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2018/08/27 12:13:30
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
I've been thinking about putting my boyz on 32mm's for a while now, because they'd look better...but yeah...thinking about actually playing with that many boyz, on 32mm's...that could be pretty miserable now that I think about it...it can be hard enough as it is to get a decent amount of boyz in combat, or around terrain sometimes...
...it's good to be green!
2018/08/27 13:12:43
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
I'm not active in tournaments these days. I've played in 1 40K tournament this year and it saw enjoyable enough despite taking last or close to last. It wasn't overly competitive as far as I can tell but more than I had expected. So I never ran the full on boys list there and probably wouldn't due to my own physical limitations. This is going to sound contrary to my last post. My more recent lists have had less than 90 boys in them, closer to 70ish. 70 to 90 ish and I'd be fine with that many or less on 32's.
I don't want to do it. But if I'm playing even a random pickup game and some one cries about less than 90 boys in 25's I doubt I will play them again.
Speed Freaks has me thinking about a vehicle heavy fast list with again very few boys in it.
What I am most hopeful for is a codex exception from that stupid rule of 3 for Orks. Just wish listing with that.
All of that and I won't be rebasing at all. It's the only reason I hope they give us new troop models, like the mentioned skar boys. I'b be pleased to mount those in vehicles for that low model count tournament play.
The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them.
2018/08/27 14:06:01
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Yeah, screw rebasing. Unless you're tournament player it's no problem. I play my hqs on huge bases because i love it! It's a good way to make it feel cinematic.
2018/08/27 14:31:02
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
I'll make some bullet points later if noone beats me to it. But some interesting stuff in here
The previous leaked clan traits seem to be true unfortunately..
No warboss, painboy or big mek on bike.
New wartrike model.
The squig buggies are actually named rockettrukk squig buggy
Ghaz is apparently amazing, don't know if it's a new model
There's a mekshop that buffs vehicles sort of like the forgeshrine for knights but this one seems good.
Dakkadakkadakka is an army wide rule, 6's generates extra shots.
Apparently the gorkanaut is amazing now.
KFF is now "wholly within" (presumably 9" but not stated)
There's a stratagem that lets orks keep 20 power level off the board and deepstrike in anywhere on the board more than 9" away from the enemy.
Green tide stratagem, Take a boyz unit under half strength and set it up wholly within 6" of table and more than 9" away from the enemy (Don't know if it also replenishes the unit ála tide of traitors)
Grot shield stratagem, when suffering a wound on a 2+ a grot unit within 3" suffers a wound instead. Grots have to be closer to the firing unit
Ramming speed stratagem, ork vehicles can charge 3d6" and does mortal wounds when it successfully charges
Long uncrontrolled bursts stratagem, add +1 for flyers against other flyers
Looted stratagem, ork infantry units gain +1 Save when a vehicle is destroyed near them.
Get stuck in stratagem, ork infantry can pile in and fight again in CC
This message was edited 8 times. Last update was at 2018/08/27 15:23:32
2018/08/27 14:57:28
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Seems ok, depends what they have done to the units obviously but seems reasonable, not overpowered and very likely not top tier which I actually like (keep the bandwagon jumpers away)
2018/08/27 15:01:06
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
- Changes to trukks, lootas and meganobz
- Painboy rules
- What the deffrolla does
- How reinforced ram works
- If boys will get any rules that favor taking them in smaller groups, or if the rules continue to nudge players towards playing them in huge unweildy groups
Things im sad to hear
- The KFF is wholly within
- NO HQ bike rules
- Klan traits were true
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2018/08/27 15:06:30
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Perfect Organism wrote: Rumoured traits from 4chan:
Goffs: 6s in melee generate additionnal attack.
Bad Moons: Reroll 1s in shooting phase
Evil Sunz: +1" move, advance and charge. No -1 penalty when advancing and firing assault weapons
Death Skullz: 6+ invulnerable save army-wide. Some sort of reroll mechanic (à la Salamanders?) EDIT: clarified in the video as a re-roll to hit, wound or damage.
Snakebites: 6+ FNP Freebooterz: +1 to hit when a Freebooterz unit destroyed a unit earlier in the turn.
Blood Axes: Gain cover in the open. Can shoot or charge after falling back.
Perfect Organism wrote: Rumoured traits from 4chan:
Goffs: 6s in melee generate additionnal attack.
Bad Moons: Reroll 1s in shooting phase
Evil Sunz: +1" move, advance and charge. No -1 penalty when advancing and firing assault weapons
Death Skullz: 6+ invulnerable save army-wide. Some sort of reroll mechanic (à la Salamanders?) EDIT: clarified in the video as a re-roll to hit, wound or damage.
Snakebites: 6+ FNP Freebooterz: +1 to hit when a Freebooterz unit destroyed a unit earlier in the turn.
Blood Axes: Gain cover in the open. Can shoot or charge after falling back.
EDIT: I'm inclined to say this makes freebootaz look like the best option, with evil suns and deff skulls also seeming strong. Since I've been painting my boys mostly as freebootas and deff skulls plus some red vehicles, I'm pretty happy with that.
This message was edited 3 times. Last update was at 2018/08/27 15:22:22
Evil Sunz - +1 to movement, advance and charge. Fire Assault weapons when advancing with no penalty.
Goffs - 6s to hit in melee generate an extra attack.
Bad Moonz - Reroll 1s to hit in shooting phase.
Blood Axes - Can leave combat and still shoot/charge and gain cover in the open.
Snakebites - 6+++
Deffskulls - 6++ and can reroll a hit, wound or damage roll each time it shoots or fights.
Freebootas - +1 to hit when enemy unit is killed by a friendly Freeboota unit.
The squig buggies are apparently called - "Ruckatrukk Squig Buggies".
Wartrike is apparently a 'hero' (HQ?) model and I suspect is the suspiciously large Ork in background of Dragster pic.
Mekshop is "take the highest possible roll for weapons that are Dx shots" for vehicles nearby.
I'm getting seriously hyped. The stratagems and some of the units seem to have great synergy. I love that some of the stratagems are fluffy too.
The only negative is the lack of Characters on bike entries. That kinda sucks but if we're getting this Wartrike it might not matter anyway. It's a shame the Evil Sunz Clan trait suits infantry and slower models more than others but it is what it is.
2018/08/27 15:27:49
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Sounds like Ghaz might be the Gulliman of Orks; which means our Klan choice will be very heavily influenced...
Ramming Speed is cool though, always loved doing things like that - and now the rules are back for it.
Did they say anything about ‘Ard Boyz? Given the “looted” stratagem, and the Chapter house thing, I’d be willing to bet they’re not showing up.
Also, 20pl is a Shadowsword- in terms of what can be deep struck; but I’m not complaining. I’m forseeing 2x30 Boyz squads (Evil Sunz), paired with the “Get stuck in” stratagem being the go to most of the time; that, or Tankbustas for anti-vehicle. (Edit: moving to bottom of post)
I second wondering if smaller boyz units got buffed at all; but as long as the 20+ = +1a is around, that’s simply not happening.
Dakkadakkadakka armywide is cool; not the most effective, but fun. I’m worried that Ork shooting isn’t going to get a buff though, simply because of that. Orks should never shoot less than imperial armies, or others, as a baseline. I want others to be envious of Orks shooting quantity, not the other way around - will we get a 20/40shot punisher Gatling gun? Doubt it.
The always hitting on 6s will likely come after our release, which is fine; but Orks are balanced around Bs5, but will always be hitting on Bs6+; just make us damn 6+ already and balance around that, since it’s the way the editions going. Losing 50% of your shots to a -1 sucks.
Oh, nevermind that even a simple -1 means our army trait (dakkadakkadakka) is actually unusable, LOL.
I’m fine with Orks being mid tier at best - I don’t want band wagoners; I just want a decently designed codex. Consider me cautiously optimistic; even though my more critical side says this won’t fix any major, underlying issues.
EDIT: Points is not PL. 30x1 Boyz is 13PL, so you can’t double up. 30+10 Boyz is 13+5PL, so you could mob them upon landing. Also, battlescribe is saying 10 Tankbustas+2 squids is 7 PL, so could take 2 squads plus a minimum squad (4pl) as well. - I should be using he index, not PL; but it’s what I have access to right now. 30 Boyz and a Weirdboy (for Warpath) is 13+4 though... that sounds good, if you can make the charge; you'll have a massive overload of attacks - which should couple nicely with the "fight x2" stratagem; clear out the first wall, consolodate into the second. Add in a second Weirdboy for 'Ere we go! and you could get two squads close up, real quick. Also, 30 Grots+1 runtherd is 4+1PL. You can bet I'm planning on deploying 120 Grots+4 runtherds to their front line. It won't be super effective, but damn if it shouldn't tie things up - all at the cost of 464 points ((90+26)*4)!
This message was edited 6 times. Last update was at 2018/08/27 16:30:40
2018/08/27 15:28:20
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Evil Sunz - +1 to movement, advance and charge. Fire Assault weapons when advancing with no penalty.
Goffs - 6s to hit in melee generate an extra attack.
Bad Moonz - Reroll 1s to hit in shooting phase.
Blood Axes - Can leave combat and still shoot/charge and gain cover in the open.
Snakebites - 6+++
Deffskulls - 6++ and can reroll a hit, wound or damage roll each time it shoots or fights.
Freebootas - +1 to hit when enemy unit is killed by a friendly Freeboota unit.
