Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Jancoran wrote:
Slayer-Fan123 wrote:


First you come into the thread spewing a bunch of crap about Flayed Ones, and now you choose to do the same for Deathmarks. Can you just leave please so we can actually discuss Necrons?


Lol. I was right then and moreso now. You're constant antagonism isn't going to change that.

I qualified my statement about Deathmarks. So go fly a kite.
You were not right. You consistently used the wrong stats, wrong math, and had no real data to back up your point.

In addition, Deathmarks can't drop T1-they can either start on the board, or wait for T2. They do not have an exception like Drop Pods do.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Fresh-Faced New User




 JNAProductions wrote:
 Jancoran wrote:
Slayer-Fan123 wrote:


First you come into the thread spewing a bunch of crap about Flayed Ones, and now you choose to do the same for Deathmarks. Can you just leave please so we can actually discuss Necrons?


Lol. I was right then and moreso now. You're constant antagonism isn't going to change that.

I qualified my statement about Deathmarks. So go fly a kite.
You were not right. You consistently used the wrong stats, wrong math, and had no real data to back up your point.

In addition, Deathmarks can't drop T1-they can either start on the board, or wait for T2. They do not have an exception like Drop Pods do.


As I understand it he is speaking of counter deepstriking stuff T1. In my opinion the rules are not 100% clear if Ethereal Interception is except from the ban on T1 deepstriking. In my opinion it is but to be sure it would have to be FAQ.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I don't see anything that would let them break the rule of no dropping T1. GW could FAQ or Errata it so they could, but RAW right now is they cannot.

Since right now, they have a permission (May counter-Deepstrike) and a restriction (cannot Deepstrike T1). The only way to follow both is to not Deepstrike.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Freaky Flayed One




Ethereal Interception is the worst against Drop Pods.

Last year's FAQ stated that any ability to attack incoming deep strike units would only be able to attack the Drop Pod not the units ridding inside.
   
Made in ca
Grisly Ghost Ark Driver






Yeah I don't see any real argument that Ethereal Interception has an exception to the T1 Deepstrike restriction. There are many other rules that are permissive (You can shoot x) that otherwise are stopped by restrictions.

For example, imagine in Deathmarks didn't have the ability to explicitly target characters, but still said in Ethereal Interception that they could shoot the unit that just deepstriked. If that unit was a character that wasn't the closest, Ethereal Interception saying "you can shoot them" wouldn't override the restriction.

Unless you're trying to argue that Ethereal Interception adopts the special rules of the deepstrike that it's countering, which is pretty ridiculous.

See what's on my painting table Now painting: Gravis Captain 
   
Made in us
Decrepit Dakkanaut




 Jancoran wrote:
Slayer-Fan123 wrote:


First you come into the thread spewing a bunch of crap about Flayed Ones, and now you choose to do the same for Deathmarks. Can you just leave please so we can actually discuss Necrons?


Lol. I was right then and moreso now. You're constant antagonism isn't going to change that.

I qualified my statement about Deathmarks. So go fly a kite.

Everyone here told you that you were wrong about Flayed Ones. The denial is very real.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Locked in the Tower of Amareo





 Jancoran wrote:
[
Deathmarks are quite useful in the meta right now anyways because there are a number of things that can jump up turn one. Also Drop Pods finally got what they needed. So theres a real possibility that you can use Deathmarks to cut a combo-breaker off. Ive used the example before: Unit of 4 meltaguns drops in. Death Marks drop in. Now the meltaguns cant get buffed by the character that was supposed to buff them. Stuff like that. They can cut off a large part of the board suddenly from deep strikes, potentially holding the enemy at bay. This is of course in addition to their ability to kill characters which if you take a full unit, isn't bad at all when rapid firing. 20 Sniper shots will get ya 5 unsaved wounds a lot of the time.

They aren't Gawds gift to Necrons, that's certain. But in a friendly meta you're probably looking for flexible things that can try to do cool things and they fit the bill.



T1 jumping is bad for deathmarks since they can't come out of reserve t1. They have no exception to the rule. Atm only drop pods ignore t1 limit. And you can't intercept them. And not sure you want to come and shoot at pod either. You do know right you could not shoot at the passengers right?


Automatically Appended Next Post:
Surtr wrote:
 JNAProductions wrote:
 Jancoran wrote:
Slayer-Fan123 wrote:


First you come into the thread spewing a bunch of crap about Flayed Ones, and now you choose to do the same for Deathmarks. Can you just leave please so we can actually discuss Necrons?


