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2018/05/10 16:46:49
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I run the nightbringer and transcendent a lot, screened by wraiths. IMO the nightbringer is still the best of the three, and double tapping ctan powers is just disgusting. Neprekh with a chrono-tek (11"m) usually keeps them all buffed up (chaining my destroyers and wraiths to get the most value of RP possible has induced much salt).
I was talking more regarding destroyers being forced to come in t2..... not sure how I feel about it, I feel we are too expensive points wise as an army to give away two rounds of shooting before we can delete a critical enemy unit. But VoD and MWBD makes them silly killy.
12,000
2018/05/10 16:53:10
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Klowny wrote: I run the nightbringer and transcendent a lot, screened by wraiths. IMO the nightbringer is still the best of the three, and double tapping ctan powers is just disgusting. Neprekh with a chrono-tek (11"m) usually keeps them all buffed up (chaining my destroyers and wraiths to get the most value of RP possible has induced much salt).
I was talking more regarding destroyers being forced to come in t2..... not sure how I feel about it, I feel we are too expensive points wise as an army to give away two rounds of shooting before we can delete a critical enemy unit. But VoD and MWBD makes them silly killy.
According to last FAQ they lose MWBD of they go by VoD
2018/05/10 17:35:52
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Klowny wrote: I run the nightbringer and transcendent a lot, screened by wraiths. IMO the nightbringer is still the best of the three, and double tapping ctan powers is just disgusting. Neprekh with a chrono-tek (11"m) usually keeps them all buffed up (chaining my destroyers and wraiths to get the most value of RP possible has induced much salt).
I was talking more regarding destroyers being forced to come in t2..... not sure how I feel about it, I feel we are too expensive points wise as an army to give away two rounds of shooting before we can delete a critical enemy unit. But VoD and MWBD makes them silly killy.
According to last FAQ they lose MWBD of they go by VoD
Yep, that's why a Chrono-tek w/ Veil is usually the better take if you want to turn 1 alpha with them (for increased survivability, as they're already killy enough with EP). Be sure to coordinate with triple DDAs as well for maximum hurt. And Nephrekh Wraiths with the AS strat to hopefully pull off a cross table charge and engage whatever they might have that can threaten the Destroyers. The only other things you can get into their side of the table turn one would be TBs and Flyers, but at that point it's too many things committed to just trying to keep 300 points of Destroyer alive. Probably better to just go for redundancy and get a second unit of 6 that can drop in turn 2 to finish the job.
2018/05/10 17:56:34
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
According to last FAQ they lose MWBD of they go by VoD
Why do people keep saying this? The FAQ only applies to removing and set up via strategem specifically. RAW It does not apply to relics or abilities. Its there to help keep tide of traitors in line. As a second point from what has been hashed out previously, MWBD is not a "persistent effect" as it has a built in duration. Things like Orikan's transformation or the Szeras buff are persistent as they continue indefinitely as long as the unit remains alive.
2018/05/10 18:26:56
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Thanks for the advice everyone! I'll def be looking at adding Anrakyr a try. I just looked at the other codes and wasn't really impressed with them to fit a core battalion with lots of warriors. but then this will be my first necron game since 5th edition, so I'm sure my opinion will be changed a lot. The awesome part is I have an Anrakyr model still in blister. The bad part is it's still finecast....
This message was edited 1 time. Last update was at 2018/05/10 19:01:52
I've been thinking about the T. C'tan and his Split Personality upgrades;
Let's assume that getting a random result of a 1 or a 2 is our goal, anything else is extra.
The chance of getting 1 or 2 on two dice is 66%. However, since you can technically re-roll both dice with CP (it's not in a phase) You can up the chance greatly.
I dunno I just feel like.... by picking one upgrade, you might as well go for the Nightbringer. But with two upgrades (and one of them being a 1 or a 2) he can perform a lot better.
This message was edited 1 time. Last update was at 2018/05/10 21:20:59
2018/05/10 20:51:42
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I think it's good they're pointing out useful combos....but I feel like they're really trying to justify all the comments they've made previously about how powerful the codex would be.
Automatically Appended Next Post: Just FYI, there's a batrep (2k points) of Death Korps vs Necrons. I haven't watched it as I'm at work. Anyone seen it yet?
This message was edited 1 time. Last update was at 2018/05/10 22:03:58
2018/05/10 22:48:33
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
So I've been looking at building around the 'Anrakyr Tide' as alluded to in the article.
