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Made in us
Using Inks and Washes





San Francisco, CA

Any shots of these guys alongside, say, Blood Rage minis (which are a good scale to use in DnD, and most fantasy skirmish games)? I'm hoping the human-ish dudes are about the size of the BR dudes, and not much bigger!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

Somewhere in this game there's a "don't talk to me or my son ever again" meme waiting to be unleashed.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Decrepit Dakkanaut




UK

 pancakeonions wrote:
Any shots of these guys alongside, say, Blood Rage minis (which are a good scale to use in DnD, and most fantasy skirmish games)? I'm hoping the human-ish dudes are about the size of the BR dudes, and not much bigger!



Not seen any size comparisons, but CMON talks about both being 32mm (for the 'human sized folk') so i'd guess they'd be similar height wise, (but the hate stuff does look a bit more bulky visually)

 
   
Made in gb
Decrepit Dakkanaut




UK

How to HATE: A Guide to Survival
Jan 12, 2018

WARNING: This article contains violence and adult themes and language.

When the world died, the few people left were content to simply survive. For generations humans tried to cling to the old ways, but over time those traditions were lost and with them, humanity. It’s a new dawn, a red dawn, the type of dawn where you might get dragged back to a Village and fething eaten if you’re not careful. Rival Tribes square off on the battlefield in all-out blood baths. Pity is a foreign concept. If you walk out on the battlefield, you’re going to get hurt. Survival is no longer enough for these people. They won’t rest until they’ve killed every last fething one of their enemies.

HATE is a strategic board game set in a world where morality has been thrown out the window. Designed by the creators of Zombicide and Massive Darkness, this is a world where anything is possible and there will definitely be blood. HATE is a game for mature audiences only, and thus will be available exclusively on Kickstarter.

Tribes torture and consume their foes as casually as you’d update your Facebook status. Survival is the only thing that matters, and if that means eating human flesh to have the strength to slaughter on the battlefield, you can be damn sure you’re going to do it. When your opponent would be willing to crush the skulls of every person in your Village if they breech the walls, every battle is not just about your life, it’s about the survival of your legacy.



HATE is played as a Chronicle, involving several different Clashes between Tribes. At the end of the final Clash, a winner is declared, while the other Tribes suffer subjugation and death. At the start of a game, players agree on the number of players involved and how many Clashes will make up the entire Chronicle. Players can also compete in single Clashes without committing to an entire Chronicle.

The goal of the game is to earn Conquest points by taking over Territories and completing objectives. Throughout a series of Clashes, players will also accumulate Resources and Hate. At the end of the final Clash of the Chronicle, Conquest points are added to the lower amount of either Hate or Resources that a player has collected to produce a final score. One Tribe will reign supreme over the others, and the rest will be thrown in the pit.

Each Tribe is made up of 11 bloodthirsty killers, itching to get out there and cause pain. The Princes tower over everyone in both status and stature, but every member has a place in battle. Each of the Warriors, Champion Warriors, Shamans, Young Bloods, and Princes start with unique skills and a role to play. Over the course of a Chronicle, they will develop their skills, gaining additional abilities, but they’ll also get injuries and develop Scars, limiting their growth as a cold-blooded murderer. It’s harder to rack up a respectable body count when you’re missing an arm, or some donkey-cave gouged out your eye.

Tribe members are represented on the board with incredible, highly-detailed miniatures and Figure cards. These cards contain information about the Tribe member, including their type, Stats, and Starting Skills. The cards are sleeved, and as new Upgrades or Scars are acquired, transparent cards with those new attributes are added, becoming a part of the character’s skill set. Scars fill in slots that might have been used for Upgrades, limiting a character’s potential. What happens in one Battle, carries forward throughout the entire Chronicle.

Much of the action in the game is driven by the individual Tribe decks. Each player has a deck of cards unique to their Tribe. These decks influence the strategy and play style of a Tribe. They may be all-out power killers, revelling in the glory of battle, or they may rely on their attack formations for success on the battlefield, they may even gain their strength and rage from sacrificing one of their own. Although these warriors are at home on the battlefield, they also need a place to rest and recuperate after a fight.