Lol. I was right then and moreso now. You're constant antagonism isn't going to change that.

I qualified my statement about Deathmarks. So go fly a kite.
You were not right. You consistently used the wrong stats, wrong math, and had no real data to back up your point.

In addition, Deathmarks can't drop T1-they can either start on the board, or wait for T2. They do not have an exception like Drop Pods do.


As I understand it he is speaking of counter deepstriking stuff T1. In my opinion the rules are not 100% clear if Ethereal Interception is except from the ban on T1 deepstriking. In my opinion it is but to be sure it would have to be FAQ.


It's real easy to see if they are except. Check codex and faq.

Neither gives excemption. They start off board and thus fall under rule and needs excemption

Jancoran is just saying crap. 100% what he has said are lies and incorrect statements. His flayed one clains were embarrassingly bad. They are bad even with price drop. They were obviously even worse when they cost more

This message was edited 3 times. Last update was at 2019/12/21 07:25:48


2024 painted/bought: 109/109 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Aside from the Turn 1 EI error, Janc isn’t wrong that for hyper casual games, EI Deathmarks are super quirky and fun.

Let’s not be jerks over this.
   
Made in us
Decrepit Dakkanaut




sieGermans wrote:
Aside from the Turn 1 EI error, Janc isn’t wrong that for hyper casual games, EI Deathmarks are super quirky and fun.

Let’s not be jerks over this.

You're clearly not familiar with Jancoran so I'll forgive you for this.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Fresh-Faced New User




OK befor we start another discussion over 5 Pages over Deathmarks like with the Flayed Ones...
I Take my earlier statement back. They are popably not except from T1 deepstrike rules while counter deepstriking.

I will try my earlier question again since I only got 1 maybe 2 answers and only about 1 of the 4 choices. So here I go...

I made a 1k Novokh list for my LOCAL gaming group. My question is only about the Artifact on the OL an about nothing else so pls don't reply with saying what Units I should Change. The list is only for fun and not supposed to be as strong as possible. I just want to know you opinions which of the following 4 Artifacts would be best for the OL.
Sempiternal Weave
Nightmare Shroud
Blood Scythe
Voidreaper

I'm giving you the list Just to see what I'm running besides the OL.
PS: My gaming group allows for Mixed weapon options on the LG so I'm running a 10 man squat with 5 Warscythe and 5 Shield/Sword.

Spoiler:

++ Vanguard Detachment +1CP (Necrons) [39 PL, 585pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Overlord [6 PL, 100pts]: Artefact: Sempiternal Weave, Resurrection Orb, Voidscythe
. Warlord: Warlord Trait (Novokh): Crimson Haze

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 155pts]

Deathmarks [5 PL, 70pts]: 5x Deathmark

Lychguard [16 PL, 260pts]: 10x Lychguard, Warscythe

++ Outrider Detachment +1CP (Necrons) [31 PL, 417pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Lord [5 PL, 64pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 210pts]
. 5x Canoptek Wraith

++ Total: [70 PL, 1,002pts] ++

Created with BattleScribe
   
Made in gb
Tail-spinning Tomb Blade Pilot




Surtr wrote:
OK befor we start another discussion over 5 Pages over Deathmarks like with the Flayed Ones...
I Take my earlier statement back. They are popably not except from T1 deepstrike rules while counter deepstriking.

I will try my earlier question again since I only got 1 maybe 2 answers and only about 1 of the 4 choices. So here I go...

I made a 1k Novokh list for my LOCAL gaming group. My question is only about the Artifact on the OL an about nothing else so pls don't reply with saying what Units I should Change. The list is only for fun and not supposed to be as strong as possible. I just want to know you opinions which of the following 4 Artifacts would be best for the OL.
Sempiternal Weave
Nightmare Shroud
Blood Scythe
Voidreaper

I'm giving you the list Just to see what I'm running besides the OL.
PS: My gaming group allows for Mixed weapon options on the LG so I'm running a 10 man squat with 5 Warscythe and 5 Shield/Sword.

Spoiler:

++ Vanguard Detachment +1CP (Necrons) [39 PL, 585pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Overlord [6 PL, 100pts]: Artefact: Sempiternal Weave, Resurrection Orb, Voidscythe
. Warlord: Warlord Trait (Novokh): Crimson Haze

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 155pts]

Deathmarks [5 PL, 70pts]: 5x Deathmark

Lychguard [16 PL, 260pts]: 10x Lychguard, Warscythe

++ Outrider Detachment +1CP (Necrons) [31 PL, 417pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Lord [5 PL, 64pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 210pts]
. 5x Canoptek Wraith

++ Total: [70 PL, 1,002pts] ++

Created with BattleScribe


Go for the Blood Scythe. I guess you can pretend to expect the LG will adequately protect the OL, and the Blood Scythe will make him a better Glorious Intervener.

Sempiternal Weave doesn't really help as much (T6 isn't that much more survivable in the kind of combat where it could matter) and the Nightmare Shroud is terrible.

The Voidreaper is a potential second choice to the Blood Scythe, but the faction specific version offers far more lethality. The Voidreaper is better than Warscythes as an option for non-Novokh CC HQs.
   
Made in us
Decrepit Dakkanaut




It depends on the target. Sometimes that 2+ to wound is the clincher for winning the combat, but in general more attacks does the job.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in se
Fresh-Faced New User




So, after a longer hiatus from Crones, Im ready to pick them up again. But i have no clue what so ever what to use, Im a competative player, we dont use FW. Can someone give me a breakdown what is usable?
Thank you
   
Made in dk
Loyal Necron Lychguard






Belsibub wrote:
So, after a longer hiatus from Crones, Im ready to pick them up again. But i have no clue what so ever what to use, Im a competative player, we dont use FW. Can someone give me a breakdown what is usable?
Thank you

40kstats dot com has you covered. You need some anti-infantry for that our best options are tesla Tomb Blades or tesla Immortals. Then you need some anti-vehicle for that our best option is Doomsday Arks. Then you can either get 3 Doomscythes for the Amalgamated Targeting Stratagem, Tesseract Arks or Ghost Arks to present an overwhelming amount of armour shielded by Quantum Shielding, Scarabs and/or Wraiths if you want a melee punch, Destroyers if you're into a glass hammer or more tesla to improve your anti-infantry. Heavy Destroyers can probably replace Destroyers after their buff, Annihilation Barges are almost as good as Ghost Arks and Triarch Praetorians might be as good as Wraiths in rare circumstances.
   
Made in de
Fresh-Faced New User




sieGermans wrote:
Surtr wrote:
OK befor we start another discussion over 5 Pages over Deathmarks like with the Flayed Ones...
I Take my earlier statement back. They are popably not except from T1 deepstrike rules while counter deepstriking.

I will try my earlier question again since I only got 1 maybe 2 answers and only about 1 of the 4 choices. So here I go...

I made a 1k Novokh list for my LOCAL gaming group. My question is only about the Artifact on the OL an about nothing else so pls don't reply with saying what Units I should Change. The list is only for fun and not supposed to be as strong as possible. I just want to know you opinions which of the following 4 Artifacts would be best for the OL.
Sempiternal Weave
Nightmare Shroud
Blood Scythe
Voidreaper

I'm giving you the list Just to see what I'm running besides the OL.
PS: My gaming group allows for Mixed weapon options on the LG so I'm running a 10 man squat with 5 Warscythe and 5 Shield/Sword.

Spoiler:

++ Vanguard Detachment +1CP (Necrons) [39 PL, 585pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Overlord [6 PL, 100pts]: Artefact: Sempiternal Weave, Resurrection Orb, Voidscythe
. Warlord: Warlord Trait (Novokh): Crimson Haze

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 155pts]

Deathmarks [5 PL, 70pts]: 5x Deathmark

Lychguard [16 PL, 260pts]: 10x Lychguard, Warscythe

++ Outrider Detachment +1CP (Necrons) [31 PL, 417pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Lord [5 PL, 64pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 210pts]
. 5x Canoptek Wraith

++ Total: [70 PL, 1,002pts] ++

Created with BattleScribe


Go for the Blood Scythe. I guess you can pretend to expect the LG will adequately protect the OL, and the Blood Scythe will make him a better Glorious Intervener.

Sempiternal Weave doesn't really help as much (T6 isn't that much more survivable in the kind of combat where it could matter) and the Nightmare Shroud is terrible.

The Voidreaper is a potential second choice to the Blood Scythe, but the faction specific version offers far more lethality. The Voidreaper is better than Warscythes as an option for non-Novokh CC HQs.


Thx for the Tip. Only question i have. Since my list is lacking anti Tank. Is the Blood Scythe better than the Voidscythe against T7 / T8 Targets?
   
Made in dk
Loyal Necron Lychguard






Surtr wrote:
sieGermans wrote:
Surtr wrote:
OK befor we start another discussion over 5 Pages over Deathmarks like with the Flayed Ones...
I Take my earlier statement back. They are popably not except from T1 deepstrike rules while counter deepstriking.

I will try my earlier question again since I only got 1 maybe 2 answers and only about 1 of the 4 choices. So here I go...

I made a 1k Novokh list for my LOCAL gaming group. My question is only about the Artifact on the OL an about nothing else so pls don't reply with saying what Units I should Change. The list is only for fun and not supposed to be as strong as possible. I just want to know you opinions which of the following 4 Artifacts would be best for the OL.
Sempiternal Weave
Nightmare Shroud
Blood Scythe
Voidreaper

I'm giving you the list Just to see what I'm running besides the OL.
PS: My gaming group allows for Mixed weapon options on the LG so I'm running a 10 man squat with 5 Warscythe and 5 Shield/Sword.

Spoiler:

++ Vanguard Detachment +1CP (Necrons) [39 PL, 585pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Overlord [6 PL, 100pts]: Artefact: Sempiternal Weave, Resurrection Orb, Voidscythe
. Warlord: Warlord Trait (Novokh): Crimson Haze

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 155pts]

Deathmarks [5 PL, 70pts]: 5x Deathmark

Lychguard [16 PL, 260pts]: 10x Lychguard, Warscythe

++ Outrider Detachment +1CP (Necrons) [31 PL, 417pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Lord [5 PL, 64pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 210pts]
. 5x Canoptek Wraith

++ Total: [70 PL, 1,002pts] ++

Created with BattleScribe


Go for the Blood Scythe. I guess you can pretend to expect the LG will adequately protect the OL, and the Blood Scythe will make him a better Glorious Intervener.

Sempiternal Weave doesn't really help as much (T6 isn't that much more survivable in the kind of combat where it could matter) and the Nightmare Shroud is terrible.

The Voidreaper is a potential second choice to the Blood Scythe, but the faction specific version offers far more lethality. The Voidreaper is better than Warscythes as an option for non-Novokh CC HQs.


Thx for the Tip. Only question i have. Since my list is lacking anti Tank. Is the Blood Scythe better than the Voidscythe against T7 / T8 Targets?

Blood Scythe increases damage by 67% against all targets. Voidreaper increases damage by 50% against models with exactly 3 wounds or an arbitrarily large number of wounds. Unless you are fighting non-Vehicle units the Blood Scythe is better anti-tank between the relics. Voidscythe does 60% more against T7 with an arbitrarily large number of wounds and 140% more against T8. Voidscythe is the weakest against infantry but can be buffed even further with MWBD.

I think the Nightmare Shroud is pretty good, useless on an Overlord but pretty good. I don't get need to not take Veil of Darkness, it's so much fun and very effective.

This message was edited 1 time. Last update was at 2019/12/22 14:15:35


 
   
Made in de
Fresh-Faced New User




Spoiler:

 vict0988 wrote:
Surtr wrote:
sieGermans wrote:
Surtr wrote:
OK befor we start another discussion over 5 Pages over Deathmarks like with the Flayed Ones...
I Take my earlier statement back. They are popably not except from T1 deepstrike rules while counter deepstriking.

I will try my earlier question again since I only got 1 maybe 2 answers and only about 1 of the 4 choices. So here I go...

I made a 1k Novokh list for my LOCAL gaming group. My question is only about the Artifact on the OL an about nothing else so pls don't reply with saying what Units I should Change. The list is only for fun and not supposed to be as strong as possible. I just want to know you opinions which of the following 4 Artifacts would be best for the OL.
Sempiternal Weave
Nightmare Shroud
Blood Scythe
Voidreaper

I'm giving you the list Just to see what I'm running besides the OL.
PS: My gaming group allows for Mixed weapon options on the LG so I'm running a 10 man squat with 5 Warscythe and 5 Shield/Sword.

[spoiler]
++ Vanguard Detachment +1CP (Necrons) [39 PL, 585pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Overlord [6 PL, 100pts]: Artefact: Sempiternal Weave, Resurrection Orb, Voidscythe
. Warlord: Warlord Trait (Novokh): Crimson Haze

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 155pts]

Deathmarks [5 PL, 70pts]: 5x Deathmark

Lychguard [16 PL, 260pts]: 10x Lychguard, Warscythe

++ Outrider Detachment +1CP (Necrons) [31 PL, 417pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Novokh

+ HQ +

Lord [5 PL, 64pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 210pts]
. 5x Canoptek Wraith

++ Total: [70 PL, 1,002pts] ++

Created with BattleScribe


Go for the Blood Scythe. I guess you can pretend to expect the LG will adequately protect the OL, and the Blood Scythe will make him a better Glorious Intervener.

Sempiternal Weave doesn't really help as much (T6 isn't that much more survivable in the kind of combat where it could matter) and the Nightmare Shroud is terrible.

The Voidreaper is a potential second choice to the Blood Scythe, but the faction specific version offers far more lethality. The Voidreaper is better than Warscythes as an option for non-Novokh CC HQs.


Thx for the Tip. Only question i have. Since my list is lacking anti Tank. Is the Blood Scythe better than the Voidscythe against T7 / T8 Targets?

Blood Scythe increases damage by 67% against all targets. Voidreaper increases damage by 50% against models with exactly 3 wounds or an arbitrarily large number of wounds. Unless you are fighting non-Vehicle units the Blood Scythe is better anti-tank between the relics. Voidscythe does 60% more against T7 with an arbitrarily large number of wounds and 140% more against T8. Voidscythe is the weakest against infantry but can be buffed even further with MWBD.

I think the Nightmare Shroud is pretty good, useless on an Overlord but pretty good. I don't get need to not take Veil of Darkness, it's so much fun and very effective.


[/spoiler]
Nice Overview. I think i will give the Blood Scythe a go.

As for the VoD sure it is the obvious strongest and Most flexible choice but since I'm taking it 95% of the time and if Not then the lightning field (Lord or CCB) i Just wanted to give the other artifacts a chance to perform
   
Made in us
Irked Necron Immortal



Colorado

Actually, Void Reaper is pretty much the weakest against VEHICLES since it loses its 2+ wound buff against them.
   
Made in us
Decrepit Dakkanaut




v0iddrgn wrote:
Actually, Void Reaper is pretty much the weakest against VEHICLES since it loses its 2+ wound buff against them.

The straight D3 is significant though. I'm interested in doing math later unless someone decides they need to do it first.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in cn
One Canoptek Scarab in a Swarm




They pretty much hit the same and wound the same against vehicles, since the Overlord using the Bloodscythe is S7 anyway. The Bloodscythe's extra D3 attacks is somewhat equivalent to the Voidreaper's D3 damage, though you are getting better value for a CP re-roll on the Voidreaper.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

10 Lychguard are crying out for an Overlord with the Veil of Darkness and the Reroll charges WL trait.

I like Voidscythes for Overlords now that they are only 12pts. MWBD can fix the -1 to hit and you don't take a Relic slot up. Against most characters you will hit on 2's, wound on 2's and kill them if 2 attacks get through.
   
Made in de
Nihilistic Necron Lord






Germany

Moosatronic Warrior wrote:
10 Lychguard are crying out for an Overlord with the Veil of Darkness and the Reroll charges WL trait.


Its still an 8 to make the charge, if you buff them with MWBD.

Moosatronic Warrior wrote:

I like Voidscythes for Overlords now that they are only 12pts. MWBD can fix the -1 to hit and you don't take a Relic slot up. Against most characters you will hit on 2's, wound on 2's and kill them if 2 attacks get through.


Unfortunately our OL arent melee monsters. I have been thinking about sticking 3 novokh OL with void/warscythes in a ghost ark, then redeploy it with the deceiver, disembark, and charge. It would be a 7" charge, because of disembark within 3" plus 40mm (~1.5") base size, which would bring you to 7.5" from enemy models. One OL could be the warlord with the implacable conqueror warlord trait, to reroll failed charges.

Now you might think the OLs cant charge because of the deceivers GI rule. But they are embarked, embarked units are not on the battlefield, and the transport rule says they cant be affected by anything, so the GI rule doesnt affect them.

You could combine this with obyzahn and bring in 10 more lychguard, or any other melee unit for a decent alpha charge.

