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Made in us
Keeper of the Flame





Monticello, IN

So the boxed set is going to come with those 12 gorgeous colored dice?

I don't play AOS, nor am I going to start playing AOS. Modern GW rules have nothing that "clicks" with me, unless they can get BFG out and the rules are fairly close to the last set. I'll cherry pick models that work in my 6th Ed. WFB armies and call it a day, but if I can finagle three or six sets of those dice from starter sets purchased locally, I'll be one happy clam. Don't know why, but that blue looks amazing to me.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in si
Foxy Wildborne







 NinthMusketeer wrote:
There are several points already in existence where I see free summoning as problematic (it's really not difficult to plop down an Exalted GUO on round 4 for example, which even that late in the game has no business being free) but since GW is very obviously aware of summoning as a potential problem it gives me confidence they will address those exploits, or are at least likely to.


It is remarkable how we celebrate GW finally listening and interacting with customers, when really they just abuse this to write even more garbage untested rules and fix it with errata based on public outcry.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 lord_blackfang wrote:
 NinthMusketeer wrote:
There are several points already in existence where I see free summoning as problematic (it's really not difficult to plop down an Exalted GUO on round 4 for example, which even that late in the game has no business being free) but since GW is very obviously aware of summoning as a potential problem it gives me confidence they will address those exploits, or are at least likely to.


It is remarkable how we celebrate GW finally listening and interacting with customers, when really they just abuse this to write even more garbage untested rules and fix it with errata based on public outcry.


WE are celebrating a company that is trying new things with the resolve to do their best to make those decisions work for as many people as possible.
YOU are the one carrying around pockets full of razors there, supreme lord of edges.
You'd have to have some kind of crazy bias to believe that GW has abused anybody in the last couple of years.
You want to see abuse, go play X-wing.
   
Made in us
Blood-Drenched Death Company Marine





Puget sound region, WA

Neronoxx wrote:


WE are celebrating a company that is trying new things with the resolve to do their best to make those decisions work for as many people as possible.
YOU are the one carrying around pockets full of razors there, supreme lord of edges.
You'd have to have some kind of crazy bias to believe that GW has abused anybody in the last couple of years.


Agreed.

 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.

 
   
Made in se
Executing Exarch






 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.

This message was edited 5 times. Last update was at 2018/06/08 09:51:15


 
   
Made in us
Regular Dakkanaut



Massachusetts

 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.


To be fair... he was struck down and gone for a bunch of hundred years... During that time the terms needed to change.


I do like the War of Souls and the using souls as a resource.

www.thebolterhole.com - Check out our shop, The Bolter Hole, where our focus is community gaming! 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.


The bargain involved helping against chaos, a bargain which Nagash broke when he retreated from the defense of All-Points.
   
Made in us
Willing Inquisitorial Excruciator





Yeah - Nagash appears to have conveniently forgotten this point!

Insidious Intriguer 
   
Made in pl
Longtime Dakkanaut





 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.

How is keeping some souls around a bit longer so that they could fight chaos instead of being locked up somewhere pointlessly not fighting chaos?

Seriously, Nagash just looks like a whining jerk who would rather put blinkers on and single-mindlessly fight the anti-chaos coalition over a handful of souls he was ""denied"" ignoring the fact chaos devours them by a bucketful. How the hell is small, elite force of stormcast in any reasonable way a bigger issue than whole realms occupied by chaos?

This is also my issue with the reforging story in the malign portents - somehow, author managed to both ruin the stormcast mystique and shown Nagash as dumb, one track jerk. Before, stormcast were tragic - heroes who were selflessly fighting for the greater good, losing bits of themselves due to Nagash machinations. Ok, that worked, and made Nagash look sinister, but not that petty.

Now, however, it turns out the stormcast who lose bits of memories are morons and shirkers who fail to see the big picture (like the one who saw zombies made out of his family, and wanted to hug them, ignoring the fact these empty shells wearing his family corpses had literally nothing to do with them anymore, which was amply demonstrated when they torn him to ribbons) and the bits they remove are made out of pure stupidium. If a soul would endanger his companions and break ranks dying pointlessly because Nagash/chaos/whatever killed their family and wear the remains as clothing Necron-style, instead, of you know, beating them back so that others won't suffer the same fate, then good riddance, delete the idiot bits in next reforging even if that does make them more automaton-like, because wanting to hug zombies doesn't place anywhere near even most remote definition of reasonable even when eternal enslavement and torture in hell is not the thing on the line.

I'd honestly prefer the whole 'I see family among zombies' was just evil, malignant illusion designed to weaken fighting spirit, because "evil necromancer wiped his butt with my family and now I want to join them after seeing my daddy's corpse dance on strings of some foul magic" ranks among the DUMBEST motivations of anything I have ever read in fantasy.

The story also conversely implies the heroes who have no issues with following Sigmar and in fact do agree with him, should endure reforging relatively intact in painless manner, making the 'damaged' ones no longer tragic, just stupid, and Nagash with his new anti-sigmarine (and not anti-daemon, like someone less spiteful and short-sighted would produce) spookies look so petty it honestly ruins the whole ghost faction to me. I can excuse a lot, being murderous, backstabbing, even traitor, but evil pettiness of the Dastardly & Muttley kind is rather grating
   
Made in gb
Longtime Dakkanaut




 Irbis wrote:
 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.

How is keeping some souls around a bit longer so that they could fight chaos instead of being locked up somewhere pointlessly not fighting chaos?

Seriously, Nagash just looks like a whining jerk who would rather put blinkers on and single-mindlessly fight the anti-chaos coalition over a handful of souls he was ""denied"" ignoring the fact chaos devours them by a bucketful. How the hell is small, elite force of stormcast in any reasonable way a bigger issue than whole realms occupied by chaos?

This is also my issue with the reforging story in the malign portents - somehow, author managed to both ruin the stormcast mystique and shown Nagash as dumb, one track jerk. Before, stormcast were tragic - heroes who were selflessly fighting for the greater good, losing bits of themselves due to Nagash machinations. Ok, that worked, and made Nagash look sinister, but not that petty.

Now, however, it turns out the stormcast who lose bits of memories are morons and shirkers who fail to see the big picture (like the one who saw zombies made out of his family, and wanted to hug them, ignoring the fact these empty shells wearing his family corpses had literally nothing to do with them anymore, which was amply demonstrated when they torn him to ribbons) and the bits they remove are made out of pure stupidium. If a soul would endanger his companions and break ranks dying pointlessly because Nagash/chaos/whatever killed their family and wear the remains as clothing Necron-style, instead, of you know, beating them back so that others won't suffer the same fate, then good riddance, delete the idiot bits in next reforging even if that does make them more automaton-like, because wanting to hug zombies doesn't place anywhere near even most remote definition of reasonable even when eternal enslavement and torture in hell is not the thing on the line.

I'd honestly prefer the whole 'I see family among zombies' was just evil, malignant illusion designed to weaken fighting spirit, because "evil necromancer wiped his butt with my family and now I want to join them after seeing my daddy's corpse dance on strings of some foul magic" ranks among the DUMBEST motivations of anything I have ever read in fantasy.

The story also conversely implies the heroes who have no issues with following Sigmar and in fact do agree with him, should endure reforging relatively intact in painless manner, making the 'damaged' ones no longer tragic, just stupid, and Nagash with his new anti-sigmarine (and not anti-daemon, like someone less spiteful and short-sighted would produce) spookies look so petty it honestly ruins the whole ghost faction to me. I can excuse a lot, being murderous, backstabbing, even traitor, but evil pettiness of the Dastardly & Muttley kind is rather grating


That’s a remarkably one sided account, to define resisting conscription as stupidity.
   
Made in us
Lieutenant General





Florence, KY

 NinthMusketeer wrote:
I imagine it will include a 'week after' FAQ on the new rulebook too. Let use know if they respond!

They did respond, but with the non-answer I was expecting...

Warhammer Age of Sigmar wrote:That is a very good question and it's not one we can currently answer! If we hear more about the FAQ update, we'll pass it along here.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Decrepit Dakkanaut




UK

 Mysterio wrote:
Yeah - Nagash appears to have conveniently forgotten this point!


Nagash draws his strength from the souls sent to death. If Sigmar and the others are intercepting and pulling souls away then Nagash is losing power. Sigmar is also taking the best of souls so its not just regular, but the elite of souls.

At the start its not a problem, but given enough time Nagash would end up with an underworld populated with masses of weak souls whilst Sigmar and the elves would have armies of supersouled creatures.



Ergo Nagash very much comes off worse in the long term and ends up in a weaker position against aelve and Sigmar. So its no shock that he's mobilized armies and is attempting to correct this situation now before it becomes a serious problem. Nagahs is basically playing the long game rather than focusing on short term goals.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Auspicious Aspiring Champion of Chaos






NinthMusketeer wrote:So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.



