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![[Post New]](/s/i/i.gif) 2018/05/29 02:33:00
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Grim Dark Angels Interrogator-Chaplain
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Maybe I can score another IK:R box for cheap this time around. That is just such good value for money! I also really want the new big Knights, and the little ones, and the character one...
I better stop. My wallet is staring daggers at me right now.
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![[Post New]](/s/i/i.gif) 2018/05/29 04:36:41
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Brutus_Apex wrote:I'm really excited about this release. I can't wait to build a knight house or two.
But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.
I feel the same way. I prefer the conversions I've seen with people kitbashing Storm Talons with weapon pods where the engines normally go. That's likely what I'll do.
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![[Post New]](/s/i/i.gif) 2018/05/29 07:57:54
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Been Around the Block
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I do hope we get a re-release of the House Griffith transfers. Otherwise I've got a whole load of knights without heraldry.
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![[Post New]](/s/i/i.gif) 2018/05/29 09:02:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Sword-Bearing Inquisitorial Crusader
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Plant wrote:I do hope we get a re-release of the House Griffith transfers. Otherwise I've got a whole load of knights without heraldry.
I'd love some House Griffity transfers.
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![[Post New]](/s/i/i.gif) 2018/05/29 12:28:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ship's Officer
London
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I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.
That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.
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![[Post New]](/s/i/i.gif) 2018/05/29 12:35:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Locked in the Tower of Amareo
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Mandragola wrote:I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.
That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.
Seems the big guys are separate kits :-( Guess precisely to keep magnets out.
Also small babyknight box seems to be autocannon only for now if FLGS guy didn't misunderstood something big time as we talked what I would like him to get for me for pre-orders. That's double annoying if the forgebane kit is going to be on yet another separate kit...Hopefully that was misunderstanding.
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This message was edited 1 time. Last update was at 2018/05/29 12:36:01
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/29 12:40:33
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.
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![[Post New]](/s/i/i.gif) 2018/05/29 12:46:02
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Executing Exarch
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Mandragola wrote:I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit. That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point. The Dominus class? I'm pretty sure they don't share any pieces with the original Knight, so they're entirely separate kits. Look at the exo-skeleton on the legs for example, completely different from the normal Knight. Same with the arms, chest etc... in fact I can't find a single identical bit. They look similar but if you look closely it's all new.
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This message was edited 3 times. Last update was at 2018/05/29 12:53:16
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![[Post New]](/s/i/i.gif) 2018/05/29 12:46:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Powerful Phoenix Lord
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Didn't someone say the Armigers were getting a sweep attack to deal with infantry better? They're tough enough they could bowling-ball into large infantry units and tie them up/hurt them perhaps? (or skirt around them and pump a bunch of auto-cannon into them...I guess?).
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![[Post New]](/s/i/i.gif) 2018/05/29 12:51:06
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Humorless Arbite
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Astmeister wrote:In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.
Wishlisting? When they go up for preorder we should be able to examine the sprew on the website. See what is, or is not in the kit.
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Voxed from Salamander 84-24020
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![[Post New]](/s/i/i.gif) 2018/05/29 12:52:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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Maybe. I just assumed that they meant the guns being anti-infantry.
And quite frankly... two autocannons are not doing this. Even if they have 2D3 shots each.
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![[Post New]](/s/i/i.gif) 2018/05/29 13:09:22
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Astmeister wrote:In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.
What are you talking about? It's got a heavy stubber!
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![[Post New]](/s/i/i.gif) 2018/05/29 13:12:03
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ridin' on a Snotling Pump Wagon
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I've no problem with my Knights needing to sing for their supper against infantry hordes.
There's enough things a well piloted Maniple will simply rofl stomp that it's nice to have the odd challenge.
And I'm not being cheeky. Lots of multi shot, multi damage decent AP weapons equals a threat to higher end infantry, and of course Tanks.
But low rent infantry? Just can't squash enough of them!
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![[Post New]](/s/i/i.gif) 2018/05/29 13:17:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Any word on if Renegade will be direct only from GW or available in limited amounts from online sources/ FLGS?