Each Tribe has their own Village board, which is more than just a place to hang your cloak of human flesh. This is a communal place full of different useful buildings. The Forge comes into play during Battles allowing players to access special abilities. The Oven and Torture Pit provide some delicious options for captured opponents. The Village is also a place where players can visit the Shaman’s Hut to gain access to more Tribe cards or the Training Grounds to gain Upgrades for their Tribe members. (See our full article on the Villages of HATE). The Village plays a role during the Battles as well as the recovery period in between.

Clashes are one-on-one engagements between two players. They are broken up into two Battles over Territories. The attacking player chooses a Territory that is either neutral or belongs to the defending Tribe. Once a target has been selected, the aggressing Tribe will get to select from a number of different Scenarios for the Battle. Once the Scenario has been selected, the battlefield can be set up with Hills, Huts, Trees, and Interest Tokens spread out over the game board according to the instructions. Next, players will deploy their various Tribe members on the board according to the setup rules. Each Scenario has its own special rules and goals, made up of Side Missions and Main Missions. Each one has a name, an objective, and a reward for completing it.

Battles are fought over four rounds, with turns alternating back and forth. Players spend Savagery Tokens (the main currency in the game) to activate Tribe members, use skills, take advantage of Tribe cards, or use Forge abilities. Rounds continue until one player is out of Savagery Tokens or one player has completed all the victory conditions for the Scenario, claiming a win.

During a round, players will have access to two of their Tribe cards, which are placed face up on the table. They can be used only once and even if they’re not used they’re discarded at the end of the round. Each Tribe card has a Trigger which indicates when it can be used and a cost in Savagery Tokens to activate it. Savagery Tokens can also be spent in the Village at the Forge to get immediate benefits such as extra Movement, extra dice when Attacking or Defending, and extra Activations.

Battles are broken up into Replenish Phases and Activation Phases. During the Replenish Phase, players reset, removing spent Savagery Tokens from Tribe cards or their Forge, discarding unused Tribe cards and Savagery Tokens, gaining five new Savagery Tokens, and drawing two new Tribe cards. During the Activation Phase, players can activate Tribe members to kill enemies, move around the board, chop down Trees for resources, pillage Huts for Resources and rewards, drag KO’d opponents back to their Village, and work to complete Missions.

In a world where killing is more of a hobby than anything else, players can expect to do a lot of Attacking in HATE. The aggressing Tribe member has an Attacking Value, which can be altered with things like Tribe cards and upgrades. They gather dice equal to their total and roll, looking for Swords (Attack Success), Wilds, or Skulls (which earn Savagery Tokens). Defenders have their own Defense Value marked on the Tribe member card and can manipulated that with Tribe cards and upgrades among other things. Defenders get a chance to roll as well. In their case, the result of a Shield is a successful defense. Both the Attacker and Defender can receive Support in the form of extra dice from Tribe members in adjacent spaces. It can pay to move together as a group over the battlefield.

If the Attacker generates more Swords than the Defender did Shields, the Defender has been KO’d and become a body on the field of battle. They’ll lie their gasping for breath and clinging to life, until the end of the Scenario…or until they are dragged off to a much worse fate.

As soon as a Battle ends there is an Intermission, where players return to their Village to catch their breath, plan for the next round, and cook and torture their captives. Torturing enemies in the Pit earns Hate for players and cooking them in the oven and feasting on their flesh earns them Resources. Never go into battle on an empty stomach! If a Tribe member is tortured or eaten, they are lost to their Tribe forever, but there is only so much space in the Oven and Torture Pit, and if there are not enough slots for the captives, they escape back to their home Village. If you lost a Tribe member to the Oven or the Pit, all of their Upgrades are gone and you’ll have to start over with a new character from scratch. Fresh meat for the grinder.

During the Intermission, players also roll for Scars, assigning them to any of their Tribe members that have been KO’d during battle. They can also visit the Chiurgeon to get scars removed. The Intermission is a period of recovery and reflection for those that made it safely back to their own Village. It is a time of torture and death for those not so lucky.

When the Intermission is done, it’s time for the second Battle in the Clash. The roles are reversed with the Defending Tribe becoming the Attacker. They will go through the same steps again, choosing a Territory to assault and a Scenario to play. The same steps are repeated until a victor is determined in the second Battle, bringing the Clash to an end. Players are awarded Conquest points, and the Chronicle will continue until all of the Clashes have been played.

Ultimately, only one Tribe will be able to rise above the rest. This is the new world, where issues like freedom of speech, healthy living, and saving for your 401k seem trivial. Now, there is only death, and blood, and pain. If your Tribe rises from the ashes of the old societies, there will be no mercy, no looking for common ground or equality. Hate is what ended the old world and Hate is what will rule this new one. Clash after Clash and Battle after Battle, you’ll lead your Tribe to glorious victory or gory death. It’s a brutal grind with only pain to look forward to, but hell, it’s either you or them. The world of HATE is full of death, but you’ll get the chance to kill a lot of mother fethers before you meet your fate.

 
   
Made in us
[DCM]
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'Interesting' approach there, with the language.

I suppose the market for this was going to be what it was going to be anyway, but it still seems silly to salt in all of those 'sentence enhancers'...
   
Made in us
Regular Dakkanaut




That image of game play looks quite drab, IMO.
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

BigDaddio wrote:
That image of game play looks quite drab, IMO.

"It's a brutal grind with only pain to look forward to" seems like it might apply to the gameplay. This is going to be one of the rare CMON giant Kickstarter box o' minis I skip.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Using Object Source Lighting





Portland

 Alpharius wrote:
'Interesting' approach there, with the language.

I suppose the market for this was going to be what it was going to be anyway, but it still seems silly to salt in all of those 'sentence enhancers'...
From what I can tell of the game, it looks kinda good, but yeah. The tone is just terrible. The Rising Sun one also irritates me to no end, with all of the "Konnichiwa, honorable bs" that every time makes me think about some slant-eyed cartoon saying it with some breathy awkward accent and maybe some ching-chang-chong lettering. I respect McVey's design direction enough to give the game itself the benefit of the doubt that isn't such orientalist drivel, but seriously, I can't stand the CMON PR team.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Incorporating Wet-Blending






Mechanics sound like a good evolution over "swords vs. shields" dice rolling (originally in, say HeroQuest) and campaign games (eg. Frostgrave). Rules seem easy enough to reskin to another genre for a future edition. Maybe a Massive Darkness skirmish game of one race vs. another??

Since each figure is unique, this game's gonna be AP if you play against a munchkin who has to look at all of your warrior cards before making a decision. And you will need to be able to distinguish one figure from another, even with the rings.

Hopefully, they'll have 3D terrain for that drab looking board.

I'm going to guess that, since each figure is unique, they're not going to have the mass quantities of figures Massive Darkness and Zombicide had that I'm usually looking for. Oh, well. Just bought some boardgames at the ThinkGeek sale...!

This message was edited 3 times. Last update was at 2018/01/13 00:12:06


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Alpharius wrote:
'Interesting' approach there, with the language.

I suppose the market for this was going to be what it was going to be anyway, but it still seems silly to salt in all of those 'sentence enhancers'...


Maybe it's a cultural thing, but literally the only reason I noticed there were "enhancers" as you put it is the Dakka swear filter. Over here unless you're in some kind of rigidly formal setting, religious, or fully posh, folk use swearing like punctuation.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
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Portland

Oh, I thought he meant buzzwords. But, honestly, the swearing, while not offensive, feels a bit forced for a press release-style thing, where that does tend to be just a little formal.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Longtime Dakkanaut




North Carolina

ced1106 wrote:
Mechanics sound like a good evolution over "swords vs. shields" dice rolling (originally in, say HeroQuest) and campaign games (eg. Frostgrave). Rules seem easy enough to reskin to another genre for a future edition. Maybe a Massive Darkness skirmish game of one race vs. another??

