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Kosake wrote: Regarding the style differences - I don't think the problem stems so much from design choices AoS vs 40k. The main problem is that most of the ork boy sculpts are allready severely dated while GW has improved their modelling madskills a lot in the last couple years. The sculpt styles aren't so much one proportion vs the other as old&ugly vs new&shiny. Almost the entire ork infantry range needs an overhaul.
But, err, most of the folk bringing up that issue seem to think it's the newer design that's less appealing. And AAEnglishman nails why for me - the new faces often look too bat-like, the "snouts" are too defined(though that specific issue arose before AoS), the features have moved around a bit in relation to each other and changed in relative proportion. That's not a case of the tech allowing them to realise the concept better or the sculptors being more skilled, it's a case of them changing the concept; most of the post-GorkaMorka Ork and Orc art that isn't part of the most recent material resembles the Nelson sculpts. Of course it's been done before, but that was a conscious design decision as well, GW could easily have produced multipart plastic Orks in the style of the 2nd Ed metals if they'd wanted to.
With the older Ork/Orc heads, I saw one or two duds, while with the new AoS style faces I find only a few gems in the whole range and even some of those need a bit of resculpting.
This message was edited 1 time. Last update was at 2018/07/12 21:53:30
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
I think that the old ork models have aged so well for the same reason that heavily stylized videogames tend to age well. Games that do their best to look realistic often look bad as technology advances. Games that use more stylized, unrealistic art tend to have a timeless quality.
Orks have long been portrayed with oversized, chunky, brutish features. This look translated well to early plastic models, but also because Orks have never looked too human it tends not to bother our brains too much when they don't look quite right. Compare this to the early plastic IG, who tend to look pretty derpy because as they are humans we are more critical.
I think that some of the details on orks could be made sharper, and while it isn't necessary it wouldn't be a bad thing. Some of the teeth on the boyz faces and individual fingers could become more distinct, for instance. On the other hand, while the Savage Orruks are more detailed they actually look less organic and more plastic too me, but that could just be the paint job.
I also worry that, as Luke_Prowler mentioned, if they replace most of the kits it will be with mono-pose push-fit models.
Dakka Flakka Flame wrote: I think that the old ork models have aged so well for the same reason that heavily stylized videogames tend to age well. Games that do their best to look realistic often look bad as technology advances. Games that use more stylized, unrealistic art tend to have a timeless quality.
Orks have long been portrayed with oversized, chunky, brutish features. This look translated well to early plastic models, but also because Orks have never looked too human it tends not to bother our brains too much when they don't look quite right. Compare this to the early plastic IG, who tend to look pretty derpy because as they are humans we are more critical.
I think that some of the details on orks could be made sharper, and while it isn't necessary it wouldn't be a bad thing. Some of the teeth on the boyz faces and individual fingers could become more distinct, for instance. On the other hand, while the Savage Orruks are more detailed they actually look less organic and more plastic too me, but that could just be the paint job.
I also worry that, as Luke_Prowler mentioned, if they replace most of the kits it will be with mono-pose push-fit models.
I bought a box for some GorkaMorka conversions - it's not just the paintjob, a lot of the muscles are actually fully angular shapes.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
Warpig1815 wrote: @ lolman1c - Short and broad, I'll give you - but I've been up here in the grim North aal my life, and I've never seen anyone looking like a boxy Ork . Hive citites though - now that I can relate to...
As for designs, I think I'd like to see 50:50 - the larger and more evolved an Ork gets, the more upright - almost like a fungus plant blooming... So your 'Ard Boys are slightly more upright than Boyz, Nobz more again and then by the time we get to a Warlord or Prime Ork it's a mountain of lethal, fluid and unstoppable muscle.
We're short broad and a bit ugly... we also have rectangular faces and we're always hunched. That's what I mean. It's why I got myself an Asian partner, the eldar of the human world... kinda romatic when you think an Ork got with an Eldar.
Oi watch your mouth, there's a fair few of us northerners on here!
Hey, we cannot help it... a few hundred years down the mines and in the army has an affect on my family. XD but, I never said I didn't like the look of orks. Anyway, I'm proud to be an Ork and I'm proud to play Orks and I'm proud Orks look the way they do! And I'm proud to be a 25 year old man who is 5'5 when I'm hunched (and I'm always hunched) just like an ork!
Also, in retrospect now that I read it "get myself an Asian partner" sounds a little like I bought an Asian girl online. I'd just like to make it clear I didn't specifically go out and find a partner based in race and i didn't buy anyone. We met at university in a society and had a lot of common interests so started dating.
Ahhh - see us Geordies divvent get hunched. We're aal midgets anyhow! However, on the aggression level - we most definitely are on a par with the Orks
So... comming on over a month of no codex at all... any ork rumours or news? Seriously didn't see the point of GW announcing our codex then never talking about it ever again. We knew it was comming so it was kimda just a tease as we thought it would be sooner than later.
lolman1c wrote: So... comming on over a month of no codex at all... any ork rumours or news? Seriously didn't see the point of GW announcing our codex then never talking about it ever again. We knew it was comming so it was kimda just a tease as we thought it would be sooner than later.
GW make most of their announcements at events these days. There has not been a 40k preview event since the ork codex is announced. There may be something at Gencon, but the next big preview will be at Warhammerfest Europe in the middle of August. I can pretty much guarantee we will not hear anything official till those events.
You beat me to that facebook post... I was about to say "Oh look guys! Gw mentioned us on fac... oh wait.. no... it's just a post about Knights smashing orks into the ground...
If anyone wants to know (if they just built the killa kans like in the box) it took 825pts of killa kans to kill a 600+pts model. And they lost about 6-700 points in the process. GW! Showing factions weaknesses as part of their marketing since 2017!
