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Made in ca
Fresh-Faced New User




Yes you can. Allies are fine, mixed detachments are not.
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

I believe you can't run your Nurgle daemons using Nurgle deamons inside the same detachment as your CSM. But two detachments from different codexes is fine.

 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 NinthMusketeer wrote:
So can I not run a Nurgle Daemons detachment and a Nurgle CSM detachment in the same army if using the no-soup beta rule?


Are Chaos Marks a Faction Keyword? If they are you can mix <Nurgle> units in the same detachment.

If they aren't, you can have detachments for them in the same army but not mix them in the same detachment.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in jp
Longtime Dakkanaut





Just wondering if this was common knowledge? Digital editions of codexes will all be updated to incorporate the faqs.
I have gone all digital so this is good for me. Would this encourage more people to go digital in the future?
[Thumb - Screenshot_2018-04-17-10-01-38.png]

   
Made in us
Lieutenant General





Florence, KY

 NinthMusketeer wrote:
So can I not run a Nurgle Daemons detachment and a Nurgle CSM detachment in the same army if using the no-soup beta rule?

The FAQ only prohibits soup detachments, not soup armies.

This message was edited 1 time. Last update was at 2018/04/17 01:18:30


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

It's why I haven't bought a physical book this edition.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Loyal Necron Lychguard





 Galas wrote:
 NinthMusketeer wrote:
So can I not run a Nurgle Daemons detachment and a Nurgle CSM detachment in the same army if using the no-soup beta rule?


Are Chaos Marks a Faction Keyword? If they are you can mix <Nurgle> units in the same detachment.

If they aren't, you can have detachments for them in the same army but not mix them in the same detachment.

This is correct. So you could do like, a supreme command detachment of Ahriman and two heralds of tzeentch (I am never going to be able to remember the new names for them...). Not that you would ever want to do that, but you can!
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

If you have a CSM detatchment with Daemons in it you'll lose your Legion trait however.
   
Made in us
Humming Great Unclean One of Nurgle






 Ghaz wrote:
 NinthMusketeer wrote:
So can I not run a Nurgle Daemons detachment and a Nurgle CSM detachment in the same army if using the no-soup beta rule?

The FAQ only prohibits soup detachments, not soup armies.
Ahh, shows what I know since I totally thought you couldn't mix factions in a single detachment anyway...

Thanks for the responses guys.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut




On page 172 of my digital edition it says every GK psykers gains Brotherhood of Psykers so every single one of them, including characters, smites on a 5.

I know I’m going to get attacked for this, but just in case someone with an open mind is reading.......

I think the reason people have trouble winning with GK is because they are deep striking turn 1. Why would you deep strike when the enemy screens are still up?

GK can’t screen the enemy so no DS T1 and no movement out of DS helps GK much more than it hurts them. Your backfield will be safe T1 as long as you have LOS blocking terrain.

Horde lists took a hit with the lose of poxwalkers and Tide of Traitors only allowed to be used once. Less horde helps GK.

Shining Spears will not be able to deploy out of DS, soul burst and assault. That helps GK.

Dark Reapers are more expensive and won’t be able to Fire and Fade into a Wave Serpent. That helps GK.

Fire Raptors are 90pts more. That helps GK.

Tyrant Spam is gone. That helps GK.

GK can still charge T2 with a reroll from the Warlord trait after the enemy army has spread out. They didn’t spread out? Then who cares if you can’t DS T1.

As long as you can hide a Rhino(s) size T1 you should survive T1 and use smoke to move up, then drop on T2 freely. Remember Scions aren’t coming down T1. Obliterators aren’t coming down T1. You don’t need to come down to kill Poxwalkers before they get their abilities up.

I’m not saying you will roll up to the table with GK and sleepwalk through 5 wins, but the competitive separation has definitely been shrunk because of what other armies can’t do anymore.

   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Solid points. Despite all the turmoil it causes I both appreciate their efforts and it will be interesting to see how it plays out.

My gut reaction is static shooting and transport spamming got stronger.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Why not just ban DS'ing on Turn 1 if that was the problem?

 chimeara wrote:
If you have a CSM detatchment with Daemons in it you'll lose your Legion trait however.


"We bring the power of the Warp to the enemies of Chaos! But in doing so, we forgot which Legion we were part of..."


Dumb rule is dumb.

