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2018/03/16 19:23:57
Subject: Warhammer 40K - The Return of Killteam
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Decrepit Dakkanaut
The Battle Barge Buffet Line
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That might get me to check it out. I have no interest anymore in chasing codex books that are only good for 2-3 years on average.
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We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus! |
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2018/03/16 19:37:10
Subject: Warhammer 40K - The Return of Killteam
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Second Story Man
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if it just would be valid for 2 years
it is more like 6 month at the moment
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2018/03/16 19:58:00
Subject: Warhammer 40K - The Return of Killteam
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Ancient Venerable Black Templar Dreadnought
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MrMoustaffa wrote:Alright if we're doing datacards that's going be huge. That means way less money needing to be spent on codexes and more money spent on models.
Oh god, I'm going to have so many weird little fringe teams if this game is good
With SOA I already fell right into that trap.
Had absolutely no army for that squad but the starter boxes start looking good... it is like the starter drug of armies.
kodos wrote:
if it just would be valid for 2 years
it is more like 6 month at the moment
That is the #1 pain of it all.
Time is flashing past too quick and it feels like you barely got the book and you barely got your first stab at a kill team or army together...
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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2018/03/16 22:16:04
Subject: Warhammer 40K - The Return of Killteam
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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MrMoustaffa wrote:Alright if we're doing datacards that's going be huge. That means way less money needing to be spent on codexes and more money spent on models.
Oh god, I'm going to have so many weird little fringe teams if this game is good
That's pretty much my opinion. If I have to buy several 8th edition codex books to field multiple warbands in Kill Team, there's no way I'll ever touch it. I'll stick with One Page Rules and play Grimdark Future: Skirmish with the optional campaign rules for free, and it's a pretty damn fun little game, too.
If everything"s in the 200pg rulebook? Then hell yeah, I'm seriously interested.
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This message was edited 2 times. Last update was at 2018/03/16 22:27:31
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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2018/03/17 07:01:39
Subject: Warhammer 40K - The Return of Killteam
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Regular Dakkanaut
UK
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It's all in the rulebook because Kill Team is a different set of rules.
In the video they are using D10s. It's a different and self contained game.
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Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ |
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2018/03/17 08:08:21
Subject: Warhammer 40K - The Return of Killteam
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Regular Dakkanaut
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I wonder if the different play mats will be released separately like the blood bowl pitches?
I didn't really like the idea of card mats until I saw the new aos box set (Blasted Hallowheart), I was very impressed with the quality of that.
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2018/03/17 08:09:06
Subject: Warhammer 40K - The Return of Killteam
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Veteran Knight Baron in a Crusader
Oakland, CA
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I suspect from Shadespire and Necromunda that they're going to have stat/data cards for your kill team that week be a separate purchase item.
...and I'm fine with that.
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2018/03/17 09:39:21
Subject: Re:Warhammer 40K - The Return of Killteam
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Longtime Dakkanaut
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Reading the rules of the video It reminds me a lot of 8edition with some things of necromunda.
There are mortal wounds and command points.
There is nerve test, and moods as out of action and shaken.
Also this :
Use this Tactic in the Fight phase, after attacking with a model from your kill team. Pick a Combat specialist from your kill team that has not yet attacked this phase: you can immediately fight with them.
suggests that it will be by alternative models activations
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2018/03/17 13:11:47
Subject: Re:Warhammer 40K - The Return of Killteam
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Both Stat cards and alternate activations would be great to see. I've always had more fun with games that use alternate activations.
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This message was edited 1 time. Last update was at 2018/03/17 13:12:57
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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2018/03/17 13:41:16
Subject: Warhammer 40K - The Return of Killteam
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Bonkers Buggy Driver with Rockets
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That sounds really great. I love how Necromunda plays with priority and alternate activation, and it will be awesome to play a skirmish game like this with my Orks.
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2018/03/17 16:49:00
Subject: Warhammer 40K - The Return of Killteam
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Nasty Nob on a Boar
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TL : DR
What happens to Armageddon??
Aren’t they pretty much the same thing?
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This message was edited 1 time. Last update was at 2018/03/17 17:22:35
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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2018/03/17 17:44:46
Subject: Warhammer 40K - The Return of Killteam
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Second Story Man
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No, Shadow War Armageddon is Necromunda with Commandos instead of Gangs
This is organised play, small scale 40k
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2018/03/17 21:46:49
Subject: Warhammer 40K - The Return of Killteam
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Regular Dakkanaut
West Midlands
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Kill team would be my game to play. I dont want a full army, i want to personalise each trooper so this is perfect for me
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2018/03/17 21:57:14
Subject: Warhammer 40K - The Return of Killteam
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Sadistic Inquisitorial Excruciator
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I’m reserving judgement on this until I see more details. It sounds like it could be right up my street, but it depends on just how small scale it is.
If it’s basically just infantry then I’d rather be playing Necromunda. I want small scale but still be able to use things like Dreadnoughts and small vehicles.
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2018/03/17 22:11:32
Subject: Warhammer 40K - The Return of Killteam
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Dakka Veteran
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MonkeyBallistic wrote:I want small scale but still be able to use things like Dreadnoughts and small vehicles.
Ya, would be neat to see something like Infinity for the 40K universe.
We probably won't see something as 'expansive' as SWA. I'd love to take a troop or elite squad and sprikle it with Elites, FA and Heavies as singles, but I am pretty sure I won't be able to take a squad of Crisis suits and a Broadside...
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2018/03/17 22:37:11
Subject: Warhammer 40K - The Return of Killteam
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Water-Caste Negotiator
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I am happy to see Kill Team updated. I have Kill Team for 7th and it was kind of ho-hum. I never did SW:A. If this can give me a new quicker way to use my existing models that would be awesome.
Thanks,
Duncan
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For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) |
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2018/03/17 22:59:28
Subject: Warhammer 40K - The Return of Killteam
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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MonkeyBallistic wrote:I’m reserving judgement on this until I see more details. It sounds like it could be right up my street, but it depends on just how small scale it is.
If it’s basically just infantry then I’d rather be playing Necromunda. I want small scale but still be able to use things like Dreadnoughts and small vehicles.
I'd like that to some extent, but you have to be careful or it just becomes a low point value game of 40K, and we can do that already.
I think the key for me will be how you construct Kill Teams. If it's just "use the contents of one squad box and give a couple of the models some special rules" it'll be a wasted opportunity IMO - I'd like to see basically an official Inquisimunda, letting you build a KT from a variety of different models from a given army. So, if I can make a KT with say a couple of Skitarii, maybe a Stalker, a Magos, and a Kastellan, brilliant, but if it's just a case of taking a bog-standard Vanguard squad and giving a couple of them fancy names - meh. Basically, give me HH Strike Force-style force selection(though ideally with integral lists rather than needing codices) with Necromunda-style campaign mechanics and I'll be happy, otherwise I'll stick with the existing fan-made options.
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This message was edited 1 time. Last update was at 2018/03/17 23:01:33
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2018/03/17 23:05:57
Subject: Warhammer 40K - The Return of Killteam
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Second Story Man
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Yodhrin wrote:
I'd like that to some extent, but you have to be careful or it just becomes a low point value game of 40K, and we can do that already.
We can, but no one is doing it because everyone wants to go big
Otherwise we would have already a tweaked point reduced version for events/tournaments
Yodhrin wrote:
I think the key for me will be how you construct Kill Teams. If it's just "use the contents of one squad box and give a couple of the models some special rules" it'll be a wasted opportunity IMO - I'd like to see basically an official Inquisimunda, letting you build a KT from a variety of different models from a given army. So, if I can make a KT with say a couple of Skitarii, maybe a Stalker, a Magos, and a Kastellan, brilliant, but if it's just a case of taking a bog-standard Vanguard squad and giving a couple of them fancy names - meh.
Looking at the Video were a Thunderwolve next to Marines could be seen, I don't expect it to be just "out of one squad box" and something like a Dreadnought or Crisis Suit is possible
I believe and hope KT will be more like Mantic's Deadzone and less like Necromunda or even 40k
Than the team building won't be an issue
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2018/03/17 23:08:20
Subject: Re:Warhammer 40K - The Return of Killteam?
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Commander of the Mysterious 2nd Legion
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H wrote:One can play a Necron Killteam, right?
I think the one faction I'm most cutious about is a custodes kill team, previously kill team tends to limit your armor to 3+ max, but custodes don't have a unit like that
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Opinions are not facts please don't confuse the two |
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2018/03/18 00:04:41
Subject: Re:Warhammer 40K - The Return of Killteam
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Mekboy Hammerin' Somethin'
Alaska
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People like all different styles of skirmish games, so I think it's a good thing that GW is coming out with a bunch of them, especially if they use already existing models.
The old Kill Team was right up my alley. Shadow War: Armageddon was interesting, but it felt a little too limiting to me and was more campaign focused. Shadespire doesn't look like my cup of tea at all (not saying it's a bad game, just not what I'm looking for). I haven't checked out the new Necromunda yet.
I really liked the basic idea behind the Kill Team: Operation Konor rules. They left a bunch of questions open about how some things would work and there were probably plenty of things that were exploitable, but I liked the concept. Something similar but more fleshed out would make me really happy. https://warhammerworld.games-workshop.com/kill-team-operation-konor/
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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2018/03/18 06:12:40
Subject: Warhammer 40K - The Return of Killteam
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Longtime Dakkanaut
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MonkeyBallistic wrote: I want small scale but still be able to use things like Dreadnoughts and small vehicles.
my man check out Combat Patrol
Format http://www.adepticon.org/wpfiles/2018/201840Kcp.pdf
Optional missions http://www.adepticon.org/wpfiles/2018/201840KCPPacket.pdf
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2018/03/18 07:01:20
Subject: Re:Warhammer 40K - The Return of Killteam
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Veteran Knight Baron in a Crusader
Oakland, CA
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This video has an excellent summary of all the rules that can be gleaned from GW's promo video. Quite a bit actually.
I like the concept of a number of Specialists in your KT, and the way they "level up" over time.
...and this should be a modeling bonanza for making character models.
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2018/03/18 07:06:18
Subject: Warhammer 40K - The Return of Killteam
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Heroic Senior Officer
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I'll be quite happy if I can field my Tempestor Primes modelled with hotshot lasgun and grenade launcher with the gear they have.
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2018/03/18 16:01:59
Subject: Re:Warhammer 40K - The Return of Killteam
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Regular Dakkanaut
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fresus wrote: Insane Ivan wrote: Imateria wrote: Insane Ivan wrote:Oh, I'm hyped! I liked the idea of SW:A but never got around to playing - this will give me a fresh outlet for those models I've been assembling.
fresus wrote:So we're looking at a boxed set with a skiitari kit, a GSC neophyte kit, the rulebook, the terrain, a mat, and some dice ? With a decent amount of terrain the price point should be close to what we had for SW:A.
I do hope they learn their mistake from SW:A and release the rulebook separately, but Necromunda and Shadespire are worrying precedents.
The SW:A rulebook was released separately some time after the box set though. For Shadespire there's no real point in releasing the rules separately, as you need to have the cards and the models in order to be able to play (unless you wanted to have two different warbands to start with, but to be honest, I think most who play Shadespire will get all bands anyway, as you'll probably want all the cards).
By some time you mean a week.
Sure, I didn't really remember the exact period, but it was very soon indeed - didn't mean to imply otherwise.
It was pretty quick yes. But mostly because the box set sold out, so many people had no way of getting into the game. They didn't plan on releasing the rulebook separately at first.
And with Necromunda they still haven't. So I'm worried we'll see the same trend.
Everyone who plays 40K has enough models/terrain to play KT. Convincing someone to buy a small rulebook to get into a new game with the models they already own is much easier than convincing them to buy a huge box full of models they don't intend to use. I suspect GW will go for the no-book option, to try and sell as many boxes as possible, but that's not necessarily healthy for the game.
I could see them doing a boxed set release first then doing a book release. GW does more books then it does models so it wouldn't surprise me if they did a book for every army either, though doubtful. A larger book with all current options would be best suited.
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2018/03/19 07:13:13
Subject: Re:Warhammer 40K - The Return of Killteam
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Veteran Knight Baron in a Crusader
Oakland, CA
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I would guess we'll see:
- Boxed set with rules, two sample forces, and terrain
- Separate rule book
- Separate temples, dice, cards, or whatever the game ends up using
...and since it seems they'll be supporting competitive play, there must be expansions. I'd guess they'll keep these small, like the Necromunda gangs or Shadespire warbands.
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2018/03/19 07:26:02
Subject: Re:Warhammer 40K - The Return of Killteam
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Ancient Venerable Dreadnought
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schoon wrote:I would guess we'll see:
- Boxed set with rules, two sample forces, and terrain
- Separate rule book
- Separate temples, dice, cards, or whatever the game ends up using
...and since it seems they'll be supporting competitive play, there must be expansions. I'd guess they'll keep these small, like the Necromunda gangs or Shadespire warbands.
I think with the success of shadespire and interest in Necro, GW might try a little harder this time.
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2018/03/19 11:19:54
Subject: Re:Warhammer 40K - The Return of Killteam
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Regular Dakkanaut
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Dakka Flakka Flame wrote:People like all different styles of skirmish games, so I think it's a good thing that GW is coming out with a bunch of them, especially if they use already existing models.
The old Kill Team was right up my alley. Shadow War: Armageddon was interesting, but it felt a little too limiting to me and was more campaign focused. Shadespire doesn't look like my cup of tea at all (not saying it's a bad game, just not what I'm looking for). I haven't checked out the new Necromunda yet.
I really liked the basic idea behind the Kill Team: Operation Konor rules. They left a bunch of questions open about how some things would work and there were probably plenty of things that were exploitable, but I liked the concept. Something similar but more fleshed out would make me really happy. https://warhammerworld.games-workshop.com/kill-team-operation-konor/
I really like this concept, basically small scale 40K with a huge add-on in terms of character progression, specialism "traits" and progression trees, game specific stratagems etc.
I didn't really click with SWA, i wanted to play with normal marines for a start, and i didnt like the clunky "knocked down" part.
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2018/03/19 11:35:46
Subject: Warhammer 40K - The Return of Killteam
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Longtime Dakkanaut
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warboss wrote:That might get me to check it out. I have no interest anymore in chasing codex books that are only good for 2-3 years on average.
That´s 40K in a nutshell. The aim of the hobby is not to collect, paint and use stuff for wargames but to chase codex books. That´s why I quit after 5th.
Killteam would be interesting for me, if all the factions would get a brand new box of minis exclusively designed for this game. Individual named models would come with stat cards and even have a small portion of fluff in the rulebook like in Space Hulk or Deathwatch.
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2018/03/19 11:37:53
Subject: Warhammer 40K - The Return of Killteam
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Regular Dakkanaut
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Strg Alt wrote: warboss wrote:That might get me to check it out. I have no interest anymore in chasing codex books that are only good for 2-3 years on average.
That´s 40K in a nutshell. The aim of the hobby is not to collect, paint and use stuff for wargames but to chase codex books. That´s why I quit after 5th.
Killteam would be interesting for me, if all the factions would get a brand new box of minis exclusively designed for this game. Individual named models would come with stat cards and even have a small portion of fluff in the rulebook like in Space Hulk or Deathwatch.
So for you a "shadespire 40k" game would be more interesting? with set characters and abilities out of the box?
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2018/03/19 11:47:45
Subject: Warhammer 40K - The Return of Killteam
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Courageous Space Marine Captain
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Strg Alt wrote:
Killteam would be interesting for me, if all the factions would get a brand new box of minis exclusively designed for this game. Individual named models would come with stat cards and even have a small portion of fluff in the rulebook like in Space Hulk or Deathwatch.
Hell no! The whole point is that you can make your own characters from existing kits! Automatically Appended Next Post: Process wrote:
So for you a "shadespire 40k" game would be more interesting? with set characters and abilities out of the box?
A big part why I can't get into Shadespire is that there is no customisation. I don't want to play these predetermined characters who someone else envisioned, I want to create my own heroes!
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This message was edited 1 time. Last update was at 2018/03/19 11:49:32
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