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Galef wrote: The best part about the change to Destroyers (from a nostalgia pov) is that the Strength and # of shots is now the same as they were when Destroyers were first made in plastic.
The worst part is the ancient sculpt. Anyone make their own or improve the base model any? I am thinking at the bare minimum using the head from the CCB (the dude on the right) and adding something to the insides of the ...exhaust ports? Whatever the sides are. They look weird empty.
I mean, how hard is it really to swap parts from other kits? You get tons of extra heads and arms from all the other kits. For example deathmark heads would look cool on them, so would adding the cage from the back of the Praetorian... The base kit has aged fine IMO, you just need to use some left over bits is all.
Same here, no idea what he's on about, the new kits are the same asthetic lol. Oh sorry, I get to pay through the nose for 5 identical looking models because they gave me the bits to build 5 slightly different but almost identical models. Seriously, he must not actually play Crons because I have a gallon bag full of left over necron parts...
This message was edited 1 time. Last update was at 2018/03/21 14:55:24
Galef wrote: The best part about the change to Destroyers (from a nostalgia pov) is that the Strength and # of shots is now the same as they were when Destroyers were first made in plastic.
The worst part is the ancient sculpt. Anyone make their own or improve the base model any? I am thinking at the bare minimum using the head from the CCB (the dude on the right) and adding something to the insides of the ...exhaust ports? Whatever the sides are. They look weird empty.
I mean, how hard is it really to swap parts from other kits? You get tons of extra heads and arms from all the other kits. For example deathmark heads would look cool on them, so would adding the cage from the back of the Praetorian... The base kit has aged fine IMO, you just need to use some left over bits is all.
Same here, no idea what he's on about, the new kits are the same asthetic lol. Oh sorry, I get to pay through the nose for 5 identical looking models because they gave me the bits to build 5 slightly different but almost identical models. Seriously, he must not actually play Crons because I have a gallon bag full of left over necron parts...
So hostile about something purely subjective. Calm down. We all have opinions.
Heavy destroyers and destroyer lords are fun units to custom kit bash. My destroyer lord uses a destroyer body with the warscythe from the Lychguard kit and some tomb blade bits. For heavy destroyers I used the stalker gauss cannons and they look awesome. My frustration wasn't as much with using the resin kits as the gauss cannon from the HD kit doesn't look like the rest of the gauss so it felt off.
The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...
stormcraft wrote: The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...
damn, I get the 45% cost increaes in points for wraiths will happen then...
also it has always been the case with the cryptek technomancer rule applies to <dynasty> not just <infantry> so they're just putting out bad advice, not trying to hint some rule change
stormcraft wrote: The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...
What i never noticed was the buff to whip coils, really makes you debate using them now for the points, then again they are 9 points so a bit expensive with the already points increase
This message was edited 1 time. Last update was at 2018/03/21 16:08:34
stormcraft wrote: The dayli community post confirmd the beta rule for wraiths with 2 dmg. Additionaly it suggest that you can buff canoptek rp roll with the stratagem with an cryptek...
What i never noticed was the buff to whip coils, really makes you debate using them now for the points, then again they are 9 points so a bit expensive with the already points increase
It might be 9pts expensive but it also let's those fallen models to attack even if they died.
Well often your wraiths are a real fire magnet in turn 1 and most of them die from shooting so you get nothing from the 9 points. I think i will run them naked, they are expensive enough and still extremely dangerous if they reach enemy lines, especially now with fall back and charge
cuda1179 wrote: I was leaning towards making my army mostly Mephrit. Now it's looking like Sautehk (mostly for Vanguarg Obyron). His ghostwalk mantle is just too good to pass up compared to a Veil of Darkness (or take them both).
If you take both Obyron and a Veil Lord you're looking at having 700 or 800 points of Necrons pop up anywhere you want them on the board. Options for both bait n' switch and keeping your enemy playing conservatively are both good things.
Correct me if I am wrong, but based on the wording of Obyron, you would need Nemesor to utilize the Ghostwalk Mantle, as it stipulates the end position must be 6" of Nemesor.
Yeah, it almost sounds like he's saying the Ghostwalk Mantle can be used without Zahndrekh.
Don't get me wrong, for all we know maybe they might fix it in the Codex, and if they do it'll be amazing. But at the moment, yeah, Beta Codex says you have to land next to Zahndrekh if using Obyron's Ghostmantle ability, so not exactly an auto include.
I just realised that Nilakh Warriors, near a Cryptek with the 5++ aura, can get a 4++ vs ranged weapons if you spend 2CP. Pricey but at least it a way to potentially boost their survivability.
Or anything else... 2++ Wraiths, for example. If you put an objective in cover (or just don't move) now you're getting +2 to your save... so 2+ Warriors. I really like the utility of this one, especially if you have the option to deepstrike onto objectives you can use this to set up a really solid beachhead. Maybe even drop a monolith down, give it a 2+, use it to clear chafe, then teleport three units to it next turn ready to charge, rapid fire, etc
Slashy McTalons wrote: I just realised that Nilakh Warriors, near a Cryptek with the 5++ aura, can get a 4++ vs ranged weapons if you spend 2CP. Pricey but at least it a way to potentially boost their survivability.
Sounds powerful, but its also a trap.
Ive never seen the 5++ aura as very useful for Warriors. Simply because they will very rarely be shot by AP-2 weapons on masse. Eldar Bladestorm, Rubric Marines and massive amounts of Plasma are the only things I can think of.
Slayer-Fan123 wrote: So we have official codex leaks now? How close is everything so far?
The Community reveals have been Spot on so far, forgebane gave us some doubts, but it looks like it's based on an earlier version or balanced in a specific way.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
I have a feeling dimensional corridor strategy might have some interesting uses with Nemesor x Obyron's mantle.
Just keep nemesor out of the combat obyron and his crew are in and then Zhan can be ported to a new area of the battlefield and then obyron can tp a squad with him that needs to get out of the fight to heal and get into cover etc.
Maybe if you have two monoliths 1 really close tot he fight and one just barely in weapons range (but hopefully both close enough to port out stuff to claim objectives as needed/if needed) this can become a relay system for pumping out a fresh squad via offworld gateing to reassign Obyron to after he brings back an injured crew to heal up and hold a position and you bring Nemesor between the two monoliths each turn as needed and then Obyron Ghostwalks a fresh squad shield in front of Nemesor to put in work.
I'll have to put in some thought on how to best use this…
This message was edited 2 times. Last update was at 2018/03/21 17:41:21
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Slayer-Fan123 wrote: So we have official codex leaks now? How close is everything so far?
The Community reveals have been Spot on so far, forgebane gave us some doubts, but it looks like it's based on an earlier version or balanced in a specific way.
I wouldn't be surprised if it was either of those circumstances and that the leaked Codex is really the final one.
Slayer-Fan123 wrote: So we have official codex leaks now? How close is everything so far?
The Community reveals have been Spot on so far, forgebane gave us some doubts, but it looks like it's based on an earlier version or balanced in a specific way.
I wouldn't be surprised if it was either of those circumstances and that the leaked Codex is really the final one.
God I hope not. I am so hoping that my obelisk gets some sort of invulnerable save..... Or quantum shielding. Anything.....
They also didnt talk about the beta codex new rule for wraiths which made them un-tarpittable(if it wasnt a word, it is now)
So I wonder if that rule is removed or no.
Also if they are back to 54 points per naked model thats a complete no from me.as I can have 4 scarabs per one wraith, which is a no brainer in my opinion.
I have been looking at the "Reclaim A Lost Empire" stratagem and noticed it affects any Nihilakh unit without restriction So it can be used on any unit with <dynasty> keyword. So here's my conundrum. Is it better to give this stratagem to a Gauss Pylon or Tesseract Vault?
With a Gauss Pylon is grants it a 2+ save with a 4++ invul for any Necron units within 6" including itself. It also gets 1 attack but don't think it can attack in CC.
On a Tesseract Vault it gives it a 3++ invul which makes it considerably harder to killer. To take full use of this stratagem though you will need to deceiver bomb it into position or have it within movement range of an objective.
Od -
Not sure if that strat would apply to GP's aoe invul field so that every unit gets that. I imagine its still just a 5+ for all in range and it is more efficient with it for 4+ for itself. Granted if it does GP would be a decent fit considering it doesn't move at all. *chuckle* Also none of the other dynasty codes would really apply for a GP, well save for maybe mephrit circumstantial (and if you wanted the lols of having a -6 ap weapon). The +1 to hit though would only apply if charged, though considering stuff auto hits GP any target eliminated would be helpful in keeping it alive.
As for TV, it's a decently mobile model and the range on some of its abilities is kind of iffy so you might need to keep moving it tbh. Plus since it flies and doesn't have a melee weapon and has a 6+ WS you probably want to be pulling it out and shooting if it gets into a melee.
This message was edited 1 time. Last update was at 2018/03/21 20:06:21
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Doctoralex wrote: I do hope this gets faqd, because the Vault has both the Ctan Shard and Dynasty keyword. So can it benefit from dynasty stuff or...?
The fluff doesn't support giving either the C'tan or the Tesseract Vault the <DYNASTY> keyword.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Silver tide: Still here, improved by dynasty codes, warlord traits, and stratagems. The points cost weren't really adjusted, and it's still short on anti-vehicle. There is some assumption this will be the default play style. Best dynasties are Sautekh, Mephrit, and Nihilakh.
QS Spam: Surprisingly still doable, the DDA has gotten better, the CCB has some great relics and warlord traits that can make it much better. Annihilation Barges are still middling though, I think the problem is tesla is still kind underwhelming. The stalker got a little cheaper in some configs, but is about the same overall, which means it comparatively got worse. Still there is something to be said for presenting a single target profile, and then having a good defense against the weapons designed to hurt that target profile. Best Dynasties will be Mephrit and Nihilakh.
Deceiver Bomb: Got more bomb like, with the right dynasty you can almost move your entire army into your opponents deployment zone. Even setting aside the main concern which is competitive players of 8th ed have gotten really good screening out deep strike, The question is and has been, why? It still seems too situational to rely on, but might be fun in a game of beerhammer. Best dynasty is without a doubt Nephrekh, setting units up in deep strike reserve that can't be pulled via deceiver or monlith.
Wraithwing: With wraiths getting a dynasty codes, and having stratagems that allow them to be better at getting into CC, it seems like it got better. However two things stop it from being a pure win. First is wraiths got a significant price increase as well as changes that left them in a different role. They now function more in the role of Heavy infantry killer with a minor in anti-vehicle, having that kind of a role and being expensive makes them less desirable to spam. The other issue is that they are pretty CP hungry, and since most wraith wings run as outriders that can be a problem. Best dynasty is of course Novokh, rerolling misses on every turn you charge means you'll reroll misses almost every time they are attacking.
Non-wraith Outriders: whether it's destroyer cults, tomb blade spam, or some mix of the two, our outrider options are pretty fantastic. Destroyers got buffed and tomb blades got discounted and buffed, and both pack some great fire power. They will be CP hungry, and will be forced to take min sized battalions of immortals and lords to get CP. I think this will actually be the default list style for necrons. Best Dynasty is mephrit (because they will get into half range really quickly).
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
Novokh could probably work for destroyers as well, especially if you have a destroyer lord.
They do have 2 attacks each, which can do something, especially if you shot first.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble