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![[Post New]](/s/i/i.gif) 2018/01/18 19:06:42
Subject: Thousand Sons are dead...
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Damsel of the Lady
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Man i always forget how important realism is in this setting where angry giants shoot themselves into planets so they can attack each other with chainsaws while riding motorcycles.
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This message was edited 1 time. Last update was at 2018/01/18 19:06:56
realism is a lie
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![[Post New]](/s/i/i.gif) 2018/01/18 19:07:25
Subject: Thousand Sons are dead...
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Locked in the Tower of Amareo
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Formosa wrote:That makes it even better! We're walking about a mundane item that can fire through a mountain! From our stand point that's insane on the face of it, if a dart can pierce a mountain with über space science, why can't a magic arrow kill a person if super space armour.
Mundane as in magic. You have problem with Magnus using his psychic powers to level a titan? It's mere thought!
We are talking about warp given form. Not normal metallic arrow. More like arrow made out of pure warp energy.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/01/18 19:07:54
Subject: Thousand Sons are dead...
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Grim Dark Angels Interrogator-Chaplain
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nintura wrote: Formosa wrote: CthuluIsSpy wrote: Formosa wrote: nintura wrote: Formosa wrote:Tachyon arrow is an arrow, using super science it firing a energy beam in the shape of an arrow.
Tzaangor arrow are guided by the changer of ways, maybe they look to the possible futures to see where the arrow needs to be fired to kill its target, maybe the arrow is cursed and ages the target by millions of years in seconds etc. Etc.
Magic arrows are not hard to explain.
Do you know what a Tachyon is? Calling it an arrow is like calling a high powered laser a flashlight. They aren't even remotely the same thing.
The point is, it's lazy. The ONLY benefit to this is you can buy models for this and play them in AoS
Yes I do, I said what it was, did you read it?
"Energy beam in the shape of an arrow"
It's a hyper advanced "science as magic" bit of technology, not all arrows are made of wood and steel lol
Yes it's a really good benefit I can use them in both, but claiming magic arrows fired by magic beings are "lazy and dumb" throws out soooooo much fantasy stuff it's easy to disregard, if you don't like it that's fine, but magic arrows are a fantasy trope that goes back a long way and 40k is a science fantasy setting, not a science fiction one.
Actually in the 5th ed codex it was described as being a sliver of metal being fired at high enough speeds to pierce through a mountain. So more like a dart than an arrow.
That makes it even better! We're walking about a mundane item that can fire through a mountain! From our stand point that's insane on the face of it, if a dart can pierce a mountain with über space science, why can't a magic arrow kill a person if super space armour.
jesus. You're dense. it's not a mundane item. It's a technological gauss cannon millions of years in advancement of technology. The bullet doesn't matter, it's the gun that fires it. You see the Last Jedi? You know the part where they ram the ship at near light speed? It's mass x velocity. A piece of carrot going 500,000 miles per hour will go through a building. An EFP burning at 12,000k will melt a tank.
Hahahahahahahahahahahahha, your calling me dense... hahahahhahahhahahahhaha, does the dart/arrow fire itself ? or is it propelled through a device? if its a device, then its an mundane Item, exactly like a little bit of mettle fired by a gauss, hahah calling me dense, your funny man
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![[Post New]](/s/i/i.gif) 2018/01/18 19:08:59
Subject: Thousand Sons are dead...
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Shadowy Grot Kommittee Memba
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So it seems that the thousand sons get at least three all-new psychic powers (Glamor of Tzeentch, Temporal Distortion and Doombolt), and that the Aspiring Sorcerors and scarab sorcerors get access to them. Also, thousand sons get a deep strike stratagem letting you drop rubrics straight into double tap range.
Also, Tzaangor shaman is an elite, not an HQ, so no pure tzaangor armies. Its weird it almost seems like they're an auxiliary force and the main focus of the codex is on the thousand sons.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/01/18 19:09:21
Subject: Thousand Sons are dead...
