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Made in gb
Decrepit Dakkanaut




UK

This is the podcast, can't do you a timestamp though https://gameclassypodcast.podbean.com/

(generally they contain NSFW language and humour just in case that bothers you)


 
   
Made in gb
Dakka Veteran




 lolman1c wrote:
 OrlandotheTechnicoloured wrote:
This fits with something said on the Game Classy podcast (one of the hosts is involved in game distribution so has friends in the industry) that Killteam has been pushed up the schedule

as the AoS launch didn't do as well as was hoped in the US (not to say that it didn't do well, just that it didn't hit the heights of 40K 8th) so Kill Team gets brought forward to 'mak up' the numbers


This! This is exsactly what I said and predicted would happen! I told you all GW's tactics would just present a small temporary bonus to sales that wouldn't last and would son cause them to desperately try to make up for it causing them to get more stuff wrong, causing them mkre problems, causing customer distrust, causing corporate greed and more problems and resulting in a hard reset all over again!

I know this just a rumour but it makes sense and it's why I do not get why GW leaped into the new player world without bringing back and establishing a reliable income from old players that could last them 10 or 20 years. They could make millions in profits but then one year make £10 less than the year before and they'll spiral out of control in damage control as they over compensate. This would explain why Killteam feels so lacklustre. They probably had a bigger realise planned with some really cool stuff that would have made them a lot. But they blew it instead of just staying on course towards the gold. Kinda reminds me of old GW. XD

Anyway, this could do with being a thread by itself so let's discuss how this relates to the Ork? Do you think they had something orky planned (they are pushing orks in killteam a lot) but maybe due to cut backs to grab that cash they didn't get it?

Also you got a link to that podcast? And a time stamp?


It all makes sense now...
   
Made in jp
Longtime Dakkanaut





I would be extremely surprised if GW was capable of being that reactive. Aos preorders only went up 3 weeks ago. The trailer with the release date went up just a few days after Aos launch.
It is much more likely that GW, knowing that 40k is their real money maker, prepared the Killteam launch to follow aos to counter any possible shortfall in AoS sales as it is their riskier product.
I can believe that skirmish was moved up the schedule but that decision was probably made several months ago. GW has recently shown a fairly set 3 or 4 month window for their previews. It is probable that the July date was already set when they first previewed it in March.
As for the orks the June rumour was clearly wrong. The aos core book was printed by January. Aos was clearly scheduled for a June release well in advance.
The was a rumour at the start of the year that ork would not get their codex until autumn or winter. At the time I was surprised that orks would be getting their book so late, but with AoS, Killteam and Titanicus getting big summer releases, it starts to make sense. I think we will get an ork preview at warhammer fest Europe or Nova in August and a release alongside a fairly large range of minis in September or October.

This message was edited 1 time. Last update was at 2018/07/08 13:38:16


 
   
Made in au
Longtime Dakkanaut




Chikout wrote:
I would be extremely surprised is GW was capable of being that reactive. Aos preorders only went up 3 weeks ago. The trailer with the release date went up just a few days after Aos launch.
It is much more likely that GW, knowing that 40k is their real money maker, prepared the Killteam launch to follow aos to counter any possible shortfall in AoS sales as it is their riskier product.
I can believe that skirmish was moved up the schedule but that decision was probably made several months ago. GW has recently shown a fairly set 3 or 4 month window for their previews. It is probable that the July date was already set when they first previewed it in March.


I can confirm that this is almost always the case and anyone saying GW pushed Kill Team up because Soul Wars didn't sell as well as they hoped is more than likely talking out of their a**. I'm not saying that is a guarantee, but it is incredibly likely.
GW plan their releases months in advance, and Soul Wars only released two weeks ago. It really isn't feasible for them to just switch up their releases in that short of a time-frame based on whatever evidence they would have at this point.

As an aside, Bell of Lost Souls also cites "industry insiders" as a regular source and their rumour strike rate is absolute garbage.