They've 'fixed' the soup issue with a sledgehammer it seems.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

Bad example. More chaos brings more chaos even to the allied chaos.

*Jazz hands*

Kkkkkkahhhhosssssssss

This message was edited 1 time. Last update was at 2018/04/17 03:19:06


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"We are the Death Guard.

We are the chosen of Nurgle.

We spread his plagues and decimate his enemies across the galaxy.

In a tide of filth we bring ruin to all who would oppose the great Plague Father.

Showing us his favour, he brings his own Daemonic minions to fight alongside us.

We are the... uhh... we are the... damn... once those Nurglings showed up I completely forgot where I was going with this.

We are the Thousand... no, that's not right. The Alpha... no. The Blood Angels! Yes. That's it.

We are the Blood Angels! Chosen of... Khaine? It'll come to me!"

- Intercepted Transmission of Plaguefather Grullious Pussball, [Legion Unknown]


This message was edited 2 times. Last update was at 2018/04/17 03:24:29


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Tough-as-Nails Ork Boy





DarthDiggler wrote:
On page 172 of my digital edition it says every GK psykers gains Brotherhood of Psykers so every single one of them, including characters, smites on a 5.

I know I’m going to get attacked for this, but just in case someone with an open mind is reading.......

I think the reason people have trouble winning with GK is because they are deep striking turn 1. Why would you deep strike when the enemy screens are still up?

GK can’t screen the enemy so no DS T1 and no movement out of DS helps GK much more than it hurts them. Your backfield will be safe T1 as long as you have LOS blocking terrain.

Horde lists took a hit with the lose of poxwalkers and Tide of Traitors only allowed to be used once. Less horde helps GK.

Shining Spears will not be able to deploy out of DS, soul burst and assault. That helps GK.

Dark Reapers are more expensive and won’t be able to Fire and Fade into a Wave Serpent. That helps GK.

Fire Raptors are 90pts more. That helps GK.

Tyrant Spam is gone. That helps GK.

GK can still charge T2 with a reroll from the Warlord trait after the enemy army has spread out. They didn’t spread out? Then who cares if you can’t DS T1.

As long as you can hide a Rhino(s) size T1 you should survive T1 and use smoke to move up, then drop on T2 freely. Remember Scions aren’t coming down T1. Obliterators aren’t coming down T1. You don’t need to come down to kill Poxwalkers before they get their abilities up.

I’m not saying you will roll up to the table with GK and sleepwalk through 5 wins, but the competitive separation has definitely been shrunk because of what other armies can’t do anymore.

Woah, woah, woah. Evaluating changes in a broader context, rather than just yelling about how the sky is falling and setting your models on fire in a fit of kneejerk hysteria? You're in the wrong place, buddy - we don't take kindly to that sort of thing around here. >:|
   
Made in us
Oozing Plague Marine Terminator





 NinthMusketeer wrote:
 Ghaz wrote:
 NinthMusketeer wrote:
So can I not run a Nurgle Daemons detachment and a Nurgle CSM detachment in the same army if using the no-soup beta rule?

The FAQ only prohibits soup detachments, not soup armies.
Ahh, shows what I know since I totally thought you couldn't mix factions in a single detachment anyway...

Thanks for the responses guys.


Well, We cannot take Faction: <CHAOS> as the common keyword, but <ALLEGIANCE> and <MARK OF X> are listed as Faction also, so a Herald of Khorne and Berzerkers should be allowed in the same Detachment through <KHORNE>.

You miss out on Traits and Locus to do so....

   
Made in us
Yellin' Yoof





Pretty good changes neat that the Commisars got cheaper, a friend of mine will be happy about that...
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

 H.B.M.C. wrote:
[i]"We are the Death Guard.

We are the chosen of Nurgle.

We spread his plagues and decimate his enemies across the galaxy.

In a tide of filth we bring ruin to all who would oppose the great Plague Father.

Showing us his favour, he brings his own Daemonic minions to fight alongside us.

We are the... uhh... we are the... damn... once those Nurglings showed up I completely forgot where I was going with this.

Thematically, they are now a Nurgle force and not a Death Guard force...thanks Nurglings.

 H.B.M.C. wrote:
[i]
We are the Thousand... no, that's not right. The Alpha... no. The Blood Angels! Yes. That's it.

Wouldn't be a T̶h̶o̶u̶s̶a̶n̶d̶ .. A̶l̶p̶h̶a̶ ...Blood Angels force if it had a bunch of random stuff in it. It would be a [insert keyword here] force.

