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![[Post New]](/s/i/i.gif) 2018/07/05 18:19:00
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Making Stuff
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Sqorgar wrote:
The playing space is too small.
Deadzone is played on a 2'x2' table with 5-10 models and it works out just fine. It really depends on the ranges of everything. If you can only walk 4" each move and shoot 8" away, a single realm of battle tile is plenty big enough (especially with lots of terrain).
Indeed, if the focus is going to be largely on regular (ie:slow) infantry who have to walk everywhere, the board size is about right for getting straight into the thick of it. Otherwise the first half of the game is wasted just getting your troops close enough to actually do anything.
This mostly looks pretty cool. Not a fan of the Fantasy Flight model for the individual unit boxes, but given that this is GW, it seems reasonably likely that they'll release a compilation of all of the box-specific rules sooner or later.
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![[Post New]](/s/i/i.gif) 2018/07/05 18:29:52
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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drbored wrote:People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else, not once considering that perhaps some of the rules will be available separately, or in the core rulebook.
And, honestly, worst case scenario is you have to wait a week for some dood to post the 'exclusive' rules up online in a pdf of questionable legality. This is the internet, after all. One way or another, people will be able to get everything they want.
Of course, you REALLY know it's Dakka when people are complaining as if they're being forced at gunpoint to pay for... anything. Everything?
I'm super excited for Kill Team. Gives me an excuse to pick up a box of guys and really lavish each miniature with attention. Conversions, special bits, extra time spent painting each one, picking out all the details... Then of course developing each model's story! And knowing that I might be able to take some of those models and use them in Wrath and Glory, the RPG coming out as well, to double up on the narrative fun!
I think it'll also give people that have less-than-spectacular-meta armies an excuse to keep playing their force. I've got a buddy that plays Necron that is super salty about Knights, and this will give him an excuse to get away from that scene while still sating his addiction to plastic crack.
It is explicitly written that six of the ork cards are exclusive to the bundle. This is not jumping to conclusion. Its basic reading comprehension.
But anyway you are right to an extent. While im not a fan of these kind of manoeuvres, it is not a deal breaker, from from it (at least imo)
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This message was edited 2 times. Last update was at 2018/07/05 18:32:04
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/07/05 18:33:12
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Infiltrating Broodlord
Lake County, Illinois
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lord_blackfang wrote:drbored wrote:People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else, not once considering that perhaps some of the rules will be available separately, or in the core rulebook.
This is outright delusional. Look at Necromunda and Shadespire. If you want all the rules, you need all the card packs and all the warbands. But at least it was all bundled with brand new minis. GW is now experimenting to see if we'll pay for cards bundled with old minis too.
All of the Shadespire card rules are available online. So is the rule book. So you don't have to buy anything to get all the rules. Aside from buying a warband to get the rules for that warband. Which seems pretty fair.
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![[Post New]](/s/i/i.gif) 2018/07/05 18:37:43
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Lieutenant General
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Haven't seen this posted yet (apologies if I missed it) but Kill Team has it's own section on the Warhammer 40,000 website:
https://warhammer40000.com/kill-team/
Not much there right now since the game was just officially announced and is not released yet.
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This message was edited 2 times. Last update was at 2018/07/05 18:40:36
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/07/05 18:41:40
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Been Around the Block
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The cards for kill team are totally different than shadespire/MTG. You don't need the cards. You don't shuffle/draw them. They are just a listing of rules. I'll prob just print a list anyways for ease of space on the table
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![[Post New]](/s/i/i.gif) 2018/07/05 18:42:42
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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streetsamurai wrote:It is explicitly written that six of the ork cards are exclusive to the bundle. This is not jumping to conclusion. Its basic reading comprehension.
Unless one of those cards is "Instantly Win the Game", I don't think it will be much of a problem. Faction decks will probably be available elsewhere (like Necromunda and Blood Bowl), along with neutral decks (possibly themed, like Blood Bowl, given that there is a Sector Mechanicus deck). Whether you select the tactics directly or draw them randomly, it uses AoS2.0's command point system (one CP per turn), so even having access to a lot of cards doesn't mean you'll be able to use all of them.
The environment cards from the starters seem to be a specific use for a generic piece of terrain (kind of like the Sacristan Forgeshrine) that simply adds variety without necessarily adding something I'd consider "required" for enjoyment. Similarly, the narrative missions included in the starters are for variety that I think most matched play players will ignore completely. So, it seems like these things include a lot of variety, not necessarily anything required for play or enjoyment.
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![[Post New]](/s/i/i.gif) 2018/07/05 19:06:14
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Regular Dakkanaut
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Seriously, the cards and rules will be online within hours of release. Maybe even before. You could probably start playing this game without buying anything more than you already have.
I'm just glad that this is actually made with more than 3 factions in mind. Shadow War is fun, but the rules and scenarios only work well with the 3 factions from the rulebook.
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![[Post New]](/s/i/i.gif) 2018/07/05 19:15:21
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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drbored wrote:People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else
Where could people possibly be getting that idea from?
'...plus Tactics cards for the Genestealer Cults and Skitarii, including options you won't find anywhere else'
'...including 6 new Tactics unique to this set'
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![[Post New]](/s/i/i.gif) 2018/07/05 19:15:55
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Legendary Dogfighter
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At first I was thinking "oh yeah something I can afford to play and it's not using gakky 8th rules! Woohoo!"
Then I simply just lost interest.
I genuinely just thought "meh...I actually don't care already"
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![[Post New]](/s/i/i.gif) 2018/07/05 19:19:08
Subject: Warhammer 40K - The Return of Killteam : July 2018
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[MOD]
Making Stuff
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ValentineGames wrote:At first I was thinking "oh yeah something I can afford to play and it's not using gakky 8th rules! Woohoo!"
Then I simply just lost interest.
I genuinely just thought "meh...I actually don't care already"
Uh... Congratulations...?
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![[Post New]](/s/i/i.gif) 2018/07/05 19:52:49
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Perturbed Blood Angel Tactical Marine
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ValentineGames wrote:At first I was thinking "oh yeah something I can afford to play and it's not using gakky 8th rules! Woohoo!"
Then I simply just lost interest.
I genuinely just thought "meh...I actually don't care already"
Thank you for this deep insight into your thought process...
Looking really foreward to this. I hope this is what my pals and me were waiting for. Small quick games for a busy life.
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![[Post New]](/s/i/i.gif) 2018/07/05 19:57:47
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Bonkers Buggy Driver with Rockets
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So many bitter tears being cried in this thread. Oh, sweet dakka.
I'd say it has potential. If not for anything else, if the team/terrain bundles are decently priced I would definitely pick some of them up.
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![[Post New]](/s/i/i.gif) 2018/07/05 20:02:15
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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Lord Damocles wrote:drbored wrote:People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else
Where could people possibly be getting that idea from?
'...plus Tactics cards for the Genestealer Cults and Skitarii, including options you won't find anywhere else'
'...including 6 new Tactics unique to this set'
I do wonder if they are for the specific kill teams though.
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![[Post New]](/s/i/i.gif) 2018/07/05 20:03:22
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Death-Dealing Dark Angels Devastator
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One thing I didn't realise was preorders are from the 21st of July.
1 week pre-order?
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![[Post New]](/s/i/i.gif) 2018/07/05 20:17:04
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Lethal Lhamean
Birmingham
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Herbington wrote:One thing I didn't realise was preorders are from the 21st of July.
1 week pre-order?
Anything oter than a 1 week pre order would be extremely unusual, as thats been the norm for years.
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![[Post New]](/s/i/i.gif) 2018/07/05 20:25:29
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Regular Dakkanaut
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Shadespire is awesome. I bet this will be too.
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![[Post New]](/s/i/i.gif) 2018/07/05 20:32:23
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Tastyfish wrote: Lord Damocles wrote:drbored wrote:People are jumping to the conclusion that the Kill Zones and box sets are going to have rules unavailable anywhere else
Where could people possibly be getting that idea from?
'...plus Tactics cards for the Genestealer Cults and Skitarii, including options you won't find anywhere else'
'...including 6 new Tactics unique to this set'
I do wonder if they are for the specific kill teams though.
Wouldn't be surprising if it were since the boxes come with a specific written out Kill Team too.
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![[Post New]](/s/i/i.gif) 2018/07/05 20:42:06
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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Going by what was shown in the old trailer there should be at least two other initial "Kill zone" expansions. An alien jungle/deathworld and what looks to be some kind of industrial zone with the armoured containers and servohaulers. I wonder if there will be a Tau Tidewall Kill zone?  But joking aside this game could be a good way to release more non Imperial terrain and update units with new kits outside of the usual Codex cycle.
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This message was edited 1 time. Last update was at 2018/07/05 21:10:42
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![[Post New]](/s/i/i.gif) 2018/07/05 21:06:09
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Wicked Warp Spider
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Oguhmek wrote:So many bitter tears being cried in this thread. Oh, sweet dakka.
I'd say it has potential. If not for anything else, if the team/terrain bundles are decently priced I would definitely pick some of them up.
I think that we just don't have sufficient elements to draw definitive conclusions.
It's just too premature.
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![[Post New]](/s/i/i.gif) 2018/07/05 21:17:51
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Legendary Dogfighter
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rhavien wrote:
Thank you for this deep insight into your thought process...
After the mishandled and continuing trainwreck of Necromunda (a game to draw direct comparative to) how can anyone possibly remain excited?
I don't have faith in GW with this.
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![[Post New]](/s/i/i.gif) 2018/07/05 21:46:20
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Executing Exarch
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This looks a little too good... I’m worried that as a main design studio game with an insane amount of support (and brilliant rules. If Shadespire is anything to go by) this will crowd out Specialist Games with their smaller budget and slower release schedule for Necromunda. And Necromunda is infinitely more exciting to me than small scale 40k, no matter how cool it looks. I want SG to release a Necromunda rules compendium by New Years when all the gangs are out and do soft re-launch the game, but I can see it faltering if KT takes off. Not to mention that it’s likely to divide my gaming group between the two games.
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This message was edited 2 times. Last update was at 2018/07/05 21:49:41
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![[Post New]](/s/i/i.gif) 2018/07/05 21:50:58
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Sword-Bearing Inquisitorial Crusader
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Jesus people.
Necromunda was done by Forgeworld, sold by GW.
Shadespire was done by GW's new rules design team.
Kill-Team is designed by the same team as Shadespire.
It at the very least deserves a chance.
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![[Post New]](/s/i/i.gif) 2018/07/05 21:54:50
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
Sweden
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In my view Necromunda is unfortunately a missed opportunity in its current state due to not using 3D terrain. Like Kill Team now has. I'm sure they'll expand Necromunda to use The KT terrain but right now my bet is on Kill Team stealing all the glory.
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![[Post New]](/s/i/i.gif) 2018/07/05 22:07:36
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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X078 wrote:In my view Necromunda is unfortunately a missed opportunity in its current state due to not using 3D terrain. Like Kill Team now has. I'm sure they'll expand Necromunda to use The KT terrain but right now my bet is on Kill Team stealing all the glory.
Necromunda does use 3D terrain. It just also has a 2D (beginner) variant.
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![[Post New]](/s/i/i.gif) 2018/07/05 22:15:41
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Ship's Officer
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X078 wrote:In my view Necromunda is unfortunately a missed opportunity in its current state due to not using 3D terrain. Like Kill Team now has. I'm sure they'll expand Necromunda to use The KT terrain but right now my bet is on Kill Team stealing all the glory.
Necromunda gang war 1 has all the rules for 3D terrain, I personally use the tiles and 3D terrain across a campaign to signify different territory and locations. The thing is Necromunda has the gangs and cool setting going for it. Kill team is good for players with existing 40k models or people who just want to collect a small portion of models from multiple factions. But the thing is kill team.. like shadow war is probably not going to be as interesting because its gonna be lacking in character compared to Necromunda, IMO.
I'll definitely play killteam when sisters of battle get their plastics, provided the game is even played locally by that point in 2019...
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![[Post New]](/s/i/i.gif) 2018/07/05 22:21:11
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Dakka Veteran
Sweden
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Ahh the gangwar sup, well goes to show how fast i lost interest
No loss since Kill Team is here!
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![[Post New]](/s/i/i.gif) 2018/07/05 22:34:16
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Lead-Footed Trukkboy Driver
Olympia, WA
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If the Kill Team rules are well received I can imagine they might just update Necro17 to use those rules in a later edition. They are already practically the same as Shadow Wars (although obviously that's gone) and it would make sense to consolidate into one rule set for 40k narrative skirmish, with various expansions focusing on specific scenarios.
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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![[Post New]](/s/i/i.gif) 2018/07/05 22:40:57
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Implacable Skitarii
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Are there any sneaky pictures or info on price points? I love the terrain but can't afford to give many more organs.
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![[Post New]](/s/i/i.gif) 2018/07/05 23:28:07
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Longtime Dakkanaut
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Mymearan wrote:This looks a little too good... I’m worried that as a main design studio game with an insane amount of support (and brilliant rules. If Shadespire is anything to go by) this will crowd out Specialist Games with their smaller budget and slower release schedule for Necromunda. And Necromunda is infinitely more exciting to me than small scale 40k, no matter how cool it looks. I want SG to release a Necromunda rules compendium by New Years when all the gangs are out and do soft re-launch the game, but I can see it faltering if KT takes off. Not to mention that it’s likely to divide my gaming group between the two games.
Though they are both skirmish games, Necromunda seems to be far more oriented around league games, where you grow a gang over multiple games and create interesting underdog scenarios and epic stories. Kill Team, however, has the three ways to play (open play, narrative play, and matched play), with only narrative play offering what appears to be a simplified leveling system. It doesn't seem to have the same league play built into the game. You don't seem to be getting Juvies and raising them up to be Champions, but instead sticking with the same set of models that get slightly better.
Frankly, this will probably INCREASE the number of Necromunda players as GW is basically shoving Sector Mechanicus terrain at KT players, and the terrain is by far the most expensive part. If you've already got a bunch of SM terrain, why not try out Necromunda while you are at it? Main problem is expensive starter set-only rules and the Forgeworld-only weapons and hired guns.
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![[Post New]](/s/i/i.gif) 2018/07/05 23:31:12
Subject: Warhammer 40K - The Return of Killteam : July 2018
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Loyal Necron Lychguard
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anyname121 wrote:Are there any sneaky pictures or info on price points? I love the terrain but can't afford to give many more organs.
They're starting with faction previews tomorrow, so we'll probably get to see a datasheet or two then.
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