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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Eldarain wrote:
I thought that was the must target the closest unit rule. Does it impose -1 too?

No, that's my bad.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Kanluwen wrote:
 Eldarain wrote:
I thought that was the must target the closest unit rule. Does it impose -1 too?

No, that's my bad.

That's a relief. Only being able to shoot what your opponent chooses and having added negative modifiers sounded crazy.

Having them out there should reduce the all shooting all the time builds though. That seems good for the game to me.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So I read something I thought was amusing on the Namarti article

The Namarti are the largest and lowliest caste in the society of the Idoneth Deepkin, born with withering souls. Namarti must sustain themselves on the stolen souls of others


So Namarti are hollows then? Are they going to turn AoS into dark souls? Because if they bring out a Solaire expy, I might actually buy it. Because Solaire is a cool guy

This message was edited 1 time. Last update was at 2018/04/10 17:32:14


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

This army is pulling me into AoS. Got a buddy interested in Sylvaneth, so we'll take the plunge together. Fiancé is a Daemons player in 40k (because she's a heretic), so she's eager to cross over too.

I'm absolutely loving how unique looking each of these armies look. Freakin' can't wait to paint that octopus familiar thing.
   
Made in si
Charging Dragon Prince





 CthuluIsSpy wrote:
So Namarti are hollows then? Are they going to turn AoS into dark souls? Because if they bring out a Solaire expy, I might actually buy it. Because Solaire is a cool guy


It started with daughters of Khaine. There were weak half souls of the aelves that Morathi turned into her feeble male slaves.

This message was edited 1 time. Last update was at 2018/04/10 18:20:00


 
   
Made in us
Humming Great Unclean One of Nurgle






Elf infantry in AoS generally have good bravery, good offense, good mobility, but 1 wound with average saves. I'm glad to see GW continue this trend, it makes them feel like elves in the crunch as well as the fluff. It also makes me less concerned about their powerful allegiance; these battleline aren't going to come cheap with those stats which means the entire army probably lacks anything that's expendable or durable.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Pious Palatine




 Eldarain wrote:
 Kanluwen wrote:
 Eldarain wrote:
I thought that was the must target the closest unit rule. Does it impose -1 too?

No, that's my bad.

That's a relief. Only being able to shoot what your opponent chooses and having added negative modifiers sounded crazy.

Having them out there should reduce the all shooting all the time builds though. That seems good for the game to me.


Those are basically a myth at this point. Pretty much the only competitive list that still use primarily non-magical shooting is kharadron clown car.

And before you say 'oh, but what about...? The answer is either it isn't good in the current meta or it wasn't actually good to begin with.

Magic has replaced shooting as the most problematic aspect of AoS.


 
   
Made in gb
Regular Dakkanaut





The quite obvious nemesis match up is Kharadrons vs Deep kin, just going on the naval themes, pirates vs sea monsters.

Deepkin seem brutal against the overlords who sadly look quite bad in comparison, what with their shooting effectively shut down. It means the opponent can choose what you shoot at, effectively giving them control over your shooting phase.

It's not all about the competitive side...but it seems the dwarves will always have it uphill in that scenario.
   
Made in us
Humming Great Unclean One of Nurgle






Kharadron aren't at as big of a disadvantage as one might think. Yes, they are a shooting army but most of it is shortish range meaning they often don't have all their shooting going in round 1 anyway. Further, they have massive mobility (and thus some ability to change targets) and a large number of rend -1 shots--shots that were likely to be hitting light-armored screening units anyways. Still a tough matchup, but there are worse ones.

Automatically Appended Next Post:
ERJAK wrote:
 Eldarain wrote:
 Kanluwen wrote:
 Eldarain wrote:
I thought that was the must target the closest unit rule. Does it impose -1 too?

No, that's my bad.

That's a relief. Only being able to shoot what your opponent chooses and having added negative modifiers sounded crazy.

Having them out there should reduce the all shooting all the time builds though. That seems good for the game to me.


Those are basically a myth at this point. Pretty much the only competitive list that still use primarily non-magical shooting is kharadron clown car.

And before you say 'oh, but what about...? The answer is either it isn't good in the current meta or it wasn't actually good to begin with.

Magic has replaced shooting as the most problematic aspect of AoS.
Neither of those things were ever the root problem; the common factor is how both of them take maximum advantage of double-turns.

Also magic is more of an issue right now specifically because Tzeentch is more or less OP as an army. Though again one notes that it is an army with heavy magic and good shooting, leading back to the above.

This message was edited 2 times. Last update was at 2018/04/11 00:17:06


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

https://www.warhammer-community.com/2018/04/11/who-are-the-akhelians-apr-11gw-homepage-post-1/

Invulnerable saves boys!


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Grey Knight Psionic Stormraven Pilot





 Galas wrote:
https://www.warhammer-community.com/2018/04/11/who-are-the-akhelians-apr-11gw-homepage-post-1/

Invulnerable saves boys!


Pretty cool.
   
Made in gb
Fixture of Dakka




I like the idea of an army that's mainly eel cavalry. An eelite army you could say.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Galas wrote:
https://www.warhammer-community.com/2018/04/11/who-are-the-akhelians-apr-11gw-homepage-post-1/

Invulnerable saves boys!



AKA: bastilodon's ability. Watered down, mind you if memory serves right it also had MW saves.


Automatically Appended Next Post:
By the way, found this in the site of "Cargad":

https://www.cargad.com/index.php/2018/04/09/juego-sombraguja-shadespire-nuevas-pyr-y-biblioteca-de-cartas-actualizada/

Translation and editing: Shadespire is fixing a few lines of AoS' future development. In fact, the storm mages were first designed for shadespire.

The next batch of warbands will change the landscape quite a lot. Specially the storm mages, more than the spectres, due to the range of their attacks. They will be released just after the supplement for magic meant for AOS that will release in june. Within it will appear new units (elementals, storm mages, and the new arch-prophet of gorkamorka) as well as a remodelling of the magic as it is in the vanilla game. It will be a softcover manual. 168 pages long.


Take it with a massive handful of salt.

This message was edited 1 time. Last update was at 2018/04/11 15:03:55


 
   
Made in si
Charging Dragon Prince





Does this imply the supplement for AoS magic is going to be rather noticeable addition to the game? I'd love for my highborn wizards to have more elemental spells to choose from. Although I do worry that everything is going to spin out of control with spells removing entire units from play.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Knight wrote:
Does this imply the supplement for AoS magic is going to be rather noticeable addition to the game? I'd love for my highborn wizards to have more elemental spells to choose from. Although I do worry that everything is going to spin out of control with spells removing entire units from play.

I think that they're implying that the Stormcast Magi will be a pretty big difference to the way Shadespire plays.

3 hexes is more or less the longest range there is now--and that is the Boltstorm Pistols that the Stormcast Vanguard have. There was some stuff with range of 2 hexes before, but 3 hexes is a Big Deal.
   
Made in us
Stalwart Dark Angels Space Marine



Ohio

pm713 wrote:
I like the idea of an army that's mainly eel cavalry. An eelite army you could say.


Ok, now I want one, too.
   
Made in us
Loyal Necron Lychguard




pm713 wrote:
I like the idea of an army that's mainly eel cavalry. An eelite army you could say.


And yet still can't make Dracothian Guard into Battleline with a Stardrake or LCoD.
   
Made in us
Humming Great Unclean One of Nurgle






Requizen wrote:
pm713 wrote:
I like the idea of an army that's mainly eel cavalry. An eelite army you could say.


And yet still can't make Dracothian Guard into Battleline with a Stardrake or LCoD.
Thank goodness for that. Tempestor spam is bad enough already.


Automatically Appended Next Post:
Lord Kragan wrote:
 Galas wrote:
https://www.warhammer-community.com/2018/04/11/who-are-the-akhelians-apr-11gw-homepage-post-1/

Invulnerable saves boys!



AKA: bastilodon's ability. Watered down, mind you if memory serves right it also had MW saves.
There's a lot of units in AoS that ignore some/all rend. Until the recent battletome all the nighthaunt had that ability (it was changes to ignoring all modifiers, positive and negative). What's big is that unlike the Bastilodon (and now Nighthaunt) these guys ignore all rend AND can benefit from cover. They are still vulnerable to mortal wounds though, which is a good drawback for balance. A big question is if they have access to any sort of save rerolls since that is what pushes the Bastilodon into ridiculous territory.

This message was edited 2 times. Last update was at 2018/04/11 18:35:17


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Apparently the shipwreck gives them access to saves versus Mortal Wounds and the Aspect of the Sea can give them a -1 to Hit via a spell.

Plus the turtle(16 Wounds!) has a native -1 to Hit.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Kanluwen wrote:
Apparently the shipwreck gives them access to saves versus Mortal Wounds and the Aspect of the Sea can give them a -1 to Hit via a spell.

Plus the turtle(16 Wounds!) has a native -1 to Hit.


Source? I totally believe you, but I'm rabid for reading more about these guys lol
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The twitch stream today had Tactics and stuff like that.
   
Made in si
Charging Dragon Prince





Yeah. The army seems elite and incredibly fast.
   
Made in us
Auspicious Aspiring Champion of Chaos






 Knight wrote:
Yeah. The army seems elite and incredibly fast.


Sounds about right for Elves.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Humming Great Unclean One of Nurgle






 Kanluwen wrote:
Apparently the shipwreck gives them access to saves versus Mortal Wounds and the Aspect of the Sea can give them a -1 to Hit via a spell.

Plus the turtle(16 Wounds!) has a native -1 to Hit.
Can they actually deploy or summon the shipwreck by some means?

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NinthMusketeer wrote:
 Kanluwen wrote:
Apparently the shipwreck gives them access to saves versus Mortal Wounds and the Aspect of the Sea can give them a -1 to Hit via a spell.

Plus the turtle(16 Wounds!) has a native -1 to Hit.
Can they actually deploy or summon the shipwreck by some means?

They get deployed at the start of the battle, costing 0 points. You can deploy it as the two halves separately or as a single thing.

The guy talking about it was talking fairly fast and I was trying to get stuff done.

The Leviadon was scaaaaaaaaaary though. 2 attacks with its jaws, Hit rolls of 6s dealt 6 Mortal Wounds instead of rolling. Otherwise it's D6 damage.
OH! One of the Enclaves(the various "city-states" I guess?) gets to reroll 1s to Hit for their mounts and when they have the turn 2 bonus of Tides of Death they get an additional benefit. They had some perk in play where they count turn 4 as turn 2 instead as well, sooo...yeah.

This message was edited 2 times. Last update was at 2018/04/11 22:01:02


 
   
Made in gb
Fixture of Dakka




 Kanluwen wrote:
Apparently the shipwreck gives them access to saves versus Mortal Wounds and the Aspect of the Sea can give them a -1 to Hit via a spell.

Plus the turtle(16 Wounds!) has a native -1 to Hit.

You'd think a giant turtle would be easy to hit. Maybe everyone has to stop and wonder what's happening.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in de
Huge Bone Giant






pm713 wrote:
 Kanluwen wrote:
Apparently the shipwreck gives them access to saves versus Mortal Wounds and the Aspect of the Sea can give them a -1 to Hit via a spell.

Plus the turtle(16 Wounds!) has a native -1 to Hit.

You'd think a giant turtle would be easy to hit. Maybe everyone has to stop and wonder what's happening.


Ninja turtle...

Just make sure to have four in your army.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Geifer wrote:

Ninja turtle...

Just make sure to have four in your army.

It's apparently relating to the whole "ethersea" element of the army and them bringing the ocean's depths with them to battle on the land.

The lore stream went over this yesterday and it was...interesting. It's less that they "flood" the land or whatever, it's they've created a way for them to live and bring the elements for their bondbeasts to survive. Their cities have roads, people walk, etc--but the fish and the other sea creatures will swim through the air as though there's nothing happening.

With regards to the Leviadon and its inability to be hit, it's because there's a kind of "refraction" effect that goes ahead of it like the waves breaking ahead of it.
The Eidolons of Mathlann as well got explained a bit more yesterday: they're not actually "avatars" or anything like that. Mathlann is dead. The Idoneth were taught by Teclis the old Aelven Gods and when they fled from him, they did try to pray to him for aid. Nothing came--but now with their soul magics and whatnot, they've "created" Mathlann anew. It's why he looks so much more healthy and "perfect" than most of the Idoneth models do.

New article up today about the Isharann(spellcasters).


Iotann (guy with the Octopus familiar ) gets that as his special rule.

This message was edited 1 time. Last update was at 2018/04/12 14:59:20


 
   
Made in gb
Fixture of Dakka




Any mention of them living underwater somehow? I'd love actual underwater elves.

I wouldn't call the god not helping proof they're gone. Khaine's still alive but he can't do anything because he's a heart Morathi pinched, right?

That's not a bad special rule but is it as cool as a swordfish friend? No, no it is not.

This message was edited 1 time. Last update was at 2018/04/12 16:06:08


tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Longtime Dakkanaut




Khaine is dead and can't come back because she has his heart - so she reaps the benefit of the Khaibe worship... as far as I understand it anyway!
   
 
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