The squig buggies are apparently called - "Ruckatrukk Squig Buggies".
Wartrike is apparently a 'hero' (HQ?) model and I suspect is the suspiciously large Ork in background of Dragster pic.
Mekshop is "take the highest possible roll for weapons that are Dx shots" for vehicles nearby.
I'm getting seriously hyped. The stratagems and some of the units seem to have great synergy. I love that some of the stratagems are fluffy too.
The only negative is the lack of Characters on bike entries. That kinda sucks but if we're getting this Wartrike it might not matter anyway. It's a shame the Evil Sunz Clan trait suits infantry and slower models more than others but it is what it is.
Agreed, shame about the characters on bikes and the klan trait for Evil Sunz, which is just wrong imo.
But man, all those stratagems seem FUN
This message was edited 2 times. Last update was at 2018/08/27 15:29:12
2018/08/27 15:35:34
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2018/08/27 15:41:15
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Dakkadakkadakka is probably going to be on an unmodified hit roll of 6 since that wording is starting to slip in more and more in 8th now. (I think SW has it and IK has it in several places)
I do hope they keep trukkboyz in mind with the new 'dex though..
2018/08/27 15:42:12
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Yeah, but the effect is not nearly good enough to warrant the cost as it stands, and further, the whole of the ork army is built in a way such that units are taken so they wont fit. Hell some models on the ork line literally wont even fit if you try.
Id love to see it 'project' a line on the table anywhere within 8 inches, and all shooting that goes across that line is subject to the save.
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2018/08/27 15:51:50
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
I don't care what you are doing, but I'm going to deep strike my bloodaxe battlewagon with 20 boyz inside (20 PL!), deff rolla the gak out of something with 3d6 charge and then disembark&disengage next turn to do ramm&roll something else while the boyz start messing up the enemy army.
Meanwhile I'll have my lootas sitting on a mek workshop and shooting 45+7.5 shots every turn. In cover, because bloodaxe.
Let's hope points don't suck.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/08/27 15:52:01
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Kap'n Krump wrote: I think dakkadakka armywide is perfectly fair, I've been saying that since the stratagem came out. I hope that's true.
I think the mek shop is pure BS. If it's not, that + KMKs is going to be straight broken.
Grot shield sounds plausible, funny as hell, and useful as crap.
A little dissapointed if those are indeed the klan traits, but I suppose they are decent.
Well the mek shop is a unit, no? Sort of like the forgeshrine for IK (which is also the absolute worst unit in 8th, bar none, at 90ish points. Although that one would be bad at free)
Anyways, if the mek shop is like 50 points and it maxes out a models shots that doesn't seem implausible to me. It's meant for the battlewagons and such I'd imagine
2018/08/27 15:59:35
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Oh, also note that a dakkajet with the new fly stratagem aiming all guns at a flyer is now hitting on 3+... and getting additional shots on 4+.
Take a flyer detachment as freebootas and you might even get the dakkajet up to 2+, getting extra shots on 3+ and turn some unit with fly into swiss cheese.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/08/27 16:02:01
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Jidmah wrote: Oh, also note that a dakkajet with the new fly stratagem aiming all guns at a flyer is now hitting on 3+... and getting additional shots on 4+.
Take a flyer detachment as freebootas and you might even get the dakkajet up to 2+, getting extra shots on 3+ and turn some unit with fly into swiss cheese.
As I said, pretty sure the dakkadakkadakka rule is going to be on unmodified hit rolls of 6. Otherwise it's barely ever going to come into effect. That means the extra shots wouldn't be enabled on 4+, I could be wrong of course..
2018/08/27 16:11:18
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
Jidmah wrote: Oh, also note that a dakkajet with the new fly stratagem aiming all guns at a flyer is now hitting on 3+... and getting additional shots on 4+.
Take a flyer detachment as freebootas and you might even get the dakkajet up to 2+, getting extra shots on 3+ and turn some unit with fly into swiss cheese.
As I said, pretty sure the dakkadakkadakka rule is going to be on unmodified hit rolls of 6. Otherwise it's barely ever going to come into effect. That means the extra shots wouldn't be enabled on 4+, I could be wrong of course..
Gives a cute synergy with Freebootaz if its 6+ though.
Freeboota Dakkajet using the Long Uncontrolled Bursts stratagem on an enemy flyer...hits on 3s extra shots on 4s pretty cute.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/08/27 16:14:49
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
davou wrote: Yeah, but the effect is not nearly good enough to warrant the cost as it stands, and further, the whole of the ork army is built in a way such that units are taken so they wont fit. Hell some models on the ork line literally wont even fit if you try.
I believe that (confusingly) 'entirely within x inches' actually means every model must be within x inches, not that every part of every model must be within it. So long as some of your base is inside the bubble, you should get the benefit.