make a lot wider scale alpha/beta charges. Our gaming group try to mitigate with dense urban terrain.
   
Made in se
Rogue Grot Kannon Gunna






Well durability is a SM wide problem. I guess that's why they are in the top so rarely. Some kind of army wide Invu or fnp should be implemented.

This message was edited 2 times. Last update was at 2019/08/04 17:42:34


 
   
Made in us
Locked in the Tower of Amareo




Spado wrote:
what made BA so durable back in third edition compared to today?


DC were the OG FNP unit with a 4+ FNP that was negated by instant death or ignore armor mechanics (power weapons).

Marines have same stats as today except enemy firepower was not nearly as high. Towards the end of 3rd, starcannon spam became a thing and it was the beginning of the game today.


Automatically Appended Next Post:
Xirax wrote:
I know I live in a dream world, but I would be so happy if Reivers would get -1 ap to their melee and encarmine weapon point costs to 7 or 8p. Power fists are just way better point wise.

No one uses reivers, cool models.. Not every army have super overwatch, so auto-hit weapons and Tau are the menace for me atleast. Regarding overwatch. I agree that 9" charge is hit or miss, but we have ways to make almost certain charges. Although some armies can make a lot wider scale alpha/beta charges. Our gaming group try to mitigate with dense urban terrain.


I use reivers with phobos libbys. Gives me an 8" charge, and their carbines reroll misses and ignore cover.

This message was edited 1 time. Last update was at 2019/08/04 18:41:02


 
   
Made in gb
Longtime Dakkanaut





UK

Spado wrote:
what made BA so durable back in third edition compared to today?

Nothing made them more durable per se (although Death Company had the equivalent of a 4+ FNP I think).

What they did have was buckets of offense. Leaping out of fast moving Rhinos and assaulting on Turn 1 was a thing. Given that BAs got +1S and +1 Initiative, they normally killed a lot of stuff on the charge before the enemy could fight back.

The old adage applies that sometimes a good offense is the best defense. Your enemy cannot kill you if they are dead!

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Locked in the Tower of Amareo




They were more durable by way of incoming firepower wasnt as insane.
   
Made in fi
Locked in the Tower of Amareo





Spado wrote:
what made BA so durable back in third edition compared to today?


Firepower wasn't nearly as big back in 3rd ed. It was edition where T7 W3 was actually tough target. And where 3 lascannons was serious firepower. And 3+ save actually meant something.

Ability to blow up stuff has gone up, # of marines on board hasn't. Add to that worse cover and terrain rules.


Automatically Appended Next Post:
 Karhedron wrote:
Spado wrote:
what made BA so durable back in third edition compared to today?

Nothing made them more durable per se (although Death Company had the equivalent of a 4+ FNP I think).

What they did have was buckets of offense. Leaping out of fast moving Rhinos and assaulting on Turn 1 was a thing. Given that BAs got +1S and +1 Initiative, they normally killed a lot of stuff on the charge before the enemy could fight back.

The old adage applies that sometimes a good offense is the best defense. Your enemy cannot kill you if they are dead!


Add to that ability to consolidiate into new combat giving 100% immunity to enemy shooting.

This message was edited 1 time. Last update was at 2019/08/06 09:53:08


2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

We will get new rules as free pdf download. Now i wonder if this is good or bad ? Are we going to fade away ? Why else wouldnt GW make a supplement book for us, like for other SM chapters ?
   
Made in se
Rogue Grot Kannon Gunna






I'm 100% positive that BA will get a boost asap. We have the biggest collection after smurf, after all
   
Made in gb
Pyromaniac Hellhound Pilot






Could a sanguinary guard bomb have more use now? They received a flat 50% damage boost from the shock assault rule it seems! Arm an entire squad with power fists, throw in one of the many many buffing characters we have and annihilate something with descent of angels

This message was edited 1 time. Last update was at 2019/08/06 14:30:29


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Longtime Dakkanaut




Depending how the Impulsor shapes up, there's a real possibility of doing a mechanized Intercessor + Banner rush.
   