Basically you have a module of:
Anrakyr
Szeras (Immortal Pride)
2x20 Warriors
1x10 Warriors
Ghost Ark.
This is 1070 points for the module.
Now I've been looking at Novokh Dynasty, but you could technically run it as anything.
The question is what sort of immediate threats do you put in for the rest of the points available so that your opponent doesn't take off 20 Warriors in one turn to deny RP, with the aim of attritioning over a couple turns so they then don't have enough to take off 20 Warriors in one go.
I usually play 1750 but you could say 2k, w.e.
Do you just run 12 Destroyers, or 12 Wraiths? Or do you Hail Mary 10 Scytheguard in with VoD? 3 Doomsdays?
This message was edited 1 time. Last update was at 2018/05/10 22:55:34
2018/05/11 05:15:02
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
“Anrakyr makes a very, very powerful HQ choice (especially if you Veil or otherwise transport him into position to buff your charging Infantry units).”
I thought because he lacks a Dynasty keyword he can’t use transports/vehicles or the Veil? (which both are restricted to Dynasty infantry models).
[[don't actually remember if this was addressed/resolved before]]
2018/05/11 05:46:09
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I thought because he lacks a Dynasty keyword he can’t use transports/vehicles or the Veil? (which both are restricted to Dynasty infantry models).
[[don't actually remember if this was addressed/resolved before]]
I think there is some good fodder there for GW to Errata - especially with terrible wording on our Monolith & Night Scythe - them not being transports and it not being entirely clear if models coming out of them count as disembarking or can move after popping out.
Deceiver can put Anrakyr up in some cover along with some kind of screen (scarabs?) and then Anrakyr can waddle up into position for flayed ones or veil'd lychguard to drop in and give them the +1A via leaving a little daisy chain to keep within the aura. It can be hard to make use of Anrakyr's MWBD in this scenario since he'll be up front hanging out and waiting for turn 2 (maybe put an infantry unit up there to chill with him).
2018/05/11 06:55:17
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Doctoralex wrote: I've been thinking about the T. C'tan and his Split Personality upgrades;
Let's assume that getting a random result of a 1 or a 2 is our goal, anything else is extra.
The chance of getting 1 or 2 on two dice is 66%. However, since you can technically re-roll both dice with CP (it's not in a phase) You can up the chance greatly.
I dunno I just feel like.... by picking one upgrade, you might as well go for the Nightbringer. But with two upgrades (and one of them being a 1 or a 2) he can perform a lot better.
The chance is only 55%
2018/05/11 09:15:08
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
I think Mephrit makes most sense for warrior heavy lists. Assuming you can keep the blobs alive, their biggest problem is their low damage output. 2 Warrior blobs are expensive so need to be contributing to the fight, which means getting into rapids. Mephrit + Anrakyr significantly increases their damage output. I have looked at using Novokh for them too (I'm guessing that's what the FLG article is about), but that seems more for fun than really effective.
2018/05/11 09:41:04
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
I think Mephrit makes most sense for warrior heavy lists. Assuming you can keep the blobs alive, their biggest problem is their low damage output. 2 Warrior blobs are expensive so need to be contributing to the fight, which means getting into rapids. Mephrit + Anrakyr significantly increases their damage output. I have looked at using Novokh for them too (I'm guessing that's what the FLG article is about), but that seems more for fun than really effective.
I think Sautekh better helps silver tide. First, Orikan helps warriors a lot with 5++ against both shooting and combat. Second, shooting after advance is good ability for warriors. I dont believe that good opponent would give you targets against which that matters into rapid fire range of mephrit blob - without advance warriors are too slow and easy to engage.
My current silver tide list i had 2 games with:
Spoiler:
Sautekh +5 CP
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +1 CP HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Total: 1999
CP: 9
This message was edited 1 time. Last update was at 2018/05/11 09:45:10
2018/05/11 09:59:34
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
I think Mephrit makes most sense for warrior heavy lists. Assuming you can keep the blobs alive, their biggest problem is their low damage output. 2 Warrior blobs are expensive so need to be contributing to the fight, which means getting into rapids. Mephrit + Anrakyr significantly increases their damage output. I have looked at using Novokh for them too (I'm guessing that's what the FLG article is about), but that seems more for fun than really effective.
I think Sautekh better helps silver tide. First, Orikan helps warriors a lot with 5++ against both shooting and combat. Second, shooting after advance is good ability for warriors. I dont believe that good opponent would give you targets against which that matters into rapid fire range of mephrit blob - without advance warriors are too slow and easy to engage.
My current silver tide list i had 2 games with:
Spoiler:
Sautekh +5 CP
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +1 CP HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Total: 1999
CP: 9
So no ghost ark in there? I'd want to use it if I first was going silver tide, thogugh I realize it might still not make sense.
2018/05/11 10:20:06
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Yeah, Ghost Ark seems mandatory for silver tide. Like, Silver Tide is never going to be very competitive, but if you're going to do it you might as well go all in.
I don't like Sautekh for Warriors that much. I've played Sautekh a lot with Immortals and never once used the advance and shoot ability on my Gauss. Orikan is very nice though, I wish he didn't have a Dynasty!
I've never had a problem getting warriors into range in a silver tide list. If the opponent is staying away from them they are basically avoiding my whole army while I take the center. Maybe I haven't fought enough gunlines. Warriors also seem to work best as a 2nd wave anyway, so that the opponents damage output is reduced when they come to deal with them.
A generally good strategy in 8th is to have characters hiding in a swarm of infantry, which makes C'tan nice with silver tide, and deceiver helps with mobility.
When I run a Silver tide list I try to set the game up so that on turn 3ish I have two Warrior blobs gathered around Anrakyr, a Cryptek, and the Deceiver, all sat in the center of the board. That chunk of stuff, at that stage in the game, becomes incredibly hard to deal with.
All that said, I quite like -Sentinel-s list.
Edit: Something I've found running silver tide: Your infantry horde will always be gathered around a "nucleus" of buff characters, and the positioning of this nucleus is very important. When Warriors start dying the last casualties to be removed will be the ones in range of the auras, a smart opponent will know this, and position his attacking units to have range and line of sight to those Warriors. Consequently you need to make this nucleus as hard to get to as possible- keep the Cryptek in particular towards the back of the formation and out of sight, daisy chaining as necessary.
This message was edited 3 times. Last update was at 2018/05/11 10:50:53
2018/05/11 11:27:59
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I'm struggling how best to gear Silver Tide for mobility.
The core of it will be: 2x20 Warriors, Ghost Ark = 650pt
Then also: 10 immortals, 6 destroyers, 6 wraiths = 800pt
HQs: Flavor of Overlord, Flavor of Lord, Flavor of Cryptek
If possible: DDA
I am working with the following ideas:
Sautekh
Sautekh code means advancing warriors is a viable way to get them to the center
- 2 x Warriors advance up towards the center
- Supporting HQs move with them
- Ghost Ark hovers close behind them
- Wraiths advance up to draw fire
- Immortals provide horde control
- Destroyers move up prioritizing targets that threaten warriors (larger models with anti infantry weapons)
There are likely targets for advancing warriors at turn 1, (8.5" + 24" = 32.5"), but they have limited killing power. Each blob kills 4-6 guardsmen/fire warriors/ork boyz or 2-3 genestealers/space marines. Add 1-2 for MWBD.
Hopefully Wraiths will draw most of the fire, being 7" ahead of the warriors.
Nephrekh
- Wraiths dart up 18"
- Warriors probably still advance
- HQs and Ghost Ark follow
- Destroyers deep strike
Suddenly deep striking destroyers are the pivot point of the strategy. Less silver tidy.
Mephrit
Shoehorn in the Deceiver.
Redeploy in order: Wraiths, Warriors, HQ #1.
Wraiths take the point close as possible to enemy lines with Deceiver close behind. Warriors almost near the center, letting HQs still connect from deployment zone
If one only one warrior gets there, HQ #2 VoD the other 20. If no warriors get up there even with reroll, consider if they go instead of wraiths, plan B and onward are quite crappy.
Destroyers move up behind the warriors to draw some fire and kill things that would threaten the Tide.
Nihilakh and Novolh: Wariants of Mephrit strategy, but probably less optimal.
Common to all is that Wraiths provide a much larger threat than warriors. Also Destroyers are in it because that killing power is hard to pass up. And Ghost Ark has to be there because Silver Tide.
All strategies feel somewhat unpolished still. Not quite sure how to nail the Tide.
2018/05/11 11:53:37
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
So no ghost ark in there? I'd want to use it if I first was going silver tide, thogugh I realize it might still not make sense.
In games i played there are 2 ways how things happens:
1. warrior blob reduced from 19 to 5 models. I roll 14 protocols, 7 make it. Ghost arc can save another 3-4 warriors, which will give it long time to take it points back.
2. warrior blob reduced to 0 models. No need for ghost arc
If i had spare points, i would prefer ressurection orb, but its still takes away some damage potential from the list which is already not that big. So i like it as it is.
2018/05/11 12:09:20
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
So no ghost ark in there? I'd want to use it if I first was going silver tide, thogugh I realize it might still not make sense.
In games i played there are 2 ways how things happens:
1. warrior blob reduced from 19 to 5 models. I roll 14 protocols, 7 make it. Ghost arc can save another 3-4 warriors, which will give it long time to take it points back.
2. warrior blob reduced to 0 models. No need for ghost arc
If i had spare points, i would prefer ressurection orb, but its still takes away some damage potential from the list which is already not that big. So i like it as it is.
There's also it supporting 2 blobs now, its 10 rapid fire shots, and the CC deterrent (it jumps ahead, charges the CC threat, flyes out, shoots, warriors left intact)
2018/05/11 12:18:21
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Klowny wrote: I run the nightbringer and transcendent a lot, screened by wraiths. IMO the nightbringer is still the best of the three, and double tapping ctan powers is just disgusting. Neprekh with a chrono-tek (11"m) usually keeps them all buffed up (chaining my destroyers and wraiths to get the most value of RP possible has induced much salt).
I was talking more regarding destroyers being forced to come in t2..... not sure how I feel about it, I feel we are too expensive points wise as an army to give away two rounds of shooting before we can delete a critical enemy unit. But VoD and MWBD makes them silly killy.
According to last FAQ they lose MWBD of they go by VoD
I thought that only applied to stratagems?
2018/05/11 12:47:31
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
While it's always best to wipe a Warrior blob in one turn, you can still grind them down over a few turns, especially if RP rolls go bad. The Ghost Ark giving double RP means that you really have to finish the blob in one turn or you wasted your time. It also helps protect against a bad round of RP rolls.
This message was edited 1 time. Last update was at 2018/05/11 12:48:05
2018/05/11 13:09:14
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
The point of warriors is that, with a supported blob, they're very durable.... You have to concentrate firepower. If you're doing the shooting phase properly and all Targets that are going to be shot by a unit are declared before any dice are rolled, chances are people are going to underestimate the amount of Firepower it takes or overestimate the amount of Firepower it takes to wipe a unit.
This is always a good thing. Also I think Warriors need to be used for their intended role, which is attrition. They aren't supposed to go out and cause a massive amount of damage, they are going to do well at soaking up fire, creating Target priority issues, and holding objectives. They're not so weak that someone can ignore them. They will have to be dealt with.
I think that if you are using good Target priority and hit your opponent somewhere that it hurts with a group of warriors you're going to force them to recognize it's a threat they have to deal with.
Of course, Immortals are better at damage output, but not surviving. They can be more independent. Warriors can buy them time to operate and also grab objectives, etc.
This message was edited 1 time. Last update was at 2018/05/11 14:46:50
2018/05/11 13:14:21
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
punisher357 wrote: If you're doing the shooting phase properly and all Targets that are going to be shot are declared before any dice are rolled,.
Not sure if I'm misunderstanding the way you wrote that, but that's not how it works. You pick a unit, pick all it's targets, roll dice, then pick your next unit and repeat. You don't have to declare your whole shooting phase in advance.
2018/05/11 13:39:22
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Hey, need some help tweaking up my list for a tournament. This is a tune-up of my list that already performed pretty well. I know i'll be facing various armies, like T.sons, Raven guard with 14 land speeders and some other, so goes from fast to heavy armor to 3++/4++ saves.
You could save points by putting the DDAs into the Sautekh detachment and dropping the extra HQ. With your spare Scarab that gives you about 100pts for either 2 more Destroyers or maybe taking Imotekh instead of the Overlord (he will get you +1CP then another +1CP per turn if you were going to use the extra MWBD strat). You loose the reroll 1's, but will be able to move and shoot, and have the option for Methodical Destruction on the DDAs- good vs superheavies.
Other things to think about might be:
Putting the VoD on a Sautekh character to teleport immortals while both Destroyer units deep strike. You could take 1 unit of Gauss Imms for this.
