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Made in us
Haemonculi Flesh Apprentice






 em_en_oh_pee wrote:
 Galef wrote:
The best part about the change to Destroyers (from a nostalgia pov) is that the Strength and # of shots is now the same as they were when Destroyers were first made in plastic.


The worst part is the ancient sculpt. Anyone make their own or improve the base model any? I am thinking at the bare minimum using the head from the CCB (the dude on the right) and adding something to the insides of the ...exhaust ports? Whatever the sides are. They look weird empty.


I mean, how hard is it really to swap parts from other kits? You get tons of extra heads and arms from all the other kits. For example deathmark heads would look cool on them, so would adding the cage from the back of the Praetorian... The base kit has aged fine IMO, you just need to use some left over bits is all.


Automatically Appended Next Post:
sieGermans wrote:
I like the Destroyer sculpt.
Same here, no idea what he's on about, the new kits are the same asthetic lol. Oh sorry, I get to pay through the nose for 5 identical looking models because they gave me the bits to build 5 slightly different but almost identical models. Seriously, he must not actually play Crons because I have a gallon bag full of left over necron parts...

This message was edited 1 time. Last update was at 2018/03/21 14:55:24


   
Made in us
Moustache-twirling Princeps





PDX

 Red Corsair wrote:
 em_en_oh_pee wrote:
 Galef wrote:
The best part about the change to Destroyers (from a nostalgia pov) is that the Strength and # of shots is now the same as they were when Destroyers were first made in plastic.


The worst part is the ancient sculpt. Anyone make their own or improve the base model any? I am thinking at the bare minimum using the head from the CCB (the dude on the right) and adding something to the insides of the ...exhaust ports? Whatever the sides are. They look weird empty.


I mean, how hard is it really to swap parts from other kits? You get tons of extra heads and arms from all the other kits. For example deathmark heads would look cool on them, so would adding the cage from the back of the Praetorian... The base kit has aged fine IMO, you just need to use some left over bits is all.


Automatically Appended Next Post:
sieGermans wrote:
I like the Destroyer sculpt.
Same here, no idea what he's on about, the new kits are the same asthetic lol. Oh sorry, I get to pay through the nose for 5 identical looking models because they gave me the bits to build 5 slightly different but almost identical models. Seriously, he must not actually play Crons because I have a gallon bag full of left over necron parts...


So hostile about something purely subjective. Calm down. We all have opinions.

   
Made in us
Fresh-Faced New User




Heavy destroyers and destroyer lords are fun units to custom kit bash. My destroyer lord uses a destroyer body with the warscythe from the Lychguard kit and some tomb blade bits. For heavy destroyers I used the stalker gauss cannons and they look awesome. My frustration wasn't as much with using the resin kits as the gauss cannon from the HD kit doesn't look like the rest of the gauss so it felt off.
   
Made in de
Regular Dakkanaut




The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...
   
Made in us
Decrepit Dakkanaut




I made all my Necron Hqs from various bitz and parts as I don't like the overly done bling the current ones have.


Automatically Appended Next Post:
Also made a Vindicare for fun but that model is useless now haha

This message was edited 1 time. Last update was at 2018/03/21 15:31:32


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
On a Canoptek Spyder's Waiting List




NSW

stormcraft wrote:
The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...


damn, I get the 45% cost increaes in points for wraiths will happen then...

also it has always been the case with the cryptek technomancer rule applies to <dynasty> not just <infantry> so they're just putting out bad advice, not trying to hint some rule change
   
Made in se
Dakka Veteran





 em_en_oh_pee wrote:


So hostile about something purely subjective. Calm down. We all have opinions.


There's a reason why he's on my ignore-list.

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in de
Regular Dakkanaut




Ahh got confused with the rez orb, which would be much better because you could bring it on a dlord to the front :(
   
Made in gb
Regular Dakkanaut



Shropshire UK

stormcraft wrote:
The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...


What i never noticed was the buff to whip coils, really makes you debate using them now for the points, then again they are 9 points so a bit expensive with the already points increase

This message was edited 1 time. Last update was at 2018/03/21 16:08:34


   
Made in us
Loyal Necron Lychguard




Good to know that they kept the Damage 2, I was seriously about to write them off.

Disruption Fields is not a Stratagem I saw at any point in the Beta leak. It's pretty good, though.
   
Made in ie
Deranged Necron Destroyer





moonsmite wrote:
stormcraft wrote:
The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...


What i never noticed was the buff to whip coils, really makes you debate using them now for the points, then again they are 9 points so a bit expensive with the already points increase


It might be 9pts expensive but it also let's those fallen models to attack even if they died.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in de
Regular Dakkanaut




Well often your wraiths are a real fire magnet in turn 1 and most of them die from shooting so you get nothing from the 9 points. I think i will run them naked, they are expensive enough and still extremely dangerous if they reach enemy lines, especially now with fall back and charge
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Wraiths + new advance and charge strategem + auto 6" advance or re-rolls charge dynasty = unhappy opponents.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in jp
Proud Triarch Praetorian





 em_en_oh_pee wrote:
 cuda1179 wrote:
I was leaning towards making my army mostly Mephrit. Now it's looking like Sautehk (mostly for Vanguarg Obyron). His ghostwalk mantle is just too good to pass up compared to a Veil of Darkness (or take them both).

If you take both Obyron and a Veil Lord you're looking at having 700 or 800 points of Necrons pop up anywhere you want them on the board. Options for both bait n' switch and keeping your enemy playing conservatively are both good things.

Correct me if I am wrong, but based on the wording of Obyron, you would need Nemesor to utilize the Ghostwalk Mantle, as it stipulates the end position must be 6" of Nemesor.

Yeah, it almost sounds like he's saying the Ghostwalk Mantle can be used without Zahndrekh.
Don't get me wrong, for all we know maybe they might fix it in the Codex, and if they do it'll be amazing. But at the moment, yeah, Beta Codex says you have to land next to Zahndrekh if using Obyron's Ghostmantle ability, so not exactly an auto include.

 
   
Made in gb
Been Around the Block




I just realised that Nilakh Warriors, near a Cryptek with the 5++ aura, can get a 4++ vs ranged weapons if you spend 2CP. Pricey but at least it a way to potentially boost their survivability.
   
Made in us
Fresh-Faced New User




Or anything else... 2++ Wraiths, for example. If you put an objective in cover (or just don't move) now you're getting +2 to your save... so 2+ Warriors. I really like the utility of this one, especially if you have the option to deepstrike onto objectives you can use this to set up a really solid beachhead. Maybe even drop a monolith down, give it a 2+, use it to clear chafe, then teleport three units to it next turn ready to charge, rapid fire, etc
   
Made in nl
Regular Dakkanaut





Slashy McTalons wrote:
I just realised that Nilakh Warriors, near a Cryptek with the 5++ aura, can get a 4++ vs ranged weapons if you spend 2CP. Pricey but at least it a way to potentially boost their survivability.


Sounds powerful, but its also a trap.

Ive never seen the 5++ aura as very useful for Warriors. Simply because they will very rarely be shot by AP-2 weapons on masse. Eldar Bladestorm, Rubric Marines and massive amounts of Plasma are the only things I can think of.
   
Made in us
Longtime Dakkanaut




Ute nation

 MinscS2 wrote:
 em_en_oh_pee wrote:


So hostile about something purely subjective. Calm down. We all have opinions.


There's a reason why he's on my ignore-list.


You rarely learn something new from people you agree with, at least that's what I tell myself when I'm tempted to block someone.

More on topic, it looks like forgebane does not match the codex leak, wraiths are back to 2 damage per hit,

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Decrepit Dakkanaut




So we have official codex leaks now? How close is everything so far?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Ute nation

Slayer-Fan123 wrote:
So we have official codex leaks now? How close is everything so far?


The Community reveals have been Spot on so far, forgebane gave us some doubts, but it looks like it's based on an earlier version or balanced in a specific way.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Regular Dakkanaut





I have a feeling dimensional corridor strategy might have some interesting uses with Nemesor x Obyron's mantle.

Just keep nemesor out of the combat obyron and his crew are in and then Zhan can be ported to a new area of the battlefield and then obyron can tp a squad with him that needs to get out of the fight to heal and get into cover etc.

Maybe if you have two monoliths 1 really close tot he fight and one just barely in weapons range (but hopefully both close enough to port out stuff to claim objectives as needed/if needed) this can become a relay system for pumping out a fresh squad via offworld gateing to reassign Obyron to after he brings back an injured crew to heal up and hold a position and you bring Nemesor between the two monoliths each turn as needed and then Obyron Ghostwalks a fresh squad shield in front of Nemesor to put in work.

I'll have to put in some thought on how to best use this…

This message was edited 2 times. Last update was at 2018/03/21 17:41:21


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Moustache-twirling Princeps





PDX

 Grimgold wrote:
Slayer-Fan123 wrote:
So we have official codex leaks now? How close is everything so far?


The Community reveals have been Spot on so far, forgebane gave us some doubts, but it looks like it's based on an earlier version or balanced in a specific way.


I wouldn't be surprised if it was either of those circumstances and that the leaked Codex is really the final one.

   
Made in us
Longtime Dakkanaut




 em_en_oh_pee wrote:
 Grimgold wrote:
Slayer-Fan123 wrote:
So we have official codex leaks now? How close is everything so far?


The Community reveals have been Spot on so far, forgebane gave us some doubts, but it looks like it's based on an earlier version or balanced in a specific way.


I wouldn't be surprised if it was either of those circumstances and that the leaked Codex is really the final one.


God I hope not. I am so hoping that my obelisk gets some sort of invulnerable save..... Or quantum shielding. Anything.....
   
Made in sk
Fresh-Faced New User




They also didnt talk about the beta codex new rule for wraiths which made them un-tarpittable(if it wasnt a word, it is now)
So I wonder if that rule is removed or no.

Also if they are back to 54 points per naked model thats a complete no from me.as I can have 4 scarabs per one wraith, which is a no brainer in my opinion.

Will see how it goes when the codex hits I guess.
   
Made in ie
Deranged Necron Destroyer





I have been looking at the "Reclaim A Lost Empire" stratagem and noticed it affects any Nihilakh unit without restriction So it can be used on any unit with <dynasty> keyword. So here's my conundrum. Is it better to give this stratagem to a Gauss Pylon or Tesseract Vault?

With a Gauss Pylon is grants it a 2+ save with a 4++ invul for any Necron units within 6" including itself. It also gets 1 attack but don't think it can attack in CC.

On a Tesseract Vault it gives it a 3++ invul which makes it considerably harder to killer. To take full use of this stratagem though you will need to deceiver bomb it into position or have it within movement range of an objective.

What do you guys think?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut





Od -
Not sure if that strat would apply to GP's aoe invul field so that every unit gets that. I imagine its still just a 5+ for all in range and it is more efficient with it for 4+ for itself. Granted if it does GP would be a decent fit considering it doesn't move at all. *chuckle* Also none of the other dynasty codes would really apply for a GP, well save for maybe mephrit circumstantial (and if you wanted the lols of having a -6 ap weapon). The +1 to hit though would only apply if charged, though considering stuff auto hits GP any target eliminated would be helpful in keeping it alive.

As for TV, it's a decently mobile model and the range on some of its abilities is kind of iffy so you might need to keep moving it tbh. Plus since it flies and doesn't have a melee weapon and has a 6+ WS you probably want to be pulling it out and shooting if it gets into a melee.

This message was edited 1 time. Last update was at 2018/03/21 20:06:21


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in nl
Regular Dakkanaut





I do hope this gets faqd, because the Vault has both the Ctan Shard and Dynasty keyword. So can it benefit from dynasty stuff or...?
   
Made in us
Lieutenant General





Florence, KY

Doctoralex wrote:
I do hope this gets faqd, because the Vault has both the Ctan Shard and Dynasty keyword. So can it benefit from dynasty stuff or...?

The fluff doesn't support giving either the C'tan or the Tesseract Vault the <DYNASTY> keyword.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Ute nation

Thinking about index 8th ed necron builds:

Silver tide: Still here, improved by dynasty codes, warlord traits, and stratagems. The points cost weren't really adjusted, and it's still short on anti-vehicle. There is some assumption this will be the default play style. Best dynasties are Sautekh, Mephrit, and Nihilakh.

QS Spam: Surprisingly still doable, the DDA has gotten better, the CCB has some great relics and warlord traits that can make it much better. Annihilation Barges are still middling though, I think the problem is tesla is still kind underwhelming. The stalker got a little cheaper in some configs, but is about the same overall, which means it comparatively got worse. Still there is something to be said for presenting a single target profile, and then having a good defense against the weapons designed to hurt that target profile. Best Dynasties will be Mephrit and Nihilakh.

Deceiver Bomb: Got more bomb like, with the right dynasty you can almost move your entire army into your opponents deployment zone. Even setting aside the main concern which is competitive players of 8th ed have gotten really good screening out deep strike, The question is and has been, why? It still seems too situational to rely on, but might be fun in a game of beerhammer. Best dynasty is without a doubt Nephrekh, setting units up in deep strike reserve that can't be pulled via deceiver or monlith.

Wraithwing: With wraiths getting a dynasty codes, and having stratagems that allow them to be better at getting into CC, it seems like it got better. However two things stop it from being a pure win. First is wraiths got a significant price increase as well as changes that left them in a different role. They now function more in the role of Heavy infantry killer with a minor in anti-vehicle, having that kind of a role and being expensive makes them less desirable to spam. The other issue is that they are pretty CP hungry, and since most wraith wings run as outriders that can be a problem. Best dynasty is of course Novokh, rerolling misses on every turn you charge means you'll reroll misses almost every time they are attacking.

Non-wraith Outriders: whether it's destroyer cults, tomb blade spam, or some mix of the two, our outrider options are pretty fantastic. Destroyers got buffed and tomb blades got discounted and buffed, and both pack some great fire power. They will be CP hungry, and will be forced to take min sized battalions of immortals and lords to get CP. I think this will actually be the default list style for necrons. Best Dynasty is mephrit (because they will get into half range really quickly).

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Novokh could probably work for destroyers as well, especially if you have a destroyer lord.
They do have 2 attacks each, which can do something, especially if you shot first.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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