Switch Theme:

Ork speculation/chat - [new rumour p75 and in OP-Clan Warlord Traits]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Mekboy on Kustom Deth Kopta






 ClockworkZion wrote:
Just model the dread so he has track feet or has wheels I guess?

Or (as I model all my Dreads) as if he's full on Forest Gumping it across the battlefield!
   
Made in gb
Longtime Dakkanaut




 Billagio wrote:
I always thought the evil suns vehicles tactics would be -1 to hit for vehicles and bikes. dunno about infantry


Can see the "mahoosive clouds of black smoke" as a strategem to be honest, probably better that way as then it can have a bit more bite than just -1 to hit, maybe -1 to hit and counts as in cover, or if we get seriously lucky the ability to provide the same to nearby units (think Venomthropes) if the unit has moved fast enough - limiting that aura effect to bikes - play in on a bike mounted character who cannot be sniped
   
Made in us
Battlewagon Driver with Charged Engine





leopard wrote:
 Billagio wrote:
I always thought the evil suns vehicles tactics would be -1 to hit for vehicles and bikes. dunno about infantry


Can see the "mahoosive clouds of black smoke" as a strategem to be honest, probably better that way as then it can have a bit more bite than just -1 to hit, maybe -1 to hit and counts as in cover, or if we get seriously lucky the ability to provide the same to nearby units (think Venomthropes) if the unit has moved fast enough - limiting that aura effect to bikes - play in on a bike mounted character who cannot be sniped


I wish they would bring back the old Bike smoke cloud rule. Made bikes actually useful and not just expensive cannon fodder

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Longtime Dakkanaut




 Billagio wrote:
leopard wrote:
 Billagio wrote:
I always thought the evil suns vehicles tactics would be -1 to hit for vehicles and bikes. dunno about infantry


Can see the "mahoosive clouds of black smoke" as a strategem to be honest, probably better that way as then it can have a bit more bite than just -1 to hit, maybe -1 to hit and counts as in cover, or if we get seriously lucky the ability to provide the same to nearby units (think Venomthropes) if the unit has moved fast enough - limiting that aura effect to bikes - play in on a bike mounted character who cannot be sniped


I wish they would bring back the old Bike smoke cloud rule. Made bikes actually useful and not just expensive cannon fodder


wouldn't be too hard to do, literally run like Venomthropes, possibly with a requirement to actually move.

3 and other bikes & infantry get a -1 to hit if within 6" (IIRC its 6"), 6 of them and this extends to vehicles, the full 9 and the stompa gets it as well. Possibly have it as a requirement that if you are within 6" of that many (even if from different units) you get it
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Just a thought....but anyone else think them Cawdor boys have the right idea by strapping something shooty to someting choppy?
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Like others, I'm not too impressed by those rumored Clan traits from 4chan. It's hard to judge things without knowing what other changes there will be in the codex (and of course these rumors are probably inaccurate).

Goffs: Exploding 6s in melee is good, but it also seems like a "win more" ability more than something that is super useful. It might help out Nobz some.

Bad Moons: Re-rolling 1s to hit in the shooting phase is pretty garbage unless shooting has seen significant improvement improvements in other ways. If I did the math right this means about 5.6% more hits for most units. Maybe it also includes re-rolling 1s to wound and for damage rolls? That would be better, but still not great for most units. Might be good for Flash Gitz (if they can take Clan keywords in the codex) and artillery.

Evil Sunz: As has been said, this is a great ability for footsloggers and Deff Dreads but not necessarily that great for fast vehicles and bikes.

Deathskulls: I have a hard time judging this one. A 6+ invulnerable is okay (not great but not bad) but doesn't stack with a KFF. A re-roll ability could be really good with certain units, depending on how it's worded. Like if it gives Lootas and Burnas the ability to re-roll their number of shots without using a stratagem, or giving Tankbustas a re-roll to wound. Not as useful for Boyz though.

Snakebites: 6+ FNP could potentially be good, especially if it stacked somehow with the Painboy ability, but I'm not sure if it is good enough all by itself. Maybe.

Freebooterz: Potentially really powerful. I doubt this one the most, as least as it was written previously.

Blood Axes: Seems really good. I kind of expect something like the first part. The second part is really powerful, as it allows us to attack first more often with our glass hammers.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Regular Dakkanaut




UK

Looking for a 'Deny the Re-roll' Stratagem. 3 CP and the enemy gets no re-rolls until your next Psychic phase.

Smarting, much?
   
Made in gb
Longtime Dakkanaut




I'm hoping for a "you don't get to make that invulnerable save" strategem personally
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Dakka Flakka Flame wrote:
Like others, I'm not too impressed by those rumored Clan traits from 4chan. It's hard to judge things without knowing what other changes there will be in the codex (and of course these rumors are probably inaccurate).

Goffs: Exploding 6s in melee is good, but it also seems like a "win more" ability more than something that is super useful. It might help out Nobz some.

Bad Moons: Re-rolling 1s to hit in the shooting phase is pretty garbage unless shooting has seen significant improvement improvements in other ways. If I did the math right this means about 5.6% more hits for most units. Maybe it also includes re-rolling 1s to wound and for damage rolls? That would be better, but still not great for most units. Might be good for Flash Gitz (if they can take Clan keywords in the codex) and artillery.

Evil Sunz: As has been said, this is a great ability for footsloggers and Deff Dreads but not necessarily that great for fast vehicles and bikes.

Deathskulls: I have a hard time judging this one. A 6+ invulnerable is okay (not great but not bad) but doesn't stack with a KFF. A re-roll ability could be really good with certain units, depending on how it's worded. Like if it gives Lootas and Burnas the ability to re-roll their number of shots without using a stratagem, or giving Tankbustas a re-roll to wound. Not as useful for Boyz though.

Snakebites: 6+ FNP could potentially be good, especially if it stacked somehow with the Painboy ability, but I'm not sure if it is good enough all by itself. Maybe.

Freebooterz: Potentially really powerful. I doubt this one the most, as least as it was written previously.

Blood Axes: Seems really good. I kind of expect something like the first part. The second part is really powerful, as it allows us to attack first more often with our glass hammers.

They come from a email Chapter Master Valrack got from someone claiming to be a playtester. It's likely fake.
   
Made in gb
Longtime Dakkanaut




one can only hope, they are not exactly inspiring
   
Made in gb
Mekboy on Kustom Deth Kopta






We need to see the full story really.

If shooting attacks have seen a decent increase, if the clan traits only affect certain units, if the stratagems and relics are decent for certain clans and if our weaker units have seen upgrades we're there or thereabouts.

Not much I know!
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 An Actual Englishman wrote:
We need to see the full story really.

If shooting attacks have seen a decent increase, if the clan traits only affect certain units, if the stratagems and relics are decent for certain clans and if our weaker units have seen upgrades we're there or thereabouts.

Not much I know!

I'm sticking to the "pics or not real" method of rumor salting.
   
Made in us
Battlewagon Driver with Charged Engine





Someone posted this vlog in the tactics thread, basically saying the same klan rules as has been posted

https://www.youtube.com/watch?v=AR0ElUN3PVw

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Okay, so I need to say this: Evil Sunz is not kult of speed. Evil Sunz' main things is an increase of meks. And while that does justify better vehicles, it also means dread mobs, lots of crazy contraptions, and spanna boyz laying waste to the enemy. An Evil Sunz army with just speedsters only makes since in the same way as white scars with only bikes: If your idea of "fluffy" is presenting a one dimensional list that bludgeons people with a single trait.

And secondly, the speed boost needs to apply to infantry because of trukk boyz. Because boyz are still going to be your main workhorse, and trukk boyz not being able to make their assault after disembarking from their transport is going to make the trait pointless.

This message was edited 1 time. Last update was at 2018/08/17 23:09:11


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Billagio wrote:
Someone posted this vlog in the tactics thread, basically saying the same klan rules as has been posted

https://www.youtube.com/watch?v=AR0ElUN3PVw

I'm pretty sure that's where 4chan got it from in the first place and due to the lack of pictures why I am crying "salt" over this stuff for now.
   
Made in gb
Longtime Dakkanaut




either way should know reasonably soon

its GW, there will be stuff thats pointless, stuff thats broken, and stuff they will mess up with the FAQ shortly after, the CA2018 will mess the lot up

business as usual, but the green machine will still be by a mile the most fun
   
Made in ca
Commander of the Mysterious 2nd Legion





 Billagio wrote:
Someone posted this vlog in the tactics thread, basically saying the same klan rules as has been posted

https://www.youtube.com/watch?v=AR0ElUN3PVw


not partiuclarly eager to watch a youtube video anyone willing to summerize?

Opinions are not facts please don't confuse the two 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

BrianDavion wrote:
 Billagio wrote:
Someone posted this vlog in the tactics thread, basically saying the same klan rules as has been posted

https://www.youtube.com/watch?v=AR0ElUN3PVw


not partiuclarly eager to watch a youtube video anyone willing to summerize?

He says he got an email from someone claiming to be a playtester that says the same things we've heard. I'm calling fake until we see pictures or Warhammer Community posts that prove otherwise.

This message was edited 1 time. Last update was at 2018/08/17 23:22:39


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 ClockworkZion wrote:
BrianDavion wrote:
 Billagio wrote:
Someone posted this vlog in the tactics thread, basically saying the same klan rules as has been posted

https://www.youtube.com/watch?v=AR0ElUN3PVw


not partiuclarly eager to watch a youtube video anyone willing to summerize?

He says he got an email from someone claiming to be a playtester that says the same things we've heard. I'm calling fake until we see pictures or Warhammer Community posts that prove otherwise.


I've not heard anything beyond rampent speculation.

Opinions are not facts please don't confuse the two 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

BrianDavion wrote:
 ClockworkZion wrote:
BrianDavion wrote:
 Billagio wrote:
Someone posted this vlog in the tactics thread, basically saying the same klan rules as has been posted

https://www.youtube.com/watch?v=AR0ElUN3PVw


not partiuclarly eager to watch a youtube video anyone willing to summerize?

He says he got an email from someone claiming to be a playtester that says the same things we've heard. I'm calling fake until we see pictures or Warhammer Community posts that prove otherwise.


I've not heard anything beyond rampent speculation.

I mean with the Klan traits. So basically nothing concrete.
   
Made in us
Battlewagon Driver with Charged Engine





 ClockworkZion wrote:
BrianDavion wrote:
 Billagio wrote:
Someone posted this vlog in the tactics thread, basically saying the same klan rules as has been posted

https://www.youtube.com/watch?v=AR0ElUN3PVw


not partiuclarly eager to watch a youtube video anyone willing to summerize?

He says he got an email from someone claiming to be a playtester that says the same things we've heard. I'm calling fake until we see pictures or Warhammer Community posts that prove otherwise.


Agreed

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Oozing Plague Marine Terminator





I just bought 4 different shades of blue paint, so I'm hoping the Death Skulls are worth running.
   
Made in us
Dakka Veteran




The Deffskullz and Snakebites seem backwards; since they'll likely be bringing KFF's or Painboyz, so they won't stack - but that's probably the point.

One thing that I just realized; for better or worse, our codex will be what it will be, for a little over a year.

Orkz will be releasing too close to Chapter Approved to expect any changes in there.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

fe40k wrote:
The Deffskullz and Snakebites seem backwards; since they'll likely be bringing KFF's or Painboyz, so they won't stack - but that's probably the point.

One thing that I just realized; for better or worse, our codex will be what it will be, for a little over a year.

Orkz will be releasing too close to Chapter Approved to expect any changes in there.

Don't count on those rumors until you see pictures.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Nightlord1987 wrote:
I just bought 4 different shades of blue paint, so I'm hoping the Death Skulls are worth running.



