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![[Post New]](/s/i/i.gif) 2018/03/15 06:25:09
Subject: Re:Thousand Sons After The Codex Release.
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Pulsating Possessed Chaos Marine
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The Sentinel wrote: Daedalus81 wrote:Always Gaze and Diabolic on DP.
Temporal on a couple Rubrics to heal gribblies and have redundancy. Boon on the third to try buffing seers bane sorc.
Termi Sorc takes Prescience to free up Ahriman's smite. Death Hex will be a crucial selection when facing daemons or custodes. Otherwise get Weaver on him to support tzaangors.
If you're keeping Ahriman up front - Gift is great when facing T3 armies. Otherwise Firestorm, Warptime, Prescience.
Seers bane Sorc can support big stuff with Glamour and heal.
Automatically Appended Next Post:
Third eye is mathematically great, but has barely broken even for me some game. Still worth it though.
DMC is good in this list for last minute caps since you lack large units. Webway won't be too good on offense with such small squads as well.
Seers bane is fun. Probably not super optimal unless you plan to use Diabolic on him.
Automatically Appended Next Post:
Oh and Doombolt is great when facing morty or some fast deathstar. Put it on Ahriman or termie sorc for best odds.
Doesn't the Disc of Tzeentch make the Exalted Sorcerer an invalid target for Boon as he gains the Daemon keyword while on a disc?
And that is why it is a horrible spell. It can only effect non disc HQ's which kinda limits how effective it is. Combine that with a possible peril and a possible Spawn result and it equals not worth using, for me anyhow. Perhaps more adventurous souls will be more willing to roll the dice. It really should have effected everyone but demon princes and magnus. Being able to cast it on Exalted on a disc would have gone a long way to patch the internal balance issues between the prince and exalted.
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![[Post New]](/s/i/i.gif) 2018/03/15 11:33:42
Subject: Re:Thousand Sons After The Codex Release.
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Shadowy Grot Kommittee Memba
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Table wrote: The Sentinel wrote: Daedalus81 wrote:Always Gaze and Diabolic on DP.
Temporal on a couple Rubrics to heal gribblies and have redundancy. Boon on the third to try buffing seers bane sorc.
Termi Sorc takes Prescience to free up Ahriman's smite. Death Hex will be a crucial selection when facing daemons or custodes. Otherwise get Weaver on him to support tzaangors.
If you're keeping Ahriman up front - Gift is great when facing T3 armies. Otherwise Firestorm, Warptime, Prescience.
Seers bane Sorc can support big stuff with Glamour and heal.
Automatically Appended Next Post:
Third eye is mathematically great, but has barely broken even for me some game. Still worth it though.
DMC is good in this list for last minute caps since you lack large units. Webway won't be too good on offense with such small squads as well.
Seers bane is fun. Probably not super optimal unless you plan to use Diabolic on him.
Automatically Appended Next Post:
Oh and Doombolt is great when facing morty or some fast deathstar. Put it on Ahriman or termie sorc for best odds.
Doesn't the Disc of Tzeentch make the Exalted Sorcerer an invalid target for Boon as he gains the Daemon keyword while on a disc?
And that is why it is a horrible spell. It can only effect non disc HQ's which kinda limits how effective it is. Combine that with a possible peril and a possible Spawn result and it equals not worth using, for me anyhow. Perhaps more adventurous souls will be more willing to roll the dice. It really should have effected everyone but demon princes and magnus. Being able to cast it on Exalted on a disc would have gone a long way to patch the internal balance issues between the prince and exalted.
I take it pretty much every time I run the terminator sorceror, but that's it. You have something like 40% odds (assuming you select it if you roll a 7) of getting permanent +1 to cast on the guy that's trying to throw out what's arguably your most important to not-fail spell, warptime. Sure, you have a 2.7% chance of getting a Spawn (0.4% if you use a re-roll) but you also have an equivalent chance of morphing your sorc into a 180 point daemon prince sitting 9" away from the enemy lines.
Every game I've played with the new termie sorc rules so far, he's ended up at +2 to cast/+1 to cast on his spells by the end of the game.
I'd probably also run it if I was running a gunline setup with a foot exalt babysitter.
Not getting to cast it on disc sorcs is a bummer, but generally their Daemon keyword provides me more benefits than hindrances. Lets them benefit from Locus of Trickery, herald strength buff, changeling aura, Locus of Conjuration to give everyone free rerolls (they dont generate the auras themselves but if they're in range they benefit). Lots of soup synergy.
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![[Post New]](/s/i/i.gif) 2018/03/15 19:34:12
Subject: Thousand Sons After The Codex Release.
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Flailing Flagellant
Colorado, USA
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Ice_can wrote:You mean codex zangors, I do feel for thousand sons players who basically got told to replace their thousand sons, with an AOS army.
This. Sad that the best choices in a TS army are not actually TS :-(.
