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2019/03/04 03:23:37
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Here is another list, this list main focus is tesla and mortal wounds I would really like to have a discussion on mortal wounds with our codex.
Hq Imotekh
Cryptek Cloak Abyssal Staff
(Imotekh pumps out 2 MWBD and has a nice one shot mortal wound ability. The Cryptek keeps up with the fast unit providing that 4+ RP and the staff is a good source of mortal wounds)
Troops
5xImmortals Tesla
5xImmortals Tesla
5xImmortals Tesla
(With just MWBD this small unit averages around 14 str 5 hits if you combine it with Methodical Destruction it gets better)
Elite
5xDeathmarks
5xDeathmarks
(Can take advantage of relentless advance and put some mortal wounds on characters, not to mention they can deep strike)
Well the SoB players bitched enough to have their Exorcist Missile Launcher profile change the D6 shots and D6 damage cause "it can feel a little disappointing.". We should start speaking up about our DDA since it has a very similar weapon profile of random fuckery!
This message was edited 1 time. Last update was at 2019/03/04 18:00:50
2019/03/04 18:51:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
dan2026 wrote: I am planning a list using a lot of C'tan for mortal wound funzies.
Gonna take Nightbringer, Deciever, plus a couple of regular C'tan.
Haven't decided what to take them with. It's very early in the planning stage. I need something that can take and hold objectives.
Idic beer on YouTube did that recently and won a game against space wolves, you could try his list out. (You should find it easily)
Then again, he also ran that hilarious sentry/gauss pylon lst. which was particularly goofy.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
0008/03/04 19:48:33
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Tauris_Blazestar wrote: Well the SoB players bitched enough to have their Exorcist Missile Launcher profile change the D6 shots and D6 damage cause "it can feel a little disappointing.". We should start speaking up about our DDA since it has a very similar weapon profile of random fuckery!
Glad I'm not the only one who noticed this.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2019/03/04 20:39:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CthuluIsSpy wrote: Random shots and damage should just go away in general. It just adds more rolling to the game that already has a lot of rolling in it.
I think random shots should go away.
Random Damage can really be interesting for the game though.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/03/04 21:51:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Yep - double random numbers, on top of the rest of the randomness (to hit, to wound, saves) is just too much.
3 shots, though less on average, would be something acceptable, and often probably a choice many would take before rolling. Of course, 4 would be nicer But I'd be happy with 3 over the chance of rolling a 1 or 2.
Anyway, write to the 40kFAQ@gwplc.com and let them know us necron players share in that disappointment!
2019/03/04 23:44:09
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2019/03/05 01:58:41
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I'll have 10CPs (the most I ever had) and have pretty much covered GeQs, MeQs and tanks/mini Knight's.
With this i will have;
18 Tesla Immortals doing 36 shots before any Tesla shenanigans. Olord will give both units MWBD for 1CP for 5+ Tesla and the Lord will give himself, the Olord and the 18 Tesla immortals RR 1s to wound.
5 Gauss immos are there to sit on an objective and stop me from getting tabled as they will be behind LoSb terrain as well.
Cryptek will give 4+ RP to immos and TBs.
TBs are running 2 Tesla so that I can Daisy chain from an objective + cryptek letting the 6 Gauss get into RF range if possible. If not, the whole unit could even hold 2 objectives if Daisy chained well. 6 Gauss TBs grant 12-24 S5 -2 shots. Tesla will be used to pick off the last few models from any enemy units. Will probably shoot this unit last for maximum efficiency.
Stalker provides RR to shooting for either my anti tank or the Tesla Immortals. Can also be considered a Distraction Carnifex due to it's 125pts, QS and 3+ save.
2 DDAs grants 2d6 S10-S8 shoots with 20-40 S4 -1 shoots as well. Mobile DDAs wreck a lot of GeQs and lower Cannon can also clear some MeQs.
Tark is basically a harder to kill DDA. Highly considering using QS deflection on him for 1CP for max cheese and to stop the armigers 3dmg shots from killing it.
3 Doomscythes using there 1CP to nuke a 6" area. Make my opponent rage and hate Necrons like previous editions. Even if 1 dies I still have 2d3 S10 shoots that make up for the mobile DDAs if I need to move them. They also give me Tesla which you can use after poping there 1CP gem. Can place them smartly as well to block my opponent from moving under them or from charging any of my units.
For Warlord trait, I was going to give the Cryptek Thrall of the Silent king to give him 6" 4+ RP to give me more flexible movement and 6" 5++ for the Immortals. For relic. I'll probably give my Lord or Olord VoD. Not sure yet.
Lord and Olord will he used to HI into any enemy units that charge my Immortals.
What do you think think guys? Will this list strike the fear of previous editions into the eyes of the Deathwatch heretics?
I'll have 10CPs (the most I ever had) and have pretty much covered GeQs, MeQs and tanks/mini Knight's.
With this i will have;
18 Tesla Immortals doing 36 shots before any Tesla shenanigans. Olord will give both units MWBD for 1CP for 5+ Tesla and the Lord will give himself, the Olord and the 18 Tesla immortals RR 1s to wound.
5 Gauss immos are there to sit on an objective and stop me from getting tabled as they will be behind LoSb terrain as well.
Cryptek will give 4+ RP to immos and TBs.
TBs are running 2 Tesla so that I can Daisy chain from an objective + cryptek letting the 6 Gauss get into RF range if possible. If not, the whole unit could even hold 2 objectives if Daisy chained well. 6 Gauss TBs grant 12-24 S5 -2 shots. Tesla will be used to pick off the last few models from any enemy units. Will probably shoot this unit last for maximum efficiency.
Stalker provides RR to shooting for either my anti tank or the Tesla Immortals. Can also be considered a Distraction Carnifex due to it's 125pts, QS and 3+ save.
2 DDAs grants 2d6 S10-S8 shoots with 20-40 S4 -1 shoots as well. Mobile DDAs wreck a lot of GeQs and lower Cannon can also clear some MeQs.
Tark is basically a harder to kill DDA. Highly considering using QS deflection on him for 1CP for max cheese and to stop the armigers 3dmg shots from killing it.
3 Doomscythes using there 1CP to nuke a 6" area. Make my opponent rage and hate Necrons like previous editions. Even if 1 dies I still have 2d3 S10 shoots that make up for the mobile DDAs if I need to move them. They also give me Tesla which you can use after poping there 1CP gem. Can place them smartly as well to block my opponent from moving under them or from charging any of my units.
For Warlord trait, I was going to give the Cryptek Thrall of the Silent king to give him 6" 4+ RP to give me more flexible movement and 6" 5++ for the Immortals. For relic. I'll probably give my Lord or Olord VoD. Not sure yet.
Lord and Olord will he used to HI into any enemy units that charge my Immortals.
What do you think think guys? Will this list strike the fear of previous editions into the eyes of the Deathwatch heretics?
I think the list is good but the things I would look out for If you are up against Knights is that the Castellan can kill 2 doomscythes with ease. You also have a very small elite army which plays into the hands of elite armies like Knights that is my pregame anaylsis
If they are Helverins, they are as deadly to Scythes and DDAs if not more than a Castellan point for point. Number of shots with a flat 3 damage and Skyreaper protocols is brutal against our stuff. It will depend on how many he brings.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2019/03/06 09:32:04
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
dapperbandit wrote: If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?
No, because you cant shoot pistols after advancing, unless they are sautekh. Their pistol type guns turn to assault type guns, and you can shoot them at -1 to hit.
This message was edited 1 time. Last update was at 2019/03/06 09:58:39
2019/03/06 09:58:24
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
dapperbandit wrote: Right, fair enough. Why is there the option to make shooting attacks with a Canoptek unit in the wording then? Do Acanthrites have assault weapons?
I edited my post. If you choose sautekh for any canoptek unit their guns turn to assault when they advance, and you can shoot them at -1 to hit. And yes, acanthrites have assault weapons.
2019/03/06 10:26:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
dapperbandit wrote: If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?
Yes you can.
The main rulebook prevents units from shooting and Advancing in the same turn.
Rulebook Advancing section: "When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn."
The rules for pistols do not prevent units from shooting and Advancing in the same turn.
Rulebook Pistols section: "A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit. Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls."
Assault weapons are exempt from the Advancing section ban on Shooting and Advancing in the same turn.
Rulebook Assault section: "A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn."
Units that are affected by the Adaptive Subroutines Stratagem are entirely exempt from the Advancing section ban on Shooting and Advancing in the same turn.
Codex Adaptive Subroutines Stratagem: "Use this Stratagem after a CANOPTEK unit from your army has Advanced. That unit can still shoot and/or charge this turn."
You can Advance and shoot Acanthrites regardless of whether you use the Stratagem or not and you will receive a -1 penalty to your hit rolls whether you use the Stratagem or not. Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.
This message was edited 2 times. Last update was at 2019/03/06 12:29:38
2019/03/06 12:51:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Gives a little weight to that 1st-turn Wraith charge, but ultimately a 1st-turn Wraith charge is mostly just there to force an enemy to get through their Invulnerable or Fall Back on THEIR first turn, rather than something deadly. It's a defensive move, not an offensive one. They're what, S5 Ap-1? Just isn't powerful enough to threaten too much.
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.
Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.
Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GARP roll.
Totally wrong. By reading the ghost ark rules you can plainly see the sequencing, first rp, then orbs, then ghost ark. That's exactly why gw put the rule in there for the ghost ark.
2019/03/06 16:10:31
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Yeah, getting around it by flipping the order of actions completely nullifies the rule on the ghost ark in the first place. Obvious intent inthis case.
Automatically Appended Next Post:
Gwyn chan 'r Gwyll wrote: Gives a little weight to that 1st-turn Wraith charge, but ultimately a 1st-turn Wraith charge is mostly just there to force an enemy to get through their Invulnerable or Fall Back on THEIR first turn, rather than something deadly. It's a defensive move, not an offensive one. They're what, S5 Ap-1? Just isn't powerful enough to threaten too much.
D6 -2 dmg2 , substantially better than what you say but still in the weak side in turns of cc brutality.
But very nice to threaten weaker characters, can move backfield to kill off 4W 5+ AM characters and the like.
This message was edited 1 time. Last update was at 2019/03/06 16:12:10
2019/03/06 17:55:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Totally wrong. By reading the ghost ark rules you can plainly see the sequencing, first rp, then orbs, then ghost ark. That's exactly why gw put the rule in there for the ghost ark.
No, you are wrong. I have explained how it works. I even provided a link to YMDC. I suggest you read it.
Units that are affected by the Adaptive Subroutines Stratagem are entirely exempt from the Advancing section ban on Shooting and Advancing in the same turn.
No.
vict0988 wrote: Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.
No, you cant shoot pistols after advancing. Only assault weapons can be shot after advancing. Shooting restrictions are still in place if you play that stratagem, unless the stratagem removes that restriction, which it doesnt.
This message was edited 2 times. Last update was at 2019/03/06 18:00:19
2019/03/06 18:14:06
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
The way the German Codex words Eternity Orb and Ghost arks Repair Barge let them stack together.
But. In plain English. It doesn't working. At all. And guess what, this game is mostly played in English. So, again. In your codex it's legal due to being horribly described and worded. Where in the English codex and other codex around the work (Not going to say all) Eternity Orb and Repair Barge don't stack.
Stop trying to cheat and mislead others on this forum. I don't give af about YMDC either. That's people opinion on a horribly writen German codex.
This message was edited 1 time. Last update was at 2019/03/06 18:14:46
vict0988 wrote: Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.
No, you cant shoot pistols after advancing. Only assault weapons can be shot after advancing. Shooting restrictions are still in place if you play that stratagem, unless the stratagem removes that restriction, which it doesnt.
How about quoting the Stratagem like I did, then you would see that it literally says the unit can shoot after advancing. "Use this Stratagem after a CANOPTEK unit from your army has Advanced. That unit can still shoot and/or charge this turn."
2019/03/06 18:24:30
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Best thing to do is to check other armies and see how they worded their stratagems similar to this one and see how it is played by players. On first reading, I get the feeling that they shoot and charge as if they did not advance at all making all types of weapons viable.