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Made in us
Pious Palatine




 GuardStrider wrote:
As a GK player I don't know what to do, my meta always plays with beta rules and with the DS nerf my army became unplayable


Try star wars legion.


 
   
Made in ru
Khorne Chosen Marine Riding a Juggernaut





UK

My WE helbrute is a bit fun now 11 s8 -2 2dmg attacks on the charge

 
   
Made in us
Dakka Veteran





Try star wars legion.


Taking this as serious and not as a troll. Star Wars Legion has 2 factions each with 4 units. Seems likely to be very boring inside a week. Frankly its the same problem with all Star Wars games. Two factions, ho hum. Sure its a more balanced game. When you have only two factions its probably a billion times easier to balance. Also proprietary dice.... sigh.

But I suspect its a troll.
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

 Earth127 wrote:
 Luke_Prowler wrote:
Except those aren't comparable. Gaming balance works on finding exploits and stress testing, it's more like figuring out the effectiveness on safety features in a particular car, and you can't find that our if you throw out any data that involves crashes because "it doesn't represent the whole".


Finding expoits and stres testing is not how gaming balance works. That's how stres testing works. Wich is an important part of game balance, wich is an important part of game design, wich is an important part of GW's product.

A game is more than it's balance. If I want to play a perfectly balanced game I'll go play checkers or chess. Warhammer moslty need to fullfill the fantasy of recreating the fantastical battles of the 41st millenium. That is why balance is good for the game, but not everything good for the game is good for balance. And blanacing the different needs of the game and hobby is an important thing for Gw to do. That's why you can't just rely on tournament game(r)s for playtesting. It's not just about them or their playstyle, it's about everyone's.


Automatically Appended Next Post:
Making the game better for one set of people does not automatically make it better or worse for another set of people.

I know this was about ten pages back, but I'd like to quote this so that I can thank Earth127. You made an absolutely fair statement and did so without being rude. We need more people like you in this community.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Pious Palatine




Justyn wrote:
Try star wars legion.


Taking this as serious and not as a troll. Star Wars Legion has 2 factions each with 4 units. Seems likely to be very boring inside a week. Frankly its the same problem with all Star Wars games. Two factions, ho hum. Sure its a more balanced game. When you have only two factions its probably a billion times easier to balance. Also proprietary dice.... sigh.

But I suspect its a troll.


Not really a troll, more like...respectfully glib. GK got hit super, SUPER hard and weren't in a great spot anyway. The unfortunate truth is that it might be worth it to find a new game if they're going to continue treating GK like this.


 
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

So, would we say that this FAQ is in fact an actual steamer or is it just a feedback loop? Overall impression yay or nay I wonder?

   
Made in us
Fixture of Dakka





There's a poll over in General chat.

Consensus seems to be solidly more positive than negative.

Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).
   
Made in us
Kid_Kyoto






Probably work

 MajorTom11 wrote:
So, would we say that this FAQ is in fact an actual steamer or is it just a feedback loop? Overall impression yay or nay I wonder?


I was pretty dissatisfied initially when looking at individual changes, but thinking more about how some of the changes work together, I think it's better than I initially thought. It still creates some massive issues and completely breaks at least a few entire factions and iconic builds like Ravenwing/Deathwing.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in fi
Courageous Space Marine Captain






Bharring wrote:

Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).

For Corsairs it is actually true. You literally cannot include them without burning a CP and a detachment for each individual unit.

   
Made in us
Fixture of Dakka





But on the up side, they can take DTs again, finally!
   
Made in gb
Mekboy on Kustom Deth Kopta






Why are people claiming GK got hit so hard? Aren't they one of only 2 factions exempt from the smite nerf? Or is it because they can't DS turn one anymore? Like every. Other. Faction.
   
Made in us
Fixture of Dakka





 An Actual Englishman wrote:
Why are people claiming GK got hit so hard? Aren't they one of only 2 factions exempt from the smite nerf? Or is it because they can't DS turn one anymore? Like every. Other. Faction.


They're bad currently and didn't really get any better. Didn't completely ignore the smite nerf (HQs still get hit) and mass teleporting was one of their few really cost effective tricks. It's a question of whether or not the difference in the nerf they took vs everyone else is enough to make up the previous power gap. Generally people don't seem to think so.
   
Made in nl
Fresh-Faced New User




 An Actual Englishman wrote:
Why are people claiming GK got hit so hard? Aren't they one of only 2 factions exempt from the smite nerf? Or is it because they can't DS turn one anymore? Like every. Other. Faction.


GK is extremely reliant on being able to deepstrike to do anything, they have no to limited long range weapons and fairly limited mobility outside of DS, the only real other mobility being teleport shunting.
Removing the deep striking hits GK extremely hard and makes the army from being on the wrong side of playable to being a fething disgrace.
   
Made in it
Been Around the Block





Gk completely ignore smite nerf since brotherhood is not like in 7. Everyone got it.
Destite that No one GK has full smite but a nerfed version.
Nevertheless gk currently have only one strategy. Deep strike and hit. Now we haven’t more.

We have the worse codex of the edition.
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

I would have like to see a 0-1 on all LoW datasheet. Sure you can bring a super heavy detachment with three baneblade variants, but it won't be 3 shadowswords.

Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in gb
Purposeful Hammerhead Pilot





Just something to note. Now that battallions and brigades provide more cp it actually makes auxillary support detachments less painful to take. So taking a single assassin, inquisitor, lotd squad etc wont actually be as hard as it seems but it does mean that people who want to pump in non faction units do pay for it. In a way things got more granular cp wise. One thing thats im a bit bummed about is warlocks increasing in price and not escaping the smite nerf like GKs did. Not sure why a warlock is worth 55pts..its a shame because I love the model but why would I not take the bike mounted one instead for a pittance extra

This message was edited 1 time. Last update was at 2018/04/16 22:17:33


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 quickfuze wrote:
I would have like to see a 0-1 on all LoW datasheet. Sure you can bring a super heavy detachment with three baneblade variants, but it won't be 3 shadowswords.

Then I want a 0-1 on anything and everything with "Primarch" in it.

Sure you can bring Magnus or Mortarion, but you can't bring both.
   
Made in gb
Mighty Vampire Count






UK

 CaptainBetts wrote:
 Sasori wrote:
I imagine that GK are going to get some major points drops come Chapter Approved.


Unfortunately, this has been said before and after every major release in 8th edition.

Before their codex people supposed this. When it didn't happen, people said "in the FAQ coming after their codex!"

When that didn't happen, people said "Wait for Chapter Approved!"

When that didn't happen, people said "Wait for the March FAQ!"

When that didn't happen, well, now it's "Wait for the Autumn FAQ/Chapter Approved 2019!"

Grey Knights aren't going to get fixed.


They said the same about Sisters models - but we are getting them in 2019...probably, maybe.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Loyal Necron Lychguard





Bharring wrote:
Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).

I think the only factions that were viable before that probably aren't going to be viable now are mono-god daemons (Nurgle will probably be fine, mostly thinking Khorne and Tzeentch here) and Thousand Sons. The former is hurt the most by the datasheet restriction, the latter lost the tzaangor bomb with the warptime nerf.

Frankly no one should give a gak that Grey Knights were hurt by this FAQ, the army was already non-competitive so nothing changes for them.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Yeah, to be honest, Grey Knights need a rewrite from the ground up. Expecting that with a FAQ... they need a new Codex.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Legendary Master of the Chapter






Bharring wrote:
There's a poll over in General chat.

Consensus seems to be solidly more positive than negative.

Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).


Wait what happened to CSM?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Desubot wrote:
Bharring wrote:
There's a poll over in General chat.

Consensus seems to be solidly more positive than negative.

Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).
Wait what happened to CSM?
I imagine because Oblit spam was a big thing for a little while, plus you can't Warptime out of deep strike now. The only viable alpha strike for CSM is either Heldrakes, Renegade Bikes, Slanaash Maulers, or Forward Ops.
   
Made in us
Legendary Master of the Chapter






 andysonic1 wrote:
 Desubot wrote:
Bharring wrote:
There's a poll over in General chat.

Consensus seems to be solidly more positive than negative.

Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).
Wait what happened to CSM?
I imagine because Oblit spam was a big thing for a little while, plus you can't Warptime out of deep strike now. The only viable alpha strike for CSM is either Heldrakes, Renegade Bikes, Slanaash Maulers, or Forward Ops.


Ah k. Yeah makes sense with the oblits. little cheesed about warptime mostly because of warptalons eating that hot 9 to charge to make their own thing work.

but its hardly the end of the world outside of people that spam oblits.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Desubot wrote:
 andysonic1 wrote:
 Desubot wrote:
Bharring wrote:
There's a poll over in General chat.

Consensus seems to be solidly more positive than negative.

Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).
Wait what happened to CSM?
I imagine because Oblit spam was a big thing for a little while, plus you can't Warptime out of deep strike now. The only viable alpha strike for CSM is either Heldrakes, Renegade Bikes, Slanaash Maulers, or Forward Ops.
Ah k. Yeah makes sense with the oblits. little cheesed about warptime mostly because of warptalons eating that hot 9 to charge to make their own thing work.

but its hardly the end of the world outside of people that spam oblits.
I weep for my Bloodletter bomb but that just means I have to transition to having everything on the board and rushing up asap. Might even whip out the Bikes and Heldrake. Hell if this FAQ actually makes me use other units than it was a success.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Presumably someone will work on a kind of summary of the major changes for those of us unwilling/unable to go through a rapidly expanding thread with people yelling at one another?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 H.B.M.C. wrote:
Presumably someone will work on a kind of summary of the major changes for those of us unwilling/unable to go through a rapidly expanding thread with people yelling at one another?


You could always just read them...

Full Frontal Nerdity 
   
Made in gb
Longtime Dakkanaut




U.k

 quickfuze wrote:
I would have like to see a 0-1 on all LoW datasheet. Sure you can bring a super heavy detachment with three baneblade variants, but it won't be 3 shadowswords.


Why shouldn't you be able to take multiple of the same variant? Super heavy companies are usually of the same type of tank.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Arachnofiend wrote:
Bharring wrote:
Although there are about a half dozen factions where players think they got nerfed out of the game (IH, GK, Corsairs, CSM, Demons, Sisters).

I think the only factions that were viable before that probably aren't going to be viable now are mono-god daemons (Nurgle will probably be fine, mostly thinking Khorne and Tzeentch here) and Thousand Sons. The former is hurt the most by the datasheet restriction, the latter lost the tzaangor bomb with the warptime nerf.

Frankly no one should give a gak that Grey Knights were hurt by this FAQ, the army was already non-competitive so nothing changes for them.


The other problem facing Thousand Sons is that, as we lack significant long-range firepower, not being able to deep strike Rubrics or Terminators outside of our own deployment zone turn one means having to either wait (and have the rest of the army get shot up) or footslog though enemy fire; not much chance to counter-fire without deep strike.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

Q: If a unit declares a charge against an enemy unit that is
entirely on the upper level of a terrain feature such as a ruin,
Sector Mechanicus structure, etc., but it cannot physically end
its charge move within 1" of any models from that unit (either
because there is not enough room to place the charging unit, or
because the charging unit is unable to end its move on the upper
levels of that terrain feature because of the expanded terrain
rules for it – as with ruins, for example), does that charge fail?
A: Yes.

I seem to recall quite the debate about this one in particular...

   
Made in us
Humming Great Unclean One of Nurgle






So can I not run a Nurgle Daemons detachment and a Nurgle CSM detachment in the same army if using the no-soup beta rule?

This message was edited 1 time. Last update was at 2018/04/17 01:03:05


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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