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Admin - Bugman's Brewery
"Every man is guilty of all the good he didn't do." - Voltaire
"Stand up for what you believe in, even if it means standing alone." - Unknown |
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![[Post New]](/s/i/i.gif) 2018/03/17 13:04:16
Subject: Re:Thousand Sons After The Codex Release.
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Regular Dakkanaut
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Went 4-1 at a recent big event, losing to the eventual winner with Poxwalkers. Had a good time with my tzaangor horde and it did really well. Heres some pics of my games.
The army wasnt painted fully and had a few stand ins (kroot on discs!) as I hadn't finished painting/building it all but will have it finished for the next big event!
If anyones interested I could write some reports.
Definitely codex tzaangor!
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![[Post New]](/s/i/i.gif) 2018/03/17 13:43:03
Subject: Re:Thousand Sons After The Codex Release.
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Decrepit Dakkanaut
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By your choice.
Are you in the US Northeast? I'd love to test my list against yours.
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![[Post New]](/s/i/i.gif) 2018/03/17 14:35:29
Subject: Re:Thousand Sons After The Codex Release.
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Regular Dakkanaut
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Daedalus81 wrote:
By your choice.
Are you in the US Northeast? I'd love to test my list against yours.
UK unfortunately! It’s certainly not unbeatable but I enjoy that it plays all the phases well.
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![[Post New]](/s/i/i.gif) 2018/03/17 15:15:54
Subject: Thousand Sons After The Codex Release.
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Frightening Flamer of Tzeentch
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@jpr, we would love a summary, great and bad moments, mvps, ineffective units etc...
I got my first game with the new dex in last Monday against Elder. We played about 100 PL, the Mission was annihilation I think, victory conditions being whoever has the most models at end of round 5.
He has a big advantage on models.
Warlord termie death hexed his war walkers that showed up in my backfield along with his rangers,.scorpiams with Khamdras, and swooping hawks with Autarch..
I deep strike my termies and termie sorcerer in my own dz turn 1 to deal with them. He hoped to close on my from front and back but ended up dividing his army in half. After cleaning up my DZ I move to meet him as I have to have more models than my opponent by turn 5.
My tzangoors that deployed from the webway die but tie up his army midfield.
I Dark Matter crystal my termies behind his squad of reapers who deal with them and then his army from behind.
Our armies meet in the middle and end turn 5, 1k sons have 11 models and elder 10.
I had,
DP w wings
terminator sorcerer warlord
exalted sorcerer
2 10 man Rubrics with SRC
5 sots with SRC and hfm
20 Txangoors
1 disco pred
1 helbrutes with twin Las and just
3 chaos spawn
vindicator
he had
farseer and Warwick enclave
Autarch (w swooping hawks)
10 defenders w ml
3 10 man dire avenger
10 man swooping hawk
10 man ranger
3 war walkers
night spinner
3 man d weapon battery
10 striking scorpions
Khamdras Phoenix lord.
feel like I might be missing something
another cool.moment was casting diabolical str on a single chaos spawn left who charged a squad of S.A..
I only had one peril causing 2 wounds on my termie.
I had 6 CPs to his 7 but got 1 due to helm. this happened right before my termies were charged by Khandras. I spent both to attach before him in the assault taking him out.
lots of casting and lots of denials. It was a really fun game.
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This message was edited 4 times. Last update was at 2018/03/17 19:43:23
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![[Post New]](/s/i/i.gif) 2018/03/17 19:49:22
Subject: Re:Thousand Sons After The Codex Release.
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Rotting Sorcerer of Nurgle
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Jpr wrote:Went 4-1 at a recent big event, losing to the eventual winner with Poxwalkers. Had a good time with my tzaangor horde and it did really well. Heres some pics of my games.
The army wasnt painted fully and had a few stand ins (kroot on discs!) as I hadn't finished painting/building it all but will have it finished for the next big event!
If anyones interested I could write some reports.
Definitely codex tzaangor!
Very interested in what list you ran, reps would be great! I don't play 1k sons, but enjoy reading on them and what works
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![[Post New]](/s/i/i.gif) 2018/03/18 09:46:15
Subject: Re:Thousand Sons After The Codex Release.
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Regular Dakkanaut
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Zid wrote:Jpr wrote:Went 4-1 at a recent big event, losing to the eventual winner with Poxwalkers. Had a good time with my tzaangor horde and it did really well. Heres some pics of my games.
The army wasnt painted fully and had a few stand ins (kroot on discs!) as I hadn't finished painting/building it all but will have it finished for the next big event!
If anyones interested I could write some reports.
Definitely codex tzaangor!
Very interested in what list you ran, reps would be great! I don't play 1k sons, but enjoy reading on them and what works
Ahriman
3x9 enlightened
DP wings talon
Shaman
30 tzaangor horn
6x9 enlightened
Limited myself to pure TS will write a few reports later.
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![[Post New]](/s/i/i.gif) 2018/03/18 12:44:20
Subject: Thousand Sons After The Codex Release.
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Infiltrating Broodlord
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So the top table was an Age of Sigmar battle?
LOL
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Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" |
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