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Made in us
Grisly Ghost Ark Driver






Here is another list, this list main focus is tesla and mortal wounds I would really like to have a discussion on mortal wounds with our codex.

Hq
Imotekh
Cryptek Cloak Abyssal Staff

(Imotekh pumps out 2 MWBD and has a nice one shot mortal wound ability. The Cryptek keeps up with the fast unit providing that 4+ RP and the staff is a good source of mortal wounds)

Troops
5xImmortals Tesla
5xImmortals Tesla
5xImmortals Tesla

(With just MWBD this small unit averages around 14 str 5 hits if you combine it with Methodical Destruction it gets better)

Elite
5xDeathmarks
5xDeathmarks

(Can take advantage of relentless advance and put some mortal wounds on characters, not to mention they can deep strike)

Fast Attack
5xTomb blades 5xTesla 5xShieldvanes 2xShadowloom
5xTomb blades 5xTesla 5xShieldvanes 2xShadowloom

(Tomb Blades provide the str 5 spam)

Heavy Support
Doomsday Ark
Doomsday Ark
Transcendent C'tan Cosmic Tyrant (2 Powers a turn/ Antimatter meteor, Sky of Falling Stars)

(The Arks advance with the rest of the army providing more dakka unless there is an immediate threat. The C'tan moves doing 2 powers a turn)

Outrider
Hq
Destoyer Lord Voidreaper Phylactery

(Decent in CC, can use entropic strike to by pass invulnerable saves)

Fast Attack
6xDestroyers
3xScarabs
3xScarabs

(use self destruction stratagem for d3 mortal wounds and destoyers don't need an explanation)

This message was edited 4 times. Last update was at 2019/03/04 18:29:09


   
Made in gb
Longtime Dakkanaut





I am planning a list using a lot of C'tan for mortal wound funzies.
Gonna take Nightbringer, Deciever, plus a couple of regular C'tan.

Haven't decided what to take them with. It's very early in the planning stage. I need something that can take and hold objectives.
   
Made in us
One Canoptek Scarab in a Swarm






Well the SoB players bitched enough to have their Exorcist Missile Launcher profile change the D6 shots and D6 damage cause "it can feel a little disappointing.". We should start speaking up about our DDA since it has a very similar weapon profile of random fuckery!

This message was edited 1 time. Last update was at 2019/03/04 18:00:50


 
   
Made in no
Grisly Ghost Ark Driver





 dan2026 wrote:
I am planning a list using a lot of C'tan for mortal wound funzies.
Gonna take Nightbringer, Deciever, plus a couple of regular C'tan.

Haven't decided what to take them with. It's very early in the planning stage. I need something that can take and hold objectives.


Idic beer on YouTube did that recently and won a game against space wolves, you could try his list out. (You should find it easily)
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

torblind wrote:
 dan2026 wrote:
I am planning a list using a lot of C'tan for mortal wound funzies.
Gonna take Nightbringer, Deciever, plus a couple of regular C'tan.

Haven't decided what to take them with. It's very early in the planning stage. I need something that can take and hold objectives.


Idic beer on YouTube did that recently and won a game against space wolves, you could try his list out. (You should find it easily)


Then again, he also ran that hilarious sentry/gauss pylon lst. which was particularly goofy.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Proud Triarch Praetorian





 Tauris_Blazestar wrote:
Well the SoB players bitched enough to have their Exorcist Missile Launcher profile change the D6 shots and D6 damage cause "it can feel a little disappointing.". We should start speaking up about our DDA since it has a very similar weapon profile of random fuckery!
Glad I'm not the only one who noticed this.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Random shots and damage should just go away in general. It just adds more rolling to the game that already has a lot of rolling in it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 CthuluIsSpy wrote:
Random shots and damage should just go away in general. It just adds more rolling to the game that already has a lot of rolling in it.


I think random shots should go away.
Random Damage can really be interesting for the game though.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in au
Freaky Flayed One



Sydney, Australia

Yep - double random numbers, on top of the rest of the randomness (to hit, to wound, saves) is just too much.

3 shots, though less on average, would be something acceptable, and often probably a choice many would take before rolling. Of course, 4 would be nicer But I'd be happy with 3 over the chance of rolling a 1 or 2.


Anyway, write to the 40kFAQ@gwplc.com and let them know us necron players share in that disappointment!
   
Made in gb
Proud Triarch Praetorian





Well, now we wait and see
[Thumb - BE0B36B1-E317-4BB2-B914-D7771D827C2C.jpeg]


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ie
Deranged Necron Destroyer





Playing Deathwatch + Knights (armigers) tomorrow. Made a friendly (not so friendly) list for the game;

Spoiler:


++ Battalion Detachment +5CP (Necrons) [53 PL, 951pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light, Warlord

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Fast Attack +

Tomb Blades [14 PL, 282pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Spearhead Detachment +1CP (Necrons) [38 PL, 594pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Lord [5 PL, 74pts]: Warscythe

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [124 PL, 1995pts] ++



I'll have 10CPs (the most I ever had) and have pretty much covered GeQs, MeQs and tanks/mini Knight's.

With this i will have;

18 Tesla Immortals doing 36 shots before any Tesla shenanigans. Olord will give both units MWBD for 1CP for 5+ Tesla and the Lord will give himself, the Olord and the 18 Tesla immortals RR 1s to wound.

5 Gauss immos are there to sit on an objective and stop me from getting tabled as they will be behind LoSb terrain as well.

Cryptek will give 4+ RP to immos and TBs.

TBs are running 2 Tesla so that I can Daisy chain from an objective + cryptek letting the 6 Gauss get into RF range if possible. If not, the whole unit could even hold 2 objectives if Daisy chained well. 6 Gauss TBs grant 12-24 S5 -2 shots. Tesla will be used to pick off the last few models from any enemy units. Will probably shoot this unit last for maximum efficiency.

Stalker provides RR to shooting for either my anti tank or the Tesla Immortals. Can also be considered a Distraction Carnifex due to it's 125pts, QS and 3+ save.

2 DDAs grants 2d6 S10-S8 shoots with 20-40 S4 -1 shoots as well. Mobile DDAs wreck a lot of GeQs and lower Cannon can also clear some MeQs.

Tark is basically a harder to kill DDA. Highly considering using QS deflection on him for 1CP for max cheese and to stop the armigers 3dmg shots from killing it.

3 Doomscythes using there 1CP to nuke a 6" area. Make my opponent rage and hate Necrons like previous editions. Even if 1 dies I still have 2d3 S10 shoots that make up for the mobile DDAs if I need to move them. They also give me Tesla which you can use after poping there 1CP gem. Can place them smartly as well to block my opponent from moving under them or from charging any of my units.

For Warlord trait, I was going to give the Cryptek Thrall of the Silent king to give him 6" 4+ RP to give me more flexible movement and 6" 5++ for the Immortals. For relic. I'll probably give my Lord or Olord VoD. Not sure yet.

Lord and Olord will he used to HI into any enemy units that charge my Immortals.

What do you think think guys? Will this list strike the fear of previous editions into the eyes of the Deathwatch heretics?




I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Grisly Ghost Ark Driver






 Odrankt wrote:
Playing Deathwatch + Knights (armigers) tomorrow. Made a friendly (not so friendly) list for the game;

Spoiler:


++ Battalion Detachment +5CP (Necrons) [53 PL, 951pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light, Warlord

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: Gauss Blaster, 5x Immortal

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Fast Attack +

Tomb Blades [14 PL, 282pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Flyer +

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

Doom Scythe [11 PL, 150pts]

++ Spearhead Detachment +1CP (Necrons) [38 PL, 594pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Lord [5 PL, 74pts]: Warscythe

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [124 PL, 1995pts] ++



I'll have 10CPs (the most I ever had) and have pretty much covered GeQs, MeQs and tanks/mini Knight's.

With this i will have;

18 Tesla Immortals doing 36 shots before any Tesla shenanigans. Olord will give both units MWBD for 1CP for 5+ Tesla and the Lord will give himself, the Olord and the 18 Tesla immortals RR 1s to wound.

5 Gauss immos are there to sit on an objective and stop me from getting tabled as they will be behind LoSb terrain as well.

Cryptek will give 4+ RP to immos and TBs.

TBs are running 2 Tesla so that I can Daisy chain from an objective + cryptek letting the 6 Gauss get into RF range if possible. If not, the whole unit could even hold 2 objectives if Daisy chained well. 6 Gauss TBs grant 12-24 S5 -2 shots. Tesla will be used to pick off the last few models from any enemy units. Will probably shoot this unit last for maximum efficiency.

Stalker provides RR to shooting for either my anti tank or the Tesla Immortals. Can also be considered a Distraction Carnifex due to it's 125pts, QS and 3+ save.

2 DDAs grants 2d6 S10-S8 shoots with 20-40 S4 -1 shoots as well. Mobile DDAs wreck a lot of GeQs and lower Cannon can also clear some MeQs.

Tark is basically a harder to kill DDA. Highly considering using QS deflection on him for 1CP for max cheese and to stop the armigers 3dmg shots from killing it.

3 Doomscythes using there 1CP to nuke a 6" area. Make my opponent rage and hate Necrons like previous editions. Even if 1 dies I still have 2d3 S10 shoots that make up for the mobile DDAs if I need to move them. They also give me Tesla which you can use after poping there 1CP gem. Can place them smartly as well to block my opponent from moving under them or from charging any of my units.

For Warlord trait, I was going to give the Cryptek Thrall of the Silent king to give him 6" 4+ RP to give me more flexible movement and 6" 5++ for the Immortals. For relic. I'll probably give my Lord or Olord VoD. Not sure yet.

Lord and Olord will he used to HI into any enemy units that charge my Immortals.

What do you think think guys? Will this list strike the fear of previous editions into the eyes of the Deathwatch heretics?


I think the list is good but the things I would look out for If you are up against Knights is that the Castellan can kill 2 doomscythes with ease. You also have a very small elite army which plays into the hands of elite armies like Knights that is my pregame anaylsis

   
Made in ie
Deranged Necron Destroyer





I'm facing Armigers. Not as Castellan. So, shouldn't have that issue?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

If they are Helverins, they are as deadly to Scythes and DDAs if not more than a Castellan point for point. Number of shots with a flat 3 damage and Skyreaper protocols is brutal against our stuff. It will depend on how many he brings.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Freaky Flayed One



United Kingdom

If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?
   
Made in de
Nihilistic Necron Lord






Germany

dapperbandit wrote:
If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?


No, because you cant shoot pistols after advancing, unless they are sautekh. Their pistol type guns turn to assault type guns, and you can shoot them at -1 to hit.

This message was edited 1 time. Last update was at 2019/03/06 09:58:39


 
   
Made in gb
Freaky Flayed One



United Kingdom

Right, fair enough. Why is there the option to make shooting attacks with a Canoptek unit in the wording then? Do Acanthrites have assault weapons?
   
Made in de
Nihilistic Necron Lord






Germany

dapperbandit wrote:
Right, fair enough. Why is there the option to make shooting attacks with a Canoptek unit in the wording then? Do Acanthrites have assault weapons?


I edited my post. If you choose sautekh for any canoptek unit their guns turn to assault when they advance, and you can shoot them at -1 to hit. And yes, acanthrites have assault weapons.
   
Made in no
Grisly Ghost Ark Driver





dapperbandit wrote:
If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?


What's the wording on the stratagem? (don't have the codex here)
   
Made in dk
Loyal Necron Lychguard






dapperbandit wrote:
If you use Adaptive Subroutines on a unit of wraiths, can you shoot particle casters on them as well as charge after advancing?

Yes you can.

The main rulebook prevents units from shooting and Advancing in the same turn.

Rulebook Advancing section: "When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn."

The rules for pistols do not prevent units from shooting and Advancing in the same turn.

Rulebook Pistols section: "A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit. Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls."

Assault weapons are exempt from the Advancing section ban on Shooting and Advancing in the same turn.

Rulebook Assault section: "A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn."

Units that are affected by the Adaptive Subroutines Stratagem are entirely exempt from the Advancing section ban on Shooting and Advancing in the same turn.

Codex Adaptive Subroutines Stratagem: "Use this Stratagem after a CANOPTEK unit from your army has Advanced. That unit can still shoot and/or charge this turn."

You can Advance and shoot Acanthrites regardless of whether you use the Stratagem or not and you will receive a -1 penalty to your hit rolls whether you use the Stratagem or not. Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.

This message was edited 2 times. Last update was at 2019/03/06 12:29:38


 
   
Made in gb
Dakka Veteran





It's worth giving one or two of your Wraiths casters if you have 4-10 points left over with nothing else to use them on. Might as well
   
Made in ca
Grisly Ghost Ark Driver






Gives a little weight to that 1st-turn Wraith charge, but ultimately a 1st-turn Wraith charge is mostly just there to force an enemy to get through their Invulnerable or Fall Back on THEIR first turn, rather than something deadly. It's a defensive move, not an offensive one. They're what, S5 Ap-1? Just isn't powerful enough to threaten too much.

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in gb
Freaky Flayed One



United Kingdom

Particle Casters are S6 AP0 so can cause some additional casualties on hordes.

But as Cynista says its really to fill out some leftover points
   
Made in us
Wicked Canoptek Wraith



United States

 p5freak wrote:
 Odrankt wrote:
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.

Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.



Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GA RP roll.


Totally wrong. By reading the ghost ark rules you can plainly see the sequencing, first rp, then orbs, then ghost ark. That's exactly why gw put the rule in there for the ghost ark.
   
Made in no
Grisly Ghost Ark Driver





Yeah, getting around it by flipping the order of actions completely nullifies the rule on the ghost ark in the first place. Obvious intent inthis case.


Automatically Appended Next Post:
Gwyn chan 'r Gwyll wrote:
Gives a little weight to that 1st-turn Wraith charge, but ultimately a 1st-turn Wraith charge is mostly just there to force an enemy to get through their Invulnerable or Fall Back on THEIR first turn, rather than something deadly. It's a defensive move, not an offensive one. They're what, S5 Ap-1? Just isn't powerful enough to threaten too much.


D6 -2 dmg2 , substantially better than what you say but still in the weak side in turns of cc brutality.

But very nice to threaten weaker characters, can move backfield to kill off 4W 5+ AM characters and the like.

This message was edited 1 time. Last update was at 2019/03/06 16:12:10


 
   
Made in de
Nihilistic Necron Lord






Germany

punisher357 wrote:

Totally wrong. By reading the ghost ark rules you can plainly see the sequencing, first rp, then orbs, then ghost ark. That's exactly why gw put the rule in there for the ghost ark.


No, you are wrong. I have explained how it works. I even provided a link to YMDC. I suggest you read it.


Automatically Appended Next Post:
 vict0988 wrote:

Units that are affected by the Adaptive Subroutines Stratagem are entirely exempt from the Advancing section ban on Shooting and Advancing in the same turn.


No.

 vict0988 wrote:
Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.


No, you cant shoot pistols after advancing. Only assault weapons can be shot after advancing. Shooting restrictions are still in place if you play that stratagem, unless the stratagem removes that restriction, which it doesnt.

This message was edited 2 times. Last update was at 2019/03/06 18:00:19


 
   
Made in ie
Deranged Necron Destroyer





The way the German Codex words Eternity Orb and Ghost arks Repair Barge let them stack together.

But. In plain English. It doesn't working. At all. And guess what, this game is mostly played in English. So, again. In your codex it's legal due to being horribly described and worded. Where in the English codex and other codex around the work (Not going to say all) Eternity Orb and Repair Barge don't stack.

Stop trying to cheat and mislead others on this forum. I don't give af about YMDC either. That's people opinion on a horribly writen German codex.

This message was edited 1 time. Last update was at 2019/03/06 18:14:46


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in dk
Loyal Necron Lychguard






 p5freak wrote:
 vict0988 wrote:
Canoptek Wraiths can fire their particle casters after advancing if you used the Adaptive Subroutines Stratagem on them. Don't put particle casters on your Wraiths though, it's a waste of pts.


No, you cant shoot pistols after advancing. Only assault weapons can be shot after advancing. Shooting restrictions are still in place if you play that stratagem, unless the stratagem removes that restriction, which it doesnt.

How about quoting the Stratagem like I did, then you would see that it literally says the unit can shoot after advancing. "Use this Stratagem after a CANOPTEK unit from your army has Advanced. That unit can still shoot and/or charge this turn."
   
Made in no
Grisly Ghost Ark Driver





Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?
   
Made in cn
One Canoptek Scarab in a Swarm




Best thing to do is to check other armies and see how they worded their stratagems similar to this one and see how it is played by players. On first reading, I get the feeling that they shoot and charge as if they did not advance at all making all types of weapons viable.
   
 
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