If not you could start Ultramarines!

Opinions are not facts please don't confuse the two 
   
Made in ca
Nasty Nob






If the leak came from a playtester, there's no reason to assume that its the only possible set floating out there. In fact, if I were gw, I would use different 'possible' rules to weed out who might be leaking gak

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 davou wrote:
If the leak came from a playtester, there's no reason to assume that its the only possible set floating out there. In fact, if I were gw, I would use different 'possible' rules to weed out who might be leaking gak

He could also be making stuff up based on other armies. It's not like it'd be the first time that's happened to us.
   
Made in ca
Commander of the Mysterious 2nd Legion





 davou wrote:
If the leak came from a playtester, there's no reason to assume that its the only possible set floating out there. In fact, if I were gw, I would use different 'possible' rules to weed out who might be leaking gak


yeah me too,

Opinions are not facts please don't confuse the two 
   
Made in ru
Regular Dakkanaut





I doubt that it is real. Seems wa-a-ay too uninspired and anti-fluffy, even for GW.

- Goff seems to be "win more"
- Bad Moon one is just pure trash unless there is some global improvement to our shooting we don't know about. It is basically plus ~5% to damage output.
- Evil sunz boost boys better than trukks and buggies.
- Deathsculls don't stack with KFF.
- Freebootas sounds cool though, I'd test that out. But I doubt that Freebootas will be a thing given how Badrukk had no Freeboota keyword in index.

Also, "GW playtester sent me a message" - and his main language is not english? Excuse me? GW is stationed in UK, why on Earth would they get non-english speaking person to playtest their stuff?
In addition, rules usualy get leaked 2-3 weaks before release, not ~2 month before release... Video has no photos or any other evidence. Just a gakky clickbait, as usual from this youtuber. Carry on.

This message was edited 2 times. Last update was at 2018/08/18 02:39:40


 
   
Made in us
Mekboy on Kustom Deth Kopta






 Luke_Prowler wrote:
Okay, so I need to say this: Evil Sunz is not kult of speed. Evil Sunz' main things is an increase of meks. And while that does justify better vehicles, it also means dread mobs, lots of crazy contraptions, and spanna boyz laying waste to the enemy. An Evil Sunz army with just speedsters only makes since in the same way as white scars with only bikes: If your idea of "fluffy" is presenting a one dimensional list that bludgeons people with a single trait.

And secondly, the speed boost needs to apply to infantry because of trukk boyz. Because boyz are still going to be your main workhorse, and trukk boyz not being able to make their assault after disembarking from their transport is going to make the trait pointless.

We know Evil Sunz aren't the same thing as Kult of Speed but there is clearly a similarity. To quote the wiki (can't be bothered to get my codexes out right now);

The Evil Sunz love loud, rumbling engines, the smell of gasoline, and above all, going as fast as Orkily possible - arguably even more than splitting heads (of course, going as fast as Orkily possible while splitting heads is a dream fulfilled). Usually, an Evil Sunz band will consist almost entirely of Speed Kult members. Even warbands that haven't given completely over to their love of speed will often have many bikes or vehicles in their force. The clan also contains more Mekboyz than most, and therefore they often field more mechanical creations than other clanz. What little footsloggers they do have are saving up their teeth for a good bike, or perhaps a group of Ork mates are pooling in for a flash truck.


Their 'main thing' is an obsession with going fast. Whether that's on Bike, Trukk, Plane or on foot. They have lots of Meks because they have lots if vehicles.

I agree that the trait should affect Boys to a degree but when it incentivises a player to take foot troops over vehicular based units its clearly wrong.

E - Reece from FLG said that the Speed Freeks thing is just 'the tip of the iceberg'. Heavily, heavily hinted at many more new models to come. Timestamp for anyone interested; https://youtu.be/V1DoTq4Cz1o?t=1102

This message was edited 1 time. Last update was at 2018/08/18 08:07:42


 
   
 
Forum Index » 40K General Discussion
Go to: