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CthuluIsSpy wrote: I think so, but I don't see how that would help, as I'm pretty sure Veil of Darkness can only affect <dynasty> infantry.
So no magical teleporting nightbringer. Even though that would be hilarious.
Oh I know that. I was just thinking that if an opponent has a screen/chaff protecting his valuable HQ or gunline. Could we C'tan power the Screen to deplete it, then VoD the bearer and infantry unit to said HQ or Gunline then go to town on them. Probably not a great tactic or anything but it add some flexibility to our Armies movement.
CthuluIsSpy wrote: I think so, but I don't see how that would help, as I'm pretty sure Veil of Darkness can only affect <dynasty> infantry.
So no magical teleporting nightbringer. Even though that would be hilarious.
Though you can drop a god barn practically on top of them them through TC. ^_^
Yeah sadly the only teleporting of Ctans is through the deciever and no charge after so no blood covered NB save for some of the splatter from his shooting ability and powers. :(
Automatically Appended Next Post: Hmmm, wait… Sautekh TV could trigger Methodical destruction - sadly in the same phase though… Would this help the Ctan power rolls for LoW TV spam!?
If so that's really amazing since the TV's already have a +1 to those already effectively...
ie - AMM becomes 4+, Cosmic fire on 2+, SA 4+, TT 2+ etc?
This message was edited 2 times. Last update was at 2018/03/16 18:56:44
I was almost tempted to start buying orks and modeling/painting them with a french theme.
CthuluIsSpy wrote: I think so, but I don't see how that would help, as I'm pretty sure Veil of Darkness can only affect <dynasty> infantry.
So no magical teleporting nightbringer. Even though that would be hilarious.
Though you can drop a god barn practically on top of them them through TC. ^_^
Yeah sadly the only teleporting of Ctans is through the deciever and no charge after so no blood covered NB save for some of the splatter from his shooting ability and powers. :(
Automatically Appended Next Post: Hmmm, wait… Sautekh TV could trigger Methodical destruction - sadly in the same phase though… Would this help the Ctan power rolls for LoW TV spam!?
If so that's really amazing since the TV's already have a +1 to those already effectively...
ie - AMM becomes 4+, Cosmic fire on 2+, SA 4+, TT 2+ etc?
C'tan powers aren't hit rolls.
em_en_oh_pee wrote:Any thoughts on Tomb Sentinels?
Sautekh Sentinels got a buff to their Heavy weapons, and they can benefit from the Run + Shoot/Charge Stratagem if they want a bit of extra movement and to get into combat.
Overall, though, they're a bit on the expensive side still. They can use their own Tunneling ability to stay safe from Alphas, though, so that's something.
Since I really don't want to go with the teleportation dynasty, Mephrit all the way, I'm considering a Lord with the veil to just transport a destroyer unit and he gives a buff the turn after exterminator protocols are dropped. Thoughts?
anyone else kind of hoping they change lightning field to be 'model' instead of 'unit'?
Sure this might help cloak-tecs or lords who don’t have invuls normally but for the slot it seems a little underwhelming.
Heck if it was an aura for friendly dynasty units/infantry within 3-6" or a singular unit buff like mwbd that might also warm me up to it more. As is it's kind of 'meh'.
This message was edited 1 time. Last update was at 2018/03/16 20:12:51
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Req - Oh yeah~ forgot about him. *Ques the mental image of tokyo drifting into multiple units just to try and cause more mortal wounds because model can possibly touch more units with its broadside then from the front* xD
---
Does the nightmare shrouds +1 apply to just armor, or does it also increase the effectiveness of invuls? Ex: Does overlord become 2 armor 3 invul, or just 2 armor and invul stays 4?
This message was edited 1 time. Last update was at 2018/03/16 20:20:38
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Lothmar wrote: Req - Oh yeah~ forgot about him. *Ques the mental image of tokyo drifting into multiple units just to try and cause more mortal wounds because model can possibly touch more units with its broadside then from the front* xD
---
Does the nightmare shrouds +1 apply to just armor, or does it also increase the effectiveness of invuls? Ex: Does overlord become 2 armor 3 invul, or just 2 armor and invul stays 4?
It affects the Save Characteristic on the Unit Profile, which is only Armor. Invulns are under Special Abilities.
I've created a battlescribe data file for the leaks, to use it just drag and drop it into Users/<username>/BattleScribe/data/Warhammer...
and then select Necrons from the list. Make sure you backup the old Necrons data file!
Don't go too fast - Forgebane is being reviewed on some channels, and you can see things like the Canoptek Cloak is 10 points instead of 5, and it looks like Wraiths might be AP-2 Damage 1 instead of 2. Staff of Light is 18 (current price instead of leaked Beta Rules) as well.
I hope they will adjust points because 50 ppm is too much.
You can see a bit of blurry points in that video, looks like they might be back to 38? Hard to read though. Same price with better AP and the strats is... ok, but not as good as 2Damage.
drakerocket wrote: I will feel very very silly if all the cries of 'it's just the beta, don't focus too much on it' turned out to be true.
I don't understand,
Are you saying you WEREN'T expecting there to be any differences between the beta codex and the final release version?
I have no pride. Ill go ahead and take this one and say yes I completely thought all the beta talk was a wash lol I feel silly but I really did think this was it. If the wraith info was already set then why would they let the beta out like that? They must have known for awhile.
hirojlance wrote: Can confirm what Requizen is saying - watch some of the Forgebane unboxing videos and you can see some differences in the rules.
Wraiths page showing AP -2, D1 for their vicious claws:
I hope they will adjust points because 50 ppm is too much.
You can see a bit of blurry points in that video, looks like they might be back to 38? Hard to read though. Same price with better AP and the strats is... ok, but not as good as 2Damage.
Long time lurker first time poster
Anyone else notice that the lychguard swords aren't +1Str like in the codex beta, I'm hoping that maybe they didn't want to reveal stat changes before the codex as the +1 would've been handy for dealing with custodes etc
Edit: do wraiths also not have there hit and run rule?
This message was edited 1 time. Last update was at 2018/03/17 07:52:33
Anyone else notice that the lychguard swords aren't +1Str like in the codex beta, I'm hoping that maybe they didn't want to reveal stat changes before the codex as the +1 would've been handy for dealing with custodes etc
Edit: do wraiths also not have there hit and run rule?
Guys, the beta codex that was leaked is supposed to have been from back in October.
In that beta testing typically determines what needs to be fixed before a product is set for general release, it stands to reason there was going to be differences. Hell, there were probably multiple iterations of beta codexes, so for all we know the one we're familiar with could have been the first one (which could explain its unit entires similarity to the index unit entires).
It would, however, be safe to assume a good chunk of it will be practically the same as it is now. Basically, the less problems the testers had with a certain thing, the more likely it will be that that thing will make it into the final version.
So fingers still crossed, ne?
MoonlightSonata wrote: Well maybe there's still hope for things like the Monolith and Obelisk then. Dare I say even the option for a phylactery on an overlord...
I think the biggest unknown is that we won't know to what degree we can expect the changes between the leaked beta codex and the final release. It'll be an interesting look into their design process though.
The idea that cryptek wargear may increase in points over the beta reimposes the HQ tax...
3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000
That or 5 lychguard or 3 wraiths really are a fair match up to one baby knight. And we overestimate the killing potential of those things. Fat chance though. Its probably just a "look at these pretty mini knights! We've even included some target practice dummies for ya shaped like actual enemies!"
- Power corrupts, Absolute power.... is a whole lot of fun...-