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Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Curious79 wrote:
Soon I will be facing 3 assassins they have been the Bain of my Warlord and my Cryptek life’s recently didn’t know they were going to be in the list not sure how to approach them my first thoughts are hide all characters until they are dealt with or take ones that heal better deathmarks, auto advance scarabs blow one up, CTan powers? Any quick wins would be much appreciated


Nestle them into the middle of a 20 man squad of warriors. Take the Immortal Pride Warlord Trait, and the Veil of Darkness
Assassins run into the warriors. Kill a bunch, warriors can't fail morale.
Teleport warriors and HQ to safety. Shoot the assassins out in the open to death.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Longtime Dakkanaut




What type of assassins? Sniper assassins or cc assassins? If sniper i would use snipers back, deathmarks are a bit over priced but i find no one expects them in numbers and have done quite well dropping 30 deathmarks infront of some stuff i want dead. Charecters hate mortal wounds.

Otherwise if its cc ones iGuy91 has the right idea. Especially if you go Nihilakh. Having 20 warriors sitting on an objective, pop the stratagem to give them 3+/4++ saves with a cryptek inside with immortal pride, watch how much firepower is needed to kill all 20. Move a ghost ark up next turn to get 2 rp rolls at 4+, you have an expensive but very hard to move group that can dish out quite a few shots.
   
Made in lt
Mysterious Techpriest






"Sniper assassins" - that's not a thing in competitive games. 90 points for 1 shot that gets -1 when moving(and deepstriking) and only does D3 damage? Where do I sign up

Anyway, you hardcounter the best assassin with C'tan powers as they aren't psychic powers and bypass 6s to hit.
The other two... eh. Just surround your characters with dudes so they can't fit

This message was edited 1 time. Last update was at 2018/06/20 14:56:14


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Been Around the Block




 rvd1ofakind wrote:
xDDDDDDDDDDDDD Khorne daemons.
I'm done. Post FAQ they're one of the worst armies in the game.

Bloodthirster is right now the joke of 40k. It's pretty much beyond me how you'd manage to lose to it. Khorne can't deepstrike turn 1. If you get first turn - they can't deepstrike for 2 full turns. Meaning you can keep them in their deployment zone be zoning out their deepstrike.


Does it make you feel like a better person belittling strangers on the internet? You who have won nothing of significance in your life and gravy train off the success of others? Is it really so hard to add meaningful elements to the discussion without being such a caustic douchebag?

I honestly don't get it. You don't even play competitive 40k, yet feel the need to belittle anyone else who doesn't play to your perceived standard of what 40k is suppose to be. It's completely inane and pointless. For the record, you play however you want to play. If you get your enjoyment copying other people's lists so you can steamroll your locals in meaningless games, you do you. Just try and have enough self awareness to realize your unearned hubris and caustic attitude is adding nothing to the hobby or the enjoyment of others. You are pretty well informed on the current tournament trends so your perspective has value, it can just be shared in a significantly more productive fashion.
   
Made in de
Nihilistic Necron Lord






Germany

 iGuy91 wrote:

The Doomsday Arks Mathematically at least win in every category.


Add to that the higher durability of a DDA, the stratagems you can use on it, and a DDA outperforms heavy destroyers in every way, except for point cost, where its a little more expensive.
   
Made in lt
Mysterious Techpriest






Shadar_Logoth wrote:
 rvd1ofakind wrote:
xDDDDDDDDDDDDD Khorne daemons.
I'm done. Post FAQ they're one of the worst armies in the game.

Bloodthirster is right now the joke of 40k. It's pretty much beyond me how you'd manage to lose to it. Khorne can't deepstrike turn 1. If you get first turn - they can't deepstrike for 2 full turns. Meaning you can keep them in their deployment zone be zoning out their deepstrike.


Does it make you feel like a better person belittling strangers on the internet? You who have won nothing of significance in your life and gravy train off the success of others? Is it really so hard to add meaningful elements to the discussion without being such a caustic douchebag?

I honestly don't get it. You don't even play competitive 40k, yet feel the need to belittle anyone else who doesn't play to your perceived standard of what 40k is suppose to be. It's completely inane and pointless. For the record, you play however you want to play. If you get your enjoyment copying other people's lists so you can steamroll your locals in meaningless games, you do you. Just try and have enough self awareness to realize your unearned hubris and caustic attitude is adding nothing to the hobby or the enjoyment of others. You are pretty well informed on the current tournament trends so your perspective has value, it can just be shared in a significantly more productive fashion.


I'm an owner of 12k pts of deamons, who's pissed that ALL greater daemons(and basically all non-nurgle deamons post FAQ) suck. If I see anyone saying they're good - the person is either trolling, stupid or bad at the game. It triggers me. I have not gotten a greater daemon in combat in the whole of 8th ed(and this is in FRIENDLY games as I'd not take a greater daemon to competitive):
1. It dies turn 1 before I can do anything when I'm moving
2. It fails 9'' charge from deepstrike and dies

Also it was a misunderstanding to begin with. Since he played without the beta rules... for some reason.

This message was edited 6 times. Last update was at 2018/06/20 18:13:54


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Decrepit Dakkanaut




 p5freak wrote:
 iGuy91 wrote:

The Doomsday Arks Mathematically at least win in every category.


Add to that the higher durability of a DDA, the stratagems you can use on it, and a DDA outperforms heavy destroyers in every way, except for point cost, where its a little more expensive.

Fascinating that still includes MWBD and a reroll of 1 to wound. I'd have figured 3 shots rerolling 1's to hit was better mathematically than D6 shots but color me surprised.

I still like doing Stormlord + 3 ×3 Heavy Destroyers but I guess competitively I would have to go with Arks.


Automatically Appended Next Post:
 rvd1ofakind wrote:
Shadar_Logoth wrote:
 rvd1ofakind wrote:
xDDDDDDDDDDDDD Khorne daemons.
I'm done. Post FAQ they're one of the worst armies in the game.

Bloodthirster is right now the joke of 40k. It's pretty much beyond me how you'd manage to lose to it. Khorne can't deepstrike turn 1. If you get first turn - they can't deepstrike for 2 full turns. Meaning you can keep them in their deployment zone be zoning out their deepstrike.


Does it make you feel like a better person belittling strangers on the internet? You who have won nothing of significance in your life and gravy train off the success of others? Is it really so hard to add meaningful elements to the discussion without being such a caustic douchebag?

I honestly don't get it. You don't even play competitive 40k, yet feel the need to belittle anyone else who doesn't play to your perceived standard of what 40k is suppose to be. It's completely inane and pointless. For the record, you play however you want to play. If you get your enjoyment copying other people's lists so you can steamroll your locals in meaningless games, you do you. Just try and have enough self awareness to realize your unearned hubris and caustic attitude is adding nothing to the hobby or the enjoyment of others. You are pretty well informed on the current tournament trends so your perspective has value, it can just be shared in a significantly more productive fashion.


I'm an owner of 12k pts of deamons, who's pissed that ALL greater daemons(and basically all non-nurgle deamons post FAQ) suck. If I see anyone saying they're good - the person is either trolling, stupid or bad at the game. It triggers me.

Bloodletter bomb took a hit but it's hardly as bad as you're making it to be. Even with the nerf it is pretty dangerous.

This message was edited 1 time. Last update was at 2018/06/20 18:10:11


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lt
Mysterious Techpriest






No top list is taking the bomb anymore AFAIK.Anywho, this is offtopic anyway

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in no
Grisly Ghost Ark Driver





Shadar_Logoth wrote:
 rvd1ofakind wrote:
xDDDDDDDDDDDDD Khorne daemons.
I'm done. Post FAQ they're one of the worst armies in the game.

Bloodthirster is right now the joke of 40k. It's pretty much beyond me how you'd manage to lose to it. Khorne can't deepstrike turn 1. If you get first turn - they can't deepstrike for 2 full turns. Meaning you can keep them in their deployment zone be zoning out their deepstrike.


Does it make you feel like a better person belittling strangers on the internet? You who have won nothing of significance in your life and gravy train off the success of others? Is it really so hard to add meaningful elements to the discussion without being such a caustic douchebag?

I honestly don't get it. You don't even play competitive 40k, yet feel the need to belittle anyone else who doesn't play to your perceived standard of what 40k is suppose to be. It's completely inane and pointless. For the record, you play however you want to play. If you get your enjoyment copying other people's lists so you can steamroll your locals in meaningless games, you do you. Just try and have enough self awareness to realize your unearned hubris and caustic attitude is adding nothing to the hobby or the enjoyment of others. You are pretty well informed on the current tournament trends so your perspective has value, it can just be shared in a significantly more productive fashion.


I agree with everything you say, and for anyone else who are slowly getting enough, just thought I'd add that the ignore function on these forums is really great, you can live on as if he's not there. Eventually when fewer people care what he writes perhaps he just goes away.
   
Made in lt
Mysterious Techpriest






RULE #1 people - BrookM

This message was edited 3 times. Last update was at 2018/06/20 19:46:20


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in no
Grisly Ghost Ark Driver





Slayer-Fan123 wrote:
 iGuy91 wrote:

The Doomsday Arks Mathematically at least win in every category.


Add to that the higher durability of a DDA, the stratagems you can use on it, and a DDA outperforms heavy destroyers in every way, except for point cost, where its a little more expensive.

Fascinating that still includes MWBD and a reroll of 1 to wound. I'd have figured 3 shots rerolling 1's to hit was better mathematically than D6 shots but color me surprised.



Note the 3 DD Cannon alone comes out on par with 9 HD. MWBD puts HDs ahead of the cannons

Adding G Array shots puts DDark ahead again
   
Made in us
Decrepit Dakkanaut




torblind wrote:
Slayer-Fan123 wrote:
 iGuy91 wrote:

The Doomsday Arks Mathematically at least win in every category.


Add to that the higher durability of a DDA, the stratagems you can use on it, and a DDA outperforms heavy destroyers in every way, except for point cost, where its a little more expensive.

Fascinating that still includes MWBD and a reroll of 1 to wound. I'd have figured 3 shots rerolling 1's to hit was better mathematically than D6 shots but color me surprised.



Note the 3 DD Cannon alone comes out on par with 9 HD. MWBD puts HDs ahead of the cannons

Adding G Array shots puts DDark ahead again

Not sure how comfortable I am putting the Arks within range to shoot with the Arrays as Knights typically want to be that close. Of course they can fly away and they won't take any damage from a Fist or Chainsword but I gotta imagine the feet will do a number of damage.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





Also if you add rerolling 1 to wound it gets complex, with DD Ark best where S10 has an advantage over S9, ie T5, T9 and T10 if there is such a thing
   
Made in us
Decrepit Dakkanaut




torblind wrote:
Also if you add rerolling 1 to wound it gets complex, with DD Ark best where S10 has an advantage over S9, ie T5, T9 and T10 if there is such a thing

S10 isn't an advantage against any of the Knights except that Las one from FW as far as I know. All of them are T8 otherwise correct?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shas'la with Pulse Carbine





Florida

 iGuy91 wrote:
I feel like if we're looking at knights, some of them come out to 600 points.

x3 DDA is practically mandatory, just blast the heck out of the smaller units first, reduce the amount of incoming fire quickly with each kill. I don't think its impossible. But I have not yet attempted.

Alternatively, for 600, 2x6 Destroyers can probably trade. Ctan would mess them up in melee, but would be destroyed in kind.
Warscythe Lychguard with The Strength boost strat and MWBD would do a number on one since that invuln doesn't work in melee. Realistically, for 600 points, you could get 20 of them, or 10, a support character and a delivery mechanism


Gauss Pylon is still only 550 points. You can keep it off the table if you don't get first turn. It's macro shot hits on 3's, wounds knights on 2's, and does a minimum of 14 damage per unsaved hit (thanks to the macro vs. titanic rules) of which it gets d6 of them.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in no
Grisly Ghost Ark Driver





 D6Damager wrote:
 iGuy91 wrote:
I feel like if we're looking at knights, some of them come out to 600 points.

x3 DDA is practically mandatory, just blast the heck out of the smaller units first, reduce the amount of incoming fire quickly with each kill. I don't think its impossible. But I have not yet attempted.

Alternatively, for 600, 2x6 Destroyers can probably trade. Ctan would mess them up in melee, but would be destroyed in kind.
Warscythe Lychguard with The Strength boost strat and MWBD would do a number on one since that invuln doesn't work in melee. Realistically, for 600 points, you could get 20 of them, or 10, a support character and a delivery mechanism


Gauss Pylon is still only 550 points. You can keep it off the table if you don't get first turn. It's macro shot hits on 3's, wounds knights on 2's, and does a minimum of 14 damage per unsaved hit (thanks to the macro vs. titanic rules) of which it gets d6 of them.


You still need two full turns to down the knight (15.56 damage per turn), and the moment he dons a 4++ save, you're down to half that.

And you only get to keep the pylon on for maximum 2 turns, second turn at reduced BS.

It's questionable if that's a worthwhile investment
   
Made in us
Shas'la with Pulse Carbine





Florida

torblind wrote:
 D6Damager wrote:
 iGuy91 wrote:
I feel like if we're looking at knights, some of them come out to 600 points.

x3 DDA is practically mandatory, just blast the heck out of the smaller units first, reduce the amount of incoming fire quickly with each kill. I don't think its impossible. But I have not yet attempted.

Alternatively, for 600, 2x6 Destroyers can probably trade. Ctan would mess them up in melee, but would be destroyed in kind.
Warscythe Lychguard with The Strength boost strat and MWBD would do a number on one since that invuln doesn't work in melee. Realistically, for 600 points, you could get 20 of them, or 10, a support character and a delivery mechanism


Gauss Pylon is still only 550 points. You can keep it off the table if you don't get first turn. It's macro shot hits on 3's, wounds knights on 2's, and does a minimum of 14 damage per unsaved hit (thanks to the macro vs. titanic rules) of which it gets d6 of them.


You still need two full turns to down the knight (15.56 damage per turn), and the moment he dons a 4++ save, you're down to half that.

And you only get to keep the pylon on for maximum 2 turns, second turn at reduced BS.

It's questionable if that's a worthwhile investment


You will one shot a knight a turn if you get two unsaved hits. The damage doubles after your roll the d6+6. So one hit is anywhere from 14-24 points of damage vs. titanic keyword. The macro profile gets d6 shots at 120" range.

This message was edited 1 time. Last update was at 2018/06/20 19:06:54


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in no
Grisly Ghost Ark Driver





Oh right, yes, never mind me.
   
Made in no
Grisly Ghost Ark Driver





dice-hammer.com has been updated with a compare-mode (top right button), causing it to show the difference from one group of units to another.

Punching in numbers from HDs and DDAs, produces the following, showing that if you fire all flayer arrays outside of rapid fire range, and manage to bring a Lord to have HDs reroll 1s to wound, they are fairly close in performance against T8, difference probably negligable. MWBDs gives some additional advantage to HDs.

[Thumb - dmg-compare.png]

   
Made in us
Been Around the Block




Good post torblind.

I find them pretty interchangeable in terms of damage output personally. I really like the HDs mobility, though, and their ability to grab cover saves and use LOS blocking terrain more effectively. As some one mentioned earlier, the fact that HDs can hide until they shoot is pretty massive.

I think it comes down to how much terrain you are use to seeing. If you play on tables with a lot of LOS blocking terrain I think the HDs are more effective. If you are playing on generally more open tables then the DDAs will be more effective.


Automatically Appended Next Post:
 Klowny wrote:


On the FO topic, yes I agree, they put out prodigious damage, but they are t4 4+ 1w infantry that deepstrike/usually are not supported, and if they are supported by a cryptek, they are slow as hell and not eating anything...

Wraiths on the other hand are ludicrously hard to kill, insanely fast and still put out respectable damage against most units. 3 attacks each on a squad of 6 is still 18 attacks, vs drukhari they wound on 4's with 2d, really eat venoms and ravagers alike.

Getting T1 charges off fairly reliably is still way more beneifical than DS'ing, hoping to make a 9" charge or else youll lose the squad.

I love FO, but on a competitive setting I find them underwhelming due to their significant drawbacks in comparison to the other CC unit we have.

(For reference the only other CC units i realistically count on to do any actual work in a game is a C'tan shart, usually the nightbringer. 8"M with fly, T7 4++ and terrifying within 12" means he gets to where he needs to be, stays there as long as possible and eats things alive).


I pair them with a veiling chronotek who usually either brings along veiling Gauss Immortals or Warriors. They veil/DS together turn 2 against more shooty lists. I have found the combination quite effective.

I just haven't had the experience of them wiping very often if they fail their charge. I run a pretty aggressive list , though, with 3 squads of FOs. 1x20 and 2x5, with the smaller units tending to operate independently of the two bricks and the Chronotek. I find opponents tend to focus on the smaller units and my scarabs first, rather then take the gamble of trying to work through all 20 and potentially failing to do so, or being incapable of doing so because a couple are hidden too well to get angles on.

I also support both bricks with a Res Orb touting CCB, which really makes opponents pay if they try to take either the Warriors or the FOs and fail. Lastly, I run Sszeras in the list, so that 20 brick of Novohk Warriors tends to be pretty versatile one way or another.

This message was edited 2 times. Last update was at 2018/06/20 20:58:16


 
   
Made in us
Loyal Necron Lychguard





Working on it

Hey all, need some advice, figured I'd turn here. I recently had a new comer in my gaming group challenge me to an interesting game. After a bout of light hearted boasting I was challenged to a game of 1500 points of Necrons vs 2500 in Death Guard, to which I gladly accepted. So I came up with a list that seemed like it would do well, but I'm not actually sure how well it would do against Death Guard. The game was supposed to be a couple days ago but due to circumstances was pushed back a week, so I'm hoping to get some feedback from some of you more veteran Necron players and those who have faced Death Guard. I know Destroyers are hot stuff right now but I have none, my own collection is slightly limited. Mission wise I know it's going to be Eternal War so no Tactical Objectives

List:
Spoiler:
Battalion Detachment: Mephrit
HQ
-Overlord (Warlord- Immortal Pride)
---Staff of Light, Veil of Darkness
-Cryptek
---Staff of Light, Chronometron

Troops
-10x Warriors
-10x Warriors
-10x Immortals (Tesla)

Elites
-5x Deathmarks
-Triarch Stalker
---Twin Heavy Gauss Cannon

Heavy Support

-Doomsday Ark

Outrider Detachment: Mephrit
HQ
-Lord
---Staff of Light, Resurrection Orb

Fast Attack
-3x Canoptek Scarabs
-3x Canoptek Wraiths
-3x Tomb Blades
---Shield Vanes, Twin Gauss Blasters, Shadowloom


Any help would be much appreciated

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in lt
Mysterious Techpriest






What people are overlooking is the 72"' range DDAs have. Meaning they outrange most things that are dangerous to them. Due to 24'' range Necrons have the "stand in the center" playstyle so it is really hard to get to the DDA
Finally the dda has quite a lot of other shots so even if people do get there - it's not fun.

That's why I think DDAs and H Destroyers have a niche - range

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Nihilistic Necron Lord






Germany

 Kharne the Befriender wrote:
Hey all, need some advice, figured I'd turn here. I recently had a new comer in my gaming group challenge me to an interesting game. After a bout of light hearted boasting I was challenged to a game of 1500 points of Necrons vs 2500 in Death Guard, to which I gladly accepted.


Stupid idea. I dont think any army can win with 1000 pts. less. But here is my help. No to the stalker. If you have another DDA use this instead. No to deathmarks, they are weak. Always max units if you can (warriors, wraith, scarabs). Why mephrit on wraiths and scarabs ?? Thats useless. Make them novokh or nephrekh.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Kharne the Befriender wrote:
Hey all, need some advice, figured I'd turn here. I recently had a new comer in my gaming group challenge me to an interesting game. After a bout of light hearted boasting I was challenged to a game of 1500 points of Necrons vs 2500 in Death Guard, to which I gladly accepted. So I came up with a list that seemed like it would do well, but I'm not actually sure how well it would do against Death Guard. The game was supposed to be a couple days ago but due to circumstances was pushed back a week, so I'm hoping to get some feedback from some of you more veteran Necron players and those who have faced Death Guard. I know Destroyers are hot stuff right now but I have none, my own collection is slightly limited. Mission wise I know it's going to be Eternal War so no Tactical Objectives

List:
Spoiler:
Battalion Detachment: Mephrit
HQ
-Overlord (Warlord- Immortal Pride)
---Staff of Light, Veil of Darkness
-Cryptek
---Staff of Light, Chronometron

Troops
-10x Warriors
-10x Warriors
-10x Immortals (Tesla)

Elites
-5x Deathmarks
-Triarch Stalker
---Twin Heavy Gauss Cannon

Heavy Support

-Doomsday Ark

Outrider Detachment: Mephrit
HQ
-Lord
---Staff of Light, Resurrection Orb

Fast Attack
-3x Canoptek Scarabs
-3x Canoptek Wraiths
-3x Tomb Blades
---Shield Vanes, Twin Gauss Blasters, Shadowloom


Any help would be much appreciated


I have to assume there is some kind of special scenario in mind here.

Make the outrider Novohk
Remove the deathmarks, Remove the stalker
Beef up your anti-armor with another DDA, or heavy destroyers.
Use any leftover points to get bigger squad of wraiths/scarabs/warriors.

I would not expect much, being 1000 points down

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Fresh-Faced New User




 Kharne the Befriender wrote:
Hey all, need some advice, figured I'd turn here. I recently had a new comer in my gaming group challenge me to an interesting game. After a bout of light hearted boasting I was challenged to a game of 1500 points of Necrons vs 2500 in Death Guard, to which I gladly accepted. So I came up with a list that seemed like it would do well, but I'm not actually sure how well it would do against Death Guard. The game was supposed to be a couple days ago but due to circumstances was pushed back a week, so I'm hoping to get some feedback from some of you more veteran Necron players and those who have faced Death Guard. I know Destroyers are hot stuff right now but I have none, my own collection is slightly limited. Mission wise I know it's going to be Eternal War so no Tactical Objectives

List:
Spoiler:
Battalion Detachment: Mephrit
HQ
-Overlord (Warlord- Immortal Pride)
---Staff of Light, Veil of Darkness
-Cryptek
---Staff of Light, Chronometron

Troops
-10x Warriors
-10x Warriors
-10x Immortals (Tesla)

Elites
-5x Deathmarks
-Triarch Stalker
---Twin Heavy Gauss Cannon

Heavy Support

-Doomsday Ark

Outrider Detachment: Mephrit
HQ
-Lord
---Staff of Light, Resurrection Orb

Fast Attack
-3x Canoptek Scarabs
-3x Canoptek Wraiths
-3x Tomb Blades
---Shield Vanes, Twin Gauss Blasters, Shadowloom


Any help would be much appreciated


Honestly, I'm not trying to be a jerk here, but that is a list I wouldn't expect to win very many 1500 point games. You are planning on using it vs 2500? I think you need a more competitive edge to stand any chance. More destroyers, more DDA, more wraiths, more tomb blades. You can't afford to mess around with useless units and minimum size units.
   
Made in us
Loyal Necron Lychguard





Working on it

I understand where you all are coming from and it is quite silly, but I wanted to humor him so im not expecting much either. Thank you all for the advice, here's a revised list.
Spoiler:
Battalion Detachment: Mephrit
HQ
-Overlord (Warlord- Immortal Pride)
---Staff of Light, Veil of Darkness
-Cryptek
---Staff of Light, Chronometron

Troops
-10x Warriors
-10x Warriors
-10x Immortals (Tesla)

Heavy Support
-Doomsday Ark
-Doomsday Ark

Outrider Detachment: Novokh
HQ
-Lord
---Staff of Light

Fast Attack
-3x Canoptek Scarabs
-3x Canoptek Wraiths
-5x Tomb Blades
---Shield Vanes, Twin Gauss Blasters, Shadowloom


I wish I could add more troops by thats actually all I have troops wise. Got rid of the Deathmarks and stalker for more Tomb Blades and another Ark

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in de
Nihilistic Necron Lord






Germany

Just played a 1.5k game against a vehicle heavy DG list and lost 10-8. Two crawlers, two plague drones with spitters, Typhus with 10 poxwalkers, 2*10 cultists, 2*5 plague marines, a lord, one defiler and one hellbrute. I moved my 6 wraith forward, and veiled a cryptek with 6 destroyers in my opponents deployment zone because i had to, tactical objective, three of my units inside the enemys deployment zone. Wraith charged the marines and killed them. After that they tanked almost all shots from his entire army, i lost 1 wraith. The 20 cultists managed to do 2 damage with 40 shots, more than the crawlers, hellbrute and the defiler together, who only did 1 damage. 3+ invuln sv rocks. I was very annoyed when my 20 immortals scored 61 hits on a plague drone with MWBD and methodical destruction, but only managed to do 6 wounds, i hate disgustingly resilient. My 6 destroyers were unable to kill one crawler in three turns with extermination protocols, i lost some destroyers in turn 2 and 3. He made lots of 5+ invuln svs and 5+ disgustingly resilient rolls. The crawler should have died in turn 2. Wraiths were the best unit by far i had on the table followed by destroyers. Immortals had a hard time shooting at T7 vehicles with disgustingly resilient like drones, nothing else was in range. I have no DDAs yet. Here is my list, its not meant to be competitive, just for casual games at the FLGS :
Spoiler:


++ Battalion Detachment +5CP (Necrons) [49 PL, 904pts] ++

+ No Force Org Slot +

Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light

Overlord [6 PL, 94pts]: Artefact (Sautekh): The Abyssal Staff, Staff of Light
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

++ Outrider Detachment +1CP (Necrons) [35 PL, 597pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

++ Total: [84 PL, 1501pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/06/21 16:55:15


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 p5freak wrote:
Just played a 1.5k game against a vehicle heavy DG list and lost 10-8. Two crawlers, two plague drones with spitters, Typhus with 10 poxwalkers, 2*10 cultists, 2*5 plague marines, a lord, one defiler and one hellbrute. I moved my 6 wraith forward, and veiled a cryptek with 6 destroyers in my opponents deployment zone because i had to, tactical objective, three of my units inside the enemys deployment zone. Wraith charged the marines and killed them. After that they tanked almost all shots from his entire army, i lost 1 wraith. The 20 cultists managed to do 2 damage with 40 shots, more than the crawlers, hellbrute and the defiler together, who only did 1 damage. 3+ invuln sv rocks. I was very annoyed when my 20 immortals scored 61 hits on a plague drone with MWBD and methodical destruction, but only managed to do 6 wounds, i hate disgustingly resilient. My 6 destroyers were unable to kill one crawler in three turns with extermination protocols, i lost some destroyers in turn 2 and 3. He made lots of 5+ invuln svs and 5+ disgustingly resilient rolls. The crawler should have died in turn 2. Wraiths were the best unit by far i had on the table followed by destroyers. Immortals had a hard time shooting at T7 vehicles with disgustingly resilient like drones, nothing else was in range. I have no DDAs yet. Here is my list, its not meant to be competitive, just for casual games at the FLGS :
Spoiler:


++ Battalion Detachment +5CP (Necrons) [49 PL, 904pts] ++

+ No Force Org Slot +

Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light

Overlord [6 PL, 94pts]: Artefact (Sautekh): The Abyssal Staff, Staff of Light
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

++ Outrider Detachment +1CP (Necrons) [35 PL, 597pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

++ Total: [84 PL, 1501pts] ++

Created with BattleScribe




Honestly, that's not a bad list for the task at hand. That being said, sounds like your destroyers whiffed a few turns in a row, which is a shame. They should have been able to do what you said. I find DG play really boils down to their DR dice. If they are hot, they win. If they are cold, they lose. Not much I'd have changed in your list tbh.

This message was edited 1 time. Last update was at 2018/06/21 17:45:16


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Longtime Dakkanaut





Does anyone know how long Destroyers have been out of stock on the UK store.
Or whats going on with them. Getting reboxed?
   
Made in de
Nihilistic Necron Lord






Germany

 iGuy91 wrote:

Honestly, that's not a bad list for the task at hand. That being said, sounds like your destroyers whiffed a few turns in a row, which is a shame. They should have been able to do what you said. I find DG play really boils down to their DR dice. If they are hot, they win. If they are cold, they lose. Not much I'd have changed in your list tbh.


I know, and the destroyers performed well, good number of hits and good number of wounds, its just that he made so many invuln svs and DR rolls. Same with the plague drones. Those things just dont want to die. Did i already mention that i hate DG and their DR ?
   
 
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