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Grim Dark Angels Interrogator-Chaplain
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tneva82 wrote: Formosa wrote:That makes it even better! We're walking about a mundane item that can fire through a mountain! From our stand point that's insane on the face of it, if a dart can pierce a mountain with über space science, why can't a magic arrow kill a person if super space armour.
Mundane as in magic. You have problem with Magnus using his psychic powers to level a titan? It's mere thought!
We are talking about warp given form. Not normal metallic arrow. More like arrow made out of pure warp energy.
Your talking to the wrong person buddy, I agree with you, its Nintara you want.
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![[Post New]](/s/i/i.gif) 2018/01/18 19:13:15
Subject: Thousand Sons are dead...
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Trazyn's Museum Curator
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nintura wrote: Formosa wrote: CthuluIsSpy wrote: Formosa wrote: nintura wrote: Formosa wrote:Tachyon arrow is an arrow, using super science it firing a energy beam in the shape of an arrow.
Tzaangor arrow are guided by the changer of ways, maybe they look to the possible futures to see where the arrow needs to be fired to kill its target, maybe the arrow is cursed and ages the target by millions of years in seconds etc. Etc.
Magic arrows are not hard to explain.
Do you know what a Tachyon is? Calling it an arrow is like calling a high powered laser a flashlight. They aren't even remotely the same thing.
The point is, it's lazy. The ONLY benefit to this is you can buy models for this and play them in AoS
Yes I do, I said what it was, did you read it?
"Energy beam in the shape of an arrow"
It's a hyper advanced "science as magic" bit of technology, not all arrows are made of wood and steel lol
Yes it's a really good benefit I can use them in both, but claiming magic arrows fired by magic beings are "lazy and dumb" throws out soooooo much fantasy stuff it's easy to disregard, if you don't like it that's fine, but magic arrows are a fantasy trope that goes back a long way and 40k is a science fantasy setting, not a science fiction one.
Actually in the 5th ed codex it was described as being a sliver of metal being fired at high enough speeds to pierce through a mountain. So more like a dart than an arrow.
That makes it even better! We're walking about a mundane item that can fire through a mountain! From our stand point that's insane on the face of it, if a dart can pierce a mountain with über space science, why can't a magic arrow kill a person if super space armour.
jesus. You're dense. it's not a mundane item. It's a technological gauss cannon millions of years in advancement of technology. The bullet doesn't matter, it's the gun that fires it. You see the Last Jedi? You know the part where they ram the ship at near light speed? It's mass x velocity. A piece of carrot going 500,000 miles per hour will go through a building. An EFP burning at 12,000k will melt a tank.
The arrows the tzaangor use are also not mundane items. They were made in the warp and are demonic.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/01/18 19:14:05
Subject: Thousand Sons are dead...
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Longtime Dakkanaut
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It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on. Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
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This message was edited 1 time. Last update was at 2018/01/18 19:14:41
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![[Post New]](/s/i/i.gif) 2018/01/18 19:15:52
Subject: Thousand Sons are dead...
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Locked in the Tower of Amareo
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nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
So guess it's lazy that Magnus can blow titan with a mere thought as well.
Or it's lazy that Gandalf snapped Saruman's staff from distance with but a word.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/01/18 19:16:27
Subject: Thousand Sons are dead...
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Loyal Necron Lychguard
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nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
The Mutalith seems to have an array of buffs for friendly units, turn 1 was re-roll charges. I'm not sure if they're random or chosen.
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![[Post New]](/s/i/i.gif) 2018/01/18 19:17:24
Subject: Thousand Sons are dead...
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Longtime Dakkanaut
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tneva82 wrote: nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
So guess it's lazy that Magnus can blow titan with a mere thought as well.
Or it's lazy that Gandalf snapped Saruman's staff from distance with but a word.
Do you have any reading comp at all? Magnus is the most powerful Psyker to be in the universe. Psychic power is the next evolution in the empire. Lazy as in it's the same friggin model meaning we literally got nothing new but rules in this codex. THAT'S lazy. No upgrade sprue, nothing. THAT'S lazy. Automatically Appended Next Post: Arachnofiend wrote: nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
The Mutalith seems to have an array of buffs for friendly units, turn 1 was re-roll charges. I'm not sure if they're random or chosen.
Really, really hope it's not random. I thought we talked about this last edition with chaos being everything randomly played.
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This message was edited 1 time. Last update was at 2018/01/18 19:18:02
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![[Post New]](/s/i/i.gif) 2018/01/18 19:20:55
Subject: Thousand Sons are dead...
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Grim Dark Angels Interrogator-Chaplain
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nintura wrote:tneva82 wrote: nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
So guess it's lazy that Magnus can blow titan with a mere thought as well.
Or it's lazy that Gandalf snapped Saruman's staff from distance with but a word.
Do you have any reading comp at all? Magnus is the most powerful Psyker to be in the universe. Psychic power is the next evolution in the empire. Lazy as in it's the same friggin model meaning we literally got nothing new but rules in this codex. THAT'S lazy. No upgrade sprue, nothing. THAT'S lazy.
Automatically Appended Next Post:
Arachnofiend wrote: nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
The Mutalith seems to have an array of buffs for friendly units, turn 1 was re-roll charges. I'm not sure if they're random or chosen.
Really, really hope it's not random. I thought we talked about this last edition with chaos being everything randomly played.
This is why they have bows Nintura
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![[Post New]](/s/i/i.gif) 2018/01/18 20:24:20
Subject: Thousand Sons are dead...
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Decrepit Dakkanaut
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Arachnofiend wrote: nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
The Mutalith seems to have an array of buffs for friendly units, turn 1 was re-roll charges. I'm not sure if they're random or chosen.
It'd be fun if it was "canticles for TS".
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![[Post New]](/s/i/i.gif) 2018/01/18 20:32:21
Subject: Thousand Sons are dead...
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Commander of the Mysterious 2nd Legion
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I don't think that word means what you think it means
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/18 20:36:07
Subject: Thousand Sons are dead...
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Locked in the Tower of Amareo
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nintura wrote:
Do you have any reading comp at all? Magnus is the most powerful Psyker to be in the universe. Psychic power is the next evolution in the empire. Lazy as in it's the same friggin model meaning we literally got nothing new but rules in this codex. THAT'S lazy. No upgrade sprue, nothing. THAT'S lazy.
Daemons are stuff Magnus use to do those psychic tricks made manifest...That's precisely the point. They are shooting psychic bolts. Ie stuff Magnus shooting. But here's the funny thing: Magnus is mortal. Daemons are not. They are made of the stuff Magnus is controlling.
You don't think Bloodletters are wielding normal steel blades either?
You conveniently made my point for me
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This message was edited 1 time. Last update was at 2018/01/18 20:37:09
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/01/18 20:53:37
Subject: Thousand Sons are dead...
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Longtime Dakkanaut
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Daedalus81 wrote: Arachnofiend wrote: nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
The Mutalith seems to have an array of buffs for friendly units, turn 1 was re-roll charges. I'm not sure if they're random or chosen.
It'd be fun if it was "canticles for TS".
So did the rubrics do anything? I get home and check on the stream and everything is dead.
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![[Post New]](/s/i/i.gif) 2018/01/18 20:54:56
Subject: Thousand Sons are dead...
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Auspicious Aspiring Champion of Chaos
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nintura wrote:Has technology come to a complete halt?
Do you even 40k, bro?
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2018/01/18 21:00:03
Subject: Thousand Sons are dead...
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Trazyn's Museum Curator
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nintura wrote:Daedalus81 wrote: Arachnofiend wrote: nintura wrote:It's a friggin bow. It's lazy. The whole thing is lazy and you're not going to convince me otherwise just because you use "magic" in it's description as a golden key excuse. Moving on.
Has anyone even seen any of the Rubric stuff do anything so far? Dont get the best reception at work so it's in and out. The only Psyker thing I've seen is Magnus. Anything confirmed about what the Mutalith does?
The Mutalith seems to have an array of buffs for friendly units, turn 1 was re-roll charges. I'm not sure if they're random or chosen.
It'd be fun if it was "canticles for TS".
So did the rubrics do anything? I get home and check on the stream and everything is dead.
From the Adeptus Codex thread
Alendrel wrote:Final is 7-3 1K Sons, AC just couldn't get on enough objectives.
GAME NOTES
1K Sons codex coming soon/quickly but can’t say exactly when. Being very cagey about 1K Sons info beyond what’s directly relevant to the game. 1K Sons Codex explains why/how they have Hellbrutes
Commentator says all three bikes have salvo launchers (posted list had two with launchers, one with hurricane bolters) – List confirmed as correct
Magnus WT: Knows an additional psychic power (4 total)
Cultists and Predator only units in list being played with no invul
Misaercordiae is confirmed as an extra attack with it in addition to bearer’s attacks with main weapon
Magnus confirmed still LoW, not HQ as shown on the WHC army list
1K Son Stratagem for a Webway deep strike
Tzaangor blades are -1 AP, taken in lieu of pistols. Tzaangor brayhorns +1 to charge
Mutalith regens 1W a turn, on flyer size base (no flight stand though), grants bonuses to army, can explode when killed. Wounded Mutalith is S7 A4. Mutalith has a table of powers it can use/roll on each turn. One is reroll charges.
Tzaangor have Death to False Emperor
Rubrics and Scarabs have access to spells beyond Smite
Jetbikes have 4W, 80 points before weapons, squad size 3-10
Legion Trait is +6” to spell range
Spell: target unit is -1 to hit
Spell: caster gets a free reroll
Magnus’s invul cannot rerolled
Death Hex – 8+ to cast, target unit loses invuls
Tzaangor Shaman casting Doombolt, does damage and halves M. Tzaangor Shaman can reroll its first failed cast in the game. Sounds like may have access to the daemon Tzeentch discipline? Could be entirely off base.
Dark Matter Crystal – 1K Sons relic that picks a unit up and redploys it via Deep Strike, one use
Vexilla Teleport Homer Stratagem (? CP) – Deep striking unit can arrive within X” of vexilla and is limited to only having to be more than 3” from enemy. Just used it to drop Trajaan down next to Magnus
AC Termies are confirmed as having deep strike built in, have the 5++ from Aegis, not a 4++ base. Armor grants the extra W and native Deep Strike
Allarus Grenades Launchers are S4 AP-3 D1, Concussion Grenades Stratagem denies target Infantry Overwatch
Trajaan W7; 250 points
1K Sons Stratagem to improve psychic test(s) – no details
Vexillus Praetor 5W, or 6W in Allarus armor
Tzaangor Enlightened have 3 equipment options, fatecaster greatbows (D2 looks like) and two others to be revealed later. Max Size 9. “Very fast”, compared them to Windrunners
Veterans of the Long War is in for 1K Sons
AC Stratagem: Unflinching (? CP) – Overwatch on 5+
Custodian Guard can go up to 10, Misercordiaers are optional and can be taken even with sentinel sword + shield
Castellan axes have the same shooting profile as guardian spears
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/01/18 21:18:20
Subject: Thousand Sons are dead...
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Librarian with Freaky Familiar
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Oh fuggg can the dark matter crystal be used on Magnus lol
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/01/18 21:24:01
Subject: Thousand Sons are dead...
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Loyal Necron Lychguard
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The dark matter crystal works just like the veil of darkness, it only works on units that are already on the table. Not terribly useful to a guy like magnus who can zip across the board on his own already. A plodding squad of rubric marines, on the other hand...
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![[Post New]](/s/i/i.gif) 2018/01/18 21:30:45
Subject: Thousand Sons are dead...
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Monstrously Massive Big Mutant
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....THIS MADE IT TO 18 PAGES?!
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![[Post New]](/s/i/i.gif) 2018/01/18 21:32:13
Subject: Thousand Sons are dead...
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Commander of the Mysterious 2nd Legion
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it's become the defacto 1k sons rumor thread lol
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/18 21:33:19
Subject: Thousand Sons are dead...
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Librarian with Freaky Familiar
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Arachnofiend wrote:The dark matter crystal works just like the veil of darkness, it only works on units that are already on the table. Not terribly useful to a guy like magnus who can zip across the board on his own already. A plodding squad of rubric marines, on the other hand...
true unless you were to use it, put him 9" away from something warp time him into combat turn one in hammer and anvil even.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/01/18 21:36:27
Subject: Thousand Sons are dead...
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Longtime Dakkanaut
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Backspacehacker wrote: Arachnofiend wrote:The dark matter crystal works just like the veil of darkness, it only works on units that are already on the table. Not terribly useful to a guy like magnus who can zip across the board on his own already. A plodding squad of rubric marines, on the other hand...
true unless you were to use it, put him 9" away from something warp time him into combat turn one in hammer and anvil even.
Or you move 18" warptime 18" then assault.
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![[Post New]](/s/i/i.gif) 2018/01/18 21:39:40
Subject: Thousand Sons are dead...
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Librarian with Freaky Familiar
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nintura wrote: Backspacehacker wrote: Arachnofiend wrote:The dark matter crystal works just like the veil of darkness, it only works on units that are already on the table. Not terribly useful to a guy like magnus who can zip across the board on his own already. A plodding squad of rubric marines, on the other hand...
true unless you were to use it, put him 9" away from something warp time him into combat turn one in hammer and anvil even.
Or you move 18" warptime 18" then assault.
Pfffft and have to worry about over watch!? Pfft taking over watch is for the pleblians
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/01/18 21:40:21
Subject: Thousand Sons are dead...
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Regular Dakkanaut
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Gents to add something here this is the notes set I took for what part of the battle report that I saw;
Magnus warlord trait is "know an additional power" he is still a Lord of War, he DOES NOT have the "re roll 1's" invulnerable aura.
Mutalith has an Invul save, it has 14 wounds, it has identical regen to daemon engines (regain 1 wound a turn), it assists units around it rolled for during the shooting phase on a random table, the table has either 3 or 6 possible outcomes (didint hear which) and re-roll assault rolls is one such outcome. The buffs are given within a certain aura.
Rubrics and Scarab Occult both gain access to spells on the aspirings, no telling if its "any" spell, or just the Tzeentch lore table.
Tzaangors now have Death to the False Emperor AND can be up to units of 40, I read that a unit of 20+ gain +1 to the "to hit" rolls.
The Legion Tactic first part is "every spell gains +6 inchs to its range" which for many spells is quite useful, due to context clues and information from the twitch casters I am under the impression it is a 2 part trait, cultists were used in the game and someone asked about the legion trait benefiting Cutlists, and one of the hosts said "oh yeah they will really benefit from being thousand sons!" or something akin to it.
Glamour of tzeentch is a new spell, -1 to hit a thousand sons unit (makes sense why they nerfed changeling now)
Doombolt is a high cast value, deals D3 mortals, AND next turn you halve the distance of the unit hit by it that is moving
Fate-caster great bows hits on 6's Negate wound roll and automatically go to damage step. SPECIFICALLY *NOT* mortal wounds, I have heard different values for Damage, one being straight 3, the other being D3 per. same with number of shots, someone mentioned D3 assault per guy (makes enough sense assault per) but we know its more then 1 per model.
The Vets of the Long war is confirmed! (YAY!)
A "deepstrike" relic is confirmed, break the relic and pic a unit within a short distance of the caster, immediately re-deepstrike that unit.
There is also a deepstrike strategem for thousand sons pre-game nominate a unit for 2 cp and they may deepstrike.
Please add or use wherever needed for this information! Fix or add to as necessary!
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![[Post New]](/s/i/i.gif) 2018/01/18 21:40:47
Subject: Thousand Sons are dead...
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Commander of the Mysterious 2nd Legion
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Arachnofiend wrote:The dark matter crystal works just like the veil of darkness, it only works on units that are already on the table. Not terribly useful to a guy like magnus who can zip across the board on his own already. A plodding squad of rubric marines, on the other hand...
it could be a game winner. which in the streamed game, was
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/19 01:40:43
Subject: Thousand Sons are dead...
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Longtime Dakkanaut
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Poor old Thousand Sons Sorcerer had to bow out of this thread in shame for being proven so hilariously, utterly wrong  Lesson learned; don't spout predictions as facts and don't be overwhelmingly negative with no evidence to back up your claims!
They've pretty much given us what many in here believed wouldn't happen, i.e. Aspiring Sorcerers and Scarab Occult Sorcerers gaining access to powers other than Smite which pretty much completely fixes them, not one but two ways to Deep Strike/teleport which in conjunction with Deep Striking Chaos Daemons will give Tzeentch players one of the meaner alpha strikes in the game, a legion trait that's actually pretty darned useful, etc.
Some oddities though that I'm really curious about now;
1) Magnus can't re-roll saves anymore, but presumably kept his re-roll 1s for to-hit rolls aura. Question; what does that mean for Ahriman and Exalted Sorcerers? Do they now give re-roll 1s to-hit like Magnus, or do they not provide any auras at all? EDIT: Sounds like Magnus didn't lose his aura but rather just can't re-roll saves himself. We'll see.
2) The wording of the Skyfire 6s to-hit rule is weird, if someone watched the game I'd appreciate some clarification on it. 6s to-hit bypass the to-wound roll and go straight to the Damage roll, does that mean they bypass saves or is that report just worded incorrectly? As they aren't mortal wounds, presumably they still allow saves but just give you easier wounds similar to how Warhammer Fantasy poison used to work.
3) Do you have to roll each turn for the Mutalith aura, or is it similar to some other abilities where once you've rolled you can keep the same aura until you want to re-roll it?
Other than that.....I'm happy as larry. I think people in here really need to think about the implications of Deep Striking Pink Horrors and a massive blob of Tzaangors (who can apparently go up to 40 models now?) in tandem, either simultaneously or one after the other. The Horrors will clear out infantry bubble wrap with ease provided you have a Herald supporting them, then the Tzaangors can surge forward with Warptime (which with the +6" range should be easy to get on them) and charge in. Buff them up with Weaver of Fates and other powers to taste and that's one hell of an alpha strike; less damage to bigger targets than Bloodletters, but they are much tougher to get rid of and their hitting power doesn't drop that much whereas Bloodletters tend to do all their damage in one round. Hell, teleport Rubric Marines with Warpflamers up, Warptime them forward and pop Veterans of the Long War for some absolute carnage!
Exciting times!
Some tidbits as well based on some of the "predictions" we had in here;
Prediction: Tzaangors can't get +1 to-hit.
Reality: Tzaangors apparently get +1 to-hit in units of 20 or more, and some are saying they even go up to units of 40.
Prediction: Aspiring/Scarab Occult Sorcerers won't get new powers.
Reality: They get access to at least the new Thousand Sons discipline.
Prediction: Thousand Sons will easily get steam-rolled in the game.
Reality: Thousand Sons won handily on objectives.
Prediction: Tzaangors will lack the Thousand Sons keyword.
Reality: They have it. Duh.
Prediction: Thousand Sons will either lose Dark Hereticus or keep it but not get a new discipline.
Reality: They have access to at least two disciplines, possibly three.
Prediction: Thousand Sons are dead.
Reality: Stupidest thread I've read in a while.
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This message was edited 4 times. Last update was at 2018/01/19 01:49:13
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![[Post New]](/s/i/i.gif) 2018/01/19 01:47:51
Subject: Thousand Sons are dead...
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Neophyte undergoing Ritual of Detestation
Hemet, California
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Caederes wrote:Poor old Thousand Sons Sorcerer had to bow out of this thread in shame for being proven so hilariously, utterly wrong  Lesson learned; don't spout predictions as facts and don't be overwhelmingly negative with no evidence to back up your claims!