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![[Post New]](/s/i/i.gif) 2018/05/29 13:18:38
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Auspicious Aspiring Champion of Chaos
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We should be seeing previews for the rules this week. WarCom usually previews the codex up for preorder.
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This message was edited 1 time. Last update was at 2018/05/29 13:18:48
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2018/05/29 13:37:30
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Just give me armingers with two punisher cannons, one on each arm... 40 shots per armiger... hmmm beautifull.
I just love to roll so many dice.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/05/29 13:38:47
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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I really hope GW teases some actual rules instead of these really weak "here's one knight house with a splash image" posts we've been getting
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/05/29 13:42:17
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Locked in the Tower of Amareo
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ListenToMeWarriors wrote:Any word on if Renegade will be direct only from GW or available in limited amounts from online sources/ FLGS?
My lgs put order for me at least
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/29 14:34:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Thermo-Optical Hac Tao
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Mymearan wrote:Mandragola wrote:I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.
That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.
The Dominus class? I'm pretty sure they don't share any pieces with the original Knight, so they're entirely separate kits. Look at the exo-skeleton on the legs for example, completely different from the normal Knight. Same with the arms, chest etc... in fact I can't find a single identical bit. They look similar but if you look closely it's all new.
You misunderstand - it looks as though the 2 Dominus class knights are seperate kits, not a dual kit.
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![[Post New]](/s/i/i.gif) 2018/05/29 14:43:46
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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House Griffith is up on FB
Add +1 A when charged or heroic intervention. Also they can do heroic intervention.
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![[Post New]](/s/i/i.gif) 2018/05/29 14:54:25
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Also, Imperial Knight triple feature this Friday over at the Twitch channel of GW, with Andy Clark talking about Imperial Knight fluff, Robin talking about the codex and finally a bat-rep between Duncan's House Griffith and James' House Raven.
May need to tune in for this one.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/05/29 14:57:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Lone Wolf Sentinel Pilot
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Gonna need a link for that when it’s done.
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2018/05/29 14:57:46
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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I'm let down by these really weak "articles" they've been giving us. I haven't been one to hope for leaks with new 8th edition GW, but I'm really hoping we get some leaks here.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/05/29 15:02:22
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fresh-Faced New User
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Astmeister wrote:House Griffith is up on FB
Add +1 A when charged or heroic intervention. Also they can do heroic intervention.
+1A .... okay who cares ..... they can do a heroic intervention....... okay again who cares.... this applies to armigers and their new multi attack.... sir before you had my interest, now you have my attention
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![[Post New]](/s/i/i.gif) 2018/05/29 15:03:14
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Painlord Titan Princeps of Slaanesh
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Renegades question- the box says a warden and a paladin but the picture shows a paladin and something else (the weapon on the other knight doesn't look like a gatling gun). Any idea what the other knight is or is it just a bad angle/picture?
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![[Post New]](/s/i/i.gif) 2018/05/29 15:04:44
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Leo_the_Rat wrote:Renegades question- the box says a warden and a paladin but the picture shows a paladin and something else (the weapon on the other knight doesn't look like a gatling gun). Any idea what the other knight is or is it just a bad angle/picture?
Knight Gallant and Crusader are shown.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/05/29 15:14:27
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Brutus_Apex wrote:I'm really excited about this release. I can't wait to build a knight house or two.
But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.
I'm not super fond of them, but I do like the Autocannons better than the previous stuff. Masks would certainly help, though there's a general weirdness with their proportions I'm not super fond of. They're definitely something I'd curious to add to my list once we see the codex though.
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![[Post New]](/s/i/i.gif) 2018/05/29 15:18:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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If looking for an odd or unique choice of masks, the Citadel Skulls set has some big skulls that could go nicely over the bare heads.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/05/29 15:38:27
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Major
In a van down by the river
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BrookM wrote:If looking for an odd or unique choice of masks, the Citadel Skulls set has some big skulls that could go nicely over the bare heads.
What a world we live in where a skull can qualify as "odd or unique" in 40k.  A decent idea, though I expect we'll see third parties filling the void soon; seems like a pretty decent space to work in at any rate.
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![[Post New]](/s/i/i.gif) 2018/05/29 15:56:49
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
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