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2018/01/04 15:07:54
Subject: Local Tournament - No Forgeworld Units
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Locked in the Tower of Amareo
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The funny part is I'm one of the few players there who faced 5th ed FW units, but I'm not the one pulling for the ban. Heresay and tradition are very powerful.
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2018/01/04 15:32:30
Subject: Local Tournament - No Forgeworld Units
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Painlord Titan Princeps of Slaanesh
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To the OP- if you don't understand why the TO banned FW just ask him. Maybe he's allergic to resin or maybe he's just being obtuse but in any event you'll have his reason. If you disagree with it (even in principle) then maybe you can discuss it with him and persuade him to lift the ban or at least not implement it at his next event.
To everyone else- vote with your wallets. If you don't agree with the ban then don't go to the event (or just run your own event). You could also talk to those TOs and follow the above advice. If the TO doesn't move from his position then find someone else to run events or do it yourselves.
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2018/01/04 15:33:54
Subject: Local Tournament - No Forgeworld Units
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Longtime Dakkanaut
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Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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2018/01/04 17:05:03
Subject: Local Tournament - No Forgeworld Units
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Humming Great Unclean One of Nurgle
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lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2018/01/04 18:32:42
Subject: Local Tournament - No Forgeworld Units
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Longtime Dakkanaut
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JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
Yeah. So? Does that mean we ban the entire game? No. When there are messes there are messes, but forgeworld is not the source of most of those problems anymore.
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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2018/01/04 19:34:05
Subject: Local Tournament - No Forgeworld Units
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Omnipotent Necron Overlord
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JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this. In the end it's easy to tell why - they have a ton of forge world stuff.
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This message was edited 1 time. Last update was at 2018/01/04 19:34:50
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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2018/01/04 19:36:36
Subject: Local Tournament - No Forgeworld Units
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Clousseau
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The most broken units in the game - Malefic Lords, Big Bird - were in desperate need of an adjustment. Not sure a FW ban makes sense after chapter approved.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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2018/01/04 19:44:20
Subject: Local Tournament - No Forgeworld Units
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Decrepit Dakkanaut
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Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this. In the end it's easy to tell why - they have a ton of forge world stuff.
Can you cite an example of your claim? One thing from FW that is strictly better than the other? The only thing I can think of is the Leman Russ Annihilator being better than the Vanquisher, but that has more to do with the Vanquisher being bupkis than the Annihilator being godly.
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2018/01/04 19:51:46
Subject: Local Tournament - No Forgeworld Units
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Marmatag wrote:The most broken units in the game - Malefic Lords, Big Bird - were in desperate need of an adjustment. Not sure a FW ban makes sense after chapter approved.
Doubly so now that Primaris Psykers and Spiritseers saw no real change of importance.
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2018/01/04 20:05:18
Subject: Local Tournament - No Forgeworld Units
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War Walker Pilot with Withering Fire
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Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this..
That's pretty rich coming from the person who melodramatically posts nonstop about how every army but SM are OP, then doubles down for pages and pages trying to reinforce that narrative.
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2018/01/04 21:14:59
Subject: Local Tournament - No Forgeworld Units
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Regular Dakkanaut
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ITT: people with no actual experience of forge world units and how mediocre 99% of them are screaming and crying because they feel violated for having to put up with someone else's choice of toy soldiers.
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2018/01/04 21:15:24
Subject: Local Tournament - No Forgeworld Units
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Khorne Chosen Marine Riding a Juggernaut
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Marmatag wrote:The most broken units in the game - Malefic Lords, Big Bird - were in desperate need of an adjustment. Not sure a FW ban makes sense after chapter approved.
One of my local TO's still bans FW because of the Fire Raptors. That's pretty much it. He says there are other "issues" as well but won't glean that information.
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2018/01/04 21:21:23
Subject: Local Tournament - No Forgeworld Units
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Longtime Dakkanaut
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FW is not used for matched play or tournaments in my area. Basically it is only used for friendly games with your opponent's consent, not pick-up games. I won't go into whether that is right or wrong but to answer the OP, banning FW is not that uncommon.
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I stand between the darkness and the light. Between the candle and the star. |
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2018/01/04 22:04:09
Subject: Local Tournament - No Forgeworld Units
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Boom! Leman Russ Commander
New Zealand
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Adeptus Doritos wrote:
The TO who isn't familiar with FW units shouldn't be a TO. We have books for reference, and if that's not enough then the person should not be organizing tournaments.
Completely unreasonable stance on a voluntary position which amounts to "Do it how I like it or never do it at all". A common attitude among bratty children.
I guess it's easy to stamp your feet when the person providing an unpaid service doesn't meet your standards, like when mum buys regular milk instead of chocolate.
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5000 |
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2018/01/04 22:22:03
Subject: Local Tournament - No Forgeworld Units
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Omnipotent Necron Overlord
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HuskyWarhammer wrote: Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this..
That's pretty rich coming from the person who melodramatically posts nonstop about how every army but SM are OP, then doubles down for pages and pages trying to reinforce that narrative.
So when you claimed to ignore me. That was just what? A load of gak? stop stalking me and making personal attacks please.
Plus at least state my position correctly. Space marines are a really bad army - there is plenty of other really bad armies too.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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0028/01/04 22:23:28
Subject: Local Tournament - No Forgeworld Units
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Imperial Guard Landspeeder Pilot
On moon miranda.
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MarsNZ wrote: Adeptus Doritos wrote:
The TO who isn't familiar with FW units shouldn't be a TO. We have books for reference, and if that's not enough then the person should not be organizing tournaments.
Completely unreasonable stance on a voluntary position which amounts to "Do it how I like it or never do it at all". A common attitude among bratty children.
I guess it's easy to stamp your feet when the person providing an unpaid service doesn't meet your standards, like when mum buys regular milk instead of chocolate.
Tournaments typically arent free, if the TO is running an event someone paid to enter, then I dont see it as unreasonable at all that they should be familiar with the complete rules of the game.
Thats not being bratty, unreasonable, or stamping feet. At that point the player has paid for something, and if the TO cant deliver, the event needs a new TO.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2018/01/04 22:33:52
Subject: Local Tournament - No Forgeworld Units
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Omnipotent Necron Overlord
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Unit1126PLL wrote: Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this. In the end it's easy to tell why - they have a ton of forge world stuff.
Can you cite an example of your claim? One thing from FW that is strictly better than the other? The only thing I can think of is the Leman Russ Annihilator being better than the Vanquisher, but that has more to do with the Vanquisher being bupkis than the Annihilator being godly.
Before CA I could have given you a lot of examples. One thing is for sure though - you are going to see a lot of sicarians and fire-raptors on the table after CA (which brings us back to 7th eddition marines basically) It's only a matter of time until these things are in every tournament list. Makes sense.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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2018/01/04 22:57:47
Subject: Local Tournament - No Forgeworld Units
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Posts with Authority
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MarsNZ wrote:Completely unreasonable stance on a voluntary position which amounts to "Do it how I like it or never do it at all". A common attitude among bratty children.
Incorrect. Forge World is part of the game, and rather common. If you're not competent enough to look at a book that someone brought, or do the research yourself- you should not be a TO. Or at least, you'll earn a reputation as an incompetent one.
MarsNZ wrote:I guess it's easy to stamp your feet when the person providing an unpaid service doesn't meet your standards, like when mum buys regular milk instead of chocolate.
Tournaments are free where you're from?
I guess it's easy to show your ass in a forum thread about tournaments when it becomes blatantly clear you've never been in a real one.
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Mob Rule is not a rule. |
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2018/01/04 22:59:24
Subject: Local Tournament - No Forgeworld Units
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Damsel of the Lady
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Karhedron wrote:FW is not used for matched play or tournaments in my area. Basically it is only used for friendly games with your opponent's consent, not pick-up games. I won't go into whether that is right or wrong but to answer the OP, banning FW is not that uncommon.
I would say it's uncommon in the tournament circuit. The biggest tournament leagues in the U.S. allow Forgeworld.
I'm not sure anyone has the stats or knowledge to answer on a FLGS level though.
Automatically Appended Next Post:
chimeara wrote: Marmatag wrote:The most broken units in the game - Malefic Lords, Big Bird - were in desperate need of an adjustment. Not sure a FW ban makes sense after chapter approved.
One of my local TO's still bans FW because of the Fire Raptors. That's pretty much it. He says there are other "issues" as well but won't glean that information.
I mean if hiw issue is with Fire Raptors than he should just ban those. No sense telling Krieg and Renegades to take a hike because of a unit they can't even use.
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This message was edited 2 times. Last update was at 2018/01/04 23:43:29
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2018/01/04 23:09:54
Subject: Local Tournament - No Forgeworld Units
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War Walker Pilot with Withering Fire
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Xenomancers wrote:HuskyWarhammer wrote: Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament. And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld. Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this.. That's pretty rich coming from the person who melodramatically posts nonstop about how every army but SM are OP, then doubles down for pages and pages trying to reinforce that narrative.
So when you claimed to ignore me. That was just what? A load of gak? stop stalking me and making personal attacks please. Plus at least state my position correctly. Space marines are a really bad army - there is plenty of other really bad armies too. Nobody is stalking you, nobody is making attacks against anything except objectively silly ideas you promote. Trust me, I don't have that kind of spare time. Neither do any of the other people you've accused of also being me and stalking you. Turns out that when you post a lot, people reply...especially when you post a lot of dismissively phrased comments like "I find it hilarious that people actually argue against this" that are far from reality.
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This message was edited 1 time. Last update was at 2018/01/04 23:10:07
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2018/01/04 23:24:48
Subject: Local Tournament - No Forgeworld Units
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Posts with Authority
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Audustum wrote:I'm not sure anyone has the stats or knowledge to answer on a FLGS level though.
On the FLGS level, nearly all of them that I've been to allow it. Some didn't a LONG time ago, but now most don't mind. Earlier in the year a TO at a FLGS said 'no Forge World' and the Shop Owner told him he could host his tournament elsewhere. Most of the FLGS stores that I've been to in the last few years have been owned by actual 40k Gamers that actually think the models are cool.
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This message was edited 1 time. Last update was at 2018/01/04 23:25:05
Mob Rule is not a rule. |
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2018/01/05 01:10:06
Subject: Local Tournament - No Forgeworld Units
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Regular Dakkanaut
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Xenomancers wrote:Before CA I could have given you a lot of examples. One thing is for sure though - you are going to see a lot of sicarians and fire-raptors on the table after CA (which brings us back to 7th eddition marines basically) It's only a matter of time until these things are in every tournament list. Makes sense.
Relative to a base Predator, the base Sicaran is a little undercosted, yes. But a 200ish point tank being like 15-20pts or something too cheap isn’t exactly meta-definingly OP, particularly when it doesn’t synergise particularly well with any Stratagems and is soft-limited in spammability by the Relic rule.
I’ll grant you the Fire Raptor is OP post-Chapter Approved. That thing did not need a points drop. But can you name any others post- CA? The assertion that ForgeWorld is OP seems pretty shaky when out of their hundreds of units they have one unit identified as solidly OP and one sorta-maybe-yeah-ok-a-bit. For the most part, FW is unbalanced in that it is firmly underpowered. My go-to example is one you should be comfortable with - compare the Space Marine superheavies with the Guard Codex superheavies.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
Most people familiar with power-gaming forum talk could reel off lists of OP units in GW Codexes/Indexes, yet I dare say very few FW units similarly OP. You’re correct that sheer quantity means GW will have more OP units than FW, but are you contending that FW has proportionally more OP units than GW?
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2018/01/05 02:57:22
Subject: Local Tournament - No Forgeworld Units
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Humming Great Unclean One of Nurgle
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kombatwombat wrote:Xenomancers wrote:Before CA I could have given you a lot of examples. One thing is for sure though - you are going to see a lot of sicarians and fire-raptors on the table after CA (which brings us back to 7th eddition marines basically) It's only a matter of time until these things are in every tournament list. Makes sense.
Relative to a base Predator, the base Sicaran is a little undercosted, yes. But a 200ish point tank being like 15-20pts or something too cheap isn’t exactly meta-definingly OP, particularly when it doesn’t synergise particularly well with any Stratagems and is soft-limited in spammability by the Relic rule.
I’ll grant you the Fire Raptor is OP post-Chapter Approved. That thing did not need a points drop. But can you name any others post- CA? The assertion that ForgeWorld is OP seems pretty shaky when out of their hundreds of units they have one unit identified as solidly OP and one sorta-maybe-yeah-ok-a-bit. For the most part, FW is unbalanced in that it is firmly underpowered. My go-to example is one you should be comfortable with - compare the Space Marine superheavies with the Guard Codex superheavies.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
Most people familiar with power-gaming forum talk could reel off lists of OP units in GW Codexes/Indexes, yet I dare say very few FW units similarly OP. You’re correct that sheer quantity means GW will have more OP units than FW, but are you contending that FW has proportionally more OP units than GW?[/quote
Of course not. I'm on the side that it's foolish to ban FW.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2018/01/05 06:56:36
Subject: Local Tournament - No Forgeworld Units
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Lord of the Fleet
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Voss wrote:Seems a reasonable thing to ban, just for games to run smoothly. Nothing makes a tournament quite as much of a headache is adjudicating what things do when they're unfamiliar to half or more of the people participating (including the TOs).
This isn't true for things like Sisters or Knights, since they're right there in the Index.
Where do you think the Forgeworld rules are? They're right there in the Index.
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2018/01/05 07:04:29
Subject: Local Tournament - No Forgeworld Units
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Resolute Ultramarine Honor Guard
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And here i thought you needed a thousand dollar cipher in order to unravel the arcane seals that bind Forge World to the plane of Briton.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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2018/01/05 14:37:10
Subject: Local Tournament - No Forgeworld Units
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Posts with Authority
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Crazyterran wrote:And here i thought you needed a thousand dollar cipher in order to unravel the arcane seals that bind Forge World to the plane of Briton.
You know what's crazy? I used to have difficulty buying from their online store- something about my bank rejecting the purchase through their online store.
I put like three bucks into Skype. Just to be sure.
The Forge World Website has a phone number. I put that into Skype.
I heard a ringa-linga-ding.
A nice man with a British accent answered.
I told him what I was doing and the problem. He processed my order from me.
I didn't even have to put on pants or brush my teeth, it was pretty easy.
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Mob Rule is not a rule. |
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2018/01/05 16:21:15
Subject: Local Tournament - No Forgeworld Units
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Resolute Ultramarine Honor Guard
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Adeptus Doritos wrote: Crazyterran wrote:And here i thought you needed a thousand dollar cipher in order to unravel the arcane seals that bind Forge World to the plane of Briton.
You know what's crazy? I used to have difficulty buying from their online store- something about my bank rejecting the purchase through their online store.
I put like three bucks into Skype. Just to be sure.
The Forge World Website has a phone number. I put that into Skype.
I heard a ringa-linga-ding.
A nice man with a British accent answered.
I told him what I was doing and the problem. He processed my order from me.
I didn't even have to put on pants or brush my teeth, it was pretty easy.
By god! No pants or teeth brushing!?
Sky- pe? Is this some sort of daemon summoning book!?
Next you'll tell me we have large, pad like devices that are now fairly cheap, and can show Forge Worlds rules in an easily readable format!
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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2018/01/05 18:18:08
Subject: Local Tournament - No Forgeworld Units
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Omnipotent Necron Overlord
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HuskyWarhammer wrote: Xenomancers wrote:HuskyWarhammer wrote: Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this..
That's pretty rich coming from the person who melodramatically posts nonstop about how every army but SM are OP, then doubles down for pages and pages trying to reinforce that narrative.
So when you claimed to ignore me. That was just what? A load of gak? stop stalking me and making personal attacks please.
Plus at least state my position correctly. Space marines are a really bad army - there is plenty of other really bad armies too.
Nobody is stalking you, nobody is making attacks against anything except objectively silly ideas you promote. Trust me, I don't have that kind of spare time. Neither do any of the other people you've accused of also being me and stalking you. Turns out that when you post a lot, people reply...especially when you post a lot of dismissively phrased comments like "I find it hilarious that people actually argue against this" that are far from reality.
This forge world topic is reoccurring since I can remember. FW having many options that are just flat out better than their GW equivalent was exceptionally common in 5th-7th and it's even common now in 8th(even after CA). It is a perfectly valid reason for banning forge world from a tournament - and a TO technically doesn't even need a reason. If you can't handle that - don't go to the tournament. There is no reason to argue about it...no laws of ethics are being broken. If that's far from reality - then I'm happy to live in lala land.
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This message was edited 1 time. Last update was at 2018/01/05 18:18:35
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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2018/01/05 18:48:26
Subject: Local Tournament - No Forgeworld Units
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Regular Dakkanaut
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Xenomancers wrote:HuskyWarhammer wrote: Xenomancers wrote:HuskyWarhammer wrote: Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this..
