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Made in us
Pious Palatine




 EnTyme wrote:
NinthMusketeer wrote:So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.



One thing I've been trying to impress on people is that this is no longer the GW who waits an entire edition to change rules. They react to the meta and make changes where necessarily. There will be balance issue in AoS 2.0, but GW will attempt to fix them. We're getting two major FAQs/Errata a year, and GW has shown in the past that they will also make balance changes outside of this (the Stormraven change). It's important that we continue communicating with GW, though. They are listening now.


Keep in mind though that this isn't always a good thing. GW still isn't...great at rules and the community isn't any better so we end up in this weird negative feedback loop that results in destruction being nerfed into the ground, fyreslayers being overbuffed, most battalions being useless, them failing to correctly FAQ the balewind vortex 3 times, and the rule of three(by far the worst rule GW has ever written).

This message was edited 1 time. Last update was at 2018/06/08 21:07:42



 
   
Made in us
Auspicious Aspiring Champion of Chaos






streetsamurai wrote:
 shinros wrote:
Not sure if anyone has posted this yet. The article talks about souls, I recall there was a topic about this in the general AOS section.

https://www.warhammer-community.com/2018/06/07/7th-june-the-war-for-soulsgw-homepage-post-2/

I think this is the most interesting part.


Nagash, as self-appointed God of Death and Grand Necromancer, lays eventual claim to every single soul in the Mortal Realms as his by right – an arrangement that, during the Age of Myth, was agreed upon by the other gods in Sigmar’s pantheon.



The fluff is actually pretty interesting. Sad that the box comes with SC, cause it would have been an insta buy otherwise.

80 USD for the magic expansion is a lot less than I expected. Kudos GW


SC will always be easy to offload on eBay, though.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Ambitious Acothyst With Agonizer




Boston, MA

ERJAK wrote:


Keep in mind though that this isn't always a good thing. GW still isn't...great at rules and the community isn't any better so we end up in this weird negative feedback loop that results in destruction being nerfed into the ground, fyreslayers being overbuffed, most battalions being useless, them failing to correctly FAQ the balewind vortex 3 times, and the rule of three(by far the worst rule GW has ever written).


I was with you right up until the "rule of three" part

Kabal of the Slit Throat ~2000pts
Elect of the Plaguefather 4500pts

 
   
Made in se
Executing Exarch






 NinthMusketeer wrote:
Nagash is still a massive selfish dick about the whole thing (otherwise known as 'a bad guy') but one can see how, from his perspective, it's justified. That's how to write a good villain and I'm happy to see it. Often I see people forget that a purely evil character is just as silly and tiresome as a purely good one.


Automatically Appended Next Post:
 Sabotage! wrote:
 Mymearan wrote:
 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.


Thanks for the info and suggestion, I really appreciate it! I'll look into the systems at TGA.
Is Hinterlands still up or did it get taken down when Bottle got hired?


Hinterlands is gone sadly. Hopefully bottle is working on an official replacement
   
Made in si
Charging Dragon Prince





I'd be very pleased if they'd publish Skirmish v2 in the core book.
   
Made in jp
Experienced Saurus Scar-Veteran





California the Southern

I'm hoping for some sort of revised skirmish as well. I know it will take me a while to actually complete each of the units included in the new starter, seeing as to how I tend to paint one guy at a time... I still have the khorgorath and a single Stormcast Prosecutor needing to finish off the original starter...

The new core book seems the perfect spot for new Skirmish rules. Of course, I'd say the same for the general's handbook, but that's another perfect opportunity to ding us for another purchase, isn't it...

Unless all the matched play costs are in the new core book and I missed that blurb....

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
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Made in ch
Regular Dakkanaut




The Garden Of Nurgle

I'm not alone with this : the only AOS as a whole is lacking right now is a proper Skirmish game.

I hope GW (with Bottle) release an AOSified version of Mordheim in the following years.

Yeah, there is a Skirmish game in Malign Sorcery, true ; and we have AOS2 ; an RPG in the work, card/video games, Shadespire, Warhammer Quest, a gak ton of ways to play (Path to glory, multiplayer, etc.).

But the only thing really lacking is a stand alone Skirmish game ; in the same veins as Necromunda, Kill Team, Rogue Trader, etc.

Imagine if FW made a game with crazy John Blanche like models (like those citizen of Hammerhal sketch) and the like ? Also new city scenery. That d'be awesome.

"... Your blood shall water my Master's rotten earth..." 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

 HorticulusDK wrote:
I'm not alone with this : the only AOS as a whole is lacking right now is a proper Skirmish game.

I hope GW (with Bottle) release an AOSified version of Mordheim in the following years.

Yeah, there is a Skirmish game in Malign Sorcery, true ; and we have AOS2 ; an RPG in the work, card/video games, Shadespire, Warhammer Quest, a gak ton of ways to play (Path to glory, multiplayer, etc.).

But the only thing really lacking is a stand alone Skirmish game ; in the same veins as Necromunda, Kill Team, Rogue Trader, etc.

Imagine if FW made a game with crazy John Blanche like models (like those citizen of Hammerhal sketch) and the like ? Also new city scenery. That d'be awesome.


Pretty much this. I'd even settle for Bottle just porting over his Hinterland rules (which I recently discovered and are very cool). As someone who doesn't have time/ the inclination for huge army games, skirmish in Sigmar would be awesome.

 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Here are some 2.0 rumors/leaks that have come from a TGA user:

At the end of each turn, you will lose as many models as it takes to return that unit to coherency.
When a general dies mid game, you will select a new one.
Confirmation that command abilities can be used more than once.
Bale wind vortex adds +6" and one additional spell per round for the wizard on it. Wizards on it cannot have a wounds characteristic more than 8 (thus no Morathi or Eidolon). Enemies can banish it on a 6+ in their own hero phase, but they must be a wizard and it takes a casting attempt to do so.
The six Matched Play scenarios in the core rulebook are those from the GHB2016. This leads me to speculate that of the 12 in GHB2018, 6 will be those from GHB2017 and 6 will be new.
Monsters and Warmachines over 8 wounds will no longer gain bonuses to saves from cover.
That's all I have right now.

This message was edited 1 time. Last update was at 2018/06/09 11:38:30


 
   
Made in de
Longtime Dakkanaut





Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".

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Lord Kragan wrote:

Bale wind vortex adds +6" and one additional spell per round for the wizard on it. Wizards on it cannot have a wounds characteristic more than 8 (thus no Morathi or Eidolon). Enemies can banish it on a 6+ in their own hero phase, but they must be a wizard and it takes a casting attempt to do so.


So regular Morathi can still be up there since she doesn't have over 8 wounds. I would also assume Monster Morathi wouldn't be able to be on it any more anyway.

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Fixture of Dakka




 Binabik15 wrote:
Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".



I am curious. What is the bubble coherency?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in at
Not as Good as a Minion





Austria

Davor wrote:
 Binabik15 wrote:
Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".



I am curious. What is the bubble coherency?


All models in a unit must be in X distance to the unit leader, building a bubble of models around and making it impossible to build a conga

This message was edited 1 time. Last update was at 2018/06/09 14:43:26


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
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Gathering the Informations.


Idoneth preview

   
Made in us
Longtime Dakkanaut






Southern New Hampshire

So, I'm just gonna stick Morathi MkI behind one of these things and dare people to shoot her at a -3...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
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Fixture of Dakka




 kodos wrote:
Davor wrote:
 Binabik15 wrote:
Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".



I am curious. What is the bubble coherency?


All models in a unit must be in X distance to the unit leader, building a bubble of models around and making it impossible to build a conga



Thank you. For some reason I was thinking it wasn't this.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Manfred von Drakken wrote:
So, I'm just gonna stick Morathi MkI behind one of these things and dare people to shoot her at a -3...

Unless I missed an article...Cover still only grants a bonus to your save, not a negative to your being hit.

Also it wouldn't work if you're fishing for a "Look Out Sir!" in addition to her Enchanting Beauty rule, since it's not a unit of 3 or more models.
And it's kind of a silly chance to take since you could get stuck going first and the other play would then get to have the Gravetide chomp down on her.

I will say, I'm waiting to hear back on this but if all of these "Fly" spells can be affected by the Ritual of the Tempest from the Idoneth...things are going to get interesting.

This message was edited 1 time. Last update was at 2018/06/09 17:02:24


 
   
Made in us
Pulsating Possessed Chaos Marine





America

Also...."any models this unit passes".....

Which means...it hurts yours and their models if it passes both. ,just cause its your turn doesn't mean your immune to the effects of its moving. if you can bury one of these spells in your opponents area then they take damage when it comes in..and when it leaves.

Age Quod Agis 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 rayphoton wrote:
Also...."any models this unit passes".....

Which means...it hurts yours and their models if it passes both. ,just cause its your turn doesn't mean your immune to the effects of its moving. if you can bury one of these spells in your opponents area then they take damage when it comes in..and when it leaves.

"Passed across". That's important. It's why I'm looking at the whole Ritual of the Tempest thing--if you can 'ground' it, then it can be rendered harmless until your next Hero Phase.
   
Made in us
Humming Great Unclean One of Nurgle






The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
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Longtime Dakkanaut





 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.


Also, that blurb doesn't seem to expressly deny Command Traits to named characters anymore (unless that rule appears elsewhere).

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
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It appears elsewhere.

This message was edited 1 time. Last update was at 2018/06/09 18:08:05


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Lieutenant General





Florence, KY

nvm

This message was edited 1 time. Last update was at 2018/06/09 18:24:14


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
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Gathering the Informations.

 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
   
Made in gb
Decrepit Dakkanaut





UK

Picking the right time to kill a Warlord is going to become more important,

kill them at the wrong time and the new trait could be bad news, kill them at the right time and avoid giving them the bonus of a change

 
   
Made in us
Humming Great Unclean One of Nurgle






 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





"Monsters and Warmachines over 8 wounds will no longer gain bonuses to saves from cover."

Does that mean that Allopex's that have 8 wounds (and other monsters under 8 wounds) WILL benefit from cover???

This is awesome for the Allopex!!!
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.

That's exactly what I'm meaning...

Tidecaster gets taken, you get to reverse the tides. Fuethan counts Ebb Tide as Flood Tide(Run+Charge/Run+Shoot). Since most people are going to be loading up on at least one Namarti Corps, taking Eels as Fuethan without them being Battleline ain't no thang. Tidecaster gets given some stuff to let her run in and basically get ganked--King becomes your General, turn 2 High Tide with King.

This message was edited 1 time. Last update was at 2018/06/09 19:38:12


 
   
Made in us
Longtime Dakkanaut





 Kanluwen wrote:
 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.

That's exactly what I'm meaning...

Tidecaster gets taken, you get to reverse the tides. Fuethan counts Ebb Tide as Flood Tide(Run+Charge/Run+Shoot). Since most people are going to be loading up on at least one Namarti Corps, taking Eels as Fuethan without them being Battleline ain't no thang. Tidecaster gets given some stuff to let her run in and basically get ganked--King becomes your General, turn 2 High Tide with King.


Unless the opponent understands what you're trying to do, ignores the Tidecaster and kills your Akhelian King first (which he should, because the King is definitely the bigger threat).

I really don't see that sort of strategy being a problem at all.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

drbored wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.

That's exactly what I'm meaning...

Tidecaster gets taken, you get to reverse the tides. Fuethan counts Ebb Tide as Flood Tide(Run+Charge/Run+Shoot). Since most people are going to be loading up on at least one Namarti Corps, taking Eels as Fuethan without them being Battleline ain't no thang. Tidecaster gets given some stuff to let her run in and basically get ganked--King becomes your General, turn 2 High Tide with King.


Unless the opponent understands what you're trying to do, ignores the Tidecaster and kills your Akhelian King first (which he should, because the King is definitely the bigger threat).

I really don't see that sort of strategy being a problem at all.

In that case, you do something stupid like (spitballing here...) have her walking into your Endless Spells.
   
 
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