One thing I've been trying to impress on people is that this is no longer the GW who waits an entire edition to change rules. They react to the meta and make changes where necessarily. There will be balance issue in AoS 2.0, but GW will attempt to fix them. We're getting two major FAQs/Errata a year, and GW has shown in the past that they will also make balance changes outside of this (the Stormraven change). It's important that we continue communicating with GW, though. They are listening now.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Humming Great Unclean One of Nurgle






 lord_blackfang wrote:
 NinthMusketeer wrote:
There are several points already in existence where I see free summoning as problematic (it's really not difficult to plop down an Exalted GUO on round 4 for example, which even that late in the game has no business being free) but since GW is very obviously aware of summoning as a potential problem it gives me confidence they will address those exploits, or are at least likely to.


It is remarkable how we celebrate GW finally listening and interacting with customers, when really they just abuse this to write even more garbage untested rules and fix it with errata based on public outcry.
I don't see it that way.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ch
Regular Dakkanaut




The Garden Of Nurgle

https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.

"... Your blood shall water my Master's rotten earth..." 
   
Made in us
Humming Great Unclean One of Nurgle






 HorticulusDK wrote:
https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.
Really happy to see point cost reductions on so many of these guys. Earlier I was talking about how FEC are poor next to other battletome armies but not bad overall because there are so many armies that more or less don't even see the tabletop; these armies are among those I was talking about.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NinthMusketeer wrote:
 HorticulusDK wrote:
https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.
Really happy to see point cost reductions on so many of these guys. Earlier I was talking about how FEC are poor next to other battletome armies but not bad overall because there are so many armies that more or less don't even see the tabletop; these armies are among those I was talking about.

Honestly, for some of them it's just that they aren't really able to be fielded as their 'own' army but rather relegated to Allied status and some people just don't like that.
And there's some that could realistically be armies(Swifthawk Agents immediately spring to mind) but because of the weirdness of Hero choices the faction just feels very unfocused/weird.
   
Made in us
Dakka Veteran




I feel Skaven are like that. They feel odd, like a warplightning cannon is Skrye, but a plague claw catapult is nurgle and pestilens. Rat Ogres are Moulder, and the Hell Pit doesnt even have the skaven keyword but is moulder. Unless of course i missed an errata? I just wish I could play a Skaven army... why isnt it all verminous?
   
Made in us
Terrifying Doombull




Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!

Efficiency is the highest virtue. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Voss wrote:
Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!

Teclis doesn't have a subfaction.

That's the whole point of the Idoneth. They're the ones who shunned Teclis and his attempt to 'purify' them.
   
Made in gb
Regular Dakkanaut




Chopxsticks wrote:
I feel Skaven are like that. They feel odd, like a warplightning cannon is Skrye, but a plague claw catapult is nurgle and pestilens. Rat Ogres are Moulder, and the Hell Pit doesnt even have the skaven keyword but is moulder. Unless of course i missed an errata? I just wish I could play a Skaven army... why isnt it all verminous?


Since only Skyre and Pestilens even have allegiance abilities, you just run them as a Chaos allegiance army.
   
Made in us
Humming Great Unclean One of Nurgle






 Kanluwen wrote:
 NinthMusketeer wrote:
 HorticulusDK wrote:
https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.
Really happy to see point cost reductions on so many of these guys. Earlier I was talking about how FEC are poor next to other battletome armies but not bad overall because there are so many armies that more or less don't even see the tabletop; these armies are among those I was talking about.

Honestly, for some of them it's just that they aren't really able to be fielded as their 'own' army but rather relegated to Allied status and some people just don't like that.
And there's some that could realistically be armies(Swifthawk Agents immediately spring to mind) but because of the weirdness of Hero choices the faction just feels very unfocused/weird.
Absolutely. My rule of thumb is five choices; if you have at least five options that include at least one hero and one battleline then you're an army.


Automatically Appended Next Post:
Chopxsticks wrote:
I feel Skaven are like that. They feel odd, like a warplightning cannon is Skrye, but a plague claw catapult is nurgle and pestilens. Rat Ogres are Moulder, and the Hell Pit doesnt even have the skaven keyword but is moulder. Unless of course i missed an errata? I just wish I could play a Skaven army... why isnt it all verminous?
Skaven really suffer for lack of a generic 'Skaven' allegiance. Mixed rats can be run using Chaos allegiance but that allegiance simply isn't designed with them in mind, nor does it complinent them well at all. Look out sir and multiple command abilities will certainly help them at least.

This message was edited 1 time. Last update was at 2018/06/08 18:21:39


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Decrepit Dakkanaut




UK

Voss wrote:
Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!


Honestly I wish GW would combine several into alliance groups - ergo sub groups that can't field a whole army but be taken as allies and are designed as such. The other option is that they are going to flesh them out. I'm not opposed to that but that means that there's going to be a half dozen armies where there was just one before. That's a huge amount of models to make, release, price, balance and get onto the market. Plus it means that there's WAY more armies for the future. My worry is that we'll reach a point where Sigmar has so many armies that GW can't even find time to update older sculpts within them; let alone release new things for them (even thogh having cut the armies up like they have will leave lots of potential slots - eg a lot of the armies have no artillery right now)

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NinthMusketeer wrote:
Absolutely. My rule of thumb is five choices; if you have at least five options that include at least one hero and one battleline then you're an army.

I look at what they have access to. If there's not a foot hero and a mounted hero option when there are foot and mounted units, it's not enough.


Automatically Appended Next Post:
 Overread wrote:
Voss wrote:
Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!


Honestly I wish GW would combine several into alliance groups - ergo sub groups that can't field a whole army but be taken as allies and are designed as such. The other option is that they are going to flesh them out. I'm not opposed to that but that means that there's going to be a half dozen armies where there was just one before. That's a huge amount of models to make, release, price, balance and get onto the market. Plus it means that there's WAY more armies for the future. My worry is that we'll reach a point where Sigmar has so many armies that GW can't even find time to update older sculpts within them; let alone release new things for them (even thogh having cut the armies up like they have will leave lots of potential slots - eg a lot of the armies have no artillery right now)

I feel like it's worth mentioning that under the old High Elf book, many of these things effectively were their own factions/armies.

This message was edited 1 time. Last update was at 2018/06/08 18:26:44


 
   
Made in us
Humming Great Unclean One of Nurgle






I've been plugging for larger sub-allegiances since GHB1; I think they would be a good addition. Give us a "Skaven" allegiance within Chaos that covers multiple factions and is more specialized than the grand alliance but less so than a true faction allegiance. Ditto for Aelf, Duardin, Human, Grot, Orruk, Ogor, and Chaos Daemon. But now I'm wishlisting


Automatically Appended Next Post:
 Kanluwen wrote:
 NinthMusketeer wrote:
Absolutely. My rule of thumb is five choices; if you have at least five options that include at least one hero and one battleline then you're an army.

I look at what they have access to. If there's not a foot hero and a mounted hero option when there are foot and mounted units, it's not enough.
I just call that a bad army, but I see your perspective.

This message was edited 1 time. Last update was at 2018/06/08 18:31:11


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Fixture of Dakka




ph34r wrote:I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.



Now a new name I can add to Sigmar. "Sigmar the No god. Sigmar the Coward. Sigmar the Betrayer". OOO sounds better in three's than in two's.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Sadistic Inquisitorial Excruciator




USA

 Mymearan wrote:
 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.


Thanks for the info and suggestion, I really appreciate it! I'll look into the systems at TGA.

 
   
Made in us
Humming Great Unclean One of Nurgle






Nagash is still a massive selfish dick about the whole thing (otherwise known as 'a bad guy') but one can see how, from his perspective, it's justified. That's how to write a good villain and I'm happy to see it. Often I see people forget that a purely evil character is just as silly and tiresome as a purely good one.


Automatically Appended Next Post:
 Sabotage! wrote:
 Mymearan wrote:
 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.


Thanks for the info and suggestion, I really appreciate it! I'll look into the systems at TGA.
Is Hinterlands still up or did it get taken down when Bottle got hired?

This message was edited 1 time. Last update was at 2018/06/08 20:42:40


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Longtime Dakkanaut






 shinros wrote:
Not sure if anyone has posted this yet. The article talks about souls, I recall there was a topic about this in the general AOS section.

https://www.warhammer-community.com/2018/06/07/7th-june-the-war-for-soulsgw-homepage-post-2/

I think this is the most interesting part.


Nagash, as self-appointed God of Death and Grand Necromancer, lays eventual claim to every single soul in the Mortal Realms as his by right – an arrangement that, during the Age of Myth, was agreed upon by the other gods in Sigmar’s pantheon.



The fluff is actually pretty interesting. Sad that the box comes with SC, cause it would have been an insta buy otherwise.

80 USD for the magic expansion is a lot less than I expected. Kudos GW

This message was edited 1 time. Last update was at 2018/06/08 21:05:18


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
 
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