Switch Theme:

Codex Adeptus Custodes: By His will alone  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




 iGuy91 wrote:
Pestilens wrote:
What we should play now with custodes, footodes or bikes???


I'm usually running a pure force, so I get a mix of both. It seems to work well enough for non-tournament play.


Seconded. Sagitarii, Wardens, Bikes and stickboys are a solid lineup for casual throwdowns. Adjust the ratios to taste, and consider sprinkling in some melta or sword and board guard depending on what your local scene looks like.
   
Made in us
Regular Dakkanaut




At the Gates of Azyr

Mr. Funktastic wrote:
Question about using the Praetorian Plate. If I put it on an Allarus SC and wanted to use it to teleport him down to a Dawneagle SC I nominated, could I use it while he's in deep strike reserves or does he need to be on the battlefield for it to work?


Yes this would work with the model in reserve.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I'd say Trajan and the Flag are your 100% must take base to build off of. Then you have a decision to make:

Fast Attack

3x 5 Vertus Praetors, (4x hurricane, 1x melta)
Jetbike Captains
Add termies for flavor

Ground and Pound

Guardians
Dreadnaughts
Termies
Tanks

Personally I would rather go Ground and Pound, but I don't have the money for an All FW list.

So it's the Fast Attack Flyer list for me. That being said, I am really glad that with everything else these days, the Custodes Bike list is no longer TFG Meta list it once was.

This message was edited 1 time. Last update was at 2019/09/17 17:08:18


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Am I a complete madman for wanting to make a 3 musketeers list for casual play? Do you think i'd be better using deep strike for the contemptor, or slogging him at -1 to hit with his bigger brothers.

Battalion
Spoiler:

1998 pts
Trajann
Jetbike Captain

Guard Squad 2 Spear, 1 Shield
Saggitarium Guard x3
Saggitarium Guard x3

Vexilla with Magnifica
Contemptor Achillus with Lastrum

x4 Jetbikes with hurricane bolters

Telemon with Fist/Arachnus
Telemon with x2Arachnus

This message was edited 2 times. Last update was at 2019/09/18 17:01:39


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I know this will never happen, given the cost and the randomness, but I give you the Silly List I made at Lunch

1x Trajan
1x Shield Captain w/ Spear/Gatekeeper & Miser (WL w/ Peerless warrior)
3x3 Sag guard w/Misers

1x Spearnought

2x Ares Gunships
1x Chronus Grav-Carrier

2000pts
8 CP.

This message was edited 1 time. Last update was at 2019/09/19 18:21:01


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 FezzikDaBullgryn wrote:
I know this will never happen, given the cost and the randomness, but I give you the Silly List I made at Lunch

1x Trajan
1x Shield Captain w/ Spear/Gatekeeper & Miser (WL w/ Peerless warrior)
3x3 Sag guard w/Misers

1x Spearnought

2x Ares Gunships
1x Chronus Grav-Carrier

2000pts
8 CP.


All you really need now is a Vexilla to make both flyers -2 to hit turn 1 so you don't lose one prematurely.
Its madness, but it looks hilarious

This message was edited 1 time. Last update was at 2019/09/19 18:45:27


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I feel like Custodies have the added advantage of being able to survive pretty much any Turn 1 attack due to their extremely hard to remove nature.

That being said, I tried to make this an "All in 1 round" type of list. Anything that survives the Gunships will get obliterated when the boys get out of the grav carrier and unload their HBs. Also, There is too much to target here. Either take down one of the Flying knights, or go after the ground troops and try to win by objectives. Either way The gunships should be able to wipe anything off the map easily.
   
Made in at
Longtime Dakkanaut




I need some opinions on my footstodes list. This just a fun list for casual games against my buddies. In my next game I'll be facing necrons who will most likely run two big units of necron warriors for screening with a cryptek and a ghost ark right behind them. The necron list will also for sure run some immortals and at least one unit of destroyers, which is the single unit that always causes most troubles for me because of annihilation protocols.

My "strategy" if you can even call it that, is to run my units of guards up the field within the vexilla bubble. I'll keep my warden bomb in deepstrike with the stratagem and hopefully get them in a good spot on turn 2 with the vexilla teleport homer an delete anything they can get their hands on. The allarus are meant to port into his backfield and threaten his most valuable units like the destroyers (I know aquilon are way better, but I don't own them...yet)

I know this is far from a competitive list, but I'd be happy for any input.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [57 PL, 7CP, 1,069pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Open the Vaults (1 Relic) [-1CP]

+ HQ +

Shield-Captain [7 PL, 114pts]: Castellan Axe

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter, Superior Creation, Warlord
. Auric Aquilis

+ Troops +

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [54 PL, 1CP, 930pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

+ HQ +

Shield Captain in Allarus Terminator Armor [8 PL, 124pts]: Castellan Axe
. Eagle's Eye

+ Elites +

Allarus Custodians [18 PL, 316pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe

Custodian Wardens [22 PL, 366pts]
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia

Vexillus Praetor [6 PL, 124pts]: Castellan Axe, Vexilla Magnifica

++ Total: [111 PL, 8CP, 1,999pts] ++


Created with BattleScribe

Edit: Vexilla was supposed to have an axe

This message was edited 1 time. Last update was at 2019/09/23 07:25:14


 
   
Made in us
Devestating Grey Knight Dreadknight




At a minimum, I’d upgrade the spear on the vexilla to an axe for 2 points.

Hope is the first step on the road to disappointment. 
   
Made in at
Longtime Dakkanaut




 greyknight12 wrote:
At a minimum, I’d upgrade the spear on the vexilla to an axe for 2 points.


Missed that one, thanks.
   
Made in gb
Longtime Dakkanaut




In general, given that you already need to shell out points for 2-3 shield captains. Is a vexilla actually worthwhile?
   
Made in at
Longtime Dakkanaut




changemod wrote:
In general, given that you already need to shell out points for 2-3 shield captains. Is a vexilla actually worthwhile?


I've played my buddies necron list a couple of times now and yes, the vexilla with the magnifica is definitely worth it. Massively helps your guard to survive the shooting phase better.....though against destroyers with annihilation protocols, nothing really helps, they can consitently take out a unit of guards per shooting phase.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




So, mad at myself I never picked up on this, but does the flag make Overwatch impossible against Custodes without +1 modifiers?
   
Made in us
Longtime Dakkanaut




 FezzikDaBullgryn wrote:
So, mad at myself I never picked up on this, but does the flag make Overwatch impossible against Custodes without +1 modifiers?


No. Overwatch doesnt care about BS, or BS modifiers. Unless otherwise stated, it always hits on a 6.
   
Made in at
Longtime Dakkanaut




Sterling191 wrote:
 FezzikDaBullgryn wrote:
So, mad at myself I never picked up on this, but does the flag make Overwatch impossible against Custodes without +1 modifiers?


No. Overwatch doesnt care about BS, or BS modifiers. Unless otherwise stated, it always hits on a 6.


Also the rules of the Vexilla Magnifica specifically state that the -1 to hit only applies in the shooting phase.
   
Made in us
Regular Dakkanaut




Tiberias wrote:
I need some opinions on my footstodes list. This just a fun list for casual games against my buddies. In my next game I'll be facing necrons who will most likely run two big units of necron warriors for screening with a cryptek and a ghost ark right behind them. The necron list will also for sure run some immortals and at least one unit of destroyers, which is the single unit that always causes most troubles for me because of annihilation protocols.

My "strategy" if you can even call it that, is to run my units of guards up the field within the vexilla bubble. I'll keep my warden bomb in deepstrike with the stratagem and hopefully get them in a good spot on turn 2 with the vexilla teleport homer an delete anything they can get their hands on. The allarus are meant to port into his backfield and threaten his most valuable units like the destroyers (I know aquilon are way better, but I don't own them...yet)

I know this is far from a competitive list, but I'd be happy for any input.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [57 PL, 7CP, 1,069pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Open the Vaults (1 Relic) [-1CP]

+ HQ +

Shield-Captain [7 PL, 114pts]: Castellan Axe

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter, Superior Creation, Warlord
. Auric Aquilis

+ Troops +

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [54 PL, 1CP, 930pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

+ HQ +

Shield Captain in Allarus Terminator Armor [8 PL, 124pts]: Castellan Axe
. Eagle's Eye

+ Elites +

Allarus Custodians [18 PL, 316pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe

Custodian Wardens [22 PL, 366pts]
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia

Vexillus Praetor [6 PL, 124pts]: Castellan Axe, Vexilla Magnifica

++ Total: [111 PL, 8CP, 1,999pts] ++


Created with BattleScribe

Edit: Vexilla was supposed to have an axe


1) Swap the DJB captain for Trajann.
2) Consolidate the 4 units of guard into 3, 2 small & 1 big, add more shields - I find I need the 3++ if slogging it and you still benefit from cover on your 2+ save too if it’s there.

Aquilon with fists are good but Allarus are not that far behind tbh unless you need to take out Knights. I quite like dropping mine in and shutting down overwatch/giving them -1 hit; this is actually a thing worth doing against Tau and SM now they have their new codex. Plus an extra 4-5 axes isn’t bad melee at all.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




That's the real kicker for me. I love my Allarus Custodians, and their axes do fine work, but you can't pass up that +3 damage per wound the fists now give. I mean, the Axes make sure you are wounding anything T8 or lower on a 4+ or better, and they cost less. Also, all the shenanigans you can do with the launchers is bananas.

I will stick with my Allarus, but I wish they would give their axes the same oomfh that the fists get.
   
Made in us
Longtime Dakkanaut




Malefic666 wrote:
Tiberias wrote:
I need some opinions on my footstodes list. This just a fun list for casual games against my buddies. In my next game I'll be facing necrons who will most likely run two big units of necron warriors for screening with a cryptek and a ghost ark right behind them. The necron list will also for sure run some immortals and at least one unit of destroyers, which is the single unit that always causes most troubles for me because of annihilation protocols.

My "strategy" if you can even call it that, is to run my units of guards up the field within the vexilla bubble. I'll keep my warden bomb in deepstrike with the stratagem and hopefully get them in a good spot on turn 2 with the vexilla teleport homer an delete anything they can get their hands on. The allarus are meant to port into his backfield and threaten his most valuable units like the destroyers (I know aquilon are way better, but I don't own them...yet)

I know this is far from a competitive list, but I'd be happy for any input.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [57 PL, 7CP, 1,069pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Open the Vaults (1 Relic) [-1CP]

+ HQ +

Shield-Captain [7 PL, 114pts]: Castellan Axe

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter, Superior Creation, Warlord
. Auric Aquilis

+ Troops +

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [54 PL, 1CP, 930pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

+ HQ +

Shield Captain in Allarus Terminator Armor [8 PL, 124pts]: Castellan Axe
. Eagle's Eye

+ Elites +

Allarus Custodians [18 PL, 316pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe

Custodian Wardens [22 PL, 366pts]
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia

Vexillus Praetor [6 PL, 124pts]: Castellan Axe, Vexilla Magnifica

++ Total: [111 PL, 8CP, 1,999pts] ++


Created with BattleScribe

Edit: Vexilla was supposed to have an axe


1) Swap the DJB captain for Trajann.
2) Consolidate the 4 units of guard into 3, 2 small & 1 big, add more shields - I find I need the 3++ if slogging it and you still benefit from cover on your 2+ save too if it’s there.

Aquilon with fists are good but Allarus are not that far behind tbh unless you need to take out Knights. I quite like dropping mine in and shutting down overwatch/giving them -1 hit; this is actually a thing worth doing against Tau and SM now they have their new codex. Plus an extra 4-5 axes isn’t bad melee at all.


Thank you for the advice. I know Trajann is good because of the re-roll 1 to wound aura, but the shield dawneagle shield captain has been invaluable in my last games....he's just so incredibly tanky. Is Trajann strictly better because of the bubble he provides?
Should I play two units of 3 guards with just spears and put all shields in the large unit? Also if I would add more shields, I'd have to scrap a guard because points. Regarding your advice to consolidate into a big unit of guards. I am asking this because I honestly don't know: what is the main benefit to have such a large unit? Avenge the fallen strategem? To create a sort of distraction carnifex, to ensure your other units can get to the enemy?

This message was edited 1 time. Last update was at 2019/09/23 19:57:30


 
   
Made in us
Regular Dakkanaut




Tiberias wrote:
Malefic666 wrote:
Tiberias wrote:
I need some opinions on my footstodes list. This just a fun list for casual games against my buddies. In my next game I'll be facing necrons who will most likely run two big units of necron warriors for screening with a cryptek and a ghost ark right behind them. The necron list will also for sure run some immortals and at least one unit of destroyers, which is the single unit that always causes most troubles for me because of annihilation protocols.

My "strategy" if you can even call it that, is to run my units of guards up the field within the vexilla bubble. I'll keep my warden bomb in deepstrike with the stratagem and hopefully get them in a good spot on turn 2 with the vexilla teleport homer an delete anything they can get their hands on. The allarus are meant to port into his backfield and threaten his most valuable units like the destroyers (I know aquilon are way better, but I don't own them...yet)

I know this is far from a competitive list, but I'd be happy for any input.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [57 PL, 7CP, 1,069pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Open the Vaults (1 Relic) [-1CP]

+ HQ +

Shield-Captain [7 PL, 114pts]: Castellan Axe

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter, Superior Creation, Warlord
. Auric Aquilis

+ Troops +

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [11 PL, 213pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [54 PL, 1CP, 930pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

+ HQ +

Shield Captain in Allarus Terminator Armor [8 PL, 124pts]: Castellan Axe
. Eagle's Eye

+ Elites +

Allarus Custodians [18 PL, 316pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe

Custodian Wardens [22 PL, 366pts]
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia

Vexillus Praetor [6 PL, 124pts]: Castellan Axe, Vexilla Magnifica

++ Total: [111 PL, 8CP, 1,999pts] ++


Created with BattleScribe

Edit: Vexilla was supposed to have an axe


1) Swap the DJB captain for Trajann.
2) Consolidate the 4 units of guard into 3, 2 small & 1 big, add more shields - I find I need the 3++ if slogging it and you still benefit from cover on your 2+ save too if it’s there.

Aquilon with fists are good but Allarus are not that far behind tbh unless you need to take out Knights. I quite like dropping mine in and shutting down overwatch/giving them -1 hit; this is actually a thing worth doing against Tau and SM now they have their new codex. Plus an extra 4-5 axes isn’t bad melee at all.


Thank you for the advice. I know Trajann is good because of the re-roll 1 to wound aura, but the shield dawneagle shield captain has been invaluable in my last games....he's just so incredibly tanky. Is Trajann strictly better because of the bubble he provides?
Should I play two units of 3 guards with just spears and put all shields in the large unit? Also if I would add more shields, I'd have to scrap a guard because points. Regarding your advice to consolidate into a big unit of guards. I am asking this because I honestly don't know: what is the main benefit to have such a large unit? Avenge the fallen strategem? To create a sort of distraction carnifex, to ensure your other units can get to the enemy?


Running a foot list I just rate Trajann. Reroll 1s to hit and wound on Wardens and Allarus has won me games. I’m not saying the DJBSC is a bad pick but there is a case for Trajann. Either is a solid pick & a matter of taste.

The main reason why I say more shields and a larger unit is that on foot you’re going to get shot at a lot getting into melee. I find that 1 shield or 3 spears just die a touch too easy if they get caught out of cover or are shot by ap-2+. Taking say 5 shields escorting your Vexilla ensures that it gets where it needs to be to allow your Wardens etc to drop. If you’re not sure then try your build, it’s fine and often it can be a case of what you play against, I played ultramarines packing lascannon dreads, scorpius and a storm talon and he was removing 3/4 man single shield squads a turn.
Ultimately I’m saying give it a go and see if 1 shield is enough for you. I’m a huge fan of a 3++ and it infuriates my opponents no end


Automatically Appended Next Post:
 FezzikDaBullgryn wrote:
That's the real kicker for me. I love my Allarus Custodians, and their axes do fine work, but you can't pass up that +3 damage per wound the fists now give. I mean, the Axes make sure you are wounding anything T8 or lower on a 4+ or better, and they cost less. Also, all the shenanigans you can do with the launchers is bananas.

I will stick with my Allarus, but I wish they would give their axes the same oomfh that the fists get.


Both solerite power gauntlets and castellan axes are D3 damage. Am I missing something re: damage of gauntlets?

This message was edited 1 time. Last update was at 2019/09/23 22:15:02


 
   
Made in cn
Unshakeable Grey Knight Land Raider Pilot




Malefic666 wrote:


Both solerite power gauntlets and castellan axes are D3 damage. Am I missing something re: damage of gauntlets?


It's not the damage characteristic, moreso the Str and AP of the fists that make them so effective.

Consider a T8 3+ target model like a Knight. With the Aquilon fists you go from wounding on a 4+ to a 3+, and their armour save goes from 5+ to no save. Just those 2 factors alone actually DOUBLE your expected damage output per Terminator (2.66 wounds per Allarus vs 5.33 per Aquilon).

A squad of 5 Aquilons is highly likely to 1-hit KO a Knight on thier own, whereas 5 Allarus almost certainly will not unless you start helping them out with strats and shooting. A Knight type target is exactly the kind of thing these guys should be thrown at so that's what makes Aquilons so much more appealing currently.
   
Made in us
Regular Dakkanaut




Spartacus wrote:
Malefic666 wrote:


Both solerite power gauntlets and castellan axes are D3 damage. Am I missing something re: damage of gauntlets?


It's not the damage characteristic, moreso the Str and AP of the fists that make them so effective.

Consider a T8 3+ target model like a Knight. With the Aquilon fists you go from wounding on a 4+ to a 3+, and their armour save goes from 5+ to no save. Just those 2 factors alone actually DOUBLE your expected damage output per Terminator (2.66 wounds per Allarus vs 5.33 per Aquilon).

A squad of 5 Aquilons is highly likely to 1-hit KO a Knight on thier own, whereas 5 Allarus almost certainly will not unless you start helping them out with strats and shooting. A Knight type target is exactly the kind of thing these guys should be thrown at so that's what makes Aquilons so much more appealing currently.


Thanks, I’m aware of this. I was just confused because he said +3 damage, when he means +3 strength. The S10 certainly gives them the edge against T8 doesn’t it. I think post beta rules the Aquilon actually are our best bet at taking down knights.
   
Made in cn
Unshakeable Grey Knight Land Raider Pilot




Malefic666 wrote:


Thanks, I’m aware of this. I was just confused because he said +3 damage, when he means +3 strength. The S10 certainly gives them the edge against T8 doesn’t it. I think post beta rules the Aquilon actually are our best bet at taking down knights.


Ah sorry I didn't see who you were replying to. Those posts of his always seem to be full of misinformation re: Rules.

Yeah absolutely, there's certainly no way to shoot them efficiently anymore. I think Wardens might also be an option seeing how cheap they are for the pain they put out, but you'll probably want to use castellan strike and FGLTC so needs CPs. Telemons with a fist continue to intrigue me as well.


Automatically Appended Next Post:
Yeah 8 Wardens will out damage 6 Aquilons vs a Knight for less points, as long as you use the Strat to make the axes AP -3. They're tougher per point also.

This message was edited 1 time. Last update was at 2019/09/24 08:35:20


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




So, just was browsing the webstore for the cost of the ebook codex on Custodes, and noticed they sell a "warden vexhilla". Is this just a model, or can you give a warden with an axe a Vexhilla, and his 6+++? I thought it was just Allarus or regular?

This message was edited 1 time. Last update was at 2019/09/25 12:08:26


 
   
Made in us
Longtime Dakkanaut




 FezzikDaBullgryn wrote:
So, just was browsing the webstore for the cost of the ebook codex on Custodes, and noticed they sell a "warden vexhilla". Is this just a model, or can you give a warden with an axe a Vexhilla, and his 6+++?


Its just the Warden kit, which always came with a Vexilla. Simply more modeling options. Doesnt change the underlying datasheet.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

So, do we have any real answers to the new breed of Iron Hands cheese coming down the pipe.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




 iGuy91 wrote:
So, do we have any real answers to the new breed of Iron Hands cheese coming down the pipe.


Roll 6s, and only 6s. Get into Melee without getting shot to pieces.

Honestly though, I am less worried about gimmicky elite armies that will likely get balanced when sales start to drop. As is, with everything else, teleport in Terminators, or a Vexhilla, and drop the Teleport Beacon. There is still very little that can handle a squad of 8 bikes with hurricane bolters dropping into the backfield, because of the teleport homer, and all those attacks.
   
Made in cn
Unshakeable Grey Knight Land Raider Pilot




 FezzikDaBullgryn wrote:


Roll 6s, and only 6s. Get into Melee without getting shot to pieces.

Honestly though, I am less worried about gimmicky elite armies that will likely get balanced when sales start to drop. As is, with everything else, teleport in Terminators, or a Vexhilla, and drop the Teleport Beacon. There is still very little that can handle a squad of 8 bikes with hurricane bolters dropping into the backfield, because of the teleport homer, and all those attacks.


Perhaps you don't quite understand exactly what sort of cheese has been released in this new codex.

8 bikers charging an IH Leviathan dreadnought will do a grand total of.....

~7 expected damage, assuming it's affected by the Ironstone, and the Duty Eternal (I think it's called) stratagem. That's also assuming you don't lose a biker in overwatch to it's autocannons, which you probably will. Aquilons fare only a little better.

The IH player proceeds to fall back, effortlessly repair whatever damage you did, then wipe out your squad with his other 2 Leviathans.

----------------------

If you're unlucky enough to match up vs one of these lists I would go for characters to improve your odds a little, and just hope and pray basically. A trio of allied Vindicares might make your opponent a little more cagey when exposing his shooty castle, because it's pretty hard to hide characters behind either Leviathans or Repulsors. You might be able to go for objectives in that case and just hope that Custodes durability lasts long enough.q
   
Made in cz
Longtime Dakkanaut




Spartacus wrote:
 FezzikDaBullgryn wrote:


Roll 6s, and only 6s. Get into Melee without getting shot to pieces.

Honestly though, I am less worried about gimmicky elite armies that will likely get balanced when sales start to drop. As is, with everything else, teleport in Terminators, or a Vexhilla, and drop the Teleport Beacon. There is still very little that can handle a squad of 8 bikes with hurricane bolters dropping into the backfield, because of the teleport homer, and all those attacks.


Perhaps you don't quite understand exactly what sort of cheese has been released in this new codex.

8 bikers charging an IH Leviathan dreadnought will do a grand total of.....

~7 expected damage, assuming it's affected by the Ironstone, and the Duty Eternal (I think it's called) stratagem. That's also assuming you don't lose a biker in overwatch to it's autocannons, which you probably will. Aquilons fare only a little better.

The IH player proceeds to fall back, effortlessly repair whatever damage you did, then wipe out your squad with his other 2 Leviathans.

----------------------

If you're unlucky enough to match up vs one of these lists I would go for characters to improve your odds a little, and just hope and pray basically. A trio of allied Vindicares might make your opponent a little more cagey when exposing his shooty castle, because it's pretty hard to hide characters behind either Leviathans or Repulsors. You might be able to go for objectives in that case and just hope that Custodes durability lasts long enough.q


Falling back from melee combat is too easy in this edition. There are so many flying unit that you can't tie down anyway and wrapping a leviathan so that it can't fall back is rather hard to do, considering we have nothing in our rules to help us charge.

The thing I was contemplating when facing iron hands is to just play a complete gunline list with only saggitarium, all the telemons you can field and some caladius....maybe with some aquilon to threaten the backfield. I hate that playstyle though and that would be a list that is again entirely dependent on forgeworld, which sucks because we have cool units in our codex that are simply not as good anymore (at least against stuff like iron hands). Also I would assume that if you were to play a more melee or even infantry focused custodes list against iron hands, that the 5+ overwatch (which can be buffed to 4+ I think with a stratagem) would be really brutal.

This message was edited 1 time. Last update was at 2019/10/01 07:42:59


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Spartacus wrote:
 FezzikDaBullgryn wrote:


Roll 6s, and only 6s. Get into Melee without getting shot to pieces.

Honestly though, I am less worried about gimmicky elite armies that will likely get balanced when sales start to drop. As is, with everything else, teleport in Terminators, or a Vexhilla, and drop the Teleport Beacon. There is still very little that can handle a squad of 8 bikes with hurricane bolters dropping into the backfield, because of the teleport homer, and all those attacks.


Perhaps you don't quite understand exactly what sort of cheese has been released in this new codex.

8 bikers charging an IH Leviathan dreadnought will do a grand total of.....

~7 expected damage, assuming it's affected by the Ironstone, and the Duty Eternal (I think it's called) stratagem. That's also assuming you don't lose a biker in overwatch to it's autocannons, which you probably will. Aquilons fare only a little better.

The IH player proceeds to fall back, effortlessly repair whatever damage you did, then wipe out your squad with his other 2 Leviathans.

----------------------

If you're unlucky enough to match up vs one of these lists I would go for characters to improve your odds a little, and just hope and pray basically. A trio of allied Vindicares might make your opponent a little more cagey when exposing his shooty castle, because it's pretty hard to hide characters behind either Leviathans or Repulsors. You might be able to go for objectives in that case and just hope that Custodes durability lasts long enough.q



I was gonna say, ally in a vindicare or two, and snipe out the iron stone, techmarines, or librarians who can enact repairs.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Yeah, I don't expect the IH damage reduction to last another month. Tournaments are already banning Levis and outlawing certain IH combos. Expect GW to go back to common sense here shortly.

That being said, and I sound like Goku here, but punching things REALLY HARD remains our best option.
   
 
Forum Index » 40K General Discussion
Go to: