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![[Post New]](/s/i/i.gif) 2018/04/16 20:22:56
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Loyal Necron Lychguard
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Ooh interesting meta shift:
Now that DS Alpha is less big, Scouts and Nurglings will be less prevalent. That is a buff for Deceiver, since there'll be less things zoning him and his units off.
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![[Post New]](/s/i/i.gif) 2018/04/16 20:26:25
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Regular Dakkanaut
Shropshire UK
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Requizen wrote:Ooh interesting meta shift:
Now that DS Alpha is less big, Scouts and Nurglings will be less prevalent. That is a buff for Deceiver, since there'll be less things zoning him and his units off.
funny enough i was just thinking about the effect of that. Think im still going to screen because of the world eaters charging beserkers and such. but prob see a cut back in people screening now
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![[Post New]](/s/i/i.gif) 2018/04/16 20:40:52
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Grisly Ghost Ark Driver
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Aren't scouts still going to be able to do their thing?
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![[Post New]](/s/i/i.gif) 2018/04/16 20:41:08
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Fixture of Dakka
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torblind wrote:Q: If you use a Stratagem to remove a model from the battlefield
and set it up again, does the model retain any persistent effects
(for example, a bonus to one of its characteristics as a result of
an ability)?
A: No.
This almost hurt MWBD +Veil, but it's an artifact, so we're good.
Don't expect that loophole to survive.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2018/04/16 20:49:43
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Decrepit Dakkanaut
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They will, but they're tougher to fit in now (No more Celestine + 3 Scouts) and they'll be less important as most T1 strikes are hit hard. I know my Marines will still use Scouts fine at least.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/04/16 20:51:58
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Grisly Ghost Ark Driver
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DarknessEternal wrote:torblind wrote:Q: If you use a Stratagem to remove a model from the battlefield
and set it up again, does the model retain any persistent effects
(for example, a bonus to one of its characteristics as a result of
an ability)?
A: No.
This almost hurt MWBD +Veil, but it's an artifact, so we're good.
Don't expect that loophole to survive.
Could Illuminor Szeras' Mechanical Augmentation be seen as a "Persistent effect" (hope not, and think not), and what about Zahndrekh's Transient Madness, are those "Persistent effects"?
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![[Post New]](/s/i/i.gif) 2018/04/16 20:55:34
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Fixture of Dakka
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Yes.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2018/04/16 21:03:39
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Been Around the Block
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Requizen wrote:
Da W wrote:And there goes the mephrit outrider spam....
Automatically Appended Next Post:
Requizen wrote:
Da W wrote:By the way only rule in effect are 5CP 12CP.
All the rest are beta, anti-spam is a suggestion for TO (would keep troops out of it though, how can we do a brigade with 6 troop type if we are restreined in 2 units of warriors and immortals?)
"Recommended Beta Rules" basically reads the same as "Everyone who cares about events will play with these since every event will use them".
We must not live on the same part of the planet. Sad for you if TO enforce BETA rules.
GW: Please test these rules in a tournament format, since they will likely become real rules much like the Smite rule and the Character Targeting rule.
TO: Hahaha why would we ever do that?
????
Of course TOs are going to use these. Every tournament used the previous Beta rules the second they were announced.
Da W wrote:Requizen wrote:Da W wrote:Monolith can beam a unit already on the table, so would circumvent the alpha drop BETA rule.
Actually no:
Q: If a unit uses a rule that removes them from the battlefield and then sets them up again, such as the Teleport Homer ability or the Gate of Infinity psychic power, does that unit count as having moved for the purposes of moving and firing Heavy weapons?
A: Yes. Treat such units as if they are arriving on the battlefield as reinforcements.
Since it's "as reinforcements", if it's T1 it has to be in your DZ. Also breaks Veil Alphas.
for the purposes of moving and firing Heavy weapons
So far i consider the monolith stratagem not being faqed
What is confusing about "Treat such units as if they are arriving on the battlefield as reinforcements."? If they're arriving as if reinforcements, and it's Turn 1, and the new rule states that you can't Reserve outside your DZ on Turn 1....
...?
Learn to read. The end of the question being asked is about heavy weapons -1 penalty.
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![[Post New]](/s/i/i.gif) 2018/04/16 21:10:06
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Loyal Necron Lychguard
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Da W wrote:
Learn to read. The end of the question being asked is about heavy weapons -1 penalty.
It doesn't matter, if it's treated as Reserves it's treated as Reserves. You don't get part of the restrictions but not the others.
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![[Post New]](/s/i/i.gif) 2018/04/16 21:31:36
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Longtime Dakkanaut
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Great, we need an faq for the faq.
The way I read it is this.
"matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the controlling player’s deployment zone (even if its ability would normally let it be set up anywhere)."
Does the unit arrive during the first turn? Well, yes, it started the battle on the field during the first turn, all the units on the field during the first turn have "arrived" on this turn. I suppose that does mean that you can't use the veil to move something up during the first turn because the veil says
"When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer)."
This is pretty much exactly called out by the rule. Your taking them from the battlefield and placing them whereever you want, but since they arrived this turn (turn 1) it can only be in your deployment zone. Lame but what ever.
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![[Post New]](/s/i/i.gif) 2018/04/16 21:38:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
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Freaky Flayed One
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Doctoralex wrote:Necronplayer wrote:Szeras and Anrakyr just got a really good buff from the FAQ.
Immortal Pride and Implacable Conquered can be applied to all NECRON units instead of only <Dynasty> units, if one of them are taken as your warlord.
Good catch! This means that Anarakyr can buff C'tan Shards to give them re-roll failed charges.
Wow I didn't realise this, that's awesome and gives me ideas. Maybe not game winning, but more flexibility
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![[Post New]](/s/i/i.gif) 2018/04/16 21:52:37
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Loyal Necron Lychguard
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Hobby question: Anyone with a Tesseract Vault magnetized it? Right now I've just pushed the "arms" in to hold with pressure, but I think it's possible to get a magnet into the slots so you can pop them on and off with no problem. Anyone done this?
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![[Post New]](/s/i/i.gif) 2018/04/16 21:57:22
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Grisly Ghost Ark Driver
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Requizen wrote:Hobby question: Anyone with a Tesseract Vault magnetized it? Right now I've just pushed the "arms" in to hold with pressure, but I think it's possible to get a magnet into the slots so you can pop them on and off with no problem. Anyone done this?
I have, largely followed the tutorial by IDICBeer.
It's ok ish. Should have used stronger magnets on the big wires. (I used 1/4" x 1/8")
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![[Post New]](/s/i/i.gif) 2018/04/16 21:59:37
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Longtime Dakkanaut
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I was thanking about doing something like that but not magnets, I was thinking "pins" to pop the walls on and off.
It does make me sad we can't get the walls separate anymore. They used to be easily available online. Now most our extra parts are gone.
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![[Post New]](/s/i/i.gif) 2018/04/16 22:00:00
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Freaky Flayed One
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Requizen wrote:Hobby question: Anyone with a Tesseract Vault magnetized it? Right now I've just pushed the "arms" in to hold with pressure, but I think it's possible to get a magnet into the slots so you can pop them on and off with no problem. Anyone done this?
Huh great minds think alike, I was considering doing this as well when I get a vault. Let us know of the results and i hope someone gives good advice.
Additionally if VOD has been nerfed the only viable way I see us to alpha strike is with either deceiver and obyron/zandrekh ghostwalk (expensive) or NS an obyron ( expensive again) as again he must DS within a certain range
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This message was edited 2 times. Last update was at 2018/04/16 22:01:39
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![[Post New]](/s/i/i.gif) 2018/04/16 22:02:57
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Regular Dakkanaut
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Hm, units losing Szeras' upgrade when they use the Veil sucks though....
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![[Post New]](/s/i/i.gif) 2018/04/16 22:04:15
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Loyal Necron Lychguard
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torblind wrote:Requizen wrote:Hobby question: Anyone with a Tesseract Vault magnetized it? Right now I've just pushed the "arms" in to hold with pressure, but I think it's possible to get a magnet into the slots so you can pop them on and off with no problem. Anyone done this?
I have, largely followed the tutorial by IDICBeer.
It's ok ish. Should have used stronger magnets on the big wires. (I used 1/4" x 1/8")
I saw that one, but that's more for swapping between Obelisk and TVault. I have already built the arms and the core (maybe a mistake but wanted to put it on the table  ) and wanted to see how hard it would be to put them together.
Even in 5 pieces (or 6 if you take it off the stand) it's still basically impossible to travel with. This thing is huuuuuge.
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![[Post New]](/s/i/i.gif) 2018/04/16 22:08:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Wicked Canoptek Wraith
United States
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Azuza001 wrote:Great, we need an faq for the faq.
The way I read it is this.
"matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the controlling player’s deployment zone (even if its ability would normally let it be set up anywhere)."
Does the unit arrive during the first turn? Well, yes, it started the battle on the field during the first turn, all the units on the field during the first turn have "arrived" on this turn. I suppose that does mean that you can't use the veil to move something up during the first turn because the veil says
"When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer)."
This is pretty much exactly called out by the rule. Your taking them from the battlefield and placing them whereever you want, but since they arrived this turn (turn 1) it can only be in your deployment zone. Lame but what ever.
VOD happens after the movement phase....so after your unit was already deployed within your deployment zone you then use the VOD and move it up. The new Deepstrike rule doesn't affect this.
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![[Post New]](/s/i/i.gif) 2018/04/16 22:09:02
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Freaky Flayed One
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Doctoralex wrote:Hm, units losing Szeras' upgrade when they use the Veil sucks though....
I thought it was only when you re-deployed via stratagems that you lost your buffs, if you VOD you keep yours buffs don't you or did I miss read it
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![[Post New]](/s/i/i.gif) 2018/04/16 22:10:39
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Grisly Ghost Ark Driver
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Doctoralex wrote:Hm, units losing Szeras' upgrade when they use the Veil sucks though....
Yeah, I don't think it makes any sense. What problem does that FAQ fix?
Automatically Appended Next Post: Aza'Gorod wrote:Doctoralex wrote:Hm, units losing Szeras' upgrade when they use the Veil sucks though....
I thought it was only when you re-deployed via stratagems that you lost your buffs, if you VOD you keep yours buffs don't you or did I miss read it
Well it was argued that this is a loophole that likely will get plugged.
But for now we're ok, RAW wise, since we use a relic, not a stratagem.
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This message was edited 1 time. Last update was at 2018/04/16 22:11:31
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![[Post New]](/s/i/i.gif) 2018/04/16 22:14:16
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Regular Dakkanaut
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Aah right its via a relic, not a stratagem. So only if you pull upgraded units to a Monolith with Dimensional Corridor do they lose it.
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![[Post New]](/s/i/i.gif) 2018/04/16 22:17:22
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Fresh-Faced New User
England
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As a Necron player and a GK player I know which one of my armies will get more game time.
Love the Anakyr and Szeras change.
Overall as well happy because I lost to Drukhari at the weekend. Turn one they dropped in from reserves as well as flew in from over 24in away pinning me in my deployment zone and doing the best impression of shooting metal fish in a barrel while collecting maelstrom points at will.
I have emailed GW regarding the deciever bomb. Though I have another question (might be a dumb question) are tomb sentinels, flayed ones affected like destroyers by the rule about not appearing from reserves turn 1? Not planning on running any just interested.
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We Are the Hammer! |
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![[Post New]](/s/i/i.gif) 2018/04/16 22:28:51
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Regular Dakkanaut
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Diesinthewarp wrote:As a Necron player and a GK player I know which one of my armies will get more game time.
Love the Anakyr and Szeras change.
Overall as well happy because I lost to Drukhari at the weekend. Turn one they dropped in from reserves as well as flew in from over 24in away pinning me in my deployment zone and doing the best impression of shooting metal fish in a barrel while collecting maelstrom points at will.
I have emailed GW regarding the deciever bomb. Though I have another question (might be a dumb question) are tomb sentinels, flayed ones affected like destroyers by the rule about not appearing from reserves turn 1? Not planning on running any just interested.
Yes. They are essentially a deepstrike/reserve unit if that ability is used.
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![[Post New]](/s/i/i.gif) 2018/04/16 22:43:07
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Wicked Canoptek Wraith
United States
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torblind wrote:Q: If you use a Stratagem to remove a model from the battlefield
and set it up again, does the model retain any persistent effects
(for example, a bonus to one of its characteristics as a result of
an ability)?
A: No.
This almost hurt MWBD +Veil, but it's an artifact, so we're good.
Where did you find this question? I downloaded the FAQ and it doesn't seem to have it in there.
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![[Post New]](/s/i/i.gif) 2018/04/16 22:56:42
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Irked Necron Immortal
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punisher357 wrote:torblind wrote:Q: If you use a Stratagem to remove a model from the battlefield
and set it up again, does the model retain any persistent effects
(for example, a bonus to one of its characteristics as a result of
an ability)?
A: No.
This almost hurt MWBD +Veil, but it's an artifact, so we're good.
Where did you find this question? I downloaded the FAQ and it doesn't seem to have it in there.
Warhammer 40,000 Rulebook faq https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf
Page 4
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![[Post New]](/s/i/i.gif) 2018/04/16 22:56:46
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Grisly Ghost Ark Driver
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punisher357 wrote:torblind wrote:Q: If you use a Stratagem to remove a model from the battlefield
and set it up again, does the model retain any persistent effects
(for example, a bonus to one of its characteristics as a result of
an ability)?
A: No.
This almost hurt MWBD +Veil, but it's an artifact, so we're good.
Where did you find this question? I downloaded the FAQ and it doesn't seem to have it in there.
There's a separate one for the rulebook that is not the major FAQ.
As I see it, I now have to bring 8 written works to correctly play my Necrons:
40k Rulebook
40k Rulebook FAQ
Codex
Codex FAQ
FW index
FW index FAQ
CA 2017
CA 2017 FAQ
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![[Post New]](/s/i/i.gif) 2018/04/16 23:06:53
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Regular Dakkanaut
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Depends on the army. Crons are only gonna need rulebook/faq codex/faq and ca/faq. I dont believe the imperial armor stuff has an effect on crons.
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![[Post New]](/s/i/i.gif) 2018/04/16 23:28:31
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Tail-spinning Tomb Blade Pilot
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torblind wrote:Doctoralex wrote:Hm, units losing Szeras' upgrade when they use the Veil sucks though....
Yeah, I don't think it makes any sense. What problem does that FAQ fix?
I think its mostly aimed at recycle stratagems. Ie, remove this unit, replace it at full strength.
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![[Post New]](/s/i/i.gif) 2018/04/16 23:49:41
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Freaky Flayed One
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Diesinthewarp wrote:As a Necron player and a GK player I know which one of my armies will get more game time.
Love the Anakyr and Szeras change.
Overall as well happy because I lost to Drukhari at the weekend. Turn one they dropped in from reserves as well as flew in from over 24in away pinning me in my deployment zone and doing the best impression of shooting metal fish in a barrel while collecting maelstrom points at will.
I have emailed GW regarding the deciever bomb. Though I have another question (might be a dumb question) are tomb sentinels, flayed ones affected like destroyers by the rule about not appearing from reserves turn 1? Not planning on running any just interested.
The FAQ doesn't affect deceiver bomb, look at the exception listed it says "this does not apply to units set up after the first battle round begins, but before first turn" this is exactly how deceiver works so it's is exempt.
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![[Post New]](/s/i/i.gif) 2018/04/16 23:58:58
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
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Lone Wolf Sentinel Pilot
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torblind wrote: DarknessEternal wrote:torblind wrote:Q: If you use a Stratagem to remove a model from the battlefield
and set it up again, does the model retain any persistent effects
(for example, a bonus to one of its characteristics as a result of
an ability)?
A: No.
This almost hurt MWBD +Veil, but it's an artifact, so we're good.
Don't expect that loophole to survive.
Could Illuminor Szeras' Mechanical Augmentation be seen as a "Persistent effect" (hope not, and think not), and what about Zahndrekh's Transient Madness, are those "Persistent effects"?
But these are not stratagems they are abilites on the data card.
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