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![[Post New]](/s/i/i.gif) 2019/09/24 02:39:58
Subject: Re:Age of Sigmar News & Rumors
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Shrieking Traitor Sentinel Pilot
Burbank, CA
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I like what they're doing with Cities of Sigmar. Hopefully I could make a nice army using all my dwarfs, elves, and several human units.
Also, as someone who collected dwarfs quite a bit for Warhammer Fantasy, back when they were (mostly) all metal. I realized I don't have anything from the 'Greywater Fastness' set, so I'll definitely be picking that up. Especially if I can combine it with scattered units like the Demi-gryph riders, dark elf hydras, and various temperatures of Phoenix (Phoenixes? Phoenai?). Nice to see some representation for more common Fantasy tropes as well (dwerfs, effs, Ooomies) as well.
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![[Post New]](/s/i/i.gif) 2019/09/24 04:37:19
Subject: Age of Sigmar News & Rumors
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Stalwart Strike Squad Grey Knight
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Looking forward to either building an Anvilgrad army backed up by the Daughters of Khaine or a Living City army backed up by Sylvaneth...
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![[Post New]](/s/i/i.gif) 2019/09/24 14:18:42
Subject: Age of Sigmar News & Rumors
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Preacher of the Emperor
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Manfred von Drakken wrote: Boss Salvage wrote: Overread wrote:Of note there's a huge amount of battleline units on offer as well as options for themed battalions.
Oh my crap, Hydra/Kharybdiss as battleline:
I did not know that was a thing I needed in my life
My Empire army apparently needs more Steam Tanks. Battleline Steam Tanks is too silly not to try.
Don't go stockpiling tanks just yet - depending on how they implement it they could still be limited by the maximum number of behemoths you're allowed.
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![[Post New]](/s/i/i.gif) 2019/09/24 16:14:17
Subject: Age of Sigmar News & Rumors
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2019/09/24 16:16:42
Subject: Age of Sigmar News & Rumors
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Gnawing Giant Rat
Skye
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Captain Joystick wrote:Don't go stockpiling tanks just yet - depending on how they implement it they could still be limited by the maximum number of behemoths you're allowed.
"This means that your Cities of Sigmar army could consist of almost nothing but lumbering Steam Tanks"
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![[Post New]](/s/i/i.gif) 2019/09/24 17:05:39
Subject: Age of Sigmar News & Rumors
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Regular Dakkanaut
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Cataphract wrote:https://www.warhammer-community.com/2019/09/24/faction-focus-orruk-warclansgw-homepage-post-2/
ORRUCK SMASH GUUD!!!!!
Army-wide "feth you" to Ethereal saves and FNP. Potentially free movement all over the place. DA BIG WAAAGH.
Holy. gak.
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![[Post New]](/s/i/i.gif) 2019/09/24 17:34:01
Subject: Age of Sigmar News & Rumors
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Nihilistic Necron Lord
The best State-Texas
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Brian888 wrote:Cataphract wrote:https://www.warhammer-community.com/2019/09/24/faction-focus-orruk-warclansgw-homepage-post-2/
ORRUCK SMASH GUUD!!!!!
Army-wide "feth you" to Ethereal saves and FNP. Potentially free movement all over the place. DA BIG WAAAGH.
Holy. gak.
Yeah, that's just what Nighthaunt needed, haha....
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![[Post New]](/s/i/i.gif) 2019/09/24 18:50:31
Subject: Age of Sigmar News & Rumors
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Lieutenant General
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Skyven wrote: Captain Joystick wrote:Don't go stockpiling tanks just yet - depending on how they implement it they could still be limited by the maximum number of behemoths you're allowed.
"This means that your Cities of Sigmar army could consist of almost nothing but lumbering Steam Tanks"
Unlike 40K, units in AoS can be in multiple battlefield roles. It is entirely possible for a Steam Tank to count against both the 'Battleline' and 'Behemoth' battlefield roles.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2019/09/24 19:57:31
Subject: Age of Sigmar News & Rumors
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Humming Great Unclean One of Nurgle
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Sasori wrote:Brian888 wrote:Cataphract wrote:https://www.warhammer-community.com/2019/09/24/faction-focus-orruk-warclansgw-homepage-post-2/
ORRUCK SMASH GUUD!!!!!
Army-wide "feth you" to Ethereal saves and FNP. Potentially free movement all over the place. DA BIG WAAAGH.
Holy. gak.
Yeah, that's just what Nighthaunt needed, haha....
Hits Nurgle even worse, build depending. Both armies are middle tier so don't really need it, but then it's just one specific sub faction of Bonesplittaz.
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This message was edited 1 time. Last update was at 2019/09/24 20:00:53
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/09/24 20:36:56
Subject: Age of Sigmar News & Rumors
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Androgynous Daemon Prince of Slaanesh
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I think the big question is whether this will rein in the triple KoS lists, or if they’ll continue to dominate. I saw the post saying it can handle KoSs, but I didn’t see anything in that overview that scared me. I’d be pissing myself if I was a Nighthaunt or Nurgle player though!
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2019/09/24 20:50:09
Subject: Age of Sigmar News & Rumors
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Decrepit Dakkanaut
UK
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timetowaste85 wrote:I think the big question is whether this will rein in the triple KoS lists, or if they’ll continue to dominate. I saw the post saying it can handle KoSs, but I didn’t see anything in that overview that scared me. I’d be pissing myself if I was a Nighthaunt or Nurgle player though! 
The main problem with Triple Keepers is that the way Slaanesh works it kind of shoehorns you toward building that kind of list anyway regardless of the opponent. High damage output, high wound count leaders are pure depravity generation devices. It annoys me because I feel like GW has released a big laod of great looking leaders and then wanted to guarantee sales so they built the armies main summoning mechanic around those same leaders. I really hope they address it in the future and change how depravity is generated to at least make the rest of the army feel like its worth putting on the table at the start of a game; not just as battleline tax and summoning models.
I'm not against summoning as a mechanic, I just feel that depravity right now heavily favours you taking lots of multiwound leaders.
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![[Post New]](/s/i/i.gif) 2019/09/24 21:51:24
Subject: Re:Age of Sigmar News & Rumors
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Lieutenant General
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Tempest's Eye from Facebook:
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2019/09/24 22:03:59
Subject: Age of Sigmar News & Rumors
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Humming Great Unclean One of Nurgle
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The only thing that will fix Slaanesh is changes to Slaanesh; Bonesplittaz in particular are about as close to auto-lose as an army can get in that matchup because of legions of 2 wound infantry easily farmed for depravity.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/09/24 22:43:22
Subject: Re:Age of Sigmar News & Rumors
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Shrieking Traitor Sentinel Pilot
Burbank, CA
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Liking the new Orruk book as well. I will probably use my 'regular' ork BoyBoyz as Bonesplitaz Boarboyz, and my Boar chariots as gore Gruntaz. Wish I could still use my 'regular' or Wyverns still though.
 Also, not sure how many of you listen to the 'Stormcast' GW podcast, but in the latest one, Mark Harrison says one of the things he'd like to sculpt is more vampires. In particular, he calls out wanting to resculpt the Varghulf, which he mentions he feels is too small now. Obviously not confirming anything, but, I thought it was interesting, as the Varghulf is probably the last thing the FEC need to have made in plastic.
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![[Post New]](/s/i/i.gif) 2019/09/24 23:37:28
Subject: Re:Age of Sigmar News & Rumors
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Mysterious Techpriest
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Kinda bummed that the Bonesplittaz have now a sub-faction dedicated to prevent some factions from their special rules. As a Nighthaunt player I don't believe it's fun for me to have Ethereal removed on my whole army, considering the point cost of my models is balanced around that bonus. GW is already doing anti-fun stuff with the new 40k codices, starting doing that in AoS, where I'm sheltering from the 40k madness currently going on, is worrying. If I was playing an army that removed their "Waaagh!!!" ability I'm uncertain my opponent would find it great.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2019/09/24 23:45:34
Subject: Re:Age of Sigmar News & Rumors
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Pious Palatine
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Aaranis wrote:Kinda bummed that the Bonesplittaz have now a sub-faction dedicated to prevent some factions from their special rules. As a Nighthaunt player I don't believe it's fun for me to have Ethereal removed on my whole army, considering the point cost of my models is balanced around that bonus. GW is already doing anti-fun stuff with the new 40k codices, starting doing that in AoS, where I'm sheltering from the 40k madness currently going on, is worrying. If I was playing an army that removed their "Waaagh!!!" ability I'm uncertain my opponent would find it great.
Plus side, only 2 of their units have rend against anything that's not a monster.
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![[Post New]](/s/i/i.gif) 2019/09/25 00:34:55
Subject: Re:Age of Sigmar News & Rumors
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Mysterious Techpriest
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ERJAK wrote: Aaranis wrote:Kinda bummed that the Bonesplittaz have now a sub-faction dedicated to prevent some factions from their special rules. As a Nighthaunt player I don't believe it's fun for me to have Ethereal removed on my whole army, considering the point cost of my models is balanced around that bonus. GW is already doing anti-fun stuff with the new 40k codices, starting doing that in AoS, where I'm sheltering from the 40k madness currently going on, is worrying. If I was playing an army that removed their "Waaagh!!!" ability I'm uncertain my opponent would find it great.
Plus side, only 2 of their units have rend against anything that's not a monster.
Ah, I didn't know that. Was wondering about the amount of Rend they had actually. Thanks, it reassures me considerably, but they may have made changes so for now I'm still cautious.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2019/09/25 03:16:51
Subject: Re:Age of Sigmar News & Rumors
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Humming Great Unclean One of Nurgle
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Aaranis wrote:ERJAK wrote: Aaranis wrote:Kinda bummed that the Bonesplittaz have now a sub-faction dedicated to prevent some factions from their special rules. As a Nighthaunt player I don't believe it's fun for me to have Ethereal removed on my whole army, considering the point cost of my models is balanced around that bonus. GW is already doing anti-fun stuff with the new 40k codices, starting doing that in AoS, where I'm sheltering from the 40k madness currently going on, is worrying. If I was playing an army that removed their "Waaagh!!!" ability I'm uncertain my opponent would find it great.
Plus side, only 2 of their units have rend against anything that's not a monster.
Ah, I didn't know that. Was wondering about the amount of Rend they had actually. Thanks, it reassures me considerably, but they may have made changes so for now I'm still cautious.
Yeah, I would be more concerned about the ethereal thing if Bonesplittaz had even a decent amount of rend, but it's rather sparse in the army. Ignoring FnPs is a bigger deal; it impacts all Death forces and really hits certain units (Phoenix Guard) and factions (Nurgle) quite hard. But then think I am jaded because of Slaanesh depravity, which varies so wildly in effectiveness against different foes it makes this seem minor by comparison.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/09/25 05:24:22
Subject: Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Gun Mage
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The Steam Tank thing definitely has my attention. Depending on how that works and how Kharadron can be brought it, we might be able to build some interesting all-vehicle armies.
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![[Post New]](/s/i/i.gif) 2019/09/25 06:40:43
Subject: Re:Age of Sigmar News & Rumors
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Longtime Dakkanaut
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skullking wrote:Liking the new Orruk book as well. I will probably use my 'regular' ork BoyBoyz as Bonesplitaz Boarboyz, and my Boar chariots as gore Gruntaz. Wish I could still use my 'regular' or Wyverns still though.
 Also, not sure how many of you listen to the 'Stormcast' GW podcast, but in the latest one, Mark Harrison says one of the things he'd like to sculpt is more vampires. In particular, he calls out wanting to resculpt the Varghulf, which he mentions he feels is too small now. Obviously not confirming anything, but, I thought it was interesting, as the Varghulf is probably the last thing the FEC need to have made in plastic.
Sad thing being, if it is something that he wants to sculpt, meaning it hasn’t been done yet, then it could be a long time before we get it. The two year mark for example.
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![[Post New]](/s/i/i.gif) 2019/09/25 09:33:00
Subject: Re:Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Master Engineer with a Brace of Pistols
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Don’t get me wrong, I’m really happy with how the new orc book is looking, but I’m one of those who believes that it’s important to have ‘normal’ versions of races to act as a benchmark for the others. And at the moment, we have no normal orcs anymore. Don’t Ironjawz and Bonesplittas come from regular orcs rather than being spawned?
Of course it does leave a nice gap to be filled out later. Maybe they could do something really different with them. Orc skypirates for example. There’s the Grotbag scuttlers but I’ve also heard about airborne Waaaghs too.
Use 40k as an example; Ironjawz are Goth...Bonesplittas are a mixture of snake bites (traditionalists) and death skullz (warpaint and superstition), and the third type could be everyone else (cunning of bloodaxes, arrogance of bad moons, speed loving of evil suns and the looting aspect of death skullz).
Give them crude blackpowder weapons too, to really mark them out.
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![[Post New]](/s/i/i.gif) 2019/09/25 09:49:08
Subject: Re:Age of Sigmar News & Rumors
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Huge Bone Giant
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Aaranis wrote:ERJAK wrote: Aaranis wrote:Kinda bummed that the Bonesplittaz have now a sub-faction dedicated to prevent some factions from their special rules. As a Nighthaunt player I don't believe it's fun for me to have Ethereal removed on my whole army, considering the point cost of my models is balanced around that bonus. GW is already doing anti-fun stuff with the new 40k codices, starting doing that in AoS, where I'm sheltering from the 40k madness currently going on, is worrying. If I was playing an army that removed their "Waaagh!!!" ability I'm uncertain my opponent would find it great.
Plus side, only 2 of their units have rend against anything that's not a monster.
Ah, I didn't know that. Was wondering about the amount of Rend they had actually. Thanks, it reassures me considerably, but they may have made changes so for now I'm still cautious.
Exact implementation aside, I'd just be worried that the inclusion of such a rule is a sign the designers actually think having something like that in the game is a good idea.
These types of rules have been in GW games basically forever and have time and again proven to not work and be precious little fun for at least one player.
Danny76 wrote: skullking wrote:Liking the new Orruk book as well. I will probably use my 'regular' ork BoyBoyz as Bonesplitaz Boarboyz, and my Boar chariots as gore Gruntaz. Wish I could still use my 'regular' or Wyverns still though.
 Also, not sure how many of you listen to the 'Stormcast' GW podcast, but in the latest one, Mark Harrison says one of the things he'd like to sculpt is more vampires. In particular, he calls out wanting to resculpt the Varghulf, which he mentions he feels is too small now. Obviously not confirming anything, but, I thought it was interesting, as the Varghulf is probably the last thing the FEC need to have made in plastic.
Sad thing being, if it is something that he wants to sculpt, meaning it hasn’t been done yet, then it could be a long time before we get it. The two year mark for example.
Probably. I don't think he'd be allowed to talk about it if it was at the very least in planning, so we'll be stuck with the current Varghulf for a while.
Would be nice to get more vampires, but yeah, seems like we'll be waiting for a long time still.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2019/09/25 10:08:40
Subject: Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Longtime Dakkanaut
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And at the moment, we have no normal orcs anymore. Don’t Ironjawz and Bonesplittas come from regular orcs rather than being spawned?
I suspect that this will be explained in the new tome. Most likely by going "any normal, sane orruk wants to be ironjaw ,the loons or those too primitive to get metal for armor join up bonesplitters. Just a speculation, obviously, with the 'ardboys being the bog standard orruk now.
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![[Post New]](/s/i/i.gif) 2019/09/25 13:04:44
Subject: Re:Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Lieutenant General
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Greywater Fastness from the Warhammer Age of Sigmar Facebook page:
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2019/09/25 14:45:13
Subject: Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Dakka Veteran
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I hope this also includes Handgunners. If it just includes the cannons, it is pretty useless.
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![[Post New]](/s/i/i.gif) 2019/09/25 14:53:27
Subject: Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Astmeister wrote:I hope this also includes Handgunners. If it just includes the cannons, it is pretty useless.
Are Handgunners Ironweld Arsenal units?
If so: then they'd get the increased range.
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![[Post New]](/s/i/i.gif) 2019/09/25 14:58:13
Subject: Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Longtime Dakkanaut
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They're not, they're Freeguild. However, it will include gyrocopters, cannons, helblasters, rocket launchers and steamtanks. And the cogsmith, presumably.
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![[Post New]](/s/i/i.gif) 2019/09/25 15:25:52
Subject: Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Dakka Veteran
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Handgunners might very well become Ironweld in the new book. That is my hope, because other IA units do not profit much from the trait.
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![[Post New]](/s/i/i.gif) 2019/09/25 16:27:36
Subject: Re:Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Thermo-Optical Hac Tao
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Future War Cultist wrote:Don’t get me wrong, I’m really happy with how the new orc book is looking, but I’m one of those who believes that it’s important to have ‘normal’ versions of races to act as a benchmark for the others. And at the moment, we have no normal orcs anymore. Don’t Ironjawz and Bonesplittas come from regular orcs rather than being spawned?
Of course it does leave a nice gap to be filled out later. Maybe they could do something really different with them. Orc skypirates for example. There’s the Grotbag scuttlers but I’ve also heard about airborne Waaaghs too.
Use 40k as an example; Ironjawz are Goth...Bonesplittas are a mixture of snake bites (traditionalists) and death skullz (warpaint and superstition), and the third type could be everyone else (cunning of bloodaxes, arrogance of bad moons, speed loving of evil suns and the looting aspect of death skullz).
Give them crude blackpowder weapons too, to really mark them out.
I don’t really see how Orc Skypirates are any more ‘normal orcs’ than Ironjawz or Bonesplittas. Also, Goffs are the ‘normal’ Orks of 40k, so by your comparison, Ironjawz are in AoS.
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![[Post New]](/s/i/i.gif) 2019/09/25 16:38:31
Subject: Age of Sigmar News & Rumors. p.296 Orruk Warclans.
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Terrifying Doombull
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Yeah, ork sky pirates with guns wanders pretty far from 'normal.'
Honestly AoS still needs to decide if its going totally Gonzo or just recycling old content. The random mix is oddly uninspiring.
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Efficiency is the highest virtue. |
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