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Made in no
Grisly Ghost Ark Driver





 skoffs wrote:
As mentioned on a previous page, you can only do the Ghostwalk Slingshot once against an opponent (because after that they'll be bubble wrapping their important stuff so nothing can charge it).


do knights lists have that much bubble wrap typically?
   
Made in us
Fixture of Dakka





torblind wrote:
 skoffs wrote:
As mentioned on a previous page, you can only do the Ghostwalk Slingshot once against an opponent (because after that they'll be bubble wrapping their important stuff so nothing can charge it).


do knights lists have that much bubble wrap typically?

Every Imperial list has at least 30 guardsmen.


Automatically Appended Next Post:
Also RE: assaulting Knights.

If you're goal is to really kill knights in assault, you've picked the wrong unit. You want Wraiths.

They can pin Knights, be Novokh, get there on their own freeing up vastly more points to use elsewhere, are vastly harder to kill for the most common configuration of Knights, and can use that increased hardiness with Wraithflight to Fall Back and Charge tactically.

We all know Wraiths aren't held in much esteem, but for this job, they really are the unit of choice.

This message was edited 1 time. Last update was at 2018/08/03 03:28:02


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in de
Nihilistic Necron Lord






Germany

Wraith are resilient against low rate of fire high AP shots, or attacks, but die fast to high rate of fire low AP shots. Like guardsmen or aggressors.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I uhhh...never leave home without at least 6 wraiths as an assault pressure, distraction carnifex, or counter-assault unit

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in jp
Proud Triarch Praetorian





 iGuy91 wrote:
I uhhh...never leave home without at least 6 wraiths as an assault pressure, distraction carnifex, or counter-assault unit

3 or 4 will do the pressure/distraction/counter-ass job nicely enough.
Destroyers, on the other hand, are 6 minimum for me.
... though Tomb Blades are looking increasingly like must takes now, too.

This message was edited 1 time. Last update was at 2018/08/03 12:31:50


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 skoffs wrote:
 iGuy91 wrote:
I uhhh...never leave home without at least 6 wraiths as an assault pressure, distraction carnifex, or counter-assault unit

3 or 4 will do the pressure/distraction/counter-ass job nicely enough.
Destroyers, on the other hand, are 6 minimum for me.
... though Tomb Blades are looking increasingly like must takes now, too.


I'm actually running into the issue where I need to run an outrider in 99% of my lists to get enough Fast Attack Slots to let me run wraiths, destroyers, scarabs and Tomb Blades.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

 iGuy91 wrote:
I uhhh...never leave home without at least 6 wraiths as an assault pressure, distraction carnifex, or counter-assault unit


Same here. I actually think of two 6 model units because they tank a lot of fire.
   
Made in us
Fixture of Dakka





 iGuy91 wrote:
I uhhh...never leave home without at least 6 wraiths as an assault pressure, distraction carnifex, or counter-assault unit

6 Wraiths are not a very good Distraction Carnifex considering they cost as much as 3 Carnifexes.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 DarknessEternal wrote:
 iGuy91 wrote:
I uhhh...never leave home without at least 6 wraiths as an assault pressure, distraction carnifex, or counter-assault unit

6 Wraiths are not a very good Distraction Carnifex considering they cost as much as 3 Carnifexes.


But those 6 Wraiths are a lot more survivable against multidamage weapons like lascannons too.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Angelic Adepta Sororitas





And will just keel over to a big unit of double shooting cultists or guard.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Drider wrote:
And will just keel over to a big unit of double shooting cultists or guard.


So you don't go after those units with wraiths...you go after them with tesla tomb blades or tesla immortals?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Decrepit Dakkanaut




 Drider wrote:
And will just keel over to a big unit of double shooting cultists or guard.

Not really. They're only slightly less durable than regular Custodes to those weapons. Feel free to post the math on how "quick" those units will kill them though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Loyal Necron Lychguard






Putting people in their place
Spoiler:

 CthuluIsSpy wrote:
See, GW hates necrons. This is just like 5th ed, where they completely neutered gauss prior to the 5th ed codex release (which took 3 years after 5th dropped. Because GW hates us), meaning all it took was one dreadnaught in melee to screw us over. Now the dreadnaughts are bigger and our weapons are still mostly crap.

Still mostly crap? You're leaving out the two editions were Necrons were in the top 5 the entire time and top 3 much of the time. Knights aren't very fun, but they're not 2++ re-rollable unfun, they're not infinite models coming out the warp unfun or half your army is dead turn 1 from my deep striking grav guns unfun.

Pyrothem wrote:
GW will on see that the Triple T-Vault is a thing and neuter is hard in CA.

Good. Necrons' tournament results being propped up by gimmick lists just lessens the chance of buffs to our other units.

 CthuluIsSpy wrote:
Pyrothem wrote:
GW will on see that the Triple T-Vault is a thing and neuter is hard in CA.


They will also increase the points on everything. Because RP is super op you guys.

Yeah like they did in all the previous CAs. Wait, there was only one and it didn't buff Necrons because the codex hit within a couple of months. Yes, they should have buffed Acanthrites, but does anyone really care?

 CthuluIsSpy wrote:
Its better now, but they've been making some really stupid decisions that don't help the game. Like pushing Super Heavy vehicles without properly giving armies the means to deal with them, or seemingly focusing on soup rather than allowing armies to work on their own merits.

You mean Knights and Tesseract Vaults? They nerfed almost every single huge thing from FW including our very own Gauss Pylon. By focusing on soup you mean preventing soup detachments thereby limiting people to 3 factions?


Some thoughts on my last few games. Still playing my all infantry list with Szeras and Anrakyr.

Spoiler:
85 Models Mephrit Battalion (5) + Nephrekh Outrider (1) 9 CP 1994

1 Lord (hyperphase sword + The Veil of Darkness) 76

1 Illuminor Szeras WL 143

19 Warriors 228

19 Warriors 228

9 Immortals (tesla carbines) 153

10 Triarch Praetorians (voidblades + particle casters) 320

3 Heavy Destroyers (heavy gauss cannon) 171

1 Anrakyr the Traveller 167

6 Destroyers (gauss cannons) 300

9 Canoptek Scarabs 117

7 Canoptek Scarabs 91


Won a game against a the most aggressive Nid player in the world, he thought the game was over turn 1 because I killed 200 pts worth of models. His buddy was also really loud. I didn't know whether to laugh or get mad, I ended up trolling him midway through the game by complaining super hard whenever I made a bad roll. I guess I did end up winning so maybe the game really was over because of that devastating turn 1 alpha strike.

Won an ITC game against a CSM list with a big nurgle transport he made -1 to hit, it carried a lot of Berzerkers, he also had a big squad of Slaanesh Terminators. He offed my Praetorians with his Termiers, I counterstruck and killed them, I also surrounded his big transport, my opponent ragequit in the most polite way possible.

Lost an ITC game against a Necron list with a Sautekh Outrider with 2x6 Destroyers and a Mephrit Battalion which was pretty barebones. Forgot to keep my units within 3" of the objectives, at the end of the game my opponent gave me an opportunity to Veil and shoot at his Lord and Cryptek, I reduced the Lord to 1 wound and failed my charge with my Warriors and my Lord, should have been more frugal with my CP to make one of those charges. Destroyers are insane to play against, definitely need to watch out for them if I face them again.

Lost an ITC game against DE. I got first turn and popped a flyer, my opponent then destroyed 760 pts worth of units, I then destroyed another flyer and surrendered at the end of my turn. Need to be more careful, this definitely isn't the DE of 7th. I didn't Veil into my opponent turn 1 which was a huge mistake, can't really afford to see what happens when what's going to happen is you losing a third of your army.

Won a CA Maelstrom Sealed Orders game against a Nid list with a couple of Tyrannofexes and some GSC guys. I got first turn, popped a Tyrannofex, screened properly and remembered to use Szeras. Opponent made a half-hearted counterstrike, turn two I killed another Tyrannofex along with most of his infantry. My opponent was rolling really poorly, I asked him if he wanted to call it (0 units lost on my side) and he did.
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hey fellows, I've been looking at necrons for a long time, kinda always fancied that egyptian theme. How should I get started with them? I know, get the codex first, but what sort of tactics are most efficient? As a colour scheme, I prefer nihilakh, are they any good?

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in jp
Proud Triarch Praetorian





 Spreelock wrote:
Hey fellows, I've been looking at necrons for a long time, kinda always fancied that egyptian theme. How should I get started with them? I know, get the codex first, but what sort of tactics are most efficient? As a colour scheme, I prefer nihilakh, are they any good?

Did you check the first post in this thread for which units to prioritize?

 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Wow, thanks for the tip. I actually didnt check, because it's kinda rare that someone sees the effort to bring in some tactical insight. But this is cool.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in ie
Deranged Necron Destroyer





 Spreelock wrote:
Wow, thanks for the tip. I actually didnt check, because it's kinda rare that someone sees the effort to bring in some tactical insight. But this is cool.


This is the best 40k Tactica thread on Dakka. No other thread has an OP like it. We did a lot of disscussing getting that worked out. Hope you enjoy your new army, fellow Overlord. Oh, and, Nihilakh is fun

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Decrepit Dakkanaut




Nihilakh's trait is kinda meh, and it doesn't benefit Destroyers at all. Warlord trait is garbage. Relic is actually pretty good. Trazyn is once again...Trazyn. He lost usefulness the moment they took away his ability to possess a Lychguard instead.

I swear by using Doomsday Arks as Nihilakh because Scarabs can provide enough bubblewrap to not care about potential deep strike, which means you're free to camp and shoot as you please.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





 Odrankt wrote:
 Spreelock wrote:
Wow, thanks for the tip. I actually didnt check, because it's kinda rare that someone sees the effort to bring in some tactical insight. But this is cool.


This is the best 40k Tactica thread on Dakka. No other thread has an OP like it. We did a lot of disscussing getting that worked out. Hope you enjoy your new army, fellow Overlord. Oh, and, Nihilakh is fun


This seems to be the most active one by far too. We were one of last guys to get a codex out, but we still seem to surpass the other older codexes in tactica-thread-activity by far.

   
Made in us
Fixture of Dakka





It's mainly because Necrons are pretty low down in the competitive meta. People paying attention to this thread are people who actually care about Necrons rather than FotM.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in jp
Proud Triarch Praetorian





We're also still trying to figure out how to make it work properly.

 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

I actually got excited about Sautekh dynasty, and made my first list. Any advise are appreciated;

NECRON SAUTEKH BATTALION
-HQ- Orikan the Diviner 115
-HQ- Cryptek (staff of light, chronometron) 95
-T- Necron Warriors (20) 240
-T- Necron Warriors (10) 120
-T- Immortals (5, gauss blasters) 85

NECRON SAUTEKH BATTALION
-HQ- Imotekh the Stormlord 200 {warlord}
-HQ- Cryptek (staff of light, chronometron) 95
-T- Necron Warriors (20) 240
-T- Necron Warriors (10) 120
-T- Immortals (5, gauss blasters) 85

NECRON SAUTEKH OUTRIDERS
-HQ- Overlord (resurrection orb, warscythe) 130 {veil of darkness}
-FA- Canoptek Scarabs (3) 39
-FA- Canoptek Scarabs (3) 39
-FA- Canoptek Scarabs (3) 39
-HS- Doomsday Ark (doomsday cannon, 2x gauss flayer array) 193
-FLY- Night Scythe (2x tesla destructor) 160

Tactics are deploy heavy gunline, advancing, while night scythe circles and drops immortals. Doomsday Ark provides AT-fire, bubblewrapped with scarabs. Characters provide healing for Warriors. Could this kind of list work well? Are the Destroyers and Wraiths mandatory?

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in ie
Deranged Necron Destroyer





 Spreelock wrote:
I actually got excited about Sautekh dynasty, and made my first list. Any advise are appreciated;
Spoiler:

NECRON SAUTEKH BATTALION
-HQ- Orikan the Diviner 115
-HQ- Cryptek (staff of light, chronometron) 95
-T- Necron Warriors (20) 240
-T- Necron Warriors (10) 120
-T- Immortals (5, gauss blasters) 85

NECRON SAUTEKH BATTALION
-HQ- Imotekh the Stormlord 200 {warlord}
-HQ- Cryptek (staff of light, chronometron) 95
-T- Necron Warriors (20) 240
-T- Necron Warriors (10) 120
-T- Immortals (5, gauss blasters) 85

NECRON SAUTEKH OUTRIDERS
-HQ- Overlord (resurrection orb, warscythe) 130 {veil of darkness}
-FA- Canoptek Scarabs (3) 39
-FA- Canoptek Scarabs (3) 39
-FA- Canoptek Scarabs (3) 39
-HS- Doomsday Ark (doomsday cannon, 2x gauss flayer array) 193
-FLY- Night Scythe (2x tesla destructor) 160


Tactics are deploy heavy gunline, advancing, while night scythe circles and drops immortals. Doomsday Ark provides AT-fire, bubblewrapped with scarabs. Characters provide healing for Warriors. Could this kind of list work well? Are the Destroyers and Wraiths mandatory?


- You do not need 3 normal Crypteks if you have Orikan. Crypteks cannot stack their RP if that is what your trying to do. RP can only go to a 4+ unless using Eternity Orb relic w/ Cryptek nearby.

- Min Size units of Immortals are easy targets to grand your opponent 1st blood and kill points if playing those types of games.

- 3 min size squad of Scarabs won't do much tbh. Use them as min bubble wrap and to prevent Turn 2+ Deep strikes near you.

- Nscythe won't help you. If it gets killed whatever units you have in Tomb World deployment are auto-dead.

- Overlord don't need The Orb. If going Warrior Heavy bring a Ghost Ark. helps out more in the long run.

How many points you playing and is this a list you made to see what you can make or do you have a game organised?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in lt
Mysterious Techpriest






 DarknessEternal wrote:
It's mainly because Necrons are pretty low down in the competitive meta. People paying attention to this thread are people who actually care about Necrons rather than FotM.


Are they low down? There were 8(I think) Necrons in BAO. That's not too little. They all did poorly.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Nihilistic Necron Lord






Germany

 Spreelock wrote:

Tactics are deploy heavy gunline, advancing, while night scythe circles and drops immortals. Doomsday Ark provides AT-fire, bubblewrapped with scarabs. Characters provide healing for Warriors. Could this kind of list work well? Are the Destroyers and Wraiths mandatory?


Destroyers and wraiths are a must have in every necron army (they are the best units necrons have), warriors are weak (unless in huge numbers, buffed by cryptek and overlord), flyers are a nogo, DDAs are way to random to have only one. Always max units if possible.
   
Made in no
Grisly Ghost Ark Driver





Mephrit warriors could have something going for them if you use the Deceiver to get them in rapid fire range turn 1
   
Made in us
Pile of Necron Spare Parts



UK

Hi all. Longtime lurker here and decided to join in on the action.

I've got back into 40k at the start of 8th after about 15 years out of the hobby! Currently play semi-competitively with friends.

My own personal opinion is Necrons are a pretty low tier army after our Codex drop. Shame as i was so hype for it with all the hints the guys at FLG were dropping. Hoping we will get a good look at in the next FAQ/chapter approved but to be honest, we're not a very popular faction, dont have many nice new models they want to sell either so i wouldn't hold my breath. I can see the vault going up by 50p, destroyers up by 5 and warriors down by 1.

So all in all, we're just gonna have to live with what we've been given. When life gives you lemons yada yada yada.

A few points I've come to find for me:

1) Troop tax is real. My opponents have learnt to just flat out ignore my troops and go for the kill on more important units. Warriors/immortals are just too slow to pose any kind of threat, once my heavy hitters have been taken out they can just mop up the stranded infantry. This is particularly apparent to me as my opponents often bring high range weaponry forcing me to come to them while they just sit in a castle blowing me to shreds. At first I tried large warriors blobs buffed my an overlord and cryptek but the only success I've had so far with troops is using the veil to smack a 20 man warrior unit in rapid fire range turn one forcing my opponent to deal with them.

2) Destroyers really are that good. Mobile, heavy hitting and pretty survivable they are our best unit (don't really count the Vault as i don't want to run a super heavy). I started with 1 unit of 6 and now have 2 units of 6 for redundancy. I run both units with a dedicated cloaktek and find that if they are still alive at the start of turn 3 they are basically immortal.

3) Wraiths can be good. However, they are expensive and if you play against a lot of smite it's just not worth the points.

4) C'tan die easily but are very fun to play with and do good damage. Antimatter meteor and sky of falling stars are my go to powers. Normally play aggressively with the nightbringer so he often dies turn 2 but takes attention away from my more valuable units.

5) Doomsday arks have changed the way my army plays entirely. So, as previously mentioned, i often play against gunline armies and tend to get heavily damaged before getting into the Necron (TM) 24 inch threat zone. However, with 2 doomsday arks sitting at the back corner I force my opponent to come to me with some of his force as I more often than not out range him. This has the added benefit of pulling in his army to destroyer range. Doomsday arks at the back are incredibly hard to move as well with most high range weaponry being high damage. Sit them ontop of buildings to deny charges and use the Guass Flayer Arrays late game to help clean up.

6) Tomb blades. The way i now tend to run these is as cheaply as possible to be aggressive and act as a distraction. Particle casters are so much cheaper than the other weapons, especially when over a unit of 6 (the sweet spot). Through them upfield, if they die turn 1 or 2 - good. Theyve taken attention away from your destroyers. Remember, everytime your opponent looses a unit, this is less firepower they have to wipe a unit of 6 destroyers. I've had 1 destroyer left on 1 wound more times than I care to think about!

7) Dynasty. I started with Mephrit as this dynasty has the most obvious benefit at first glance. However, in actual fact this dynastic code just exacerbates the range issues with Necrons. Now instead of needing to get within 24 inches, you need to get within 12! For my lists, I've settled on Sautek. My doomsday arks get to move around late game without any penalty, i get refunded command points (often play without a battalion) and access to the Abyssal staff which is a fantastic relic.

I've been playing mostly 'No Mercy' at around 1500 - 1750 point level so my findings are taken with that into consideration.At 1500 points I've been running one large outrider in order to minimise the HQ and troop tax. At 1750 points i take minimum immortal units (and one warrior squad as i only have 10 immortals) in order to get the comman points and camp on objectives.

My lists look something like this:

Mandatory
2 units of 6 destroyers - 300p
2 doomsday arks - 400p
2 cloakteks (veil of darkness and abyssal staff) - 170p

Very helpful
Either C'tan - 220p
Scarabs - As many as you like, 6 bases to screen the Nightbringer
Tomb Blades - Try to get 6 particle casters in, if you need to cut points i run 3

Kind of useful
Warriors, immortals - Enough to get a Battalion. That's all they're going to do all game. Sit them on an objective and take pot shots.

Hopefully thats of some use to you guys. Be interesting to hear what you think and if my results are being skewed somewhat by not playing ITC ETC etc.

Back into the hobby. Necron and Nid player. 
   
Made in de
Nihilistic Necron Lord






Germany

Hard_rock_geo wrote:

1) Troop tax is real. My opponents have learnt to just flat out ignore my troops and go for the kill on more important units. Warriors/immortals are just too slow to pose any kind of threat, once my heavy hitters have been taken out they can just mop up the stranded infantry. This is particularly apparent to me as my opponents often bring high range weaponry forcing me to come to them while they just sit in a castle blowing me to shreds. At first I tried large warriors blobs buffed my an overlord and cryptek but the only success I've had so far with troops is using the veil to smack a 20 man warrior unit in rapid fire range turn one forcing my opponent to deal with them.


Ignoring 2*10 immortals with MWBD is a mistake. I destroyed a T7 W10 vehicle with them. Yes, my dice were hot. Does not happen every time.

Hard_rock_geo wrote:

3) Wraiths can be good. However, they are expensive and if you play against a lot of smite it's just not worth the points.


Wraiths are good. Use scarabs in front of them to soak up the smites.

Hard_rock_geo wrote:

4) C'tan die easily but are very fun to play with and do good damage. Antimatter meteor and sky of falling stars are my go to powers. Normally play aggressively with the nightbringer so he often dies turn 2 but takes attention away from my more valuable units.


Ctans are not worth the points, use the tvault. Almost four times the wounds for double points, +1 to some of their powers, can use 3 powers instead of 1, and it gets dynasty codes/stratagems. Can move 14" across the battlefield as nephrekh. Can be repaired by a cloaktek and/or spyder.

Hard_rock_geo wrote:

5) Doomsday arks have changed the way my army plays entirely. So, as previously mentioned, i often play against gunline armies and tend to get heavily damaged before getting into the Necron (TM) 24 inch threat zone. However, with 2 doomsday arks sitting at the back corner I force my opponent to come to me with some of his force as I more often than not out range him. This has the added benefit of pulling in his army to destroyer range. Doomsday arks at the back are incredibly hard to move as well with most high range weaponry being high damage. Sit them ontop of buildings to deny charges and use the Guass Flayer Arrays late game to help clean up.


AM has at least 48" range. How do you get them within 24" for your destroyers ?
   
Made in no
Grisly Ghost Ark Driver





Yeah I never leave home without MWBD Immortals
   
Made in us
Pile of Necron Spare Parts



UK

Ignoring 2*10 immortals with MWBD is a mistake. I destroyed a T7 W10 vehicle with them. Yes, my dice were hot. Does not happen every time.


While I don't doubt the math for Tesla immortals, I'm often playing Alaitoc and Stygies so the minus to hit really effects their output. Against Nids or Orks I'm sure they work great.

Wraiths are good. Use scarabs in front of them to soak up the smites.


Wraiths definitely are good, I've just found them a tad expensive, especially as I play against a lot of smiting lists. Scarab screen is definitely a good strategy that i use for my C'tan. The only issue with Wraiths is they can move faster so could be held back a little bit by a scarab screen. Still a viable tactic for sure.

Ctans are not worth the points, use the tvault. Almost four times the wounds for double points, +1 to some of their powers, can use 3 powers instead of 1, and it gets dynasty codes/stratagems. Can move 14" across the battlefield as nephrekh. Can be repaired by a cloaktek and/or spyder.


C'tans aren't hugely competitive no, but they are fun. If i was min/maxing for a tourney then yeah I wouldn't take them but they're more than viable for my FLGS and pick up games. The Vault is way more impressive as you've said. I just personally don't really enjoy playing with Lords of War (a bit oldschool from when i played originally in 3rd). The knight meta at the moment is super boring for me. But, if you want the best units in our Codex the vault is right up there. I fully expect a points increase come December though giving that 90% of the tournament lists for Necrons is the exact same Vault/Deceiver list.

AM has at least 48" range. How do you get them within 24" for your destroyers ?


So I combine the Deceiver with the veil of Darkness. This reliably gets both Crypteks, both units of Destroyers and the C'tan himself across the board turn 1. Otherwise I use the mobility that fly gives us to get into good cover as I advance. The 72 inch Doomsday Cannon is gonna outrange them still, they'll need to come to us at some point.

Back into the hobby. Necron and Nid player. 
   
 
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