That's pretty rich coming from the person who melodramatically posts nonstop about how every army but SM are OP, then doubles down for pages and pages trying to reinforce that narrative.
So when you claimed to ignore me. That was just what? A load of gak? stop stalking me and making personal attacks please.
Plus at least state my position correctly. Space marines are a really bad army - there is plenty of other really bad armies too.
Nobody is stalking you, nobody is making attacks against anything except objectively silly ideas you promote. Trust me, I don't have that kind of spare time. Neither do any of the other people you've accused of also being me and stalking you. Turns out that when you post a lot, people reply...especially when you post a lot of dismissively phrased comments like "I find it hilarious that people actually argue against this" that are far from reality.
This forge world topic is reoccurring since I can remember. FW having many options that are just flat out better than their GW equivalent was exceptionally common in 5th-7th and it's even common now in 8th(even after CA). It is a perfectly valid reason for banning forge world from a tournament - and a TO technically doesn't even need a reason. If you can't handle that - don't go to the tournament. There is no reason to argue about it...no laws of ethics are being broken. If that's far from reality - then I'm happy to live in lala land.
It would be very nice if you could add examples to your argument, as in multiple fw options that are better than the gw version. For added points the fw option needs to be op/undercosted because otherwise it is not realy a problem with fw and more with the fact that the gw one might be to bad.
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2018/01/05 19:43:45
Subject: Local Tournament - No Forgeworld Units
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Omnipotent Necron Overlord
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Jorim wrote: Xenomancers wrote:HuskyWarhammer wrote: Xenomancers wrote:HuskyWarhammer wrote: Xenomancers wrote: JNAProductions wrote:lliu wrote:Pink Horror wrote:We have proof from a designer now that the Forgeworld indices were a rush job, right? That's reason enough to ban them from a tournament.
And since when have GW rules been proofread, well balanced, and overall not a “rush job”? There are more GW units that are unbalanced than Forgworld.
Some of that is just quantity. There's more GW units than there are FW units, so of COURSE there's going to be more bad rules in there.
That is only true of some armies. FW probably more than doubles the number of units imperial armies can take. Plus - many of those are just better versions of imperial stuff. I find it hilarious that people actually argue against this..
That's pretty rich coming from the person who melodramatically posts nonstop about how every army but SM are OP, then doubles down for pages and pages trying to reinforce that narrative.
So when you claimed to ignore me. That was just what? A load of gak? stop stalking me and making personal attacks please.
Plus at least state my position correctly. Space marines are a really bad army - there is plenty of other really bad armies too.
Nobody is stalking you, nobody is making attacks against anything except objectively silly ideas you promote. Trust me, I don't have that kind of spare time. Neither do any of the other people you've accused of also being me and stalking you. Turns out that when you post a lot, people reply...especially when you post a lot of dismissively phrased comments like "I find it hilarious that people actually argue against this" that are far from reality.
This forge world topic is reoccurring since I can remember. FW having many options that are just flat out better than their GW equivalent was exceptionally common in 5th-7th and it's even common now in 8th(even after CA). It is a perfectly valid reason for banning forge world from a tournament - and a TO technically doesn't even need a reason. If you can't handle that - don't go to the tournament. There is no reason to argue about it...no laws of ethics are being broken. If that's far from reality - then I'm happy to live in lala land.
It would be very nice if you could add examples to your argument, as in multiple fw options that are better than the gw version. For added points the fw option needs to be op/undercosted because otherwise it is not realy a problem with fw and more with the fact that the gw one might be to bad.
For space marines. Levithan dreads are far superior to space marine dreads. Heck even mortis dreads are superior to space marine codex dreads. And as superior I mean - they perform better for their points. Even the new Redemptor Dread is a joke compared to a Leviathan.
Fire raptors - same sotry
Sicrians - same story
cheap fast attack gun turrets - who needs devastators I can just spam heavy bolter sentry turrets in fast attack.
Many of the LR varients put the god-hammer pattern to shame (because they are just god hammers with invo saves and additional weapons for barely any point increase)
Just take a look at the Space marine tactics form. Every other page is people saying "I think we need to use forge world to compete"
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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