They've pretty much given us what many in here believed wouldn't happen, i.e. Aspiring Sorcerers and Scarab Occult Sorcerers gaining access to powers other than Smite which pretty much completely fixes them, not one but two ways to Deep Strike/teleport which in conjunction with Deep Striking Chaos Daemons will give Tzeentch players one of the meaner alpha strikes in the game, a legion trait that's actually pretty darned useful, etc.
Some oddities though that I'm really curious about now;
1) Magnus can't re-roll saves anymore, but presumably kept his re-roll 1s for to-hit rolls aura. Question; what does that mean for Ahriman and Exalted Sorcerers? Do they now give re-roll 1s to-hit like Magnus, or do they not provide any auras at all? EDIT: Sounds like Magnus didn't lose his aura but rather just can't re-roll saves himself. We'll see.
2) The wording of the Skyfire 6s to-hit rule is weird, if someone watched the game I'd appreciate some clarification on it. 6s to-hit bypass the to-wound roll and go straight to the Damage roll, does that mean they bypass saves or is that report just worded incorrectly? As they aren't mortal wounds, presumably they still allow saves but just give you easier wounds similar to how Warhammer Fantasy poison used to work.
3) Do you have to roll each turn for the Mutalith aura, or is it similar to some other abilities where once you've rolled you can keep the same aura until you want to re-roll it?
Other than that.....I'm happy as larry. I think people in here really need to think about the implications of Deep Striking Pink Horrors and a massive blob of Tzaangors (who can apparently go up to 40 models now?) in tandem, either simultaneously or one after the other. The Horrors will clear out infantry bubble wrap with ease provided you have a Herald supporting them, then the Tzaangors can surge forward with Warptime (which with the +6" range should be easy to get on them) and charge in. Buff them up with Weaver of Fates and other powers to taste and that's one hell of an alpha strike; less damage to bigger targets than Bloodletters, but they are much tougher to get rid of and their hitting power doesn't drop that much whereas Bloodletters tend to do all their damage in one round.
Exciting times!
Oh, by the way, because I just had to...
PREDICTIONS VS REALITY (according to reports)
Predictions are by those who couldn't accept that maybe we'd get some good stuff.
Prediction: Tzaangors can't get +1 to-hit.
Reality: Tzaangors get +1 to-hit in units of 20 or more.
Prediction: Aspiring/Scarab Occult Sorcerers won't get new powers.
Reality: They get access to at least the new Thousand Sons discipline.
Prediction: Thousand Sons will easily get steam-rolled in the game.
Reality: Thousand Sons won handily on objectives.
Prediction: Tzaangors will lack the Thousand Sons keyword.
Reality:  Are you serious?
Prediction: Thousand Sons will either lose Dark Hereticus or keep it but not get a new discipline.
Reality: They have access to at least two disciplines, possibly three.
Prediction: Thousand Sons are dead.
Reality: Stupidest thread I've read in a while.
About point 2) the commentators said that 6s to hit were guarenteed damage, but they specified they were not mortal wounds. My guess would be that the weapon damage will be greater than 1 or d3 but overkill won't spill over to other models in the unit like a mortal wound.
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2000 Militarum Tempestus
Elbows wrote:I think it's pretty telling that almost no one on this board has ever stated or encountered people actually trying to pull off nonsense like this. So it really boils down to epeenery. |
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![[Post New]](/s/i/i.gif) 2018/01/19 01:49:47
Subject: Thousand Sons are dead...
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Longtime Dakkanaut
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Cheers @The Sentinel. That's pretty nasty then! Wow.
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![[Post New]](/s/i/i.gif) 2018/01/19 01:56:48
Subject: Thousand Sons are dead...
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Oozing Plague Marine Terminator
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Those sound really great! As a Death Guard player I am looking forward to seeing the Thousand Sons come back in my area. We have alot of Tzeench daemons already. Played a match of DG and TS back in 6th edition and it goes down as my favorite game ever played... Even for 6th edition.
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