Making the Nephrek HQ Szeras so he can support the Immortal blob (he has no dynasty), then have a lord + overlord in the battalion. That would let all the HQs support the Troops despite being from different detachments. Alternatively, you could take Anrakyr in the Outrider for the same reason and have lord + cryptek in the battalion.
Good advices. Thanks. Don't have Szeras though, but do Anrakyr.
nintura wrote: Working on my initial army and here's what I've thought about using for this month's 2k game:
Spoiler:
Battalion:
CCB - Lightning Field, SoL, Tesla cannon
Cryptek - SoL, Chronometron
Lord - Ress Orb, Veil of Darkness, Warscythe
10 Tesla Immortals
2x15 Warriors
8 Deathmarks
Stalker
DDA (Only 1 I have)
Outrider - Novokh
Cryptek - Cloak (He'll need mobility), SoL
2x8 Scarabs
5 Wraiths - Particle Casters
So the reason I'm asking for advice is not to make it more competitive, but trying to figure out Dynasty for the Battalion. I was thinking Mephrit because it brings a lot of things, a nasty warlord trait, a good artifact, and since I have a small silvertide list, the -1 to AP sounds delicious. I like this list because it gives me a lot of flexibility in deploying. I can easily negate large parts from deepstriking or bubblewrap the CCB and DDA easily enough. Or I can take the center of the field and move forward while getting full support. Also not sure on the kit for the stalker yet.
Any other thoughts or suggestions?
[We're asking that everyone please be considerate and spoiler their lists to save the amount of page real estate everyone has to scroll through]
As for suggestions,
Bear in mind that Mephrit only works within 12" for most of our army, which is typically not where certain units want to be (ie. Warriors)
Deathmarks love Mephrit, though. Don't know if you caught the combo on on of the earlier pages, but 10x Gauss Immortals + a Lord w/ SoL dropping in with 10x Deathmarks does a lot of damage.
For the Stalker, I don't know if you have anything else you can swap out for the points, but that unit is generally considered not really worth it (it's not bad, it's just there tends to be better things to spend points on). However, with only one DDA in the list it may help take the heat off of it, so might come in handy after all (the two of them have generally always played well together)
People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
Mephrit works with Warriors, Ghost Arks, Doomsday ark if you start on the frontlines, Gauss immortals, Deathmarks, Guass tomb blade with nebuloscope (just go kill any scout unit hidden in cover), even Monoliths deepstrike at 9'' and get -3AP which changes everything for the monolith.
I thinks its a wasted on everything tesla since you want to stay at maximum range with those, and heavy would benefit more from suatekh.
Automatically Appended Next Post:
Klowny wrote: I run the nightbringer and transcendent a lot, screened by wraiths. IMO the nightbringer is still the best of the three, and double tapping ctan powers is just disgusting. Neprekh with a chrono-tek (11"m) usually keeps them all buffed up (chaining my destroyers and wraiths to get the most value of RP possible has induced much salt).
I was talking more regarding destroyers being forced to come in t2..... not sure how I feel about it, I feel we are too expensive points wise as an army to give away two rounds of shooting before we can delete a critical enemy unit. But VoD and MWBD makes them silly killy.
Destroyers can come on T1, in your zone, and still shoot at 24'' which is often enough to shoot your ket target (if you lost initialive). Else deepstriking on T2 is not all bad, usually the enemy advanced and left some blank in his rear. Plus he his possibly focused on trying to bring down your infantry / arks. ANd you are 100% SURE your destroyed weren,t destroyed on T1
Automatically Appended Next Post:
Halfpast_Yellow wrote: So I've been looking at building around the 'Anrakyr Tide' as alluded to in the article.
Basically you have a module of:
Anrakyr
Szeras (Immortal Pride)
2x20 Warriors
1x10 Warriors
Ghost Ark.
This is 1070 points for the module.
Now I've been looking at Novokh Dynasty, but you could technically run it as anything.
The question is what sort of immediate threats do you put in for the rest of the points available so that your opponent doesn't take off 20 Warriors in one turn to deny RP, with the aim of attritioning over a couple turns so they then don't have enough to take off 20 Warriors in one go.
I usually play 1750 but you could say 2k, w.e.
Do you just run 12 Destroyers, or 12 Wraiths? Or do you Hail Mary 10 Scytheguard in with VoD? 3 Doomsdays?
