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Made in us
Morally-Flexible Malleus Hearing Whispers




Custodes + Castellan is just about the most That Guy list I have seen in a local meta, and it's an easy way to have no one bother to play with you in a casual setting. It's never made it to the big tables for many reasons, least of which is it's not worth the points. Our Telemon is basically a better/cheaper knight, and we get to keep our keywords.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Welp, the end is nigh for Custodes.

Marines are getting 3 damage heavy bolters now on t5 3w heavy intercessors....sigh.

This message was edited 1 time. Last update was at 2020/09/12 16:01:45


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Snivelling Workbot





 iGuy91 wrote:
Welp, the end is nigh for Custodes.

Marines are getting 3 damage heavy bolters now on t5 3w heavy intercessors....sigh.


... What?

Admech | Knights | Orks | Stodes 
   
Made in us
Longtime Dakkanaut




Its a single upgraded heavy bolter that can only be taken if the Heavy Intercessor unit takes their version of Stalker Bolt Rifles. Heavy 2 S5, AP2 D3. Theyre not spammable. At most there can be two in a squad that costs ~300 points or so.
   
Made in us
Longtime Dakkanaut




 Eihnlazer wrote:
I think the biggest issue with solar watch is that you are relying on bikes, which looking back all through 8th people realized couldnt win tournaments.

They are hands down the best overall unit in the game stat-wise, but are expensive and didnt have much stratagem support.

Considering how most armies focused on being able to take down durable stuff in 8th, bikes werent gonna stand up.

In 9th though, due to how important holding objectives are, your gonna see a whole lot more infantry running around. Bikes counter infantry pretty hard.


Solar watch can work, you just need to remember that it will be utterly crucial in the first 2 turns to remove at least 80% of your opponents infantry, because thats about all your gonna get with the bikes before they get taken out. Hilariously enough, White Scars will have a very rough time againgst solar watch. Outriders are a bit faster than our bikes, but just bounce off of them.


Im personally a big fan of Dread Host, but the solar watch are beautiful if you can actually get it all painted up.


Bikes won several tournaments. But the meta changes, new codexes drop, and bikes didn't keep up. Which is just how 40k goes. Any suggestions made now are not going to be valid in half a year's time.

 McMagnus Mindbullets wrote:
You crazy man!!! That list is awesome.

Love that you could pull a win


Pfft I been playing with 20 bike lists throughout all of 8th.

Now I can't fit the points in any more, so a bit of sadness there.

 iGuy91 wrote:
Welp, the end is nigh for Custodes.

Marines are getting 3 damage heavy bolters now on t5 3w heavy intercessors....sigh.


Custodes were kinda fethed when they previewed 4 damage thunder hammers. So many of the meta combat marine choices rely on thunderhammers that halving the number of wounds that have to go through terminators really skews the points in favor of slam captains. Wulfen and death company also come with piles of thunderhammers and remain meta relevant. A squad of death company is going to absolutely delete a squad of terminators, even using transhuman, and has the benefit of marines having a lot more chaff and choices to push contesting objectives first to all the DC to stay in reserve longer than a custodes player can afford to keep his termies off the table.

Slam captain just make an awful matchup though. They'll do some real attrition for not too serious investment in points, and a super blood angel one has a good chance of wiping a squad.

Also, heavy intercessors are just better Sags, yes. XD


Automatically Appended Next Post:
Also, like there's a lot of thunderhammer sergeants too that will add a bit of attrition just fighting intercessors.

This message was edited 1 time. Last update was at 2020/09/12 20:03:45


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Im frankly much more scared of the 3 shot Heavy Meltas on the Speeders, that also by the way have some primaris BS krak missile launchers on the back. So they took a Repulsor, a Whilwind, an Eradicator, and a Land Speeder, made them all hate feth, and they had an equally hateful 10w t6 baby with fly and a 16" move.. Yeah, I'm not liking my 10 new Shield guardians for holding objectives now. I'm guessing 175pts for the new land speeders, that with 3 shots of S8 AP4 D6+2 damage plus whatever their missiles get them that are flat 3d each, thats a dead squad of anything on an objective, sans bikes.
   
Made in us
Longtime Dakkanaut




They're too easy to kill. I don't think the meta will shift around the speeders unless the marine codex or a supplement has a number of tricks to make them survive. 10w of t6 at 3 plus with now invuls is easy for even custodes shooting to get through.

I think the meta for marines will remain mobs of elite troops aggressively costed.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Right, They are easy to wipe off the board, but not before they run up and toast that squad of terminators, or the Telemon. Or run the guardians off the objective. I'm honestly not sure why GW is deciding to just level up all the damage of weapons across the board. What was "too difficult to kill" that deserved 3 shot meltas that essentially do 3d6+6 damage? That is potentially a dead baneblade. For likely half the cost. I don't understand the direction GW is going, unless Custodians and other elite factions get doubled wounds. 10 wound Custodians anyone?
   
Made in us
Longtime Dakkanaut




I mean, it's gonna be a bummer for custodes comparing weapon damages until custodes get an update in... a year or so. Just gotta hope custodes get a weapon update when we eventually get attention.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




At this point, I won't lie. I'm taking Sisters with Bolters for holding objectives.

Why spend 150 points on Guardians when you can just hold objectives with the Sisters for 50points a pop? I'd rather have cheap chaff then expensive chaff. And now even our best units are chaff to the new SM Toys.

I wonder if they will give us some way to take more than 3 squads.....

This message was edited 1 time. Last update was at 2020/09/13 13:40:15


 
   
Made in at
Longtime Dakkanaut




Anyone else hopeful for some small tweaks and buffs for our forgeworld units in the new imperial armor compendium? Maybe even the achillus becomes playable with some tweaks, just give it more attacks and a 4++ or something and it would be really interesting.
What would you like to see?
   
Made in us
Damsel of the Lady




Tiberias wrote:
Anyone else hopeful for some small tweaks and buffs for our forgeworld units in the new imperial armor compendium? Maybe even the achillus becomes playable with some tweaks, just give it more attacks and a 4++ or something and it would be really interesting.
What would you like to see?


I think that's the most likely rescue source given marine buffs. If Sag go up in wounds or something in there it's a good sign.
   
Made in de
Mighty Chosen Warrior of Chaos






Custodes will get the 4+ storm shield. so sowrd and shield guys will have 1+ and 3++
https://www.warhammer-community.com/2020/09/14/codex-space-marines-weapons-and-wargear-updates/?utm_source=CUSTOMERS&utm_medium=email&utm_campaign=GW_14th_September_Space_Marines_GER&utm_content=&utm_term=_&m_i=Y78Xihu65usM2_%2B4pYSpbNODIg5p5mk%2BmJfztRX0Is4%2Bgp_6bqOQUINInhFR2M%2Bux6Tc8sxfn%2B8GUuMIImp1jJRu06FVaF0YYT
   
Made in us
Longtime Dakkanaut




2+ +1 / 3++

Very important distinction. It's still a boost for the sword and board lads though.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Our +1 to invulnerable saves doesn't affect storm shields though, so sword and board is now 2+/4++

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 mrhappyface wrote:
Our +1 to invulnerable saves doesn't affect storm shields though, so sword and board is now 2+/4++
Though they do, effectively, reduce all AP against them by 1.

That's nice.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Wait, ignore me, I think I'm remembering the rule wrong, not with my codex right now

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 mrhappyface wrote:
Wait, ignore me, I think I'm remembering the rule wrong, not with my codex right now
The general rule is "Improve Invuln saves by one point, to a max of 4++."

I think you got it right-you just might've missed that Storm Shields are now 4++ and +1 to armor saves, not just a 4++.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 JNAProductions wrote:
 mrhappyface wrote:
Wait, ignore me, I think I'm remembering the rule wrong, not with my codex right now
The general rule is "Improve Invuln saves by one point, to a max of 4++."

I think you got it right-you just might've missed that Storm Shields are now 4++ and +1 to armor saves, not just a 4++.

I thought 3++ was the cap?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Does this mean SOS flamer units now get a 12" flamer? So a squad of 10 of them can be Golden lighted to 9" out? Or do they still not get access to out strats?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 FezzikDaBullgryn wrote:
Does this mean SOS flamer units now get a 12" flamer? So a squad of 10 of them can be Golden lighted to 9" out? Or do they still not get access to out strats?

They don't have the right keywords do they?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




 mrhappyface wrote:

I thought 3++ was the cap?


The Emperor's Chosen improves all Invulns (not just Aegis Invulns) to a maximum of a 3++. This is a flat buff for sword and board Custodians.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 mrhappyface wrote:
 JNAProductions wrote:
 mrhappyface wrote:
Wait, ignore me, I think I'm remembering the rule wrong, not with my codex right now
The general rule is "Improve Invuln saves by one point, to a max of 4++."

I think you got it right-you just might've missed that Storm Shields are now 4++ and +1 to armor saves, not just a 4++.

I thought 3++ was the cap?
...

Let me check my Dex.

Checked! And yes, it is max of 3++!

So Storm Shield Guardians got better. 2+/3++, ignoring AP-1 pretty much.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




 mrhappyface wrote:
 FezzikDaBullgryn wrote:
Does this mean SOS flamer units now get a 12" flamer? So a squad of 10 of them can be Golden lighted to 9" out? Or do they still not get access to out strats?

They don't have the right keywords do they?


Sisters cannot be teleported in with FGLTC. They can be brought on via Strategic Reserves.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Also I am really glad to see all their melee options remained D1. Those early leaks of flat 3 damage options and flat 2 damage swords/mauls scared the hell out of me.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Right, so panic over, Custodes have not been nerfed!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Although a Baneblade with 10HBsl, might now be a better plan than 10 Heavy Flamers? That would be an ugly thing to try and take down no matter the force.
   
Made in us
Longtime Dakkanaut




 FezzikDaBullgryn wrote:
Also I am really glad to see all their melee options remained D1. Those early leaks of flat 3 damage options and flat 2 damage swords/mauls scared the hell out of me.


The only multi damage melee weapons shown off in datasheets were the Power Fist, Relic Blade, MC Sword, Chainfist and Thunder Hammer. Basic axes, swords and mauls were never going to D2.
   
Made in no
Snivelling Workbot





Would like to see a few of our d3 weapons get flat values.

Admech | Knights | Orks | Stodes 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Would it be too That Guyish to bring a ShadowSword/Custodes List to a local Meta? I have never been able to field this thing once. I bought it just to build it and paint it, and it's just sitting on my book case. But I would love to Break out Zappy in a list of Custodian Shield guards, Captains with shield, and bikes.

This message was edited 1 time. Last update was at 2020/09/14 19:42:10


 
   
 
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