If only our ghost arks could carry lychguard, or any other melee unit

This message was edited 1 time. Last update was at 2019/12/23 10:41:41


 
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

 p5freak wrote:
Moosatronic Warrior wrote:
10 Lychguard are crying out for an Overlord with the Veil of Darkness and the Reroll charges WL trait.


Its still an 8 to make the charge, if you buff them with MWBD.

Moosatronic Warrior wrote:

I like Voidscythes for Overlords now that they are only 12pts. MWBD can fix the -1 to hit and you don't take a Relic slot up. Against most characters you will hit on 2's, wound on 2's and kill them if 2 attacks get through.


Unfortunately our OL arent melee monsters. I have been thinking about sticking 3 novokh OL with void/warscythes in a ghost ark, then redeploy it with the deceiver, disembark, and charge. It would be a 7" charge, because of disembark within 3" plus 40mm (~1.5") base size, which would bring you to 7.5" from enemy models. One OL could be the warlord with the implacable conqueror warlord trait, to reroll failed charges.

Now you might think the OLs cant charge because of the deceivers GI rule. But they are embarked, embarked units are not on the battlefield, and the transport rule says they cant be affected by anything, so the GI rule doesnt affect them.

You could combine this with obyzahn and bring in 10 more lychguard, or any other melee unit for a decent alpha charge.

If only our ghost arks could carry lychguard, or any other melee unit


Wouldn't the OLs be able to move after disembarking, making the charge 2"?

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in de
Nihilistic Necron Lord






Germany

Kahi the Uncertain wrote:

Wouldn't the OLs be able to move after disembarking, making the charge 2"?


Yes, of course. I forgot they can move as well
   
Made in de
Regular Dakkanaut




They can't even if they are embarked at redeploy. Because the you can't charge thing counts for the vehikle and the people inside (

This message was edited 2 times. Last update was at 2019/12/23 11:28:21


 
   
Made in fi
Locked in the Tower of Amareo





 p5freak wrote:
Moosatronic Warrior wrote:
10 Lychguard are crying out for an Overlord with the Veil of Darkness and the Reroll charges WL trait.


Its still an 8 to make the charge, if you buff them with MWBD.



78% odds is pretty good though.

2024 painted/bought: 109/109 
   
Made in gb
Proud Triarch Praetorian





 p5freak wrote:
Moosatronic Warrior wrote:
10 Lychguard are crying out for an Overlord with the Veil of Darkness and the Reroll charges WL trait.


Its still an 8 to make the charge, if you buff them with MWBD.

Moosatronic Warrior wrote:

I like Voidscythes for Overlords now that they are only 12pts. MWBD can fix the -1 to hit and you don't take a Relic slot up. Against most characters you will hit on 2's, wound on 2's and kill them if 2 attacks get through.


Unfortunately our OL arent melee monsters. I have been thinking about sticking 3 novokh OL with void/warscythes in a ghost ark, then redeploy it with the deceiver, disembark, and charge. It would be a 7" charge, because of disembark within 3" plus 40mm (~1.5") base size, which would bring you to 7.5" from enemy models. One OL could be the warlord with the implacable conqueror warlord trait, to reroll failed charges.

Now you might think the OLs cant charge because of the deceivers GI rule. But they are embarked, embarked units are not on the battlefield, and the transport rule says they cant be affected by anything, so the GI rule doesnt affect them.

You could combine this with obyzahn and bring in 10 more lychguard, or any other melee unit for a decent alpha charge.

If only our ghost arks could carry lychguard, or any other melee unit
The temptation to run this has been on my brain for months....

Now it's not obtrusively expensive, I am looking at it again

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in dk
Loyal Necron Lychguard






T1nk4bell wrote:
They can't even if they are embarked at redeploy. Because the you can't charge thing counts for the vehikle and the people inside (

Says who? The unit isn't redeployed the vehicle they are embarked on is.
   
Made in us
Deranged Necron Destroyer




T1nk4bell wrote:
They can't even if they are embarked at redeploy. Because the you can't charge thing counts for the vehikle and the people inside (


Pretty sure that's incorrect.
   
Made in de
Regular Dakkanaut




Hmm I have in my head that things that go to the transporter also count for the peapole inside. Same like you advance an open top transport people inside can't shoot
   
 
Forum Index » 40K General Discussion
Go to: