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2018/01/03 18:56:32
Subject: Codex Deamons on the way! (Codex leaks in OP)
I know it's been said a few times now, but seriously xxhikaru123 thank you so much for sharing. The information you've given us has made me so excited for this release!
2018/01/03 19:20:08
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1
Stumbling Snake wrote: I know it's been said a few times now, but seriously xxhikaru123 thank you so much for sharing. The information you've given us has made me so excited for this release!
+1, also you made this thread a very exciting read .
I now plan to have a small force of Nurgle demons to add to my traitor Marines, Cultists.
Cheers
This message was edited 2 times. Last update was at 2018/01/03 19:20:48
Plague Flail 7" Assault 3 S User AP-3 2 Dmg. Can be fired within 1" of an enemy unit and can target enemy unit within 1" of friendly unit. Excess damage is not lost, spillsover.
Bileblade Strength User AP-3 D3 Dmg . Reroll Failed Wounds.
Bilesword Strength +1 AP-3 D6Dmg. Reroll Failed Wounds.
Doomsday Bell. Str +1 AP-1 D3 Dmg.
Cast 2 Powers . Deny 1 Powers. Knows smite and 2 from Nurgle Discipline.
May Replace bilesword with doomsday bell.
May replace plague flail with bileblade.
Putrid Offering (bileblade): Suffer 1 Wound (Can be FNP) , add 1 to a psychic test before rolling .
Reverberating Summons (doomsday bell): Can summon on 4D6 instead of 3D6. At start of your turn, Roll D6 for every Nurgle Daemon unit within 7" of a GUO with Doomsday Bell, on a 4+ return a single slain model to that unit.
Crushing Bulk: Roll D6 at end of charge, on a 4+ do 1 MW to an enemy unit within 1".
Greater Daemon: Friendly Nurgle Daemon unit within 6" can use GUO's Ld (10) instead of their own.
Just over 300+ points.
2018/01/03 22:59:21
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1
Plague Flail 7" Assault 3 S User AP-3 2 Dmg. Can be fired within 1" of an enemy unit and can target enemy unit within 1" of friendly unit. Excess damage is not lost, spillsover.
Bileblade Strength User AP-3 D3 Dmg . Reroll Failed Wounds.
Bilesword Strength +1 AP-3 D6Dmg. Reroll Failed Wounds.
Doomsday Bell. Str +1 AP-1 D3 Dmg.
Cast 2 Powers . Deny 1 Powers. Knows smite and 2 from Nurgle Discipline.
May Replace bilesword with doomsday bell.
May replace plague flail with bileblade.
Putrid Offering (bileblade): Suffer 1 Wound (Can be FNP) , add 1 to a psychic test before rolling .
Reverberating Summons (doomsday bell): Can summon on 4D6 instead of 3D6. At start of your turn, Roll D6 for every Nurgle Daemon unit within 7" of a GUO with Doomsday Bell, on a 4+ return a single slain model to that unit.
Crushing Bulk: Roll D6 at end of charge, on a 4+ do 1 MW to an enemy unit within 1".
Greater Daemon: Friendly Nurgle Daemon unit within 6" can use GUO's Ld (10) instead of their own.
Just over 300+ points.
Thanks so much for taking the time to type this up! Awesome. They did totally change the GUO. Interesting that the bell returns models rather than adding movement like in the AoS preview!
I second the begging for asking for the other (the bagpiper) Nurgle Herald rules
2018/01/03 23:08:33
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1
andysonic1 wrote: WEW DAT BELL! SUMMONING ON 4D6 WEWEWEW that is god damn brutal
Really? I thought no one ever summoned anything but Khorne bloodletter bombs....
Imagine a Nurgle army with deep strike and summoning. Every time you pick away at it, it grows back, like a cancer spreading across the battlefield. I really like that they are sticking to that theme.
2018/01/03 23:26:59
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1
andysonic1 wrote: WEW DAT BELL! SUMMONING ON 4D6 WEWEWEW that is god damn brutal
Really? I thought no one ever summoned anything but Khorne bloodletter bombs....
Imagine a Nurgle army with deep strike and summoning. Every time you pick away at it, it grows back, like a cancer spreading across the battlefield. I really like that they are sticking to that theme.
Not really, because you have to pay points for anything you summon? All it does is keep the GUO from moving from a turn and let you deep strike something without paying CPs for it?
andysonic1 wrote: WEW DAT BELL! SUMMONING ON 4D6 WEWEWEW that is god damn brutal
Really? I thought no one ever summoned anything but Khorne bloodletter bombs....
Imagine a Nurgle army with deep strike and summoning. Every time you pick away at it, it grows back, like a cancer spreading across the battlefield. I really like that they are sticking to that theme.
They *did* make it a tough choice though since you have to give up the bilesword for the bell. Cause hot damn that sword is nasty.
"Backfield? I have no backfield."
2018/01/03 23:30:21
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1
andysonic1 wrote: WEW DAT BELL! SUMMONING ON 4D6 WEWEWEW that is god damn brutal
Really? I thought no one ever summoned anything but Khorne bloodletter bombs....
Imagine a Nurgle army with deep strike and summoning. Every time you pick away at it, it grows back, like a cancer spreading across the battlefield. I really like that they are sticking to that theme.
Not really, because you have to pay points for anything you summon? All it does is keep the GUO from moving from a turn and let you deep strike something without paying CPs for it?
I've never played a Nurgle army nor a GUO, but if you Deep Striked your GUO with another unit or two, you would be able to charge in that turn. Next turn you are either moving towards your next target or are in the thick of it, unmoving since you are in combat, so you use summoning then. I imagine we will see a lot of strategies like this since it's a pretty good one.
2018/01/03 23:31:43
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1
andysonic1 wrote: WEW DAT BELL! SUMMONING ON 4D6 WEWEWEW that is god damn brutal
Really? I thought no one ever summoned anything but Khorne bloodletter bombs....
Imagine a Nurgle army with deep strike and summoning. Every time you pick away at it, it grows back, like a cancer spreading across the battlefield. I really like that they are sticking to that theme.
Not really, because you have to pay points for anything you summon? All it does is keep the GUO from moving from a turn and let you deep strike something without paying CPs for it?
I've never played a Nurgle army nor a GUO, but if you Deep Striked your GUO with another unit or two, you would be able to charge in that turn. Next turn you are either moving towards your next target or are in the thick of it, unmoving since you are in combat, so you use summoning then. I imagine we will see a lot of strategies like this since it's a pretty good one.
I really doubt it because you are wasting several turns to place down a unit that doesn't have reroll charges and that could've started the game on the table, but maybe.
andysonic1 wrote: WEW DAT BELL! SUMMONING ON 4D6 WEWEWEW that is god damn brutal
Really? I thought no one ever summoned anything but Khorne bloodletter bombs....
Imagine a Nurgle army with deep strike and summoning. Every time you pick away at it, it grows back, like a cancer spreading across the battlefield. I really like that they are sticking to that theme.
Not really, because you have to pay points for anything you summon? All it does is keep the GUO from moving from a turn and let you deep strike something without paying CPs for it?
I've never played a Nurgle army nor a GUO, but if you Deep Striked your GUO with another unit or two, you would be able to charge in that turn. Next turn you are either moving towards your next target or are in the thick of it, unmoving since you are in combat, so you use summoning then. I imagine we will see a lot of strategies like this since it's a pretty good one.
I really doubt it because you are wasting several turns to place down a unit that doesn't have reroll charges and that could've started the game on the table, but maybe.
Yes you can start on the table and then move your slow 7 inch Nurgle speed with your GUO and 5 inches with your Plaguebearers and get shot and assaulted for who knows how many turns until you are able to respond properly. Or you could put chaff on the table in the dark corners, behind cover and inside buildings, and then strike in waves with units that are at full strength coming from Deep Strike and summoning. As a World Eaters player, I can tell you it is always better to join the fray where you are most valuable at full strength as opposed to 3/4 or less.
2018/01/04 00:03:14
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
I think very importantly the chances of getting a unit of any demon into effective range while it's still above 20 models to get benefit X are infinitely higher with DS. Especially key for Bloodletters, but also Horrors to some extent if you want that bonus dakka.
He knows that I know and you know that he actually doesn't know the rules at all.
2018/01/04 00:09:28
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Theoretically since I don't have one and don't plan on getting one: Flail and Bell. Deep Strike in with some Plaugebearers and support them + your other units in the area, maybe Drones? I'm spending all my brainpower making Khorne Deamonkin lists, I have little left.
