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![[Post New]](/s/i/i.gif) 2018/03/28 23:58:36
Subject: 40k codex release schedule rumor
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Legendary Master of the Chapter
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Imateria wrote: Automatically Appended Next Post: xttz wrote:the_scotsman wrote:The amount of LD-stacking you can do in an eldar soup list is just awesome. With the new coven, you can get: -3 from proximity -1 from Phantasm launchers -2 from Hemlock -1 from Terrify (which the Hemlock can cast) -1 from the new Harlequin relic -1 from the kill the WL strat -1 from Spookmode on the PFP table (turn 4 if you take Black Heart) Also, its pretty danged easy to stack to something like a -5. One Raider with 2 units of wracks or 3 grotesques and a haemie pop out to deliver that -3, and then you fly a Hemlock over and you've got definitely -5, maybe -6 to LD, on everything in a bubble. I think we've found our horde-clearing dark eldar subfaction. Never mind horde clearance. What I think is scariest from all those debuffs is the effect they have on Mind War. It's entirely possible to drop key characters down to Ld1 and drop enough mortal wounds to kill most units outright.
Add in the Harly psychic power Mirror of Minds which works a bit like Mind War. Biggest problem I have with this is that DE no longer have any weapons that deal damage based on the Leadership stat, which I think would be an absolute requirement for the 8th ed version of the Freakshow list to actually work. PGL's don't help with the Psychic Powers either, since they do damage before the PGL is fired. mmmmm i dunno LD1 means you are still guaranteed to at least kill 1 other person (off 1 kill). and the flee potential grows exponentially better after every other kill or more if you kill multi wound models. Oh man too spooky for me.
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This message was edited 1 time. Last update was at 2018/03/28 23:58:54
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2018/03/29 00:50:32
Subject: 40k codex release schedule rumor
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Haemonculi Flesh Apprentice
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BoomWolf wrote: Red Corsair wrote:I emailed the FAQ team, I'd encourage others as well. They asked us too.
I suggested:
1. Disallow the use of army specific stratagems by armies that are more then 1 factions.
2. Multifaction armies no long receive the +3 CP's for bettleforged
3. Modifiers never stack, ie. only ever -1 or +1 and opposing mods cancel eachother out
4. Smite casting cost of 7+
5. Remove supreme command, if they want more HQ;s they should use the auxiliary chart at -1 per unit penalty. Currently no one ever uses that chart because it is never needed.
6. Remove infiltration, give nurglings, scouts and rangers either deepstrike or scout moves but remove the current ability to cover the board and prevent every other faction from deploying.
Much of this is highly flawed, here's a simple rundown of why:
1-Define "faction". is "daemons" a faction, or each of the gods? are word bearers a different faciton from black legion? if not, why are thousand sons different from death guard? there is no clear line in 8th except "share at least one faction keyword"
2-see 1
3-except that breaks alot of abilities and weapons in the game. even something as simple as +1 S from a warlord trait and a power axe.
4-you broke horrors and anyone else casting on one dice, also smite is not nearly good enough to justify this. a few sources were too good, but they got nerfed already.
5-why? does anything actually break if I want to have a whole bunch of librarians? is this fixing anything that isn't fixed by managing the point-costs of said HQs properly? (and making them actually lead rather than being individual powerhouses, *cough*taucommanderlimitismoronicandtheworstfixeveer*cough*
6-so...now they show out of nowhere mid-fight? yea, giving cheap troops the ability to deepstrike at will, what can POSSIBLY go wrong.
Email GW yourself lol. You don't need to convince me, you need to convince them. I mean, it;s entertaining how so many people keep trying to rebut my ideas like I am writing the rules myself but it's not the best use of your time. I was simply sharing a few ideas I had, don't like em? That's fine lol. Automatically Appended Next Post: Imateria wrote:the_scotsman wrote: Red Corsair wrote:Well, remember it can be any edge. So it's more like you can go on offense or use them as a disposable screen, grab that suicidal objective and if they survive burn 2 CP's and walk them on from any edge onto another objective or grab line breaker. It won't be great every game, but it's the threat of such an ability that will make your opponent either focus them down at the expense of a lot of fire power, or simply ignore them.
I can see what you mean about it being less interesting, but I think it's mainly a result of other armies getting the same ability already. Remember thats just a stratagem, the other two are way lewss useful since they utilize shooting for COVEN units only, and coven isn't really about shooting. You pretty much are leaning on the Talos at that point. Will be interesting if ravagers and raiders can continue to take the coven key word, if thats the case then hot damn will An Esoteric Kill, Delivered From Afar be busted as hell. Imagine a ravager sniping out all the backfield characters... Yea, no way ravagers can do it, but man even a raider hitting a character with a dark lance is pretty hilarious lol.
Ravagers can't, but Reapers, from Forgeworld, can take the Coven keyword.
Theyre pretty much a Ravager "But slightly different" - they have a D6 shot gun instead of 3 shots, and its actually got the Heavy type. But it has an alt fire mode that's Heavy 2D6 S6 AP- D1 which can be useful in some niche circumstances.
THAT thing can snipe a character all day long.
Reaper?Try a Tantalus, two guns with 6 S8, AP-3 D2 shots have a good chance of removing two characters per turn with this strat.
Automatically Appended Next Post:
xttz wrote:the_scotsman wrote:The amount of LD-stacking you can do in an eldar soup list is just awesome.
With the new coven, you can get:
-3 from proximity
-1 from Phantasm launchers
-2 from Hemlock
-1 from Terrify (which the Hemlock can cast)
-1 from the new Harlequin relic
-1 from the kill the WL strat
-1 from Spookmode on the PFP table (turn 4 if you take Black Heart)
Also, its pretty danged easy to stack to something like a -5. One Raider with 2 units of wracks or 3 grotesques and a haemie pop out to deliver that -3, and then you fly a Hemlock over and you've got definitely -5, maybe -6 to LD, on everything in a bubble.
I think we've found our horde-clearing dark eldar subfaction.
Never mind horde clearance. What I think is scariest from all those debuffs is the effect they have on Mind War. It's entirely possible to drop key characters down to Ld1 and drop enough mortal wounds to kill most units outright.
Add in the Harly psychic power Mirror of Minds which works a bit like Mind War.
Biggest problem I have with this is that DE no longer have any weapons that deal damage based on the Leadership stat, which I think would be an absolute requirement for the 8th ed version of the Freakshow list to actually work. PGL's don't help with the Psychic Powers either, since they do damage before the PGL is fired.
As of now your right, probably will be right in the end, but one can hope they added back in something that works off leadership. Maybe the crucible was fixed? Can't wait to find out either way.
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This message was edited 1 time. Last update was at 2018/03/29 00:52:42
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![[Post New]](/s/i/i.gif) 2018/03/29 00:57:39
Subject: 40k codex release schedule rumor
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Decrepit Dakkanaut
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Red Corsair wrote: BoomWolf wrote: Red Corsair wrote:I emailed the FAQ team, I'd encourage others as well. They asked us too. I suggested: 1. Disallow the use of army specific stratagems by armies that are more then 1 factions. 2. Multifaction armies no long receive the +3 CP's for bettleforged 3. Modifiers never stack, ie. only ever -1 or +1 and opposing mods cancel eachother out 4. Smite casting cost of 7+ 5. Remove supreme command, if they want more HQ;s they should use the auxiliary chart at -1 per unit penalty. Currently no one ever uses that chart because it is never needed. 6. Remove infiltration, give nurglings, scouts and rangers either deepstrike or scout moves but remove the current ability to cover the board and prevent every other faction from deploying. Much of this is highly flawed, here's a simple rundown of why: 1-Define "faction". is "daemons" a faction, or each of the gods? are word bearers a different faciton from black legion? if not, why are thousand sons different from death guard? there is no clear line in 8th except "share at least one faction keyword" 2-see 1 3-except that breaks alot of abilities and weapons in the game. even something as simple as +1 S from a warlord trait and a power axe. 4-you broke horrors and anyone else casting on one dice, also smite is not nearly good enough to justify this. a few sources were too good, but they got nerfed already. 5-why? does anything actually break if I want to have a whole bunch of librarians? is this fixing anything that isn't fixed by managing the point-costs of said HQs properly? (and making them actually lead rather than being individual powerhouses, *cough*taucommanderlimitismoronicandtheworstfixeveer*cough* 6-so...now they show out of nowhere mid-fight? yea, giving cheap troops the ability to deepstrike at will, what can POSSIBLY go wrong. Email GW yourself lol. You don't need to convince me, you need to convince them. I mean, it;s entertaining how so many people keep trying to rebut my ideas like I am writing the rules myself but it's not the best use of your time. I was simply sharing a few ideas I had, don't like em? That's fine lol. There's nothing to convince or not convince GW of re: your e-mail to them, so we rebut it here, where you openly posted it, as part of the discussion you yourself are taking part of in this thread.
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This message was edited 2 times. Last update was at 2018/03/29 01:00:24
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![[Post New]](/s/i/i.gif) 2018/03/29 01:34:57
Subject: 40k codex release schedule rumor
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Haemonculi Flesh Apprentice
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Wow that's some word salad. Can you edit it 3 or 4 more times please?
Edit, I sincerely was lost on what you were saying the first read through but I see your point. Sorry for the snark Plantuath, I didn't intend it to read that way.
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This message was edited 1 time. Last update was at 2018/03/29 04:17:00
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![[Post New]](/s/i/i.gif) 2018/03/29 01:43:20
Subject: 40k codex release schedule rumor
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Kid_Kyoto
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I got no dog in this fight, but it made sense to me.
/shrug
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![[Post New]](/s/i/i.gif) 2018/03/29 03:54:34
Subject: 40k codex release schedule rumor
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Haemonculi Flesh Apprentice
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Honestly, I regret even sharing my ideas. I shared them initially to encourage others to email GW as well, and less to convince people of the voracity of my ideas. Which admittedly was silly and not the right approach.
Normally I'd be more casual at discussing my ideas only when this was literally the first response:
KurtAngle2 wrote: Red Corsair wrote:I emailed the FAQ team, I'd encourage others as well. They asked us too.
I suggested:
1. Disallow the use of army specific stratagems by armies that are more then 1 factions.
2. Multifaction armies no long receive the +3 CP's for bettleforged
3. Modifiers never stack, ie. only ever -1 or +1 and opposing mods cancel eachother out
4. Smite casting cost of 7+
5. Remove supreme command, if they want more HQ;s they should use the auxiliary chart at -1 per unit penalty. Currently no one ever uses that chart because it is never needed.
6. Remove infiltration, give nurglings, scouts and rangers either deepstrike or scout moves but remove the current ability to cover the board and prevent every other faction from deploying.
I would never employ any of these horrible suggestions if it were for me, you basically understand nothing of the game let alone the current problems
So at this point I'd rather discuss my favorite armies release rather then continue to have my apparently garbage FAQ ideas nit picked on every page.
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![[Post New]](/s/i/i.gif) 2018/03/29 05:22:57
Subject: Re:40k codex release schedule rumor
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Twisted Trueborn with Blaster
Shropshire
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Some info posted to TheDarkCity.net, apparently taken from the new White Dwarf
(Screenshotted for my convenience and traceability)
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This message was edited 7 times. Last update was at 2018/03/29 05:36:25
"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2018/03/29 05:26:41
Subject: Re:40k codex release schedule rumor
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Twisted Trueborn with Blaster
Shropshire
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Whoops.
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This message was edited 1 time. Last update was at 2018/03/29 05:27:31
"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2018/03/29 05:37:51
Subject: 40k codex release schedule rumor
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Haemonculi Flesh Apprentice
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Wow thats all pretty awesome apart from the hellions already having that rule. Thanks for sharing!
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![[Post New]](/s/i/i.gif) 2018/03/29 05:48:38
Subject: 40k codex release schedule rumor
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Morphing Obliterator
The Void
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I wonder if we'll see anything to help with character mobility. I suspect we won't get bikes or boards for Archons back due to the new policy of only having rules if there's a model, but it would be great if it were easier to fit a character in with a raider squad without losing a special weapon. At least making Incubi 3-10 instead of 5-10 so you can do 4 incubi + character in a Venom would help. Court of the Archon coming down in price a lot would also help, but even then I don't want to run multiples of those.
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2018/03/29 05:54:51
Subject: 40k codex release schedule rumor
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Twisted Trueborn with Blaster
Shropshire
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Red Corsair wrote:Wow thats all pretty awesome apart from the hellions already having that rule. Thanks for sharing!
Yeah, the poster admitted to having goofed
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2018/03/29 06:02:53
Subject: 40k codex release schedule rumor
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Locked in the Tower of Amareo
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Wych obsessions seems...Bit uninspired compared to others. +1A or advance+charge probably most popular.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/03/29 06:13:34
Subject: 40k codex release schedule rumor
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Morphing Obliterator
The Void
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tneva82 wrote:Wych obsessions seems...Bit uninspired compared to others. +1A or advance+charge probably most popular.
They are straightforward, but good. They are all very useful for Wych units.
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2018/03/29 06:22:35
Subject: 40k codex release schedule rumor
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Fixture of Dakka
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+1S is I think the biggest one for Wyches. Gets them wounding from 5s to 4s and from 4s to 3s on most infantry.
Looks like they just kind of merged the Bloodbrides and Trueborn into the basic troop entries. I'm rather OK with that.
Razorwing can already go 92" with a 72" max and 20" supersonic.
16 artifacts sounds normal. 1 per sub-faction (4 Kabals, 3 covens, 3 cults) and 6 generic ones.
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This message was edited 1 time. Last update was at 2018/03/29 06:27:23
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![[Post New]](/s/i/i.gif) 2018/03/29 06:30:11
Subject: 40k codex release schedule rumor
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Fixture of Dakka
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If wyches can have up to 4 attacks, and be 4+ poison in CC, they could put a massive blow on a tactical squad, more than enough for them to fail a moral test.
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![[Post New]](/s/i/i.gif) 2018/03/29 07:04:31
Subject: 40k codex release schedule rumor
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Longtime Dakkanaut
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So, i can see why it was hinted that Reavers are going to be good again.
Currently, you can get 6 Reavers, with 2 Blasters and 2 Grav Talons for 220 points, that can now advance across the board first turn 24" and then charge. Could run 2 groups, 1 with +1 A and the other with +1 WS. Hell, a 3rd with +2 move could be handy as well. Screens suddenly mean nothing.
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This message was edited 1 time. Last update was at 2018/03/29 07:06:08
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![[Post New]](/s/i/i.gif) 2018/03/29 07:40:58
Subject: 40k codex release schedule rumor
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Waaagh! Ork Warboss
Italy
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I'd like the possibility of giving more special weapons to kabalite units. After all if trueborn are really gone I'd end up with lots of blaster guys and several of them may not see battle again if only one blaster per kabalite squad is allowed like in the the index.
A min squad of five dudes with two blasters in a venom would be amazing.
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![[Post New]](/s/i/i.gif) 2018/03/29 07:49:25
Subject: 40k codex release schedule rumor
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Fixture of Dakka
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Hellions has Hit and Run now..... And the RWJF can already move 92" if you wanted (its an ability just for it).
So its cool to see some of the new info, but some of it isnt new.
Edit: grammar, english hard
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This message was edited 2 times. Last update was at 2018/03/29 07:52:41
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![[Post New]](/s/i/i.gif) 2018/03/29 11:16:08
Subject: 40k codex release schedule rumor
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Lethal Lhamean
Birmingham
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Kdash wrote:So, i can see why it was hinted that Reavers are going to be good again.
Currently, you can get 6 Reavers, with 2 Blasters and 2 Grav Talons for 220 points, that can now advance across the board first turn 24" and then charge. Could run 2 groups, 1 with +1 A and the other with +1 WS. Hell, a 3rd with +2 move could be handy as well. Screens suddenly mean nothing.
With out points drops and stat changes thats still a complete trash unit, no matter how good the Cult traits are. Automatically Appended Next Post: Amishprn86 wrote:Hellions has Hit and Run now..... And the RWJF can already move 92" if you wanted (its an ability just for it).
So its cool to see some of the new info, but some of it isnt new.
Edit: grammar, english hard
Hellions already have Hit and Run, that was a mistake on Silvergalds part.
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This message was edited 1 time. Last update was at 2018/03/29 11:16:43
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![[Post New]](/s/i/i.gif) 2018/03/29 11:18:27
Subject: 40k codex release schedule rumor
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Shadowy Grot Kommittee Memba
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tneva82 wrote:Wych obsessions seems...Bit uninspired compared to others. +1A or advance+charge probably most popular.
My hope here is that someone realized that the +1A and +1S drugs are pretty universally better than the others (which are situationally OK, but the former two are mostly just always something every unit wants. For example, T5 reavers are neat, but if I could get +1S reavers AND a unit of +1S wyches...I'd just do that, every time) and they added those stats into the army wide obsessions while redesigning/improving some of the other drugs.
Otherwise, yeah, it seems strange that while Kabals and Covens get these intricate, very interesting Obsession bonuses, Wyches just get highly bland but effective stat boosts (you can pretty much consider Advance+Charge a movement stat boost, though it does some obnoxious things like not let you use those pistols you paid for)
A "hits of a 6 count as 3 hits" drug would be an amazing replacement for the current +1A drug for instance, because it amounts to +1/2A base but is also stackable with other auras and abilities to pump it up.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/03/29 11:35:08
Subject: 40k codex release schedule rumor
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Stubborn White Lion
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So basic wyches are 2 attacks base, +1 for the blade, +1 from a drug and +1 from the trait being 5 attacks base, 6 on the syren? I was wondering how viable they would be in a venom as a small unit but that's not bad at all.
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![[Post New]](/s/i/i.gif) 2018/03/29 11:40:56
Subject: 40k codex release schedule rumor
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Shadowy Grot Kommittee Memba
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Mantle wrote:So basic wyches are 2 attacks base, +1 for the blade, +1 from a drug and +1 from the trait being 5 attacks base, 6 on the syren? I was wondering how viable they would be in a venom as a small unit but that's not bad at all.
It is nice, but I don't think it fixes their core issues.
No escape is still extremely situational and unreliable.
They still fold like paper to shooting.
They still cost a ton for what they actually accomplish. I think they need one more decent buff to be really good - a price drop, maybe an always-on 5++, improved specials that actually make them capable of threatening other unit types than basic GEQs, and then you'd start seeing wyches being ok for really the first time ever.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/03/29 12:07:30
Subject: 40k codex release schedule rumor
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Longtime Dakkanaut
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9 point Wyches with 5 attacks are still only marginally better at killing GEQs than are Guardsmen (without orders) while being hugely more fragile. Hopefully they got a price cut too.
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![[Post New]](/s/i/i.gif) 2018/03/29 12:15:25
Subject: 40k codex release schedule rumor
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Mighty Vampire Count
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I am hopimg that Lelith and her peers give a bonus to the no escape rule.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/03/29 12:45:14
Subject: 40k codex release schedule rumor
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Lethal Lhamean
Birmingham
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the_scotsman wrote:tneva82 wrote:Wych obsessions seems...Bit uninspired compared to others. +1A or advance+charge probably most popular.
My hope here is that someone realized that the +1A and +1S drugs are pretty universally better than the others (which are situationally OK, but the former two are mostly just always something every unit wants. For example, T5 reavers are neat, but if I could get +1S reavers AND a unit of +1S wyches...I'd just do that, every time) and they added those stats into the army wide obsessions while redesigning/improving some of the other drugs.
Otherwise, yeah, it seems strange that while Kabals and Covens get these intricate, very interesting Obsession bonuses, Wyches just get highly bland but effective stat boosts (you can pretty much consider Advance+Charge a movement stat boost, though it does some obnoxious things like not let you use those pistols you paid for)
A "hits of a 6 count as 3 hits" drug would be an amazing replacement for the current +1A drug for instance, because it amounts to +1/2A base but is also stackable with other auras and abilities to pump it up.
Actually, +1S is completely useless on Reavers, Bladevanes have a set strength of 4.
I'm hoping there's more to the Cult Obsessions than just the stat change, but they're not a bad start on finally making Wych's better.
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![[Post New]](/s/i/i.gif) 2018/03/29 13:13:20
Subject: 40k codex release schedule rumor
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Stubborn White Lion
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Mr Morden wrote:I am hopimg that Lelith and her peers give a bonus to the no escape rule.
I was thinking it would make sense if the shardnet gave a bonus to this, even just a +1 to the roll off would be helpful.
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![[Post New]](/s/i/i.gif) 2018/03/29 13:19:24
Subject: 40k codex release schedule rumor
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Shadowy Grot Kommittee Memba
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Imateria wrote:the_scotsman wrote:tneva82 wrote:Wych obsessions seems...Bit uninspired compared to others. +1A or advance+charge probably most popular.
My hope here is that someone realized that the +1A and +1S drugs are pretty universally better than the others (which are situationally OK, but the former two are mostly just always something every unit wants. For example, T5 reavers are neat, but if I could get +1S reavers AND a unit of +1S wyches...I'd just do that, every time) and they added those stats into the army wide obsessions while redesigning/improving some of the other drugs.
Otherwise, yeah, it seems strange that while Kabals and Covens get these intricate, very interesting Obsession bonuses, Wyches just get highly bland but effective stat boosts (you can pretty much consider Advance+Charge a movement stat boost, though it does some obnoxious things like not let you use those pistols you paid for)
A "hits of a 6 count as 3 hits" drug would be an amazing replacement for the current +1A drug for instance, because it amounts to +1/2A base but is also stackable with other auras and abilities to pump it up.
Actually, +1S is completely useless on Reavers, Bladevanes have a set strength of 4.
I'm hoping there's more to the Cult Obsessions than just the stat change, but they're not a bad start on finally making Wych's better.
Good point. Damn, thats some skornegy right there. I guess I didnt notice because T5 is the standard one I take on my Reavers (but that's mostly to get a good unit using the T drug so I can unlock another +A wych unit.) Automatically Appended Next Post: I think the real question to ask here is: Will today's preview give the full details on how they buffed Wyches as an apology for the now-infamous "most improved unit in 8th" joke amongst the DE community?
(for those that don't remember, because it's easy to forget: Wyches were called the "most improved unit in 8th edition" in the dark eldar index preview. By that, it turned out they meant that they left them precisely and exactly the same and slapped a fairly crappy new special ability on them that gave them a 50% chance to avoid some units walking away from them and leaving them out in the open to be shot to bits. Something they didn't have to worry about at all in 7th ed, when they were still considered one of the worst units in the game.
The article also advised using them to prevent Crisis Suits from falling back, which you actually can't do. Whoops.)
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This message was edited 1 time. Last update was at 2018/03/29 13:25:06
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/03/29 13:58:49
Subject: 40k codex release schedule rumor
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Haemonculi Flesh Apprentice
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I am guessing the Hekatari blade changed. Probably lost the +1 attack and we can only hope gained something like -1 ap. It was a huge problem that the special weapons and leaders all lost out by taking better weapons.
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![[Post New]](/s/i/i.gif) 2018/03/29 14:16:16
Subject: 40k codex release schedule rumor
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Shadowy Grot Kommittee Memba
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Red Corsair wrote:I am guessing the Hekatari blade changed. Probably lost the +1 attack and we can only hope gained something like -1 ap. It was a huge problem that the special weapons and leaders all lost out by taking better weapons.
Well, the leader and the shardnet anyway. Chainflails and Hydras both also get the +1A through their rules.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/03/29 14:25:32
Subject: Re:40k codex release schedule rumor
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Mutilatin' Mad Dok
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