Made in us
Locked in the Tower of Amareo




 DoomMouse wrote:
Could a sanguinary guard bomb have more use now? They received a flat 50% damage boost from the shock assault rule it seems! Arm an entire squad with power fists, throw in one of the many many buffing characters we have and annihilate something with descent of angels


It's a big bump for SG offense for sure.
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

I have a unit of ten scouts with combat blades and bolt pistols. They'll now hit home on the charge with 30 attacks, wounding T3 on 2+, T4 on 3+ and T5 on 4+. No save modifiers, but that is nothing to be sneezed at. That is without even put a Sanguinary priest near them.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in no
Rogue Grot Kannon Gunna






We just got doctrines as well. Say what you wanna say, but the punch we deliver just got stronger.
   
Made in us
Longtime Dakkanaut




 Emicrania wrote:
We just got doctrines as well. Say what you wanna say, but the punch we deliver just got stronger.


Whats the source on that? The WarCom article yesterday was unclear on whether non-Codex armies would get Doctrines.
   
Made in de
Nihilistic Necron Lord






Germany

Its not unclear. BA uses rules from codex SM.

Veterans of previous editions may remember that the Ultramarines had a form of this ability a number of years back. Now, it doesn’t just apply to them, but to all of the Chapters (and any successor Chapters you’ve created) that use the rules from Codex: Space Marines. Here’s how it works…

This message was edited 1 time. Last update was at 2019/08/08 13:25:46


 
   
Made in se
Rogue Grot Kannon Gunna






Sterling191 wrote:
 Emicrania wrote:
We just got doctrines as well. Say what you wanna say, but the punch we deliver just got stronger.


Whats the source on that? The WarCom article yesterday was unclear on whether non-Codex armies would get Doctrines.



Combat Doctrines represent the structured way in which adherents of the Codex Astartes overcome any adversary.


Isn't codex astartes the SM as a whole?
   
Made in us
Longtime Dakkanaut




 Emicrania wrote:

Isn't codex astartes the SM as a whole?


Nope.


Automatically Appended Next Post:
 p5freak wrote:
Its not unclear. BA uses rules from codex SM.

Veterans of previous editions may remember that the Ultramarines had a form of this ability a number of years back. Now, it doesn’t just apply to them, but to all of the Chapters (and any successor Chapters you’ve created) that use the rules from Codex: Space Marines. Here’s how it works…


No they dont. They get to use some of the datasheets, and Shock Assault (added in a PDF update to their codex). The section before the one you're quoting lays out how DA/BA/SW interact with C:SM 2.0

This message was edited 1 time. Last update was at 2019/08/08 13:37:42


 
   
Made in us
Locked in the Tower of Amareo




We won't know until it drops.
   
Made in se
Rogue Grot Kannon Gunna






Sterling191 wrote:
 Emicrania wrote:

Isn't codex astartes the SM as a whole?


Nope.


Automatically Appended Next Post:
 p5freak wrote:
Its not unclear. BA uses rules from codex SM.

Veterans of previous editions may remember that the Ultramarines had a form of this ability a number of years back. Now, it doesn’t just apply to them, but to all of the Chapters (and any successor Chapters you’ve created) that use the rules from Codex: Space Marines. Here’s how it works…


No they dont. They get to use some of the datasheets, and Shock Assault (added in a PDF update to their codex). The section before the one you're quoting lays out how DA/BA/SW interact with C:SM 2.0




Pretty sure you are wrong about that.
   
Made in ch
Regular Dakkanaut




we do, check out this video and stop at 14.43: the doctrines are part of the angel of death ability. https://www.youtube.com/watch?v=V3mDlarDdcM
   
Made in se
Rogue Grot Kannon Gunna






Spado wrote:
we do, check out this video and stop at 14.43: the doctrines are part of the angel of death ability. https://www.youtube.com/watch?v=V3mDlarDdcM


Thanks for the Link dude.