Wait just a second here... I thought GW said they don't own that many orks... why do they have 13 killa kans then?
This message was edited 1 time. Last update was at 2018/07/13 17:08:10
lolman1c wrote: Wait just a second here... I thought GW said they don't own that many orks... why do they have 13 killa kans then?
I think they just recycled the same 6 over and over...
Ahh... so couldn't even be bothered to grab 3 more boxes and oaint um up.
But no... really... they keep throwing them at him and he just swipes away untill they just bring on too many fo him to aim at... i don't get what this shows... that he can kill troops that cost less points but when you get more points of that troops it kills him? I thought this was basic game design?
"Before you start reading, please remember to get a nice big pinch of salt to take this with.
So I was in my local GW the other day and asked if they had any updates on Orks. The guy told me the codex will be out soonTM but it would be worth the wait because there is a hell of a lot of new models coming with it.
He said that anything in an old style box with the yellow background would be getting at least some updates if not a complete new model.
I said I would look forward to it, but still wouldn't change my old Warboss (sentimental old me) to which he replied that the new Warboss may change my mind as it was his personal favourite.
Whether GW staff have actually been given a heads up or whether he was just speculating I don't know, but its always fun to hope."
Gotta say, to make up for lack of Ork rumors, I've been diving head first nto an Ork Killteam instead. I recently made up an Ork Kommisar model with the capped head from the Ork Flyer model, and now it's fitting for him to lead Gretchen in a Killteam.
I also happen to have 20 Ork Boyz on 32mm bases that were shipped to me accidentally from an eBay order. We boyz is ready to Waaagh.
This message was edited 1 time. Last update was at 2018/07/13 19:34:42
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
Second time we have heard good things about a new warboss model. Thats good at least. If we get replacements of models with the old box style, thats quite a lot of new models. Off the top of my head Deff dread, kans, boyz, lootas/burnas, nobs, trukk, BWs, stormboys, kommandos). I suspect that most of these wouldnt be actual new sculpts and more of a re-boxing if anything
doktor_g wrote: Agreed. One new model. One new sprue. Reboxed old sprues. mhalko's FLGS attendant likely not trusted with what appears to be a closely guarded secret.
Not my attendant. I found the post of the guy who spoke with his ge manager and just copy and paste it to here. It's closer to a rumor than the last 15 pages of this thread lol
aracersss wrote: anyone think orkz will get a small trukk like this one?
Spoiler:
... or was it always meant to be this the update?
Spoiler:
Not sure I completely follow, but I doubt that we'll be going back to smaller trukks. If there's a new buggy I guess it might look a bit like a small trukk, but probably not.
I was thinking about making a small trukk driven by a runtherd with grots for passengers, but that would be a utility vehicles for narrative games not something that I can see fulfilling a useful role in a normal game.
doktor_g wrote: Agreed. One new model. One new sprue. Reboxed old sprues. mhalko's FLGS attendant likely not trusted with what appears to be a closely guarded secret.
Not my attendant. I found the post of the guy who spoke with his ge manager and just copy and paste it to here. It's closer to a rumor than the last 15 pages of this thread lol
And that's why we're discussing it but I'd believe "I kmow a guy" too "my gw store manager said" anyday as it has become a bit of a meme.
This message was edited 1 time. Last update was at 2018/07/14 14:11:01
Nightlord1987 wrote: Any reboxing is likely just to put the new 32mm bases inside. Currently everything is either 25mm or 40mm.
I'll probably begin hoarding adapters real soon.
Naah let them be. Unless you up your board size it means already overcrowded boards become even more crowded removing even more semblance of manouvers
Im already preparing my Ork Killteam on 32mm bases, and I'm just getting myself ready for the eventuality. If I'm specifically not change g bases for my own advantage, I'm modeling for advantage. I just can't abide by that. I'm an honest Ork
aracersss wrote: anyone think orkz will get a small trukk like this one?
Spoiler:
... or was it always meant to be this the update?
Spoiler:
Not sure I completely follow, but I doubt that we'll be going back to smaller trukks. If there's a new buggy I guess it might look a bit like a small trukk, but probably not.
I was thinking about making a small trukk driven by a runtherd with grots for passengers, but that would be a utility vehicles for narrative games not something that I can see fulfilling a useful role in a normal game.
The small trukk was 3rd/4th ed and replaced by the current box
so this popped out in today's KT article about its rules:
Worry not, Orks – an unmodified hit roll of a 6 is always a hit, regardless of cover, stealth fields, camo cloaks or what have you – so you’ll be able to solve any deficiencies in accuracy with maximum dakka. Or just Burnas.
... have a feeling this will translate to the new codex as well
aracersss wrote: so this popped out in today's KT article about its rules:
Worry not, Orks – an unmodified hit roll of a 6 is always a hit, regardless of cover, stealth fields, camo cloaks or what have you – so you’ll be able to solve any deficiencies in accuracy with maximum dakka. Or just Burnas.
... have a feeling this will translate to the new codex as well
It would be so satisfying for all those -2 to hit armies to not get their full buff against us because right now there's a lot we simply can't counter.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
It'd be nice if it were 5+ "Ork Luck" or something, where it can never be modified.
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
aracersss wrote: so this popped out in today's KT article about its rules:
Worry not, Orks – an unmodified hit roll of a 6 is always a hit, regardless of cover, stealth fields, camo cloaks or what have you – so you’ll be able to solve any deficiencies in accuracy with maximum dakka. Or just Burnas.
... have a feeling this will translate to the new codex as well
Maybe for some units, but I doubt it will be across the whole army--or if it is, it would have to be like the Ethereal rule on Nighthaunt.