This message was edited 1 time. Last update was at 2018/07/08 13:37:20


 
   
Made in vn
Battlefortress Driver with Krusha Wheel






Caederes wrote:
Chikout wrote:
I would be extremely surprised is GW was capable of being that reactive. Aos preorders only went up 3 weeks ago. The trailer with the release date went up just a few days after Aos launch.
It is much more likely that GW, knowing that 40k is their real money maker, prepared the Killteam launch to follow aos to counter any possible shortfall in AoS sales as it is their riskier product.
I can believe that skirmish was moved up the schedule but that decision was probably made several months ago. GW has recently shown a fairly set 3 or 4 month window for their previews. It is probable that the July date was already set when they first previewed it in March.


I can confirm that this is almost always the case and anyone saying GW pushed Kill Team up because Soul Wars didn't sell as well as they hoped is more than likely talking out of their a**. I'm not saying that is a guarantee, but it is incredibly likely.
GW plan their releases months in advance, and Soul Wars only released two weeks ago. It really isn't feasible for them to just switch up their releases in that short of a time-frame based on whatever evidence they would have at this point.

As an aside, Bell of Lost Souls also cites "industry insiders" as a regular source and their rumour strike rate is absolute garbage.


Haha, my comment was more of a over the top parody. But yeah, I can see this. Could be a mix of both. They could have had Kill team in development a year ago, saw how will 8th did and then moved it up knowing AoS wouldn't do as well. So this could have been done a year in the past. Someone said in that podcast they knew someone on the inside I think because they used to work for gw or something. But they also sya they're not telling us the future of 40k and stuff to keep us currently buying the products so their charts don't look like a stormy beach with huge tidle waves. XD
   
Made in gb
Longtime Dakkanaut





I don't think Kill team has moved up, we'd had the first hints of Rogue Trader and the intro Kill team video showing off the new terrain in March, so the reveal now and a release in three weeks time puts in solidly in the three month window for first look/preview/preorder.

Orks and Wolves were first announced at UK Games Expo at the beginning of June, Black Library have a new Ork audiobook and the first Beast Arises omnibus out in October. I think end of September preorder/Orktober release looks like the way things will pan out. AoS 2nd ed, then new Genestealer models following Kill Team for summer releases.

Wolves and Orks then take us up into the winter slot, at which point we'll start getting more information about Sisters. All fits quite nicely with the way we've had releases so far this year, but definitely don't hold your breath for Orks in the next few weeks.
   
Made in au
Longtime Dakkanaut




Wasn't having a go at you just to clarify Was more poking away at that podcast and the rumour source. As Chikout said, it's definitely possible they planned for Kill Team to be released later in the year but made the change several months ago. In saying that though, given how far in advance GW ships their product to regional warehousing, if there was more to the Kill Team release that was planned to come out simultaneously with it, we'd already know about it. I don't think Kill Team being moved forward would mean anything got sacrificed if that makes sense.
   
Made in us
Krazed Killa Kan






I have a rumor that the guy who admitted he was wrong and that he doesnt have the final codex, and who didnt tell you that kill team affected the release schedule before his June 30 prediction is probably rumored to have some unreliable rumors in the past and therefore the word on the street is he probably shouldnt be taken very seriously henceforth until he makes a correct prediction.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in vn
Battlefortress Driver with Krusha Wheel






 TedNugent wrote:
I have a rumor that the guy who admitted he was wrong and that he doesnt have the final codex, and who didnt tell you that kill team affected the release schedule before his June 30 prediction is probably rumored to have some unreliable rumors in the past and therefore the word on the street is he probably shouldnt be taken very seriously henceforth until he makes a correct prediction.


What are you even on about? The kill team being pushed back is a completely different guy. As for the guy who started this rumour thread by sending the stuff to that youtuber, do we even know who he is?


Automatically Appended Next Post:
Tastyfish wrote:
I don't think Kill team has moved up, we'd had the first hints of Rogue Trader and the intro Kill team video showing off the new terrain in March, so the reveal now and a release in three weeks time puts in solidly in the three month window for first look/preview/preorder.

Orks and Wolves were first announced at UK Games Expo at the beginning of June, Black Library have a new Ork audiobook and the first Beast Arises omnibus out in October. I think end of September preorder/Orktober release looks like the way things will pan out. AoS 2nd ed, then new Genestealer models following Kill Team for summer releases.

Wolves and Orks then take us up into the winter slot, at which point we'll start getting more information about Sisters. All fits quite nicely with the way we've had releases so far this year, but definitely don't hold your breath for Orks in the next few weeks.


What ork audio book? Because the Beast series is an Imperial book with Orks in it.... OH SNAP! But no, seriously, is there a new one actually from an orks perspective this time?

This message was edited 1 time. Last update was at 2018/07/08 15:22:21


 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 lolman1c wrote:
What ork audio book? Because the Beast series is an Imperial book with Orks in it.... OH SNAP! But no, seriously, is there a new one actually from an orks perspective this time?


Prophets of Waaagh! is out on 20th October.


Automatically Appended Next Post:
THE STORY
Dumped on a nowhere world by the opening of the Cicatrix Maledictum, the Red Sunz Mek mob are struggling to survive. When a call to Waaagh! rings out across the planet, the chance at survival, as well as some shooty-fun, beckons. But all is not what it seems. Only an ork with real orky know-wots can hope to overcome the False Waaagh…!

Written by Guy Haley

This message was edited 1 time. Last update was at 2018/07/08 15:27:12


 
   
Made in gb
Regular Dakkanaut




White dwarf has a 3 month lead time.

That means releases are planned AT LEAST 4 months + ahead of time to have articles in the magazine.

The idea they just switch things around this fast is laughable.

This message was edited 1 time. Last update was at 2018/07/08 15:28:57


 
   
Made in us
Krazed Killa Kan






An ork audio book?

Whaaaaaaaaat I wants it

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

I'll never understand GW's need for secrecy on release dates, especially for an Army that is basically the disposable NPC's with flair. If they said, Hey; we're gonna release Orks in October, I would actually start saving money and getting my models painted up to play. But because of an already eon of waiting with an army that is further slipping down the slopes; it's too late. And if the last two editions have showed us anything; the codex is gonna blow. Sure, we'll get our 'Clans' or whatever, but the only viable options will still more than likely be Hordes of boys, and the majority of my model collection will have to be dusted off so I can sell them so I can hit up the fad.

Playing Orks was quirky and fun, and they're random and cool; but it sucks being the guy that has what is basically the gimp codex. To think I invested so much money and time for a game and the company that produces takes years to make playable with their favorites is a tragedy. I don't want an OP super codex; I just want to be able to use my expensive ass
models and not be handicapped for doing so.

 
   
Made in vn
Battlefortress Driver with Krusha Wheel






beast_gts wrote:
 lolman1c wrote:
What ork audio book? Because the Beast series is an Imperial book with Orks in it.... OH SNAP! But no, seriously, is there a new one actually from an orks perspective this time?


Prophets of Waaagh! is out on 20th October.


Automatically Appended Next Post:
THE STORY
Dumped on a nowhere world by the opening of the Cicatrix Maledictum, the Red Sunz Mek mob are struggling to survive. When a call to Waaagh! rings out across the planet, the chance at survival, as well as some shooty-fun, beckons. But all is not what it seems. Only an ork with real orky know-wots can hope to overcome the False Waaagh…!

Written by Guy Haley


Wait... hold on there... You're tell me... we're getting an actual audio book about orks from the perspective of orks? Okay... I'm in! When was the last time we got anything from the perspective of the orks outside of the codex?


Automatically Appended Next Post:
 OrkaMorka wrote:
I'll never understand GW's need for secrecy on release dates, especially for an Army that is basically the disposable NPC's with flair. If they said, Hey; we're gonna release Orks in October, I would actually start saving money and getting my models painted up to play. But because of an already eon of waiting with an army that is further slipping down the slopes; it's too late. And if the last two editions have showed us anything; the codex is gonna blow. Sure, we'll get our 'Clans' or whatever, but the only viable options will still more than likely be Hordes of boys, and the majority of my model collection will have to be dusted off so I can sell them so I can hit up the fad.

Playing Orks was quirky and fun, and they're random and cool; but it sucks being the guy that has what is basically the gimp codex. To think I invested so much money and time for a game and the company that produces takes years to make playable with their favorites is a tragedy. I don't want an OP super codex; I just want to be able to use my expensive ass
models and not be handicapped for doing so.


Damn... I feel the same man but even I can't get this depressing. XD


Automatically Appended Next Post:
Wait just a second

THE STORY
Dumped on a nowhere world by the opening of the Cicatrix Maledictum, the Red Sunz Mek mobare struggling to survive. When a call to Waaagh! rings out across the planet, the chance at survival, as well as some shooty-fun, beckons. But all is not what it seems. Only an ork with real orky know-wots can hope to overcome the False Waaagh…!


Who the hell are the "Red Sunz"? Never hear dof them before. Is that meant to say Evil Sunz or are the meks just calling themselves the "Red sunz"? That's a little confusing. Hahahaaa.

This message was edited 2 times. Last update was at 2018/07/08 17:07:55


 
   
Made in nl
Disassembled Parts Inside a Talos





 lolman1c wrote:


Automatically Appended Next Post:
Wait just a second

THE STORY
Dumped on a nowhere world by the opening of the Cicatrix Maledictum, the Red Sunz Mek mobare struggling to survive. When a call to Waaagh! rings out across the planet, the chance at survival, as well as some shooty-fun, beckons. But all is not what it seems. Only an ork with real orky know-wots can hope to overcome the False Waaagh…!


Who the hell are the "Red Sunz"? Never hear dof them before. Is that meant to say Evil Sunz or are the meks just calling themselves the "Red sunz"? That's a little confusing. Hahahaaa.


The Red Sunz were a bunch of Orks involved in the fighting of the Sanctus Reach campaign a few years ago, but that's all I know about them.
   
Made in us
Nasty Nob






Ork faction focus tomorow for kill team

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in vn
Battlefortress Driver with Krusha Wheel






 Cruxeh wrote:
 lolman1c wrote:


Automatically Appended Next Post:
Wait just a second

THE STORY
Dumped on a nowhere world by the opening of the Cicatrix Maledictum, the Red Sunz Mek mobare struggling to survive. When a call to Waaagh! rings out across the planet, the chance at survival, as well as some shooty-fun, beckons. But all is not what it seems. Only an ork with real orky know-wots can hope to overcome the False Waaagh…!


Who the hell are the "Red Sunz"? Never hear dof them before. Is that meant to say Evil Sunz or are the meks just calling themselves the "Red sunz"? That's a little confusing. Hahahaaa.


The Red Sunz were a bunch of Orks involved in the fighting of the Sanctus Reach campaign a few years ago, but that's all I know about them.


Ahhh, thnx. I've not payed too much attention to recent lore. Mostly kept to anything before 2005 and 20010.
   
Made in us
Regular Dakkanaut




Just wondering, was something published that said the AOS release did poorly. In my shop it went really well.
   
Made in us
Battlewagon Driver with Charged Engine




 lolman1c wrote:


Ahhh, thnx. I've not payed too much attention to recent lore. Mostly kept to anything before 2005 and 20010.

Well, to be fair, that's still quite an ambitious span of time
   
Made in us
Daemonic Dreadnought





Eye of Terror

 lolman1c wrote:
 OrlandotheTechnicoloured wrote:
This fits with something said on the Game Classy podcast (one of the hosts is involved in game distribution so has friends in the industry) that Killteam has been pushed up the schedule

as the AoS launch didn't do as well as was hoped in the US (not to say that it didn't do well, just that it didn't hit the heights of 40K 8th) so Kill Team gets brought forward to 'mak up' the numbers


This! This is exsactly what I said and predicted would happen! I told you all GW's tactics would just present a small temporary bonus to sales that wouldn't last and would son cause them to desperately try to make up for it causing them to get more stuff wrong, causing them mkre problems, causing customer distrust, causing corporate greed and more problems and resulting in a hard reset all over again!

I know this just a rumour but it makes sense and it's why I do not get why GW leaped into the new player world without bringing back and establishing a reliable income from old players that could last them 10 or 20 years. They could make millions in profits but then one year make £10 less than the year before and they'll spiral out of control in damage control as they over compensate. This would explain why Killteam feels so lacklustre. They probably had a bigger realise planned with some really cool stuff that would have made them a lot. But they blew it instead of just staying on course towards the gold. Kinda reminds me of old GW. XD

Anyway, this could do with being a thread by itself so let's discuss how this relates to the Ork? Do you think they had something orky planned (they are pushing orks in killteam a lot) but maybe due to cut backs to grab that cash they didn't get it?

Also you got a link to that podcast? And a time stamp?


These are interesting questions but I sense sarcasm. Feels like we're trying to generate conversation about the lack of rumors since there are no rumors to discuss.

Just to be clear, I'm no rumor machine and have no special insights into what's coming out other than about Orks, and it's poor insight at best. There's a huge cache of Orks sitting in my closet, I moan to people about the sorry state of their rules and occasionally a few people moan back.

From what I understand, the new Ork Codex was written thoughtfully and addresses common frustrations that existed with them from 6th and 7th edition. Note, that doesn't say 8th edition, the Codex was written some time ago, around the same time the Grey Knights Codex was written. It's been waiting for a release slot, so I'm expecting something that will require heavy FAQing once it's actually out.

The release schedule is what it is, GW is a publicly traded company and so needs predictable sales figures to satisfy investors. This schedule is not written in stone, nor is it fluid. There are a lot of considerations that go into decisions about when a product will be released. One of the big ones is exploring the market for specialist games, continued company growth depends on finding new audiences. Growth in this area, over time, is what their Board and Directors expect.

Killteam is not the only specialist game that came out this last year and that's made it hard on people waiting on Codexes. The question isn't what will generate the most revenue, it's what will generate the right amount of revenue - and can it be sustained. For GW, the answer to this question keeps evolving.

This point is especially important to understand when it comes to Orks and why the Codex has been pushed back to last. GW knows (don't ask me how) there are already a large number of 40k players with Ork armies they never use. While a Codex would certainly sell a lot of copies, does that translate into model sales and will that continue over time? What happens with the second-hand market for Orks, especially considering the fact there is zero uniformity in how the models are painted? Will new model releases compete with the existing line, or is there a way to find a balance? What about things like Looted Tanks, which cannibalize kits from other armies - what are the lawyers going to say about the lack of an official model?

Thinking about my own experiences here. The 6th edition Ork Codex was met terribly with a lot of people leaving the game. Players had just had enough and were dumping their armies and moving on. I was buying $2,000 worth of Orks for $200 - $300 at a time - painted armies, NIB models, OOP metal ones, etc. And this was not an unusual experience, I was quoting sellers prices from eBay and asking them what made their army so special I would want to pay a premium. Now I'm feeling it too, these things have been sitting around for years and I have other armies that perform well on the tabletop. Either we're going to get good rules or I'm going to sell them all. Even if we get good rules, I'm still selling most of them because no one needs that many Orks.

GW is not ignorant of the second-hand market for Orks or what will happen once the Codex comes out. They already had bad releases that eroded the player base while diminishing the perceived value of an iconic and beloved 40k race. While specialist games certainly had a role in delays, that's not the reason it's taken so long to reach this point.

The reason is Orks are a huge, massive headache for GW. They know player expectations are high and there will be a lot of negativity no matter what they do. They know many players already have complete Ork armies and that initial sales will be tepid. They know the second-hand market will undermine whatever marketing they put into the release (not to mention that negativity I mentioned.) They have problems with older units, like Looted Tanks, that lack an official model but are important to the game. They also know about the mechanical issues with Index Orks and the ways they have to solve them might not be workable (unlike Imperial armies, Orks can't just take a Guard detachment to fill holes.)

Despite these challenges, GW is still releasing a Codex. My understanding is game designers put some work into it. Players should expect a good one, albeit one that will require some FAQs before it gets anything close to being 'balanced.' One tidbit I heard was that Orks were playtested more than most other armies combined (but this would have to have been against Index armies, if what I've heard about the date it was authored is true.)

And yes, I've heard new models are being produced, but not much more than that. And no, you should not expect them to come out at the same time as the Codex. GW will wait to see what happens with other sales before new Ork models get a slot in the release schedule.

But I don't think all this amounts to a cash grab on the part of GW. It's easier to release a specialist game than sail directly into the headwinds of Hurricane Gork, and following the path of least resistance is what they've done. You can't blame them for that. My impression, based on conversations with numerous people, is success for the Ork releases means "no one quits the game in response" and "people are still buying Ork stuff from us 3 months out."

Which kind of makes sense, all things considered.

   
Made in vn
Battlefortress Driver with Krusha Wheel






Smellingsalts wrote:
Just wondering, was something published that said the AOS release did poorly. In my shop it went really well.


No, they said it did well but the preorders weren't what they were expecting and because the stock holders only look at numbers and not reviews this messes the whole system as people see lower numbers and pull out. Stuff like that.
   
Made in us
Nasty Nob






 lolman1c wrote:
Smellingsalts wrote:
Just wondering, was something published that said the AOS release did poorly. In my shop it went really well.


No, they said it did well but the preorders weren't what they were expecting *snip*


eh, he asked you to backup what you said originaly, not add another unsubstatiated claim to the pile

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in vn
Battlefortress Driver with Krusha Wheel






Spoiler:
 techsoldaten wrote:
 lolman1c wrote:
 OrlandotheTechnicoloured wrote:
This fits with something said on the Game Classy podcast (one of the hosts is involved in game distribution so has friends in the industry) that Killteam has been pushed up the schedule

as the AoS launch didn't do as well as was hoped in the US (not to say that it didn't do well, just that it didn't hit the heights of 40K 8th) so Kill Team gets brought forward to 'mak up' the numbers


This! This is exsactly what I said and predicted would happen! I told you all GW's tactics would just present a small temporary bonus to sales that wouldn't last and would son cause them to desperately try to make up for it causing them to get more stuff wrong, causing them mkre problems, causing customer distrust, causing corporate greed and more problems and resulting in a hard reset all over again!

I know this just a rumour but it makes sense and it's why I do not get why GW leaped into the new player world without bringing back and establishing a reliable income from old players that could last them 10 or 20 years. They could make millions in profits but then one year make £10 less than the year before and they'll spiral out of control in damage control as they over compensate. This would explain why Killteam feels so lacklustre. They probably had a bigger realise planned with some really cool stuff that would have made them a lot. But they blew it instead of just staying on course towards the gold. Kinda reminds me of old GW. XD

Anyway, this could do with being a thread by itself so let's discuss how this relates to the Ork? Do you think they had something orky planned (they are pushing orks in killteam a lot) but maybe due to cut backs to grab that cash they didn't get it?

Also you got a link to that podcast? And a time stamp?


These are interesting questions but I sense sarcasm. Feels like we're trying to generate conversation about the lack of rumors since there are no rumors to discuss.

Just to be clear, I'm no rumor machine and have no special insights into what's coming out other than about Orks, and it's poor insight at best. There's a huge cache of Orks sitting in my closet, I moan to people about the sorry state of their rules and occasionally a few people moan back.

From what I understand, the new Ork Codex was written thoughtfully and addresses common frustrations that existed with them from 6th and 7th edition. Note, that doesn't say 8th edition, the Codex was written some time ago, around the same time the Grey Knights Codex was written. It's been waiting for a release slot, so I'm expecting something that will require heavy FAQing once it's actually out.

The release schedule is what it is, GW is a publicly traded company and so needs predictable sales figures to satisfy investors. This schedule is not written in stone, nor is it fluid. There are a lot of considerations that go into decisions about when a product will be released. One of the big ones is exploring the market for specialist games, continued company growth depends on finding new audiences. Growth in this area, over time, is what their Board and Directors expect.

Killteam is not the only specialist game that came out this last year and that's made it hard on people waiting on Codexes. The question isn't what will generate the most revenue, it's what will generate the right amount of revenue - and can it be sustained. For GW, the answer to this question keeps evolving.

This point is especially important to understand when it comes to Orks and why the Codex has been pushed back to last. GW knows (don't ask me how) there are already a large number of 40k players with Ork armies they never use. While a Codex would certainly sell a lot of copies, does that translate into model sales and will that continue over time? What happens with the second-hand market for Orks, especially considering the fact there is zero uniformity in how the models are painted? Will new model releases compete with the existing line, or is there a way to find a balance? What about things like Looted Tanks, which cannibalize kits from other armies - what are the lawyers going to say about the lack of an official model?

Thinking about my own experiences here. The 6th edition Ork Codex was met terribly with a lot of people leaving the game. Players had just had enough and were dumping their armies and moving on. I was buying $2,000 worth of Orks for $200 - $300 at a time - painted armies, NIB models, OOP metal ones, etc. And this was not an unusual experience, I was quoting sellers prices from eBay and asking them what made their army so special I would want to pay a premium. Now I'm feeling it too, these things have been sitting around for years and I have other armies that perform well on the tabletop. Either we're going to get good rules or I'm going to sell them all. Even if we get good rules, I'm still selling most of them because no one needs that many Orks.

GW is not ignorant of the second-hand market for Orks or what will happen once the Codex comes out. They already had bad releases that eroded the player base while diminishing the perceived value of an iconic and beloved 40k race. While specialist games certainly had a role in delays, that's not the reason it's taken so long to reach this point.

The reason is Orks are a huge, massive headache for GW. They know player expectations are high and there will be a lot of negativity no matter what they do. They know many players already have complete Ork armies and that initial sales will be tepid. They know the second-hand market will undermine whatever marketing they put into the release (not to mention that negativity I mentioned.) They have problems with older units, like Looted Tanks, that lack an official model but are important to the game. They also know about the mechanical issues with Index Orks and the ways they have to solve them might not be workable (unlike Imperial armies, Orks can't just take a Guard detachment to fill holes.)

Despite these challenges, GW is still releasing a Codex. My understanding is game designers put some work into it. Players should expect a good one, albeit one that will require some FAQs before it gets anything close to being 'balanced.' One tidbit I heard was that Orks were playtested more than most other armies combined (but this would have to have been against Index armies, if what I've heard about the date it was authored is true.)

And yes, I've heard new models are being produced, but not much more than that. And no, you should not expect them to come out at the same time as the Codex. GW will wait to see what happens with other sales before new Ork models get a slot in the release schedule.

But I don't think all this amounts to a cash grab on the part of GW. It's easier to release a specialist game than sail directly into the headwinds of Hurricane Gork, and following the path of least resistance is what they've done. You can't blame them for that. My impression, based on conversations with numerous people, is success for the Ork releases means "no one quits the game in response" and "people are still buying Ork stuff from us 3 months out."

Which kind of makes sense, all things considered.


@ tech, read my later comments. Yes it's mainly parody. But where are you getting this info because if the ork codex was written at the start but didn't come out at the end then we're both screwed and pissed! Because thisnis exsactly the same issue we had in the last 2 editions. Our codex was made when they didn't understand the game and it screwed us all over massively.

Some things I will say about this if it is true:

Replacing old models will increase sales... buggies, kopptas, warbosses. All would make the 2nd hand market useless.

Not bringing out models along side the codex and waiting is sucide. No models is going to make a huge backlash and cause worse sales.

Writing the codex that early is also sucide. People will read initial reviews and not give a squig about the FAQs even if the FAQs turned the worse army into the best.

Seriously, all of this is crap in my mind. My partner sat next to me who does business also agres. They're putting it all on chance for something they would have set up to fail. "I'll invest more into the children's orphanage if it survives the week". "BUT SIR! You made the orphanage out of paper!"


Automatically Appended Next Post:
 davou wrote:
 lolman1c wrote:
Smellingsalts wrote:
Just wondering, was something published that said the AOS release did poorly. In my shop it went really well.


No, they said it did well but the preorders weren't what they were expecting *snip*


eh, he asked you to backup what you said originaly, not add another unsubstatiated claim to the pile


I miss read what he said and I was also correcting him. I'm not saying I believe the guy in the podcast, my comment itself was a parody. I was more focused on reading the comment after so I did a quick read and reply so I could get to that comment and now we've waste dveen more space uust discussing this and now we're going to get more people complaining that will wadte vene more space wnd then we'll get people complaing about the people complaining about the people.... you get me.

This message was edited 2 times. Last update was at 2018/07/08 18:46:55


 
   
Made in us
Dakka Veteran





new warboss coming?
   
Made in us
Bonkers Buggy Driver with Rockets






I'm tired.
I'm tired of waiting
I'm tired of no official gw teases
I'm tired of fealing like I have to ask for a boon of points at the local store just to play dreadmob
I was tired when they anounced the Ork codex,
I was extra tired when they zoggin leaked more gsc minis when their codex is after ours
I was tired when they anounced kill team like its the thing everyone has been pineing for
I'm just tired

The only cathartic thing for me is going to these Ork threads. I don't care if its unsubstantial rumors, I don't care if its wishlisting, I dont care if its just complaints, cause im right there with u, and im glad I'm not the only one tired with this grot sh#t.

This message was edited 3 times. Last update was at 2018/07/08 19:59:16


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in ca
Gargantuan Gargant






 aracersss wrote:
new warboss coming?


That's just the artwork for the Beast Arises book series they did a year ago or so. Though given the fact that AoBR has been gone for a while and we're still stuck with a resin warboss, a plastic one wouldn't be out of order.
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

geargutz wrote:
I'm tired.
I'm tired of waiting
I'm tired of no official gw teases
I'm tired of fealing like I have to ask for a boon of points at the local store just to play dreadmob
I was tired when they anounced the Ork codex,
I was extra tired when they zoggin leaked more gsc minis when their codex is after ours
I was tired when they anounced kill team like its the thing everyone has been pineing for
I'm just tired

The only cathartic thing for me is going to these Ork threads. I don't care if its unsubstantial rumors, I don't care if its wishlisting, I dont care if its just complaints, cause im right there with u, and im glad I'm not the only one tired with this grot sh#t.


Sounds like you need to go to bed......

Im excited to see what the new dex will bring and what , if any, new models will come alongside it or later on.
It'll be good to see Klan stuff with certain bonuses and stratagems as well as artefacts. I hope we will see more vehicles in particular

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in gb
Nasty Nob






 techsoldaten wrote:
Thinking about my own experiences here. The 6th edition Ork Codex was met terribly with a lot of people leaving the game. Players had just had enough and were dumping their armies and moving on. I was buying $2,000 worth of Orks for $200 - $300 at a time - painted armies, NIB models, OOP metal ones, etc. And this was not an unusual experience, I was quoting sellers prices from eBay and asking them what made their army so special I would want to pay a premium. Now I'm feeling it too, these things have been sitting around for years and I have other armies that perform well on the tabletop. Either we're going to get good rules or I'm going to sell them all. Even if we get good rules, I'm still selling most of them because no one needs that many Orks.

I guess if it turns out the codex is bad, I at least get to pick up a lot of cheap models. Since I build and paint more than I play and when I do play it is often against orks, it might even be better for me if they are horribly underpowered.

   
Made in gb
Longtime Dakkanaut





 Perfect Organism wrote:
 techsoldaten wrote:
Thinking about my own experiences here. The 6th edition Ork Codex was met terribly with a lot of people leaving the game. Players had just had enough and were dumping their armies and moving on. I was buying $2,000 worth of Orks for $200 - $300 at a time - painted armies, NIB models, OOP metal ones, etc. And this was not an unusual experience, I was quoting sellers prices from eBay and asking them what made their army so special I would want to pay a premium. Now I'm feeling it too, these things have been sitting around for years and I have other armies that perform well on the tabletop. Either we're going to get good rules or I'm going to sell them all. Even if we get good rules, I'm still selling most of them because no one needs that many Orks.

I guess if it turns out the codex is bad, I at least get to pick up a lot of cheap models. Since I build and paint more than I play and when I do play it is often against orks, it might even be better for me if they are horribly underpowered.


They did say at the UK Games Expo that they are aware that Orks have been struggling for a while across a bunch of editions. Was more of a focus of the announcement than "Klans are back!", much more "Orks WILL be good"
   
Made in us
Krazed Killa Kan






Well, I dont know about the codex but I'm hella excited about this audiobook, lol

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
 
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