FYI, if you wanna link timestamp:

Spoiler:
Method 2. Share YouTube Video at Specific Time by Modifying URL
The second method for sharing YouTube video at specific time is by adding a string of code to the URL. Remember the timestamp that we find in Method 1? Yes, the secret is in the timestamp at the end of a YouTube video URL. Here we are going to elaborate the time string.

Looking back to Step 3, Method 1, the sharable link is added with a string “?t=24s”, which means that the video will start playing from 0:24. Accordingly, if you want it to start at 3:02, then you should add “?t=3m2s” to the link. As easy as a piece of cake, isn’t it?

However, if you compare the URL in the SHARE window and the one in the address bard of your browser, you’ll find that the first is shorter than the latter. If you want to share a YouTube video at specific time by modifying the full URL in address bar, then you need to replace “?” with “&”.
   
Made in ch
Regular Dakkanaut




thanks I didn’t know that, let me try it out already:

https://m.youtube.com/watch?v=V3mDlarDdcM&t=14m43s

This message was edited 1 time. Last update was at 2019/08/11 14:29:35


 
   
Made in se
Rogue Grot Kannon Gunna






   
Made in us
Longtime Dakkanaut




And I am understandably delighted to be wrong. Cheers folks.
   
Made in ca
Imperial Recruit in Training





Xirax wrote:
I know I live in a dream world, but I would be so happy if Reivers would get -1 ap to their melee and encarmine weapon point costs to 7 or 8p. Power fists are just way better point wise.

No one uses reivers, cool models.. Not every army have super overwatch, so auto-hit weapons and Tau are the menace for me at least. Regarding overwatch. I agree that 9" charge is hit or miss, but we have ways to make almost certain charges. Although some armies can make a lot wider scale alpha/beta charges. Our gaming group try to mitigate with dense urban terrain.


I'm a total noob when it comes to BA as I'm just starting to build my army, and to a lesser extent 40k as a whole. However, I personally love reivers and have been looking for a way to fit them into a list in a decent manner. My idea is that I'll stick 5-7 on foot armed with the knives (and possibly a carbine on the sergeant instead of a pistol depending on if I feel I really need more volume of fire or that 1 AP more) in with my primaris chaplain and a powersword or Assault boltrifle lieutenant as a solid CC core or second wave assault block once my jump units have gone to work. I plan on taking the lieutenant and chaplain in my ground forces to support my intercessors and provide a solid objective grabbing and shooty anchor for my jump units that isn't afraid of CC, so taking them isn't a waste intended just to buff the unit. With the new shock troops rules coming out for Astartes, they're putting out four attacks each on or receiving a charge, hitting on threes and rerolling all fails, and finally wounding T3 units on a 2+ or T4 units on a 3+, rerolling ones to wound (effectively giving full rerolls against T3). Add the attacks from the two characters and they're easily shredding most infantry units in one turn, especially T3 or lightly armored opponents. Their terrifying auras help mop up survivors in the moral phase , and shock grenades usually prevent overwatch any time they or anyone else is charging a unit within six inches of them. On top of this, they have two wounds each, meaning my characters have a solid wall of wounds that need to be chewed through before enemy shooting can get through to my CC and buffing characters, increasing their chances of staying on the table and making their points back one way or another.

Are their better units at any of these things, or perhaps even most of them? Possibly. However, in this situation they'll serve well enough I think they'll contribute and won't be the joke of a unit most people make them out to be.
   
Made in no
Rogue Grot Kannon Gunna






Sterling191 wrote:
And I am understandably delighted to be wrong. Cheers folks.


Hats to you ser for yer Sportmanship.
   
Made in us
Locked in the Tower of Amareo




It's GW rule interpretation of a product not released. Mistakes will be made.
   
 
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