Since each figure is unique, this game's gonna be AP if you play against a munchkin who has to look at all of your warrior cards before making a decision. And you will need to be able to distinguish one figure from another, even with the rings.

Hopefully, they'll have 3D terrain for that drab looking board.

I'm going to guess that, since each figure is unique, they're not going to have the mass quantities of figures Massive Darkness and Zombicide had that I'm usually looking for. Oh, well. Just bought some boardgames at the ThinkGeek sale...!


I don’t think each sculpt is unique. Looking at the pictures from earlier in this thread it looks like each tribe consists of 1 leader that is a large sculpt then a human sized champion and shaman and then the troops are 2 copies of 4 different sculpts which is a little more variety than the Blood Rage tribes but still not all unique sculpts.

Mundus vult decipi, ergo decipiatur
 
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

honestly until they've fufilled existing orders they should not be starting a kickstarter

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

For as many outstanding campaigns as they may have, they've come through on all of them I can think of.

Plus we've got at least 2 or 3 (SMOG and Rising Sun, Green Horde in the spring) shipping in the very near future.

Just leaves Song of Fire & Ice really.

After reading that gameplay blurb I'm curious if we'll see multiple battlefields or varied terrain to fight on.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Fixture of Dakka






 lord marcus wrote:
honestly until they've fufilled existing orders they should not be starting a kickstarter


Honestly there’s no reason their design and marketing teams should be sitting idle waiting for the production and fulfillment teams to finish just because some people think it should work that way.

This message was edited 1 time. Last update was at 2018/01/13 03:20:43


"The Omnissiah is my Moderati" 
   
Made in us
[DCM]
.







 Yodhrin wrote:
 Alpharius wrote:
'Interesting' approach there, with the language.

I suppose the market for this was going to be what it was going to be anyway, but it still seems silly to salt in all of those 'sentence enhancers'...


Maybe it's a cultural thing, but literally the only reason I noticed there were "enhancers" as you put it is the Dakka swear filter. Over here unless you're in some kind of rigidly formal setting, religious, or fully posh, folk use swearing like punctuation.


Yeah, same here.

In casual conversations.

Not in professional settings, marketing campaigns and PR stuff though.
   
Made in us
Fixture of Dakka






Unless you’re an edgelord company like Mindworm Games.

"The Omnissiah is my Moderati" 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Alpharius wrote:
 Yodhrin wrote:
 Alpharius wrote:
'Interesting' approach there, with the language.

I suppose the market for this was going to be what it was going to be anyway, but it still seems silly to salt in all of those 'sentence enhancers'...


Maybe it's a cultural thing, but literally the only reason I noticed there were "enhancers" as you put it is the Dakka swear filter. Over here unless you're in some kind of rigidly formal setting, religious, or fully posh, folk use swearing like punctuation.


Yeah, same here.

In casual conversations.

Not in professional settings, marketing campaigns and PR stuff though.


That depends on what you're marketing though. We're talking about an IP literally called "HATE", all-caps intended, about cannibal mutants killing and eating each other, so I think in this case one or two naughty words is probably appropriate

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in de
Longtime Dakkanaut





Yesh, talking about the language being edgy in a fluff marketing piece that emphasizes that TORTURING your enemies and CANNIBALISM is the goal in a grimdark setting full of over-the-top bondage with hooks and killing as the only interaction between strangers seems...weird. The whole setting is horrible and we should feel bad for talking about such abhorrent stuff

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

It's an Erik Lang design so should be well done and quite tight and not too grind-y. I am not sure I need any of it in my life, though it does look cool.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Using Object Source Lighting





Portland

 Ian Sturrock wrote:
It's an Erik Lang design so should be well done and quite tight and not too grind-y. I am not sure I need any of it in my life, though it does look cool.
Is it? I seem to recall him as a tester/editor of some sort, but not a designer.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in se
Executing Exarch






 spiralingcadaver wrote:
 Ian Sturrock wrote:
It's an Erik Lang design so should be well done and quite tight and not too grind-y. I am not sure I need any of it in my life, though it does look cool.
Is it? I seem to recall him as a tester/editor of some sort, but not a designer.


You’re thinking of some else. Lang has done Blood Rage, Chaos in the Old World, Game of Thrones TCG and tons of other stuff. Most of his stuff is 6-8 on BGG.

This message was edited 1 time. Last update was at 2018/01/13 18:40:36


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Yeah, he's always been good and innovative, but he's been really hitting it out the park lately. Blood Rage is an incredible achievement -- a tight, thoughtful, tactical, fun miniatures wargame/boardgame hybrid that supports multiple different strategies and plays in an hour.

This message was edited 3 times. Last update was at 2018/01/13 23:24:22


My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

HATE was _not_ designed by Eric Lang: https://cmon.com/news/the-development-of-hate

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Ah, thanks for the heads-up! I was just going by the entry on BGG. There is more info/speculation in a thread there:

https://boardgamegeek.com/thread/1918784/designed-creators-zombicide-and-massive-darkness

Hard to tell quite what to make of it.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Incorporating Wet-Blending






 spiralingcadaver wrote:
Is it? I seem to recall him as a tester/editor of some sort, but not a designer.


Eric Lang is the Director of Game Design. : https://cmon.com/news/cmon-limited-hires-eric-m-lang-as-director-of-game-design-3026e23c-86cb-4c00-b2bd-18f778d4895b

AFAIK, He's a fan of Adrian Smith, even basing The Others on a piece of Smith's artwork. Here's a blurb about them and Rising Sun. : http://www.beastsofwar.com/rising-sun/eric-lang-adrian-smith-team-up-board-game/

CMON also hired Adrian Smith as Lead Artist. Article mentions HATE back in March. : https://cmon.com/news/cmon-limited-hires-adrian-smith-as-lead-artist-efbbaeae-dff5-4386-ad47-e1729583fe1f

This message was edited 1 time. Last update was at 2018/01/14 04:20:42


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in de
Longtime Dakkanaut





As someone who never got an EB for a CMON game, how do you do it? Is the KS page active but without a pledge button before the campaign start or do you have to search for it until the campaign goes live, frantically load it and pledge?

Maybe that ugly board will deter pledgers and it won't be a problem

Possible uses/crossovers for the minis: Using them as a super evil clan in Blood Rage would be a nice fit. You could turn it around and use BR vikings with one of the monsters or giants as the prince in HATE. Mordheim. SAGA. What else?

And how about some SG speculation? I giess at first we'll have to unlock clan members that would be in the base game anyway. Then mercs I'd say. Tons and tons of mercs.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in ie
Fixture of Dakka






 Binabik15 wrote:
As someone who never got an EB for a CMON game, how do you do it? Is the KS page active but without a pledge button before the campaign start or do you have to search for it until the campaign goes live, frantically load it and pledge?



CMON no longer do EBs so I wouldn't worry about it. It used to be a case of refreshing either CMONs project creator page or the newly launched page until it appeared and hoping you got in in time but they've realised that the EBs upset people that don't get them and they don't need them to fund the games quickly any way and they get a extra few dollars.
   
Made in us
Regular Dakkanaut




 Binabik15 wrote:
Possible uses/crossovers for the minis: Using them as a super evil clan in Blood Rage would be a nice fit. You could turn it around and use BR vikings with one of the monsters or giants as the prince in HATE. Mordheim. SAGA. What else?


Some models may have use in Conan by Monolith. I would guess there will be stats/cards etc. on BGG or TheOverlord.net for this at some point.
   
Made in hr
Regular Dakkanaut





So, you take skirmish game, which is basically 1v1 game and the market it as a 2-6p game,LOL...dunno why any GW starter is not marketed as 2-6p game, after all, you can play it same like this with 6p, you borrow army to your friend, which you will have to do here. Then when 2 of you play, 4 people can stay and watch around the table, doing nothing, rinse and repeat...yea, sounds awesome!
Thank you CMON for saving me money
   
 
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