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2020/01/23 09:42:13
Subject: Blood Angels 8th Tactica - For Sanguinius
So far I've had OK success by basically ignoring the super doctrine and treating it as a bonus if I can get it to happen. Usually I want to bring down the jump troops on turn 2 but if I don't have to or it makes more sense not to Savage Echoes provides a fantastic buff from T3 onwards. The thing with getting silly numbers of attacks with DC is that at a certain point it has diminishing returns. Do you really need 70+ attacks from your DC on T3? Ironically the returns often diminish faster the longer the game goes on so by T3 those extra attacks can mean even less because you're fighting against units that are already damaged. I find that often you're better off settling for the 40+ regular attacks in turn 1 or 2 and the 12 or so PF/TH attacks that go along with them and doing so doesn't really affect the targets you can effectively kill.
2020/01/23 18:20:25
Subject: Blood Angels 8th Tactica - For Sanguinius
I personally try to use savage echoes but I found it to be non optimal in some games to w8 until round 3 . In that type of games I am shooting screens with 12 aggressors (hopefully they will be middle board - hate you thunderfire cannons!) and 3x auto bolter intersessors units - always considering what's left of em after opponent's shooting -
I then buff up my 8man biker squad (unleash rage from mephi , litany of hate + invocation of destruction from astorath who's also tagging along with them along with a sang priest) . That's 38 str5 rerolling hits with exploding 6s and some possible -4ap wounding T4 on 2s/T5 on 3s/T6,7,8 on 4s . I throw mephi and astorath in there too .
After that in the 3rd round it's time for my sang guard deathstar to punch things along with wherever available buffs (as above) + any of the aggressors (if they are still around) + my smash captain
Sometimes there's too much shooting (looking at you IF and IH) so I have to go full throttle 2nd round . The way I run the aggressors squads down middle board is very effective 3+/5++/5+++ (+transhuman) and sometimes the terrain also helps (ETC has a lot of different tables from empty to heavy) but there's some nasty shooting around nowadays
All in all I have found throughout all my games with blood of bhall that sustain is the name of the game . Every time I try to 1st turn rush into combat with glass cannon DC I end up losing more points than I am killing but more importantly it feels that I trade elite deathstar for screens . If you don't like bikes you can also use more sang guard (174 points get you 6x with axes and boltguns) but I feel 8x 5T 3+ 2W are better (more survivability) than 6x 4T 2+ 2W . Both can effectively hide first turn as they are very mobile .
I like punching xenos and heretics alike but strategy matters too xD .I agree with Splipspace and his points about DC and number of atcks
This message was edited 2 times. Last update was at 2020/01/23 18:24:20
2020/01/23 19:29:44
Subject: Blood Angels 8th Tactica - For Sanguinius
Hmm,
My "more good lists" doesn't have any DC. Dual batallions with either contemptor(s) + supressors or two scorpious. Supressors the more I use em I like em more and more. So versatile. The one unit I keep switching back and forth is the Sanguinor, if I can support even once my sang guard it feels justified, but when it doesn't I could have gotten better beatstick out of Lemartes with over 1/5th cheaper. Also something to mention, I have only 8 SG models. So haven't tried two blobs (this why occasional DC in my lists).
2020/02/01 16:02:19
Subject: Blood Angels 8th Tactica - For Sanguinius
Is there anyone here running Blood Angels in a soup? If the answer is yes , along with which faction? Other marines so you won't lose doctrines or imperium in general?
I am thinking of running a list with Raven Guard successor chapter just for the assault centurions alpha strike . I consider them overpowered in the current meta . Feels bad for BA not having access to them . Both armies super doctrines don't feel like a no brainer + with the strategems of these factions you have 1st wave round 1 charge leading to 2nd round charge
2020/02/02 08:16:25
Subject: Blood Angels 8th Tactica - For Sanguinius
A question about rules and tactics that I figured would be best answered here rather than somewhere else.
I wanted to run mainly Flesh Tearers for access to Seth as Chapter Master and the Sorrow's Genesis for an apothecary. However the BA relic Standard of Sacrifice seems paramount for running infantry heavy. I saw it mentioned in an article that Sorrow's Genesis and the Standard could be combined for superlative durability. Is that an oversight by the author or is it actually possible?
Basically, do Flesh Tearers retain the "BLOOD ANGELS" keyword as well as gaining the "FLESH TEARERS" keyword, or does Flesh Tearers overwrite the BA keyword? I couldn't find a really solid answer that was recent at all. Battlescribe seems to think the FT detachment units have both keywords. But that's uncertain at best and totally false at worst.
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2020/02/02 16:40:20
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
bocatt wrote: A question about rules and tactics that I figured would be best answered here rather than somewhere else.
I wanted to run mainly Flesh Tearers for access to Seth as Chapter Master and the Sorrow's Genesis for an apothecary. However the BA relic Standard of Sacrifice seems paramount for running infantry heavy. I saw it mentioned in an article that Sorrow's Genesis and the Standard could be combined for superlative durability. Is that an oversight by the author or is it actually possible?
Basically, do Flesh Tearers retain the "BLOOD ANGELS" keyword as well as gaining the "FLESH TEARERS" keyword, or does Flesh Tearers overwrite the BA keyword? I couldn't find a really solid answer that was recent at all. Battlescribe seems to think the FT detachment units have both keywords. But that's uncertain at best and totally false at worst.
As far as I know, FLESH TEARERS would replace BLOOD ANGELS.
I may be wrong, but if you plan on doing this, talk to your opponent/TO ahead of time to make sure it's okay with them.
Clocks for the clockmaker! Cogs for the cog throne!
2020/02/02 22:57:38
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I wanted to run mainly Flesh Tearers for access to Seth as Chapter Master and the Sorrow's Genesis for an apothecary. However the BA relic Standard of Sacrifice seems paramount for running infantry heavy. I saw it mentioned in an article that Sorrow's Genesis and the Standard could be combined for superlative durability. Is that an oversight by the author or is it actually possible?
Basically, do Flesh Tearers retain the "BLOOD ANGELS" keyword as well as gaining the "FLESH TEARERS" keyword, or does Flesh Tearers overwrite the BA keyword? I couldn't find a really solid answer that was recent at all. Battlescribe seems to think the FT detachment units have both keywords. But that's uncertain at best and totally false at worst.
You can do this using the "Honoured by Baal" stratagem before the game. This allows you to take a BA relic in a successor army. You replace all instances of BLOOD ANGELS in the relic description with <CHAPTER>. I am pretty sure this means you can run Standard of Sacrifice in a FT army and have it work on them normally (unless there is some fine print I have missed).
I stand between the darkness and the light. Between the candle and the star.
2020/02/27 12:13:28
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
This thread has gone a bit quiet so I thought I'd share my list for an upcoming game and get some feedback.
It basically used a group of powerful buff characters and then has 4 decent units that it can buff.
It has a backfield of snipers and some other scout units for objective holding.
Tanks/monsters will be dealt with up close and personal like
Astorath [6 PL, 105pts]: Invocation of Destruction, Litanies of Hate
+ Elites +
Death Company [27 PL, 304pts]: Jump Pack
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Thunder hammer
Sanguinary Ancient [6 PL, 64pts]: Angelus boltgun, Power fist, Standard of Sacrifice, Warlord
WisdomLS wrote: This thread has gone a bit quiet so I thought I'd share my list for an upcoming game and get some feedback.
It basically used a group of powerful buff characters and then has 4 decent units that it can buff.
It has a backfield of snipers and some other scout units for objective holding.
Tanks/monsters will be dealt with up close and personal like
Astorath [6 PL, 105pts]: Invocation of Destruction, Litanies of Hate
+ Elites +
Death Company [27 PL, 304pts]: Jump Pack
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Thunder hammer
Sanguinary Ancient [6 PL, 64pts]: Angelus boltgun, Power fist, Standard of Sacrifice, Warlord
I like a lot the Idea of the list, it is similar to what i like to run (included the termies post PA). I would do a couple of changes (without breaking the essence of the list):
> In the 1sth battalion, I would amend the troop choices for 3 Five man intercesors with RF bolters and power fist (instead of the big blob of intercesors and the sniper scouts). this gives you 37 points
> I would run the termies with standar loadout (fist (powersword) + SB): this gives you 34p
> If you change a Encarnine axe for a encarnine sword you will have 72 points for a second eliminator squad.
This gives you some units to run the board and pick the midfield objectives (intercesors), against a little less sniper power (not that much as you add the second eliminators) and the loss of the missiles in the termies
2020/02/27 15:12:08
Subject: Blood Angels 8th Tactica - For Sanguinius
With Orks in a weird place and my FLGS not really keeping up on stock I decided to double up on army projects so I can keep painting stuff while waiting stuff to come in, so I settled on doing Blood Angels....in Lamenters colors. I have a weird fondness for yellow armies and putting myself through the ringer when it coems to painting so it's right on point.
So far I've picked up this:
and a Sanguinary Priest.
Recommendations on where to start with this and where to go next?
2020/02/28 09:46:30
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
ClockworkZion wrote: With Orks in a weird place and my FLGS not really keeping up on stock I decided to double up on army projects so I can keep painting stuff while waiting stuff to come in, so I settled on doing Blood Angels....in Lamenters colors. I have a weird fondness for yellow armies and putting myself through the ringer when it coems to painting so it's right on point.
So far I've picked up this:
and a Sanguinary Priest.
Recommendations on where to start with this and where to go next?
Hi,
So actually from the box the most usefull units are the DC the SG and the Intercesors. I suggest you build your possible Sanguinary ancient as an ancient, as it is a very good value unit (with the relic baner and being your warlord buffs its sanguinary collages a lot. If i were you i would pick some more troop choices, I would go for primaris, either more intercesors or some incursors. I would also buy some more DC and SG (they are usually played in big blobs (15DC & 10SG) to stack buffs on them). Also other good value units on the BA arsenal would be an smash capitan (Capitan + jumpack + thunder hammer + storm shield), and either a librarian dread or Mephiston (not both as they both need to use the same powers to be usefull).
2020/02/28 14:22:30
Subject: Blood Angels 8th Tactica - For Sanguinius
So actually from the box the most usefull units are the DC the SG and the Intercesors. I suggest you build your possible Sanguinary ancient as an ancient, as it is a very good value unit (with the relic baner and being your warlord buffs its sanguinary collages a lot. If i were you i would pick some more troop choices, I would go for primaris, either more intercesors or some incursors. I would also buy some more DC and SG (they are usually played in big blobs (15DC & 10SG) to stack buffs on them). Also other good value units on the BA arsenal would be an smash capitan (Capitan + jumpack + thunder hammer + storm shield), and either a librarian dread or Mephiston (not both as they both need to use the same powers to be usefull).
Thanks for the feedback! Nothing too unexpected from that list, but it's always good to double check these things with all the extra stuff coming out making it hard to keep tabs on everything.
2020/03/03 05:54:16
Subject: Blood Angels 8th Tactica - For Sanguinius
Thanks to having Death Company and Sanguinary Guard squad sprues handy and a bunch of weapon options I'm scratching my head a bit: what does everyone recommend for Intercessor melee weapon options?
I'm thinking of keeping the Death Company cheap with chainswords, and I haven't really settled on swords versus axes for the Sanguinary Guard.
2020/03/03 08:06:32
Subject: Blood Angels 8th Tactica - For Sanguinius
For intercessors, I run em' with power fists. If I had the points might even take thunder hammers, but fists are quite balanced for what they do. T3 onwards you have 5 attacks with your sergeant.
I haven't tried axes on my sanguinary guard, I run em' with mix of swords and fists. I've run em' assisted with a sanguinary priest so +1 to str buff I'll wound MEQ on 2+ anyways and against tougher targets S4 / S5 or even with priest aura S5/S6 there isn't really many targets that you get the bonus. Case for axes might be different if I wouldn't run my sanguinary priest. The priest is there for icon of the angel, another source for the relic might be another sanguinary ancient to provide reroll wound rolls of 1, but the point difference is only 7 points towards another HQ slot vs elite slot.
For death company, I've tried out 10man with chainsword and boltguns, which are great for chaff clearing, but with couple fists or hammers they become more multi-tool threat.
2020/03/03 08:44:17
Subject: Blood Angels 8th Tactica - For Sanguinius
Intercessors I use a powerfist but would be tempted by a thunderhammer pts (and model) permitting.
Deathcompany are great with chainswords and then a couple of hammers to allow them to threaten big targets.
As Xirax mentioned, how you arm your sang guard depends on if you intend to keep a priest nearby for the Str buff of not.
If you run the priest then swords and a couple of fists are great, without the priest the axes improve alot given the amount of T4/8 targets there are.
Fist are great if you run near the warlord for the re-rolls, let so if you don't.
I run a mix as I like the look of different weapons and thats how I've modelled them, unless you're aiming for the bleeding edge of the meta the variance isn't that important and you can take casualties depending on which weapons are better in the matchup you are playing.
Fists for the Intercessors did seem like the way to go due to volume of attacks helping make the weapon better, but I had to check before I started looting options from the other kits.
With the SG I was thinking of using them as a turn 3 hammer by deep striking them in and smashing into key targets but I haven't commited to that fully yet.
And mixing in a Thunder Hammer for the DC makes sense. Keeps the unit relatively cheap but it doesn't lose punch if they lose some models simce the chainswords can act as ablative wounds.
2020/03/06 22:28:38
Subject: Blood Angels 8th Tactica - For Sanguinius
I've just got myself a Phobos Captain. Does anyone have any experience with them?
I have 2 x 5 incursors to accompany him and I'm considering getting the start collecting vanguard.
Any advice is appreciated.
2020/03/07 23:01:36
Subject: Blood Angels 8th Tactica - For Sanguinius
The Phobos Captain rocks when equipped with Quake bolts. He has a long ranged gun that can target Characters and anyone he hits is easier to hit in the subsequent melee round. He doesn't even need to deal damage, just hit.
Suddenly your SG and DC are hitting on 2s or your Smash Captains can effectively ignore the -1 to-Hit penalty on their Thunder Hammers.
Plus he provides the usual Captain reroll buffs and also keeps enemy units from coming from Reserve within 12". Put him with any kind of firebase and he provides both buffs and protection while hitting key targets for your assault troops with those Quake Bolts.
If you ever take any kind of buff character for your firebase, the Phobos Captain is probably the best choice.
Automatically Appended Next Post: Incursors are nice. They are Troops so help fill you Battalion tax but they can get close to the enemy which makes them handy for early games pressure. Their ability to ignore cover helps to compensate for the lack of AP on their guns compared to Intercessor bolt rifles. They are not a combat powerhouse but between paired combat blades and Red Thirst, they can bully backline units
Plus a Haywire mine or two can make a nasty surprise for an enemy.
This message was edited 1 time. Last update was at 2020/03/07 23:04:46
I stand between the darkness and the light. Between the candle and the star.
2020/03/08 02:21:20
Subject: Blood Angels 8th Tactica - For Sanguinius
I wonder if one unit eliminator squad is worth to bring along.
this in combo with maybe 2 units of scout snipers (without cloaks to keep it cheaper).
To put some enemy characters under pressure, and atttract some fire and this way keep other units (DC) safe for a round?
anyone experience with this?
This message was edited 1 time. Last update was at 2020/03/10 15:57:36
2020/03/11 14:01:14
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I Do think that Eliminators are very good value in BA lists, to both press a little those characters and camp objectives (due to their deployment shenanigans).
2020/03/16 11:03:31
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Elites – Sanguinary Ancient w/ Angelus Boltgun, Power Fist & the Standard of Sacrifice
Elites – 10x Sanguinary Guard w/ Angelus Boltguns, 5x Power Swords & 5x Power Fists
Its a pity that he hasn't responded yet. I would be very interested in some more responses as I'm planning an army like this. Here is my response.
Spoiler:
Looks interesting, although I don't like Scouts.
How do you play it?
Deployment of Scouts and Dreads/Warsuits from the very start, with Warsuits close to the enemy.
Deep striking of DC and SG in round 2.
However, attacking the enemy in waves (Warsuits in round 1 and deep strikers in round 2) is questionable.
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DC are not worth it in the current Meta IMO. They were at the beginning of 8th but now they just get tabled too quickly and don't make their points back. Just something I've observed from watching many BA battle reports. Well, not in smaller games anyway. They are more suited to 1500-2k+ games.
There won't be any in my list. I'm going with reivers instead. With Death masks plus their special rule, you're forcing morale fails big time. They're also considerably cheaper.
This message was edited 1 time. Last update was at 2020/03/16 20:47:59
2020/03/16 20:50:20
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Elites – Sanguinary Ancient w/ Angelus Boltgun, Power Fist & the Standard of Sacrifice
Elites – 10x Sanguinary Guard w/ Angelus Boltguns, 5x Power Swords & 5x Power Fists
Its a pity that he hasn't responded yet. I would be very interested in some more responses as I'm planning an army like this. Here is my response.
Spoiler:
Looks interesting, although I don't like Scouts.
How do you play it?
Deployment of Scouts and Dreads/Warsuits from the very start, with Warsuits close to the enemy.
Deep striking of DC and SG in round 2.
However, attacking the enemy in waves (Warsuits in round 1 and deep strikers in round 2) is questionable.
I really liked his list, only thing I dislike or I think that list would get more milage is the contemptor. You could swap it for 6 more SG with few fists and make two 8man SG squads. Other option would be swap some incursor squads with the points, but in that build maybe the 2nd SG threat would be even better. I hope to hear from him how that list excels. The list I'm running (with success) is almost the same except I don't have invictors, I have two impulsors and two SG blobs and three squads of intercessors with fists.
As for DC, it's a glass cannon unit for sure, but it gives psychological side to your army that forces your opponent counter deploy and play cagey. And when I either uwof/ff/ds them with great speed just wreck stuff. I'm glad to trade the points of them in a crucial fight when you have some many other melee threats from SG and beefy characters to work with.
This message was edited 1 time. Last update was at 2020/03/16 20:54:15
2020/03/16 21:51:17
Subject: Blood Angels 8th Tactica - For Sanguinius