2018/01/04 00:15:11
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Speaking of Khorne Deamonkin: can you share how many stratagems each god gets? Also seeking some clarification on the below:
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
When you say "free attack", do you mean another round of combat in the fight phase or they get an additional A(ttack) in their fight phase? So Bloodletters with 1 attack each get boosted to 2 attacks each. Or am I wildly off the mark?
2018/01/04 00:29:32
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
andysonic1 wrote: Speaking of Khorne Deamonkin: can you share how many stratagems each god gets? Also seeking some clarification on the below:
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
When you say "free attack", do you mean another round of combat in the fight phase or they get an additional A(ttack) in their fight phase? So Bloodletters with 1 attack each get boosted to 2 attacks each. Or am I wildly off the mark?
Wildly. A bloodletter within range of the relic's bearer, makes a wound roll of 6+ ? that model gets to hit 1 more time. insane book-keeping. no thanks.
2018/01/04 00:35:18
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
andysonic1 wrote: Speaking of Khorne Deamonkin: can you share how many stratagems each god gets? Also seeking some clarification on the below:
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
When you say "free attack", do you mean another round of combat in the fight phase or they get an additional A(ttack) in their fight phase? So Bloodletters with 1 attack each get boosted to 2 attacks each. Or am I wildly off the mark?
Wildly. A bloodletter within range of the relic's bearer, makes a wound roll of 6+ ? that model gets to hit 1 more time. insane book-keeping. no thanks.
That's...kinda annoying. So you roll to hit then to wound, then have to roll your extra attacks to hit again?
2018/01/04 00:35:31
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
andysonic1 wrote: Speaking of Khorne Deamonkin: can you share how many stratagems each god gets? Also seeking some clarification on the below:
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
When you say "free attack", do you mean another round of combat in the fight phase or they get an additional A(ttack) in their fight phase? So Bloodletters with 1 attack each get boosted to 2 attacks each. Or am I wildly off the mark?
Wildly. A bloodletter within range of the relic's bearer, makes a wound roll of 6+ ? that model gets to hit 1 more time. insane book-keeping. no thanks.
Sounds like Crimson Crown from AoS.
2018/01/04 00:37:48
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Hey xxhikaru123, any chance you could spill the beans on a few more Warlord Traits? I know you mentioned the reroll 1's to wound for Tzeentch, which sounds fantastic! Are there any other really powerful ones that stand out?
Also, I know you've been asked plenty of questions regarding The Fateweaver already, but as a special character does he come with a Warlord Trait as part of his rules? If so, what is it?
Thanks again for sharing, you're a gentleman and a scholar!
2018/01/04 00:44:52
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
andysonic1 wrote: Speaking of Khorne Deamonkin: can you share how many stratagems each god gets? Also seeking some clarification on the below:
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
When you say "free attack", do you mean another round of combat in the fight phase or they get an additional A(ttack) in their fight phase? So Bloodletters with 1 attack each get boosted to 2 attacks each. Or am I wildly off the mark?
Wildly. A bloodletter within range of the relic's bearer, makes a wound roll of 6+ ? that model gets to hit 1 more time. insane book-keeping. no thanks.
Sounds like Crimson Crown from AoS.
Just looked up what that was:
AGE OF SIGMAR - The Crimson Crown: When making attacks with the bearer and any KHORNE DAEMON models from your army that are within 8" of them in the combat phase, you can make one additional attack with that model for each hit roll of 6 you make. Any bonus attacks made in this manner must use the same weapon that generated them, but cannot themselves generate additional attacks.
That sounds a lot better than the one in 40k since it procs during the HIT roll and not the WOUND roll. The 40k one, if I'm understanding it correctly, makes you go backwards from the WOUND roll to then roll more HITS, which does seem like what hikaru said: insane book-keeping. Plus the amount of WOUND rolls you have will almost always be less than your HIT rolls, making it proc even less often.
I think I'll still try it once. Drop in 30 Bloodletters in front of a JuggerHerald, Stratagem them to 3D6 charge in, and daisy chain so they stay within 6 inches of the Herald. Could be good.
Dude, each model from the bearer, not unit. daisy chain does nothing for it lol it is not easy to pull off, and ridiculous amount of book-keeping
This message was edited 2 times. Last update was at 2018/01/04 00:53:36