Raven Guard by themselves can fight war on their terms as ninja space marines of stealthiness. Raven Guard baby sat by conscripts from Cadia are just space marines fighting a war for the Emperor.

A Chaos force lead by a Thousand Sons sorcerer with 2 squads of Plague Marines supported by Iron Warriors Havoc's and reconed with Steeds of Slannesh are a Chaos force. Fluff wise, nobody cares why they came together. They are no longer fighting their respective God's and legion's fighting styles and therefore they shouldn't on the table.

Cherry picked faction armies should fight as if they were one cohesive faction army, not as cherry picked members of their sub factions. You forfeit the individual strengths in a soup army for the combined strengths of various sub factions. Fair trade to me and I don't see any fluff problems with it.

 
   
Made in ca
Rookie Pilot




Lotusland

 BigbyWolf wrote:
Pretty good changes neat that the Commisars got cheaper, a friend of mine will be happy about that...


Even more important re: the Commissar - they are no longer actively detrimental. The Guard FAQ allows you to choose whether you want to reroll the failed morale check rather than make it mandatory, meaning they actually kind of help. I'm not sure whether it makes them hard core competitive, but they are no longer actively working against you. Personally, I intend to use them in friendlier games now... so yeah, happy about that change.

Dispatches from the Miniature Front - my blog about miniatures and things 
   
Made in fi
Locked in the Tower of Amareo





 An Actual Englishman wrote:
Why are people claiming GK got hit so hard? Aren't they one of only 2 factions exempt from the smite nerf? Or is it because they can't DS turn one anymore? Like every. Other. Faction.


Just because rule is same for all doesn't mean it affects all armies same. Deep strike rule hurts most flamer deep strikers. Then h2h deep strikers with 2d6" charge. Then h2h with 3d6". Then melta deep strikers. The ones it hurts least are plasma deep strikers and long range deep strikers like obliterators.

Now apart from flamer deep strikers nobody uses next biggest ones hurt are h2h deep strikers...Which grey knights are! Also stuff like da jump and kommandos from orks that just died(why take kommandos when you can take more boyz instead and get more reliable turn 2 charge?).

Funnily enough people complain about stuff like plasma storm troopers deep striking but those are actually the ones that were hurt LEAST. So what happened is that alpha shooting while nerfed was nerfed less than alpha h2h. Which wasn't the real problem anyway.

Blanket rule like this actually hurt balance as it hindered units that weren't problem much more than the ones it was actually supposed to bring to balance.

Bring in 2 armies. One is filled with deep striking plasma, one with deep striking h2h units. Plasma wins the day. Even more than before...

edit: Whoops misremembered oblit range so they are hurt about same as plasma scions.

This message was edited 1 time. Last update was at 2018/04/17 05:52:57


2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






 BrotherGecko wrote:
 H.B.M.C. wrote:
[i]"We are the Death Guard.

We are the chosen of Nurgle.

We spread his plagues and decimate his enemies across the galaxy.

In a tide of filth we bring ruin to all who would oppose the great Plague Father.

Showing us his favour, he brings his own Daemonic minions to fight alongside us.

We are the... uhh... we are the... damn... once those Nurglings showed up I completely forgot where I was going with this.

Thematically, they are now a Nurgle force and not a Death Guard force...thanks Nurglings.
Oh, please. Like there weren't a thousand silly quirks in 40k before this happened. The rules are meant to represent, not replicate, and to that end every single 'simulation' game in all of human history has stuff that doesn't make sense. If you really want to criticize 40k for not making sense start at the ground up with basic stats, like wounds representing a scale between healthy and dead. You'd have a encyclopedia before you ever get to this FAQ.

This message was edited 1 time. Last update was at 2018/04/17 05:55:35


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in fi
Locked in the Tower of Amareo





DarthDiggler wrote:

GK can still charge T2 with a reroll from the Warlord trait after the enemy army has spread out. They didn’t spread out? Then who cares if you can’t DS T1.


They will spread out their chaff even MORE making your distance toward the real meat that much harder...It was hard enough to charge anything worthwhile T1 especially without 3d6" charge. With T2 it becomes that much harder.

2024 painted/bought: 109/109 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Anyone remember when you couldn’t control which turn your modes came on, they scattered, and possibly completely died before ever hitting the board?

The DS thing is a bit of a reset to limit the devastation of T1 Alpha Strike without rolling the clock right back to unpredictable 7th Reserves. I will be interested to see how it plays out. Army builds will have to change all round, as leaving a full 50% of your stuff off the board and going second could see you tabled at the end of your opponent’s turn 2. Interested to see what the new builds that come out of this will be, and how it affects the feel of the game.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Regular Dakkanaut





As a grey knights player..... A hahaha hahaha ha.... Oh well, see you in 9th
   
Made in fi
Fresh-Faced New User




Did I get the Death guard daemon prince change right? You can take a plague spewer but if you do, then you're stuck with the standard sword?

"This model may either take a plague spewer, or it may
replace its hellforged sword with a daemonic axe or a
second set of malefic talons."
   
Made in us
Brain-Dead Zombie of Nurgle





Myytti666 wrote:
Did I get the Death guard daemon prince change right? You can take a plague spewer but if you do, then you're stuck with the standard sword?

"This model may either take a plague spewer, or it may
replace its hellforged sword with a daemonic axe or a
second set of malefic talons."


That's how it reads to me. Wording is a little clunky but an interesting addition that I'm going to give a try.
   
Made in il
Warplord Titan Princeps of Tzeentch






 H.B.M.C. wrote:
Why not just ban DS'ing on Turn 1 if that was the problem?

 chimeara wrote:
If you have a CSM detatchment with Daemons in it you'll lose your Legion trait however.


"We bring the power of the Warp to the enemies of Chaos! But in doing so, we forgot which Legion we were part of..."


Dumb rule is dumb.

They've 'fixed' the soup issue with a sledgehammer it seems.




That...is not a change either.

It was like this all along, you only get your faction abilities in a pure faction detachment.
If you got a detachment of CSM and a detachment of daemons you are fine, if you got them mixed up you lose the faction powers.

Now, you just can't take them in the same detachment to begin with by the new FAQ, with the sole exception that a mono-god mixed chaos detachment is possiible as it goes around the forbidden keywords by using that god's keyword, but that detachment wont get faction abilities-exactly as before.

If anything, chaos took the least hit from it. everyone else lost the ability to soup a detachment at all, chaos can still soup mono-god detachments, under the same old penalty of losing faciton powers.
Point being, many times the value of a soup is higher than the faction power (especially if all/most units in that detachment gains little to nothing from the faction powers to begin with)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 JohnnyHell wrote:
Anyone remember when you couldn’t control which turn your modes came on, they scattered, and possibly completely died before ever hitting the board?

The DS thing is a bit of a reset to limit the devastation of T1 Alpha Strike without rolling the clock right back to unpredictable 7th Reserves. I will be interested to see how it plays out. Army builds will have to change all round, as leaving a full 50% of your stuff off the board and going second could see you tabled at the end of your opponent’s turn 2. Interested to see what the new builds that come out of this will be, and how it affects the feel of the game.


And on top of this, there's another FAQ due in 6 months time.

Feed it all back. Make notes, offer your insight into how it's affected your games and your options. Tell GW - not just the interwebs at large.

Especially the Beta rules that people are worrying about. Those are a work in progress. They need your feedback, so no use sitting on your hands and lamenting. Get playing with them, give them anecdotes and data from games, not hypothetical number crunching.

   
Made in ru
Regular Dakkanaut





 H.B.M.C. wrote:
"We are the Death Guard.

We are the chosen of Nurgle.

We spread his plagues and decimate his enemies across the galaxy.

In a tide of filth we bring ruin to all who would oppose the great Plague Father.

Showing us his favour, he brings his own Daemonic minions to fight alongside us.

We are the... uhh... we are the... damn... once those Nurglings showed up I completely forgot where I was going with this.

We are the Thousand... no, that's not right. The Alpha... no. The Blood Angels! Yes. That's it.

We are the Blood Angels! Chosen of... Khaine? It'll come to me!"

- Intercepted Transmission of Plaguefather Grullious Pussball, [Legion Unknown]



Thanks for fixing my grumpy mood
   
Made in fi
Locked in the Tower of Amareo





Well while amusing not different from past either. Same thing happened before.

you could also say it's pretty silly ultramarines lose their memory of how to be ultramarine because there's 10 imperial guard troopers on the same battlefield.

2024 painted/bought: 109/109 
   
 
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