I would get ANrakyr as Warlord and get 5 squads Flayed ones. They can freely deepstrike at 9'' and with charge reroll, some of them will get in contact. All Novokh of course. Can support with a second layer of Lychguards. Hell even pretorians ate good with Anrakyr + Szersas
This message was edited 3 times. Last update was at 2018/05/11 13:51:38
2018/05/11 14:47:18
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
punisher357 wrote: If you're doing the shooting phase properly and all Targets that are going to be shot are declared before any dice are rolled,.
Not sure if I'm misunderstanding the way you wrote that, but that's not how it works. You pick a unit, pick all it's targets, roll dice, then pick your next unit and repeat. You don't have to declare your whole shooting phase in advance.
I edited it now...I can see how that was confusing. My apologies.
2018/05/11 14:53:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
“Anrakyr makes a very, very powerful HQ choice (especially if you Veil or otherwise transport him into position to buff your charging Infantry units).”
I thought because he lacks a Dynasty keyword he can’t use transports/vehicles or the Veil? (which both are restricted to Dynasty infantry models).
[[don't actually remember if this was addressed/resolved before]]
Didn't they FAQ this?
Page 117 – Named Characters and Warlord Traits
Add the following sentence to the end of the paragraph:
‘If either Illuminor Szeras or Anrakyr the Traveller is
your Warlord, then replace the <Dynasty> keyword in
their Warlord Trait with Necron.’
Maybe I am understanding it wrong, but if they are your WARLORD, they gain the trait. Is that right?
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Page 117 – Named Characters and Warlord Traits
Add the following sentence to the end of the paragraph:
‘If either Illuminor Szeras or Anrakyr the Traveller is
your Warlord, then replace the <Dynasty> keyword in
their Warlord Trait with Necron.’
Maybe I am understanding it wrong, but if they are your WARLORD, they gain the trait. Is that right?
From what I understand, it only affects the Warlord trait's wording to allow them to actually use them. It unfortunately doesn't address other things that are Dynasty specific like VoD and Transports
2018/05/11 15:08:13
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Page 117 – Named Characters and Warlord Traits
Add the following sentence to the end of the paragraph:
‘If either Illuminor Szeras or Anrakyr the Traveller is
your Warlord, then replace the <Dynasty> keyword in
their Warlord Trait with Necron.’
Maybe I am understanding it wrong, but if they are your WARLORD, they gain the trait. Is that right?
From what I understand, it only affects the Warlord trait's wording to allow them to actually use them. It unfortunately doesn't address other things that are Dynasty specific like VoD and Transports
Yeah, find their Warlords trait and replace as instructed.
VoD etc is another story
2018/05/11 15:16:29
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Has anyone considered putting a unit in an auxiliary support detachment, to get a specific dynasty ? You wouldnt have to pay the extra points for a patrol for a cryptek and a troop choice, but it would be -1 CP. The battallion could be sautekh for the CP regen warlord trait and MD strat, an outrider with wraith and scarabs as novokh and destroyers only as nephrekh to deepstrike them. Problem is you would need szeras to reanimate the destroyers, a sautekh or novokh cryptek cant do it.
2018/05/11 15:32:56
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
p5freak wrote: Has anyone considered putting a unit in an auxiliary support detachment, to get a specific dynasty ? You wouldnt have to pay the extra points for a patrol for a cryptek and a troop choice, but it would be -1 CP. The battallion could be sautekh for the CP regen warlord trait and MD strat, an outrider with wraith and scarabs as novokh and destroyers only as nephrekh to deepstrike them. Problem is you would need szeras to reanimate the destroyers, a sautekh or novokh cryptek cant do it.
Yeah that idea has been thrown around a few times. Mainly just Auxiliary Sautekh Warlord for not Sautekh armies and Nephrekh Destroyers for DS.
Auxiliary Sautekh Warlord is great when running something like a Mephrit army, while the Auxiliary Nephrekh Destroyers are less viable considering the fact that you are probably already taking 2 units of Scarabs. The only real "tax" would be the needed HQ for an Outrider, but a Choro-Tek helps the Destroyers out immensely. Personally I would only consider the Auxiliary Sautekh Warlord, as there is rarely a reason not to upgrade a unit of Auxiliary Nephrekh Destroyers to a Nephrekh Outrider Detachment.