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2018/01/04 00:47:29
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
andysonic1 wrote: Speaking of Khorne Deamonkin: can you share how many stratagems each god gets? Also seeking some clarification on the below:
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
When you say "free attack", do you mean another round of combat in the fight phase or they get an additional A(ttack) in their fight phase? So Bloodletters with 1 attack each get boosted to 2 attacks each. Or am I wildly off the mark?
Wildly. A bloodletter within range of the relic's bearer, makes a wound roll of 6+ ? that model gets to hit 1 more time. insane book-keeping. no thanks.
Sounds like Crimson Crown from AoS.
Just looked up what that was:
AGE OF SIGMAR - The Crimson Crown: When making attacks with the bearer and any KHORNE DAEMON models from your army that are within 8" of them in the combat phase, you can make one additional attack with that model for each hit roll of 6 you make. Any bonus attacks made in this manner must use the same weapon that generated them, but cannot themselves generate additional attacks.
That sounds a lot better than the one in 40k since it procs during the HIT roll and not the WOUND roll. The 40k one, if I'm understanding it correctly, makes you go backwards from the WOUND roll to then roll more HITS, which does seem like what hikaru said: insane book-keeping. Plus the amount of WOUND rolls you have will almost always be less than your HIT rolls, making it proc even less often.
I think I'll still try it once. Drop in 30 Bloodletters in front of a JuggerHerald, Stratagem them to 3D6 charge in, and daisy chain so they stay within 6 inches of the Herald. Could be good.
Dude, each model from the bearer, daisy chain does nothing much lol
fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff wow that is...wow.
On the flip side: JuggerLord with Axe of Blind Fury with JuggerHerald with this relic could be...cool...maybe...
This message was edited 1 time. Last update was at 2018/01/04 00:53:05
2018/01/04 00:52:32
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Streams of brackish filth 7" Assault 2D6 User -3 1 Reroll Failed Wounds.
Fanged Maw Strength User -1 1 Can make Additional D6 attacks with this weapon , each time he fits.
Gnarlrod Strength +2 -2 3 Reroll Failed Wounds
Nurgling Attacks
Deludge of Nurgle: Each successful psychic cast of 7 or more , closest enemy unit suffers 1 MW after power resolved.
Crushing Bulk: Same as GUO Greater Daemon: Same as GUO.
Knows Smite & 3 powers from Nurgle. Cast and deny 2 powers.
Low 300s.
2018/01/04 00:55:53
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Streams of brackish filth 7" Assault 2D6 User -3 1 Reroll Failed Wounds.
Fanged Maw Strength User -1 1 Can make Additional D6 attacks with this weapon , each time he fits.
Gnarlrod Strength +2 -2 3 Reroll Failed Wounds
Nurgling Attacks
Deludge of Nurgle: Each successful psychic cast of 7 or more , closest enemy unit suffers 1 MW after power resolved.
Crushing Bulk: Same as GUO Greater Daemon: Same as GUO.
Knows Smite & 3 powers from Nurgle. Cast and deny 2 powers.
Low 300s.
Thank you!!!! Is there a range limit to Deluge of Nurgle? Is it the closest enemy unit within X inches, or just the closest enemy unit anywhere on the table?
2018/01/04 00:56:40
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Seems like the flail is a much better option than the sword you can replace it with, seeing as its 3 additional attacks that also have some range, flat 2 dmg instead of random d3 that could be worse and the dmg spills over. So I'm going to take that.
I just can't decide between the main sword or bell. Thematically, this massive Daemon ringing its bell, tearing reality around him with the echoing ring as Daemons slop their way into reality is cool as hell. In game, it could be potentially quite good too, restoring units around him and getting some easier summoning in. But the sword is really nice though. I guess it would depend on the army list itself and how it plays
EDIT: I'd probably go the sword personally, thinking about it. I'm running Nurgle Daemons alongside Death Guard, so I'll probably be able to deepstrike most of my Daemon stuff, along with nurglings already being able to spawn that close. Though restoring the Daemon units around him is still nice, and it also wouldn't take cp to summon the other units...
This message was edited 2 times. Last update was at 2018/01/04 01:10:16
2018/01/04 01:28:08
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
urzaplanewalker wrote: That skull cannon buff is HUGE! A 1/3 price drop combined with an over doubling of it's firepower? A mono-khorne brigade is starting to look really tempting. If blood crushers were dropped to ~120 a squad and hounds to ~80 a squad, I could see this really being a thing.
It has the same ranged stats as an Exorcist tank (except worse AP) now and the competitve players think Exorcists are terrible.
This message was edited 1 time. Last update was at 2018/01/04 01:41:47
2018/01/04 01:41:55
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Right there with you. Along with my dreams of a better Skarbrand and flesh hounds
I think Skarbrand got a lot of benefits from the Warlord stuff, but I agree on the Hounds. They're really only good for Deny the Witch spam.
Skarbrand got a lot just from having access to the deepstrike ability. He went from being nearly useless against any form of shooting army to being quite lethal. I don't know about the rest of you, but once people realized what his rules were, he rarely made it to the other side of the board and was focused down hard. Being able to drop him into the back line and also reroll charges (due to him being a character and having access to the Loci), he will be quite the devastating beast again while also preventing annoying flyers from retreating from combat. Good bye Tau units!
2018/01/04 02:41:11
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Is there any update on point totals? People seem to be making lists which sounds really fun but I am extremely keen on the troops, brims/blues/pinks PB/Bloodletters etc. any point updates on the troop units?
2018/01/04 02:53:34
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
orkswubwub wrote: Is there any update on point totals? People seem to be making lists which sounds really fun but I am extremely keen on the troops, brims/blues/pinks PB/Bloodletters etc. any point updates on the troop units?
As far as we know, troops are staying put. The OP ones and gak ones are just becoming better or worse by raw stats.
2018/01/04 02:56:01
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Right there with you. Along with my dreams of a better Skarbrand and flesh hounds
I think Skarbrand got a lot of benefits from the Warlord stuff, but I agree on the Hounds. They're really only good for Deny the Witch spam.
Skarbrand got a lot just from having access to the deepstrike ability. He went from being nearly useless against any form of shooting army to being quite lethal. I don't know about the rest of you, but once people realized what his rules were, he rarely made it to the other side of the board and was focused down hard. Being able to drop him into the back line and also reroll charges (due to him being a character and having access to the Loci), he will be quite the devastating beast again while also preventing annoying flyers from retreating from combat. Good bye Tau units!
Yeah that is pretty sweet. Deepstrike some bloodletters as well for good measure. Curious about all the warlord traits. Hopefully the named characters get paired with decent traits as well.
2018/01/04 03:09:39
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Thinking of a super fun idea for anti dark reaper or gunline spam. Take a unit of 20 flesh hounds and use the deepstrike strategem for 2 CP then another CP to give them the 3d6 charge. Because of their base size you can tie up nearly an entire board length and they are still scary as hell in CC with a buttload of attacks.
buddha wrote: Thinking of a super fun idea for anti dark reaper or gunline spam. Take a unit of 20 flesh hounds and use the deepstrike strategem for 2 CP then another CP to give them the 3d6 charge. Because of their base size you can tie up nearly an entire board length and they are still scary as hell in CC with a buttload of attacks.
Problem is that the leaked 3D6" charge stratagem sounded like the unit needs an Icon.
xxhikaru123, are you able to confirm?
2018/01/04 03:17:04
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
buddha wrote: Thinking of a super fun idea for anti dark reaper or gunline spam. Take a unit of 20 flesh hounds and use the deepstrike strategem for 2 CP then another CP to give them the 3d6 charge. Because of their base size you can tie up nearly an entire board length and they are still scary as hell in CC with a buttload of attacks.
Problem is that the leaked 3D6" charge stratagem sounded like the unit needs an Icon.
xxhikaru123, are you able to confirm?
Yes. you need an icon.
2018/01/04 03:18:45
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
...So uh...Wait...If there's a scare about the Deepstrike Strat being useable on Primarchs...Has nobody thought about the hilarious interaction of plopping a Lord of Skulls right on your enemy turn 1?
2018/01/04 03:20:02
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
xxhikaru123 Thanks for all the info. Was wondering, and you don't have to give specifics on each, but how many relics were there in the book? Are there generic ones as well as God specific?
2018/01/04 03:26:38
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
buddha wrote: Thinking of a super fun idea for anti dark reaper or gunline spam. Take a unit of 20 flesh hounds and use the deepstrike strategem for 2 CP then another CP to give them the 3d6 charge. Because of their base size you can tie up nearly an entire board length and they are still scary as hell in CC with a buttload of attacks.
Problem is that the leaked 3D6" charge stratagem sounded like the unit needs an Icon.
xxhikaru123, are you able to confirm?
Yes. you need an icon.
Thanks!
2018/01/04 03:35:15
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 3/1 - GUO leaks in OP
Hikaru, do the daemon relics specify if they can/can't be used on named characters? Just curious, as I have a pipe dream of giving it to Kairos, even though I know it's not likely.
Sersi wrote: So, just to be clear Slaanesh Herald lost "all" their mounted options? The seeker mount, seeker chariot, and exalted chariot?
yes.
That seems really strange given that GW make a Herald on Chariot miniature.
Is this hinting that they are going to discontinue it then?
Doubtful, its one of the newer daemon kits. I looked at my get starting Slaanesh Daemon box and the remove reference to the Herald on the chariot instruction sheet, so that's that. I'm sure we'll eventually get a few plastic heralds whenever Slaanesh's gets rolled out in AOS. I only play Mono-Slaanesh, so I don't see any reason to buy the new codex. Back to my Emperor's Children then.
"Fear the cute ones."
2018/01/04 04:14:45
Subject: Codex Deamons on the way! (Codex leaks in OP)
xxhikaru123 wrote: Horrors cost the same. Same goes for flamers and screamers. Exalted flamers went up 20 (worth permanent 3 shots and 12" pistol flamers.
Plague drones drop 10 each.
Hikaru! you're back! Can you confirm the wording of the deep strike strategem? This could be the difference between Codex: Daemons being OK and Codex: Daemons being a saw of all mighty cheese!
this. stop asking,.
It is that good. Lol during deployment.
Have to ask because i am not clear. Do units arriving via deepstrike arrive at the end of your movement phase ala terminators (thus protected from opponents alpha strike) or do them come down prior to first player term ala alpha legion?
This message was edited 3 times. Last update was at 2018/01/04 04:17:00