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Made in de
Nihilistic Necron Lord






Germany

I dont think its a diminishing return when tesla explodes on 4+, instead of 5+. Or if it cancels a -1 to hit.
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
I dont think its a diminishing return when tesla explodes on 4+, instead of 5+. Or if it cancels a -1 to hit.


Well it is. BS is already maxed at 2+ with +1 to hit, so now you only have the added tesla bonus, not the BS bonus. This is diminishing compared to going from +0 to +1 to hit.

If you need to cancel -1 to hit, then sure, go ahead.
   
Made in gb
Regular Dakkanaut



Shropshire UK

Personally think its best used when using a brigade of 40 immortals.

MWBD on 2 10 man units. then the strat for lighting up for the remaining 4 x 5 man units

   
Made in us
Irked Necron Immortal





Jackson, TN

Some quick dice hammering shows:

Against a Knight(T8, 3+armor)
per 10x Tesla Immortals + MWBD: average 2.22 wounds

per 10x Tesla Immortals + MWBD + MD: average 3.33 wounds

Will take either 11 or 8 full units to take down a Knight (24 wounds) in a single turn.


Against Guard Heavy Weapons Squad NO cover, T3 5+:
per 10x Tesla Immortals + MWBD: average 8.89 wounds

per 10x Tesla Immortals + MWBD +MD: average 13.3

Against Guard Heavy Weapons Squad in cover T3 4+r:
per 10x Tesla Immortals + MWBD: average 6.67 wounds

per 10x Tesla Immortals + MWBD +MD: average 10

Will take 1 unit to kill one Unit (6 wounds per squad) of them.

This message was edited 3 times. Last update was at 2019/01/18 14:37:28


 
   
Made in dk
Loyal Necron Lychguard






 Draco765 wrote:
Some quick dice hammering shows:

Against a Knight(T8, 3+armor)
per 10x Tesla Immortals + MWBD: average 2.22 wounds

per 10x Tesla Immortals + MWBD + MD: average 3.33 wounds

Will take either 11 or 8 full units to take down a Knight (24 wounds) in a single turn.


Against Guard Heavy Weapons Squad NO cover, T3 5+:
per 10x Tesla Immortals + MWBD: average 8.89 wounds

per 10x Tesla Immortals + MWBD +MD: average 13.3

Against Guard Heavy Weapons Squad in cover T3 4+r:
per 10x Tesla Immortals + MWBD: average 6.67 wounds

per 10x Tesla Immortals + MWBD +MD: average 10

Will take 1 unit to kill one Unit (6 wounds per squad) of them.

How about mathhammer?

10 Tesla Immortals with -1 score an average of 10 hits, 3,333 wounds, 1,111 damage against a KEQ.
10 Tesla Immortals with +0 score an average of 20 hits, 6,666 wounds, 2,222 damage vs KEQ.
10 Tesla Immortals with +1 score an average of 30 hits, 10 wounds, 3,333 damage vs KEQ.
10 Tesla Immortals with +2 score an average of 36,667 hits, 12,222 hits, 4,074 damage vs KEQ.

5 Immortal Squads with +2 and one 8-man Immortal Squad with +1, all with re-roll 1s to wound *dmg by 7/6

7/6*(5*4,074+0,8*3,333)=26,876 damage vs KEQ

Assuming you have managed to deal one wound to a Castellan with a DDA and popped MD you can finish it off with your 58 Immortals if you have given 5 of the units MWBD and they are all within 6" of a LORD.

Your math against the HWT is also off.
   
Made in us
Been Around the Block





Right, the math shows that you begin to see some diminishing returns with the Strat added to MWBD immortals.

I'm not saying it's useless, but it's not always worth the 2 CP. Just use it wisely.
   
Made in dk
Loyal Necron Lychguard






 Werekill wrote:
Right, the math shows that you begin to see some diminishing returns with the Strat added to MWBD immortals.

I'm not saying it's useless, but it's not always worth the 2 CP. Just use it wisely.

Paying 2 CP to give 30 models +2 rather than +1 is as good as paying 1 CP to give 10 models +1 rather than +0.

For every +1 shot you get 9/6 hits, for every +2 shot you get 11/6 hits. So 2 CP with 30 models generates 2/6 extra hits per shot or 20 hits for 60 shots, while going from +0 to +1 generates 3/6 hits for 10 models or 10 extra hits for 20 shots.

So if you are planning on shooting 30 Immortals with +1 into a unit then adding that further +1 is just as amazing as using Phaeron's Will on a unit. It's not just good most of the time, it's an amazing Stratagem and only bad in the most rare of circumstances, like when your opponent is running some MSU crazyness with 0 durable units. These are some of the most effecient uses of CP in the game and if you are playing a list featuring lots of Tesla you ought to use them all the time. Of course everyone understands how amazing going from +0 to +1 or -1 to +0, but even +1 to +2 is amazing on Tesla.
   
Made in no
Grisly Ghost Ark Driver





Yeah, Tesla immortals with MWBD should be 3.33 against a Knight with 3+.

The most you could jack them up is 5.55 dmg, with +2 to hit, reroll 1 to wound and reroll 1 to hit.
   
Made in us
Been Around the Block





 vict0988 wrote:

Paying 2 CP to give 30 models +2 rather than +1 is as good as paying 1 CP to give 10 models +1 rather than +0.

For every +1 shot you get 9/6 hits, for every +2 shot you get 11/6 hits. So 2 CP with 30 models generates 2/6 extra hits per shot or 20 hits for 60 shots, while going from +0 to +1 generates 3/6 hits for 10 models or 10 extra hits for 20 shots.

So if you are planning on shooting 30 Immortals with +1 into a unit then adding that further +1 is just as amazing as using Phaeron's Will on a unit. It's not just good most of the time, it's an amazing Stratagem and only bad in the most rare of circumstances, like when your opponent is running some MSU crazyness with 0 durable units. These are some of the most effecient uses of CP in the game and if you are playing a list featuring lots of Tesla you ought to use them all the time. Of course everyone understands how amazing going from +0 to +1 or -1 to +0, but even +1 to +2 is amazing on Tesla.


Your own numbers support me, and I'm not sure what you mean here. You say +1 -> +2 generates 20 extra hits per 60. You then say +0 -> +1 generates 10 per 20... That multiples out to 30 per 60 for +0 -> +1.

+0 -> +1 generates 1.5 times more hits than +1 -> +2. That's the definition of diminishing returns.

Without the Strat, you get 90 hits, and with it, you get 110 hits. 20 extra hits is nothing to sneeze at, but it still falls within diminishing returns. It's still a good stratagem, but it remains a fact to remain aware of.
   
Made in no
Grisly Ghost Ark Driver





Just know what applies to your particular situation and make the right choice.
   
Made in fr
Fresh-Faced New User




 Werekill wrote:


Your own numbers support me, and I'm not sure what you mean here. You say +1 -> +2 generates 20 extra hits per 60. You then say +0 -> +1 generates 10 per 20... That multiples out to 30 per 60 for +0 -> +1.

+0 -> +1 generates 1.5 times more hits than +1 -> +2. That's the definition of diminishing returns.



Except Phareon's will only ever affects a single unit. So it doesn't multiply.to 30 per 60, it doesn't scale with the number of immortals you have.

vict0988 wrote:

It's not just good most of the time, it's an amazing Stratagem and only bad in the most rare of circumstances, like when your opponent is running some MSU crazyness with 0 durable units.



Are you considering any army that doesn't have a Castellan (generally out of reach of immortals turn 1 btw) "crazy MSU"? I don't see much in the meta that would need 30 immortals with +2 to hit to be killed. Maybe Magnus or Mortarion...

This message was edited 2 times. Last update was at 2019/01/18 22:07:24


 
   
Made in dk
Loyal Necron Lychguard






hortsmann wrote:
 Werekill wrote:


Your own numbers support me, and I'm not sure what you mean here. You say +1 -> +2 generates 20 extra hits per 60. You then say +0 -> +1 generates 10 per 20... That multiples out to 30 per 60 for +0 -> +1.

+0 -> +1 generates 1.5 times more hits than +1 -> +2. That's the definition of diminishing returns.



Except Phareon's will only ever affects a single unit. So it doesn't multiply.to 30 per 60, it doesn't scale with the number of immortals you have.

vict0988 wrote:

It's not just good most of the time, it's an amazing Stratagem and only bad in the most rare of circumstances, like when your opponent is running some MSU crazyness with 0 durable units.



Are you considering any army that doesn't have a Castellan (generally out of reach of immortals turn 1 btw) "crazy MSU"? I don't see much in the meta that would need 30 immortals with +2 to hit to be killed. Maybe Magnus or Mortarion...

I think your proplem is that you are addressing two answers to two different posts, one was a reply to the math of how much damage you can expect from Immortals, where I posted that 58 Immortals with all the bells and whistles will kill a Castellan instead of you needing 70 just to kill a normal Knight. The other was a reply to whether MD is an amazing Stratagem, so it's not that I was saying that you should just pick Sautekh to get MD for Castellans, the Castellan actually has little or nothing to do with why MD is amazing, since as you said most people will park it more than 29" from your Immortals. Castellans rarely come alone, while some use the little Knights to just get the 3 CP, taking a couple of medium Knights is also very popular because of the +6 CP, medium Knights being awesome MD targets, except when they have a 2+.

I lost a game with my Imotekh Zahndrekh Nightbringer list against Scions/Catachan/BA soup a couple of days ago. I tried switching a DDA and a couple of Immortals for the Nightbringer in my double Battalion list. The Nightbringer performed okay, but I deployed like crap, I deployed 2x10 Immortals on one side of the map with Obyron and Imotekh, planning on destroying my opponent's forces that were protecting an objective, thereby getting board control. I deployed one DDA and my Triarch Stalker right on the front line, completely forgetting about my opponent's ability to DS turn one despite playing him a week ago. ;y opponent went first despite me having the +1 and used a Stratagem I had forgotten about to get move before the first turn and get to one of my DDAs that was hiding far out of usual charge range for a BA smash Captain. In addition to deploying about as badly as possible I chose to Heroically Intervene with Zahndrekh, to deal a damage to his Priest? I think. Anyways, that ended with Zahndrekh being taken hostage. So I had lost two DDAs, a Triarch Stalker and 16 Immortals T1 and I had no way to shoot all the Scions which were in my Deployment Zone because my Veil of Darkness Overlord was too far away from Zahndrekh. The Nightbringer uses Cosmic Fire and it does okay, I charge and kill a couple of dudes in CC.

The Nightbringer was definitely an okay selection against my opponent, I don't think he was any better than a DDA though, which is problematic because I feel like the Nightbringer's only better matchup would be against Nids and Covens, which makes him a general downgrade for my list. I had a headache and I really should not have played a competitive game, I could not provide anything resembling a challenge because I played with no attention to detail, part of that was probably also me not taking my opponent's list seriously and forgetting that BA Strat. I should have put a DDA on one side of the field and I should have had all my HQs and Troops together instead of splitting them apart. I should not have heroically intervened, there was nothing to be gained and so much to be lost, I even got attacked by an HQ with a powerfist, luckily without dying but I did an amazing amount of stupid risk-taking.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Played the list below vs. Blood Angels with 1 Libby Dread, 3 Dreads, 2 Preds, and the rest Marines (incl. one Pod) mostly Primaris.
The game went really well. I'll started the game. Redeploying 3 units thanks to the Deceiver brought my army into good position. After three rounds the game was almost over, only the Pod and its delivered Marines were alive. Necrons is better than I thought.
Spoiler:

New Roster (Warhammer 40,000 8th Edition) [127 PL, 2000pts]
Battalion Detachment +5CP (Necrons) [94 PL, 1550pts]
No Force Org Slot
Dynasty Choice
Selections: Dynasty: Nephrekh

HQ [14 PL, 231pts]
Catacomb Command Barge [9 PL, 146pts]
Selections: Tesla Cannon [13pts], Warscythe [9pts]

Warlord
Selections: Warlord Trait (Codex 3): Immortal Pride

Cryptek [5 PL, 85pts]
Selections: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Troops [28 PL, 476pts]
Immortals [8 PL, 150pts]
Selections: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]
Selections: 10x Immortal [80pts], Tesla Carbine [70pts]

Necron Warriors [12 PL, 176pts]
Selections: 16x Necron Warrior [176pts]

Elites [20 PL, 350pts]
C’tan Shard of the Deceiver [12 PL, 225pts]
Triarch Stalker [8 PL, 125pts]
Selections: Heat Ray [40pts]

Fast Attack [32 PL, 493pts]
Canoptek Scarabs [4 PL, 65pts]
Selections: 5x Canoptek Scarab Swarm [65pts]

Canoptek Wraiths [18 PL, 288pts]
Selections: 6x Canoptek Wraith [288pts]

Tomb Blades [10 PL, 140pts]
Tomb Blade [28pts]
Two Tesla Carbines [14pts]
Selections: 2x Tesla Carbine [14pts]

Tomb Blade [28pts]
Two Tesla Carbines [14pts]
Selections: 2x Tesla Carbine [14pts]

Tomb Blade [28pts]
Two Tesla Carbines [14pts]
Selections: 2x Tesla Carbine [14pts]

Tomb Blade [28pts]
Two Tesla Carbines [14pts]
Selections: 2x Tesla Carbine [14pts]

Tomb Blade [28pts]
Two Tesla Carbines [14pts]
Selections: 2x Tesla Carbine [14pts]

Air Wing Detachment +1CP (Necrons) [33 PL, 450pts]
No Force Org Slot
Dynasty Choice
Selections: Dynasty: Sautekh

Flyer [33 PL, 450pts]
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]
Created with BattleScribe


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Nihilistic Necron Lord






Germany

Marines are squishy, they die like flies. Looks like your opponent wasnt very smart. Otherwise he would have killed your flyers by simply placing any unit in their path. Your flyers cant make its minimum move, or are forced to fly off the board.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 p5freak wrote:
Marines are squishy, they die like flies. Looks like your opponent wasnt very smart. Otherwise he would have killed your flyers by simply placing any unit in their path. Your flyers cant make its minimum move, or are forced to fly off the board.

No, the SM army was too small to prevent my flyers from minimum movement. In round 2, my army was already in his face.
Next time, I will replace the Cryptek by a Lord which allows reroll of wound rolls.

This message was edited 1 time. Last update was at 2019/01/21 09:27:17


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 wuestenfux wrote:
 p5freak wrote:
Marines are squishy, they die like flies. Looks like your opponent wasnt very smart. Otherwise he would have killed your flyers by simply placing any unit in their path. Your flyers cant make its minimum move, or are forced to fly off the board.

No, the SM army was too small to prevent my flyers from minimum movement. In round 2, my army was already in his face.
Next time, I will replace the Cryptek by a Lord which allows reroll of wound rolls.


I'd say for the list you have there, swapping the warriors for immortals, and then the cryptek for a cheap lord would be a strong improvement

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 iGuy91 wrote:
 wuestenfux wrote:
 p5freak wrote:
Marines are squishy, they die like flies. Looks like your opponent wasnt very smart. Otherwise he would have killed your flyers by simply placing any unit in their path. Your flyers cant make its minimum move, or are forced to fly off the board.

No, the SM army was too small to prevent my flyers from minimum movement. In round 2, my army was already in his face.
Next time, I will replace the Cryptek by a Lord which allows reroll of wound rolls.


I'd say for the list you have there, swapping the warriors for immortals, and then the cryptek for a cheap lord would be a strong improvement

The Warriors worked pretty well.
I've put them in reserve and they appeared in round 2 supporting the gun line.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in im
Regular Dakkanaut




Wales,UK

Jpr wrote:
Jpr wrote:
Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


My first round draw is:

HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] WARLORD – Grand Strategist
HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] RELIC - Kurovs Aquila
HQ: Colonel Iron Hand Straken [4 PL] (75) = 75pts
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
EL : 1 Ministorum Priest (35), Las Pistol (0) [2 PL] [35pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
== Super Heavy Detachment == Imperial Knights, Krast [ 65PL, 1182pts] 6 CP
LOW : Knight Crusader (285) Avenger Gatling Cannon (75) Heavy Flamer (14) Rapid Fire Battle Cannon (100) 2 Heavy Stubbers (4)
Titanic Feet (0) EXALTED COURT WARLORD – Ion Bulwark RELIC – The Headsman's Mark [25 PL] [478pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) EXALTED
COURT WARLORD – Landstrider [20 PL] [352pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) KNIGHT
LANCE CHARACTER [20 PL] [352pts]
== Spearhead Detachment == Astra Militarum, Elysians [ 18PL, 172pts] 1 CP
HQ: Elysian Company Commander (40) Lasgun with Auxiliary Grenade Launcher (0), Krak Grenades (0) [3 PL] [40pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL]


Ended up coming 17th/82 going 4-1. The missions were tough on the crons with fixed objectives. Won first game 13-7 vs 3 knights, beat talos/razorwing fighters 16-4, beat knight soup 19-1, lost to deathwatch and guard 18-2 (bad luck and bad terrain for me :() and best knight and guard soup 16-4
   
Made in us
Regular Dakkanaut




I'm curious, what on earth did you do to win against 3 knight lists?
   
Made in no
Grisly Ghost Ark Driver





drakerocket wrote:
I'm curious, what on earth did you do to win against 3 knight lists?

I was thinking the same thing
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I'd love to hear a synopsis of what you ended up doing to win the matches etc. Always like to hear about us doing well!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in nl
Regular Dakkanaut





This Necron list apparently got 4th place at a tournament, Goldensprue cup GT (dunno how big that is):

Sautekh Battalion

Immotekh, Warlord
Cloaktek, Veil of Darkness

3x Tesla Immortals

7 Tomb Blades /w Tesla, 6 shieldvanes
7 Tomb Blades /w Telsa, 5 shieldvanes

3x DDA

Nihalakh Super-heavy Aux detachment

Seraptek Heavy Construct

Sources:

https://www.reddit.com/r/WarhammerCompetitive/comments/aiblk1/pandas_weekend_rundown/
https://imgur.com/a/z9yUhqd


Automatically Appended Next Post:


And another one 6th place at Siege of Augusta:

Sautekh Battalion

Immotekh, Warlord
Lord /w Veil of Darkness

3x 10 Tesla Immortals

Triach Stalker /w Twin Heavy Gauss Cannon

2x 3 scarabs

6x Destroyers

Sautekh Spearhead

Cryptek /w Chronometron, Abyssal Staff

5x Wraiths

3x DDA

https://imgur.com/a/X51iHZR

This message was edited 3 times. Last update was at 2019/01/21 18:53:17


 
   
Made in gr
Freaky Flayed One





After getting a couple of games under my belt in this new edition, learning a little bit (honestly, a tiny bit) about the meta, building like 10000 lists for some reason and experimenting with the codex quite a lot, I finally am going to attend a tourney for the first time in 8th edition this Sunday.

Bearing this in mind and the fact that I only have 10 Immortals, building a list I feel satisfied with is quite complex. I finally have a draft I'm happy with and I wanna start buying/modeling/painting towards it, so if you have any comments they'll be more than welcome.

Also, small complaint. I played a game versus Grey Knights the other day and my 3 DDAs only took 5 wounds off a Dreadnought for 2 turns and completely whiffed everything else. They have been very unreliable in my lists, I wonder if more people have seen this happen to them.

So here's what I plan on buying/building and bringing to the tournament:
Spoiler:


++ Spearhead Detachment +1CP (Necrons) [43 PL, 685pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Heavy Support +

Annihilation Barge [8 PL, 120pts]: Gauss Cannon

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 863pts] ++

+ No Force Org Slot +

Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Catacomb Command Barge [9 PL, 153pts]: Artefact: Voidreaper, Gauss Cannon, Warscythe

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Necron Warriors [12 PL, 220pts]: 20x Necron Warrior

+ Fast Attack +

Tomb Blades [14 PL, 245pts]
. Tomb Blade
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Total: [124 PL, 1998pts] ++

Created with BattleScribe


The idea is Cloaktek supports the TB blob. Immortal Pride, Chronometron, VoD Cryptek supports the 20 man warrior squad and possibly teleports them in order to try and draw shooting (trying to protect my squishy units). Or contest the middle of the board.

The CCB tries to assault very big things and rely on QS. A few things I figured out after crunching some numbers. QS is equal to a 4++ when facing d6 damage. It's better when facing more than d6 (3+d3, 3d3 etc) and worse when facing less damage (d3, or flat 1-2-3). Most things I wanna assault with void reaper have d6 or better, so it's essentially better than a 4++, and to add to that the QS stratagem can further improve it. Assaulting knights, big tyranids or generally scary things should actually be a good idea and it's got a heavy weapon with it for the price. (Plus, he can MWBD on Immortals/Warriors from 12")

I wanna test the CCB out and if he doesn't work, I plan on replacing him with Imotekh, who seems to be more reliable (the storm ability is absolutely delightful).

The list is quite heavy on the shooting and should work pretty well with the Sautekh Stratagem. Again, any comments are welcome.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in gb
Deranged Necron Destroyer




Doctoralex wrote:


And another one 6th place at Siege of Augusta:

Sautekh Battalion

Immotekh, Warlord
Lord /w Veil of Darkness

3x 10 Tesla Immortals

Triach Stalker /w Twin Heavy Gauss Cannon

2x 3 scarabs

6x Destroyers

Sautekh Spearhead

Cryptek /w Chronometron, Abyssal Staff

5x Wraiths

3x DDA

https://imgur.com/a/X51iHZR


This is damn similar to what I'm planning on running in my first tournament. Mine is only a 1750pt list (that looks like 2k), but mine drops the destroyers, Imotek and the lord in favour of an extra wraith, a nightbringer and a normal Overlord. Very pleased to see similar lists doing well.
   
Made in us
Been Around the Block





It's very similar to what I'm running as well. The second battalion (and HQ tax) seems a bit needless in that list.

My list:
Spoiler:

Sautekh Battalion

1x Imotekh
1x Lord + Hyperphase Sword (with veil)

10x Tesla Immortals
10x Tesla Immortals
10x Gauss Immortals

1x Triarch Stalker + Heat Ray

9x Tomb Blades + Gauss + Shieldvanes
6x Wraiths

1x DDA
1x DDA
1x DDA

1x Doom Scythe


I haven't had the chance to do much table time with it, but so far, it is solid. The Lord warps the Gauss Immortals, with Gauss chosen so the Immortals can be self-sufficient without MWBD. I was tempted to toss Destroyers in, but I do not currently own any.

The Heat Ray is also equipped VS the HGC in order to test the Ray. It is pretty solid so far, but I'm curious to see when the range ends up being a drawback.

Seeing a very similar list put up results is very encouraging!

This message was edited 1 time. Last update was at 2019/01/22 05:49:24


 
   
Made in dk
Loyal Necron Lychguard






I won a 2k Maelstrom game using my C'tan Bomb/Novokh Wraith spam list against Khorne Daemons/World Eaters. I ramdomly generated traits for my C'tan and picked powers for them. I got first turn and went all in with 3 Cosmic Fires, the first 7 units hit by Cosmic Fire suffered 0 wounds. After a terrible first turn my opponent started cutting into my forces and he was beating me pretty hard, but we were playing the mission were you get -1 VP for each objective you have active at the end of the game, my opponent hadn't read the fine print and lost half his VP. My unit of 3 Scarabs were MWPs for getting me 6 VP over the course of the game.

I won a 2k Eternal War game going first using my Triple D-Scythe Mephrit list against an Alaitoc list with 3 flyers and a unit of Dark Reapers, but no Farseer or Ynnari. The Doom Scythes were kind of nice because I was able to get within 12" so I was not -1 to hit, like my Doomsday Ark was.

I won a 2k Eternal War game going first using the same list against a melee Adepta Sororitas list. The D-Scythes never had an option to use the Amalgamated Targeting Data Stratagem, I was expecting Sautekh to not be important if I relied on the Stratagem, but getting to use it is super hard. Mephrit is still alright, but I think you want to go Sautekh if you are taking any Flyers. I had a unit of 9 Deathmarks in both games and they were kind of amazing in both games, in one the first they finished off a character and killed some rangers, in the other they managed to kill 8 deep striking sisters after the sisters killed 2 Immortals with their Stratagem. Having Mephrit on the Deathmarks seems huge. I think they are still a little ways off from being competitive, but they are pretty alright, they probably need to be the same cost as Immortals. I am not impressed with Doom Scythes, but they aren't bad either, the -1 AP on the Tesla is nice, but I think they are liable to be move-blocked in games against more competitive opponents, leading me to think they remain a unit for casual games, but they are now pretty great for that. I don't subscribe to every opponent being able to block your movement every time, but it only needs to happen for 1/6 Flyers every game before it starts making Flyers bad.

I won a 2k ITC game using my Imotekh Zahndrekh Overlord Double Battalion list against someone who came second at a big tournament this weekend, but I don't think I have played against him rested and sober yet. I went first and did a ton of damage, I failed to screen against DS properly so I lost a lot to his counterstrike, but I basically won because I went first.

I won a 2k ITC game using the same list against Thousand Sons Tzaangor Horde/Alpha Legion Dreadnought list. I chose to go first which was a mistake because I was only able to shoot with very few units. The map was insanely populated, which gave my opponent a huge advantage, but his 2x3 Slaanesh Oblits didn't kill a single unit in three turns so I was able to pull out a narrow victory in the end. I messed up and piled into line of sight of several psykers to block shooting from a Dreadnought, forgetting that smite works in melee and the Dread was able to shoot without falling back.
   
Made in gr
Freaky Flayed One





Vict, you're an unstoppable force my man. You have become one with the necrons. Keep the reports coming. I can't help but wonder how your unit of 3 scarabs go you 6 VP in the first game.

Besides that, I see you tested Mephrit Deathmarks and that's pretty cool, cause they're really cool and I want to see them on tables again.

I have a question regarding Deathmarks however.

"Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage."

Does that mean that MWBD would get that number to a 5? Also, would that mean that MWBD + Sautekh stratagem would proc mortal wounds on 4s?

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in de
Nihilistic Necron Lord






Germany

 necr0n wrote:

I have a question regarding Deathmarks however.

"Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage."

Does that mean that MWBD would get that number to a 5? Also, would that mean that MWBD + Sautekh stratagem would proc mortal wounds on 4s?


Now, that would be great. Unfortunately MWBD and the sautekh strat gives you +1/+1 to hit rolls, but you need to do a 6+ on wound rolls. And necrons cant get any +1 to wound rolls.
   
Made in gr
Freaky Flayed One





 p5freak wrote:
 necr0n wrote:

I have a question regarding Deathmarks however.

"Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage."

Does that mean that MWBD would get that number to a 5? Also, would that mean that MWBD + Sautekh stratagem would proc mortal wounds on 4s?


Now, that would be great. Unfortunately MWBD and the sautekh strat gives you +1/+1 to hit rolls, but you need to do a 6+ on wound rolls. And necrons cant get any +1 to wound rolls.


Damn, I got over-excited and just refused to realize it was wound rolls. Thanks for clearing it up, though!

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Decrepit Dakkanaut




 necr0n wrote:
 p5freak wrote:
 necr0n wrote:

I have a question regarding Deathmarks however.

"Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage."

Does that mean that MWBD would get that number to a 5? Also, would that mean that MWBD + Sautekh stratagem would proc mortal wounds on 4s?


Now, that would be great. Unfortunately MWBD and the sautekh strat gives you +1/+1 to hit rolls, but you need to do a 6+ on wound rolls. And necrons cant get any +1 to wound rolls.


Damn, I got over-excited and just refused to realize it was wound rolls. Thanks for clearing it up, though!

Well, it DOES mean you have more hits to work with?

Just use the stock Lord with a Veil I guess.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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