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![[Post New]](/s/i/i.gif) 2019/12/31 19:57:01
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Decrepit Dakkanaut
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lord_blackfang wrote:Wow are those Tzeentch spells seriously all just parts of the Lord of Change digital file with extra flame thrown in? Setting new records for a half-assed release here.
Pretty close, yea.
I look forward to cheap bits for LoC heads though.
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![[Post New]](/s/i/i.gif) 2020/01/02 14:56:10
Subject: Re:Age of Sigmar News & Rumors : Dec 2019 FAQS
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2020/01/02 14:59:46
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Decrepit Dakkanaut
UK
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I wouldn't be surprised if Lords of Change have a means to get around the "one per turn casting" limit on spells. Perhaps even a signature spell that they can chain cast without limit. This would allow them to generate enough fury to summon more to the table; which in turn also feeds into the whole idea of summoning more Lords of Change.
It might be a near repeat of the Slaanesh depravity trick, only with even more of a focus on the Lords of Change as the vector and summoning subject.
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![[Post New]](/s/i/i.gif) 2020/01/02 15:43:27
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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[DCM]
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SERIOUSLY tempted to start up a Tzeentch AoS army.
Tzeentch and Slaanesh have always been my favorites, but they always seem to take a back seat for Khorne and Nurgle, in GW's eyes...
Not anymore?
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![[Post New]](/s/i/i.gif) 2020/01/02 15:58:05
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Courageous Space Marine Captain
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Alpharius wrote:
Tzeentch and Slaanesh have always been my favorites, but they always seem to take a back seat for Khorne and Nurgle, in GW's eyes...
This is so true. I'm sick of Nurgle.
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![[Post New]](/s/i/i.gif) 2020/01/02 16:17:51
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Dakka Veteran
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Crimson wrote: Alpharius wrote:
Tzeentch and Slaanesh have always been my favorites, but they always seem to take a back seat for Khorne and Nurgle, in GW's eyes...
This is so true. I'm sick of Nurgle.
Same here.
Give us Slaanesh mortals to go with the Tzeentch's ones!
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![[Post New]](/s/i/i.gif) 2020/01/02 16:29:45
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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You'll get Slaanesh mortals when Slaanesh can exert its power again.
Also, don't complain when Maggotkin get revised. It's probably going to be soon given that KO and Tzeentch are getting done now.
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![[Post New]](/s/i/i.gif) 2020/01/02 16:35:04
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Stealthy Sanctus Slipping in His Blade
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Kanluwen wrote:You'll get Slaanesh mortals when Slaanesh can exert its power again.
Also, don't complain when Maggotkin get revised. It's probably going to be soon given that KO and Tzeentch are getting done now.
Perhaps, but they don't need a whole lot of work to be 2.0 compliant, so it might just be a tome release alongside another faction.
On the topic of Tzeentch, what they've shown looks fluffy to me. The Tzeentch player locally is already looking at Acolytes instead of Horrors as his filler.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2020/01/02 16:41:36
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Decrepit Dakkanaut
UK
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I was under the impression that the Nurgle Battletome was already 2.0 compliant and that, like a few others, the only real outstanding element is terrain and/or endless spells. Neither of which requires a new book to be released in order to be added to the army.
It should be noted also that terrian and spells, whilst very common, are not guaranteed to be released for 2.0 Battletomes. Idoneth, Nurgle, Daughters of Khaine, Ogors, Orruks, Cities and KO all lack endless spells or similar mechanic spells. Meanwhile many of those forces also lack a terrain feature (and it seems that Tzeentch will also lack a terrain feature).
The next army to be updated will be either a new army (not all that likely considering Sisters of Battle are to be launched soon and Ossiarchs were only recently launched) or (far more likely) Seraphon . Automatically Appended Next Post: Kanluwen wrote:You'll get Slaanesh mortals when Slaanesh can exert its power again.
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Slaanesh hasn't actually stopped. See the majority of the mortal interaction with Chaos is most often done through the Greater Demons rather than the actual God. Even Skaven follow the same pattern with the Great Horned Rat having notably hardly appeared at all to the Skaven. The same is true of the other Chaos Gods, most times its Greater Demons pulling the strings of the mortals.
So as long as the Greater Demons are around, Slaanesh can keep going as normal. Demons corrupting the innocent to form a powerbase for themselves. Heck some might even be more active now as they seek to usurp the empty throne and impose their own will upon all of Slaanesh whilst the actual Prince is imprisoned
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This message was edited 1 time. Last update was at 2020/01/02 16:47:52
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![[Post New]](/s/i/i.gif) 2020/01/02 16:48:21
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Nurgle doesn't has subfactions, for starters. Its one of the first 2.0 battletomes.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/01/02 16:50:43
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Regular Dakkanaut
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Doesn’t Nurgle already have terrain (the Feculent Gnarlmaw)?
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![[Post New]](/s/i/i.gif) 2020/01/02 16:53:09
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Brian888 wrote:Doesn’t Nurgle already have terrain (the Feculent Gnarlmaw)?
It does. Nurgle is lacking Endless Spells and potentially subfaction rules. There's also the door for maybe an unridden Maggoth and Pestigors. We've had art of a Maggoth like beast in 40k accompanying the Death Guard and Pestigors got a prominent mention in the Death Guard plaguefleet mentions.
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This message was edited 1 time. Last update was at 2020/01/02 16:54:12
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![[Post New]](/s/i/i.gif) 2020/01/02 16:56:58
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Terrifying Doombull
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Eh. Some of the changes sound interesting, but that's a lot more book-keeping and accounting than I want to do over the course of a game.
Announcing 'hidden agendas', destiny dice, fate points, unit abilities changed to spells just for a minor buff (which might actually be a nerf if they stay at 5+ to hit with no way to get a hit bonus).
(And the example agenda is... unlikely. Hope the others aren't worse)
I look forward to how many extra models people will need to drop all those chaos spawn and lords of change on the table, however.
But not necessarily Horrors. Those seem better as mortal wound bombs, than putting increasingly ineffective infantry models on the field. Though I could see an argument for pink to double blue and then to mortal wounds.
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This message was edited 1 time. Last update was at 2020/01/02 16:58:20
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/01/02 17:34:07
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Mighty Vampire Count
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Galas wrote:Nurgle doesn't has subfactions, for starters. Its one of the first 2.0 battletomes.
Be great if they did the Order of the Fly as a subfaction......
The new Tzeentch model does look very good.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/01/02 18:33:10
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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[DCM]
Tzeentch's Fan Girl
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Voss wrote:Eh. Some of the changes sound interesting, but that's a lot more book-keeping and accounting than I want to do over the course of a game.
Announcing 'hidden agendas', destiny dice, fate points, unit abilities changed to spells just for a minor buff (which might actually be a nerf if they stay at 5+ to hit with no way to get a hit bonus).
(And the example agenda is... unlikely. Hope the others aren't worse)
I look forward to how many extra models people will need to drop all those chaos spawn and lords of change on the table, however.
But not necessarily Horrors. Those seem better as mortal wound bombs, than putting increasingly ineffective infantry models on the field. Though I could see an argument for pink to double blue and then to mortal wounds.
Each Pink Horror takes 5 wounds to fully remove from the battle. 10 is a 50-wound unit. Good luck chewing through that whole thing. Oh, and that '1' in my Destiny pool? That's another d6 Pink Horrors.
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![[Post New]](/s/i/i.gif) 2020/01/02 19:05:33
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Auspicious Aspiring Champion of Chaos
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Overread wrote:I was under the impression that the Nurgle Battletome was already 2.0 compliant and that, like a few others, the only real outstanding element is terrain and/or endless spells. Neither of which requires a new book to be released in order to be added to the army.
That's correct. Nurgle, Daughters of Khaine, and Idoneth were released in 1.5, but they were designed for 2nd Edition. At most, they could use subfactions and endless spells, but those don't necessarily need a new battletome to implement.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2020/01/02 19:15:31
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Decrepit Dakkanaut
UK
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DoK and Idoneth both have subfactions and Idoneth has terrain too. In general many of these additions can be done without a new book. Going forward from after Seraphon I'd not expect to see any AoS armies get a new book unless they also get a BIG model update in terms of adding new models to the range.
Replacing old ones (like replacing lots of old skaven ones) wouldn't need a new book since you're just replacing models. The addition of one or two new models also doesn't need a whole new book - esp as GW now makes the warscrolls free and includes them on the website, app and in the box
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![[Post New]](/s/i/i.gif) 2020/01/02 19:36:10
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Androgynous Daemon Prince of Slaanesh
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What would be a good idea would just be to put out Endless Spells for those 3 armies and put the rules and points on the sheets within the box like they did for Slaanesh updated models in 40k. No new books, just $35 Endless Spell boxes and happy customers. Well, DoK need terrain too.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2020/01/02 20:07:47
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Dakka Veteran
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Assuming horror banners don't change.
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![[Post New]](/s/i/i.gif) 2020/01/02 21:26:08
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Humming Great Unclean One of Nurgle
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Nurgle's issue is the Cycle of Contagion allegiance ability is really bad. It tends to only be useful 2-3 turns of the game, and forces spellcasts by an army already hurting for wizards to make it work. The reason Nurgle actually performs decently is due to a handful of exploits, blightkings being undercosted, and summoning giving free extra stuff.
Anyways, looks like Tzeentch will have a number of new exploits to cheese out with. Can hardly believe I'm saying this but I'm actually glad because losing to Tzeentch OP is a hell of a lot less boring than losing to the current front-runners, and it will be satisfying seeing said front runners get blasted.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/01/02 23:35:50
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Hissing Hybrid Metamorph
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Yeah I’d say Nurgle need an update. My friend plays them a lot and they typically get their arse handed to them by basically everything we play.
Anyhow, Tzeentch look interesting. Not sure they needed more rules, I thought they were already performing well, but they look fun and very fluffy.
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![[Post New]](/s/i/i.gif) 2020/01/03 01:26:59
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Voss wrote:Eh. Some of the changes sound interesting, but that's a lot more book-keeping and accounting than I want to do over the course of a game.
Announcing 'hidden agendas', destiny dice, fate points, unit abilities changed to spells just for a minor buff (which might actually be a nerf if they stay at 5+ to hit with no way to get a hit bonus).
(And the example agenda is... unlikely. Hope the others aren't worse)
I look forward to how many extra models people will need to drop all those chaos spawn and lords of change on the table, however.
But not necessarily Horrors. Those seem better as mortal wound bombs, than putting increasingly ineffective infantry models on the field. Though I could see an argument for pink to double blue and then to mortal wounds.
I played agaisnt a Tzeentch list that literally had ALL endless spells. The amount of bookeping he had to do was insane. I ended nearly with a headache just by looking at him play his list.  He had like 3-4 papers full of anotations to keep track of what unit had what spells, his pink horror points, his summon points, etc...
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/01/03 03:08:25
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Experienced Saurus Scar-Veteran
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Galas wrote:
I played agaisnt a Tzeentch list that literally had ALL endless spells. The amount of bookeping he had to do was insane. I ended nearly with a headache just by looking at him play his list.  He had like 3-4 papers full of anotations to keep track of what unit had what spells, his pink horror points, his summon points, etc...
Which is why Ogres are such a joy to play! Run, hit,and eat things! No things left now? Find another thing!
Speaking of Endless Spells and Ogres...
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![[Post New]](/s/i/i.gif) 2020/01/03 04:01:25
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Humming Great Unclean One of Nurgle
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Fortunately endless spells still cost points, so armies without them aren't at a disadvantage. Yes an endless spell can be overpowered, but so can any other option. That is one point where I am very glad GW did it the way they did.
Now if they could make all endless spells works like the Ossiarch ones do, save they become uncontrolled when the wizard dies.
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This message was edited 1 time. Last update was at 2020/01/03 04:02:45
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/01/03 12:39:00
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Yeah. I love endless spells , as they cost points, maybe they are too good, maybe they are too weak, but you can tweak points to adjust them. And if you don't take them, well, you have those points vs a player that has taken them. They aren't different from any kind of unit.
Terrain in the other hand as it is "free", it becomes mandatory and becomes an extra purchase on top of your battletome, or you are losing some of your alligance habilities.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/01/03 12:42:47
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Decrepit Dakkanaut
UK
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I can see why GW pushed terrain - GW wanted to break into the terrain market in a serious way. Faction terrain was one approach, the other has been games like Warcry and Killteam - Warcry especailly basically makes it so that buying a £40-50 ish block of terrain off GW gives you terrain and a game in one box for your warcry models. They've even interfaced the cards so that different terrain kits can "add together" which adds a bit of a collecting aspect to them.
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![[Post New]](/s/i/i.gif) 2020/01/03 13:15:34
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Longtime Dakkanaut
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so armies without them aren't at a disadvantage
The only army without native access to endless spells/equivalent I can think of would be Kharadron. Everyone else has access to wizards which can use generic endless spells, or prayers/rituals which are in effect the same thing.
So even if Ogres don't have their own endless spells,they still have access to every endless spell in Malign Sorcery and Forbidden Power expansions. Which is why I think they stopped giving every faction ES- there's only so many ways you can write "move 6" and do D3/ D6 MW" that most spells amount to.
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![[Post New]](/s/i/i.gif) 2020/01/03 14:04:13
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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[DCM]
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H.B.M.C. will be so proud!
(You're both...not wrong, of course!)
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![[Post New]](/s/i/i.gif) 2020/01/03 15:42:27
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Terrifying Doombull
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The tzeentch endless spells are up.
Quirky.
It's worth noting that the two burning sigil results shown are not conditional (no if or can statements) and don't distinguish friend/enemy
for the first result, if only you have units in 12" you take mortal wounds and for the second if enemies only are in 12" you have to give them +1 attack.
This is potentially game-able except for the lol!random nature of effects.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/01/03 15:46:22
Subject: Age of Sigmar News & Rumors : Dec 2019 FAQS
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Fresh-Faced New User
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Voss wrote:The tzeentch endless spells are up.
Quirky.
It's worth noting that the two burning sigil results shown are not conditional (no if or can statements) and don't distinguish friend/enemy
for the first result, if only you have units in 12" you take mortal wounds and for the second if enemies only are in 12" you have to give them +1 attack.
This is potentially game-able except for the lol!random nature of effects.
The way I took it is you roll to see what the sigil does first, then you select the target.
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