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![[Post New]](/s/i/i.gif) 2018/08/28 07:20:18
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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geargutz wrote:yeah, just read that forgeshrine profile, it is indeed bad,forgoing literally doing anything for a turn (even only gets 1 attack if its charged) to get d3 hullpoints/or add 6inches to next move/ or refule one shot wpns or slight buff to guns is bonkers. yeesh, hopefully GW learned from that to make ours better.
man, i wonder how big its going to be. mek shops can be anything from a hole in the wall shedd big enough for a bike repair or a whole warehouse converted from a manufactorum that has multiple killkansz on the racks. i suspect smaller (probably able to fit on a knights base, though i doubt it will be based) and with all the coolest gubbinz (hopefully with open garage door and a gutted buggie on the lift).
gosh, the hype is tooo strong, must not get expectations too high
Yeah, the forgeshrine is the literal worst unit in the game. It's not worth it to take at 0 points. Whoever wrote the rules for it must not only never have played 40k but only have known about it from rough description. Not that I'm arguing that knights need a buff, I'm just saying whoever wrote those rules will hopefully not be let anywhere near the mek shop
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![[Post New]](/s/i/i.gif) 2018/08/28 07:27:40
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Locked in the Tower of Amareo
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As I said. Opponent will happily give you one for free in hopes you use it. That's how bad it is!
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/28 09:12:26
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Bonkers Buggy Driver with Rockets
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mek shop is stationary....unless you "telyport" it if its within the 20pl range.
just imagin, the tyranid are about to charge the orks then all of da sudden a mek shop apears in a flash of light. the termaguants stare in confusion as the mek pops out and opens up the shutter, pulls out a sign painted that morning that simply says "2 and 1/2 tires for 3 teef". the mek lights a cigar as the speedfreaks charge the dumbstruk tyranid lines wanting to get doze savings.
"hey grox, hit dah squig nitro, they never sell dem tires for da price of a bigshoota!"
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/08/28 10:08:47
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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I do love the (idiotic) image of a mek shop deepstriking
Just to theorycraft a little. Assuming the mek shop maxes out 1 vehicles random amount of shots of a single weapon. Which units would be prime candidates? (I assume the planes can't be buffed)
The stompa, if we expect it gets improved vastly in other areas.
A Gorkanauts deffstorm mega-shoota
Big trakk with supaskorcha
Kill tank with a giga-shoota or bursta kannon
Any others?
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This message was edited 1 time. Last update was at 2018/08/28 10:09:17
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![[Post New]](/s/i/i.gif) 2018/08/28 10:20:49
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p47 and in OP]
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Commander of the Mysterious 2nd Legion
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Davor wrote:What did the poor grot do to be tied to the front?
Stole an Orks sweetroll.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/08/28 10:26:12
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Bonkers Buggy Driver with Rockets
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PiñaColada wrote:I do love the (idiotic) image of a mek shop deepstriking
Just to theorycraft a little. Assuming the mek shop maxes out 1 vehicles random amount of shots of a single weapon. Which units would be prime candidates? (I assume the planes can't be buffed)
The stompa, if we expect it gets improved vastly in other areas.
A Gorkanauts deffstorm mega-shoota
Big trakk with supaskorcha
Kill tank with a giga-shoota or bursta kannon
Any others?
killkanons (though short range)
supa lobbas (better option for deploying out of sight and fw got lots of options to caary this)
rattler kanon (best on the mekadredd)
grotzooka (short range would be an issue and its heavy)
the stompa seems the better option, many of its wpns are randum shots and long range and if the mek shop replenishes supa rokits (and if we are allowed to shoot more then one per round,hope for stompa buffs and price gouge) then we can see a replenishing salvo of death with a whole lot of dakka
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This message was edited 1 time. Last update was at 2018/08/28 10:26:56
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/08/28 10:33:24
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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geargutz wrote:
killkanons (though short range)
supa lobbas (better option for deploying out of sight and fw got lots of options to caary this)
rattler kanon (best on the mekadredd)
grotzooka (short range would be an issue and its heavy)
the stompa seems the better option, many of its wpns are randum shots and long range and if the mek shop replenishes supa rokits (and if we are allowed to shoot more then one per round,hope for stompa buffs and price gouge) then we can see a replenishing salvo of death with a whole lot of dakka
Well, I assume it's going to be a single weapon on a single vehicle. Otherwise it's one of those things that could quite easily get out of hand with some unforseen combos. Or you know, vehicle squadrons or models with 16 different random amount of shot weapons.
Therefore my question was more in line with "which is the single most improvable weapon by maxing out random amount of shotgs?"
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![[Post New]](/s/i/i.gif) 2018/08/28 10:34:34
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Growlin' Guntrukk Driver with Killacannon
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Are we sure the mek shop does not have wheels? I can't decide if I like the concept of an ork building popping up on the battlefield. Automatically Appended Next Post: PiñaColada wrote:geargutz wrote:
killkanons (though short range)
supa lobbas (better option for deploying out of sight and fw got lots of options to caary this)
rattler kanon (best on the mekadredd)
grotzooka (short range would be an issue and its heavy)
the stompa seems the better option, many of its wpns are randum shots and long range and if the mek shop replenishes supa rokits (and if we are allowed to shoot more then one per round,hope for stompa buffs and price gouge) then we can see a replenishing salvo of death with a whole lot of dakka
Well, I assume it's going to be a single weapon on a single vehicle. Otherwise it's one of those things that could quite easily get out of hand with some unforseen combos. Or you know, vehicle squadrons or models with 16 different random amount of shot weapons.
Therefore my question was more in line with "which is the single most improvable weapon by maxing out random amount of shotgs?"
I would assume the gatling on a stompa. Have never used one but is it not like 2 or 3 d6 shots? Also does the mek shop rule affect the stompa weapon jam rule?
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This message was edited 1 time. Last update was at 2018/08/28 10:36:26
Brutal, but kunning! |
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![[Post New]](/s/i/i.gif) 2018/08/28 10:45:01
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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PiñaColada wrote:I do love the (idiotic) image of a mek shop deepstriking
Just to theorycraft a little. Assuming the mek shop maxes out 1 vehicles random amount of shots of a single weapon. Which units would be prime candidates? (I assume the planes can't be buffed)
The stompa, if we expect it gets improved vastly in other areas.
A Gorkanauts deffstorm mega-shoota
Big trakk with supaskorcha
Kill tank with a giga-shoota or bursta kannon
Any others?
Considering that the primary role of a gorkanaut is to punch stuff, it's probably not the best candidate.
I'd add the Battlewagon with Supa-Kannon and the Lifta-Wagon though.
Oh feth. I just realized that 20PL stratagem can deep-strike a killtank. Or two supa-skorcha trakks.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/08/28 11:43:24
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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Gitdakka wrote:Are we sure the mek shop does not have wheels? I can't decide if I like the concept of an ork building popping up on the battlefield.
Well actually yeah. Maybe the mek shop is a mobile one, that would probably make it sort of a halfway point between the salamander command vehicle and the forgeshrine. That might actually make more sense than a stationary one. It might even be an upgrade to the battlewagon kit, I remember seeing some people who already have converted them to be mek shops.
In the end, I think it's going to be stationary but that does sound less fun now..
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![[Post New]](/s/i/i.gif) 2018/08/28 11:54:56
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Nasty Nob
Crescent City Fl..
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I'm thinking about deep striking a Goff Gorkanaut . In the turn after it's stuck in I want to bring my WAAAAGH Banner into range and also cast Warpath on the Gorkanaut. 21 attacks hitting on a 2+ with exploding 6's
I haven't spent any time seeing what I could brig in for 20PL yet.
I had been thinking about MANZ yesterday, 10 _5 mobbed up and jumped with dual Kill saws but for the points might not be so clever. (Again with war path and a WAAAGH banner in range.)
What I am wondering now is, are we seeing any PL changes from an index to a codex with any of the armies or are they just carried over? Any one know?
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/08/28 12:11:49
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Locked in the Tower of Amareo
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Started to think stompa and clan traits. (one motivation is apoc game coming up which should be hopefully after codex release but too early for me to paint stompa in time for that so if I want stompa to that 6k list I need to paint it up before codex is released!)
Goff: Okay not bad. 12 attacks with exploding 6's could work. Not sold though.
Deff skull: 6++ is pretty wimp for this unit. For stompa the KFF is pretty mandatory.
Evil sunz: 12" movement means threat range would basically be 15+2d6" on first turn for not enough for first turn. With the 3d6" IF you could charge beyond 12" you could threaten but in practice I would not count. For T2 assault speed is less issue. Gun bonus...Well most are heavy weapons so unless it's like raven knights you won't shoot those anyway. If you can advance and shoot those heavy weapons without penalty ala ravens then that could be useful.
Blood axe: So always counts as cover...Stealthy stompa. Lol. 2+ save is okay though doubling save vs lascannons. Makes KFF less essential as it would be just vs -4 or better weapons.
Bad moons: Well it rolls tons of dice in shooting which have okayish S etc so could work.
Snakebites: Rather weirdly this one could be the winner...KFF for 5++ and this for 6+++ if it works could lead to fairly tough stompa.
Of course we don't know how traits really work. Maybe snakebites don't work on vehicles(would make sense). If that works bit weird that klan least known for vehicles could be best one for stompa...
edit: oh and how I would kill for special rule for stompas that you can combine several klan stompas to one super heavy detachment. If they get hefty price drop around knights(whose equal stompa should be) level I could see using 3 but would want to at least paint them in different colours but that makes using them all in apoc level battles hard if detachment limits are enforced.
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This message was edited 3 times. Last update was at 2018/08/28 12:21:57
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/28 13:54:44
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Mekboy Hammerin' Somethin'
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tneva82 wrote:edit: oh and how I would kill for special rule for stompas that you can combine several klan stompas to one super heavy detachment. If they get hefty price drop around knights(whose equal stompa should be) level I could see using 3 but would want to at least paint them in different colours but that makes using them all in apoc level battles hard if detachment limits are enforced.
trio of freebooter stompas?  ...one kills something, the other two get +1 to hit...could be nice with all that dakka
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/08/28 14:06:25
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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warhead01 wrote:What I am wondering now is, are we seeing any PL changes from an index to a codex with any of the armies or are they just carried over? Any one know?
PL are rare, if any. The only ones I'm aware of are daemons, since PL matter quite a bit for summoning Automatically Appended Next Post: tneva82 wrote:edit: oh and how I would kill for special rule for stompas that you can combine several klan stompas to one super heavy detachment. If they get hefty price drop around knights(whose equal stompa should be) level I could see using 3 but would want to at least paint them in different colours but that makes using them all in apoc level battles hard if detachment limits are enforced.
There is no official fluff that limits the color scheme of freebootas. Blood axe camouflage can also be any color.
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This message was edited 1 time. Last update was at 2018/08/28 15:00:49
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/08/28 16:00:54
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Dakka Veteran
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fe40k wrote:
Goff one is... a melee version of DakkaDakkaDakka; so I don't hate it - but Orks should be overkilling most things in melee without it already. Ghaz will absoluetely shoe-horn a Goffs army; he'll be the Gulliman of Goffs (puke). Either he's strong enough in himself to make up for a weaker army trait (though if +1 to hit gets in the mix somehow, it's not necessarily terrible), Goffs will definitely be run. If not, well...
I could see them making him affect all ork clans however to push sales on the next big centerpiece. Guilleman affects all imperium. I know ghazghkull is technically a goff but with how large of a following he has he could rally all clans.
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![[Post New]](/s/i/i.gif) 2018/08/28 16:05:11
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Mekboy on Kustom Deth Kopta
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mhalko1 wrote:fe40k wrote:
Goff one is... a melee version of DakkaDakkaDakka; so I don't hate it - but Orks should be overkilling most things in melee without it already. Ghaz will absoluetely shoe-horn a Goffs army; he'll be the Gulliman of Goffs (puke). Either he's strong enough in himself to make up for a weaker army trait (though if +1 to hit gets in the mix somehow, it's not necessarily terrible), Goffs will definitely be run. If not, well...
I could see them making him affect all ork clans however to push sales on the next big centerpiece. Guilleman affects all imperium. I know ghazghkull is technically a goff but with how large of a following he has he could rally all clans.
or like guilliman he affect goffs the most but also helps all other orks.
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10000 points 7000
6000
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![[Post New]](/s/i/i.gif) 2018/08/28 16:09:44
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Mekboy Hammerin' Somethin'
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I will be a little disappointed if he's goff-only...he's da prophet of Gork and Mork! Leader of da great WAAAGH!...come on!
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/08/28 16:10:45
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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As long as we get a new model im good. Hes so dinky nowadays
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![[Post New]](/s/i/i.gif) 2018/08/28 16:18:41
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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I mean a new model basically has to be coming.. Maybe not with the codex, maybe it's a campaign atg a slightly later date.
Consider the fact that the current Ghaz model is probably smaller than the new warboss (or at most, same size) that's going to look just outright silly
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![[Post New]](/s/i/i.gif) 2018/08/28 16:22:25
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Dakka Veteran
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G00fySmiley wrote:mhalko1 wrote:fe40k wrote:
Goff one is... a melee version of DakkaDakkaDakka; so I don't hate it - but Orks should be overkilling most things in melee without it already. Ghaz will absoluetely shoe-horn a Goffs army; he'll be the Gulliman of Goffs (puke). Either he's strong enough in himself to make up for a weaker army trait (though if +1 to hit gets in the mix somehow, it's not necessarily terrible), Goffs will definitely be run. If not, well...
I could see them making him affect all ork clans however to push sales on the next big centerpiece. Guilleman affects all imperium. I know ghazghkull is technically a goff but with how large of a following he has he could rally all clans.
or like guilliman he affect goffs the most but also helps all other orks.
Ghazghkulliman?
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![[Post New]](/s/i/i.gif) 2018/08/28 16:25:56
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Nasty Nob
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warhead01 wrote:What I am wondering now is, are we seeing any PL changes from an index to a codex with any of the armies or are they just carried over? Any one know?
As far as I know, Power Rating is still calculated as [(minimum points cost) + (maximum points cost)] / 40. I really hope they change that or at least make spanners an option which costs power so that we don't have to pay for the option of having killsaws in a unit of lootas. Or just not give spanners all the upgrade options which aren't even in the kit.
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![[Post New]](/s/i/i.gif) 2018/08/28 16:28:39
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Mekboy on Kustom Deth Kopta
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Honestly I just said this in another thread but it's relevant here, I think it's all but a dead cert at this point that Ghaz gets a new model. There's that hench Ork on the Wartrike and GW won't let him be the largest Ork they sell for long.
IMO he should definitely be a Goff keyword unit but have abilities that work on any Ork and perhaps a trait that means he doesn't break detachments. He works with all types of Orks, regardless of Clan and utilizes all sorts of tactics that different factions use regularly. It would make perfect sense and, more importantly, it would drive sales.
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![[Post New]](/s/i/i.gif) 2018/08/28 16:33:49
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Mekboy Hammerin' Somethin'
Alaska
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Gitdakka wrote:Are we sure the mek shop does not have wheels? I can't decide if I like the concept of an ork building popping up on the battlefield.
Back in 7th I wanted to add a Firestorm Redoubt to my ork army that I was going to model as a mek workshop. I also didn't like the idea of having an immobile building as part of my army though. The work-around I came up with was to make it a trailer so it would have wheels and be movable but is not mobile under its in power.
I like my artillery to have trailer hitches for similar reasons (many old ork artillery did). In my mind the artillery piece gets pulled around by a trukk or other vehicle until the enemy is spotted, at which the point the artillery is unhitched and the krew jumps out while the trukk goes racing off to get in the thick of it.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2018/08/28 16:36:23
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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PiñaColada wrote:I mean a new model basically has to be coming.. Maybe not with the codex, maybe it's a campaign atg a slightly later date.
Consider the fact that the current Ghaz model is probably smaller than the new warboss (or at most, same size) that's going to look just outright silly
Yeah I mean right now hes smaller than Grukks model, and Ghazzy is wearing MA!
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![[Post New]](/s/i/i.gif) 2018/08/28 17:35:08
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Krazed Killa Kan
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So, how exactly will clan mixing work?
They still share the greenskins keyword, can you still fit them inside of the same detachment? Or would you have to make new detachments for each clan?
If you could pick and choose in the same detachment, that would be pretty swell.
Also, evil suns storm boys....
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/08/28 17:52:22
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Mekboy Hammerin' Somethin'
Alaska
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We don't know yet, but I think it's a fairly safe guess that Clan keywords will work the same as the different flavors of other armies work. In order to get the special clan rules every unit in a detachment will need to have the same clan keyword.
It's worth noting that for some armies (I'm thinking of Tau specifically) there are enough good subfaction-specific stratagems that it's not uncommon for Tau players to have a Tau "soup" detachment that has units from different Septs. These units don't benefit from their Sept "Chapter Tactics" equivalents, but they do have access to their specific stratagems.
I bring this up because many ork players run all the different clans in their armies and are worried about being limited to three clans by the detachment rules. If the clan-specific stratagems are good enough I could see having an ork "soup" detachment being viable.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2018/08/28 18:27:49
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Battlewagon Driver with Charged Engine
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Dakka Flakka Flame wrote:We don't know yet, but I think it's a fairly safe guess that Clan keywords will work the same as the different flavors of other armies work. In order to get the special clan rules every unit in a detachment will need to have the same clan keyword.
It's worth noting that for some armies (I'm thinking of Tau specifically) there are enough good subfaction-specific stratagems that it's not uncommon for Tau players to have a Tau "soup" detachment that has units from different Septs. These units don't benefit from their Sept "Chapter Tactics" equivalents, but they do have access to their specific stratagems.
I bring this up because many ork players run all the different clans in their armies and are worried about being limited to three clans by the detachment rules. If the clan-specific stratagems are good enough I could see having an ork "soup" detachment being viable.
I would love to be able to run Evil Suns trukks carrying Blood Axes. But that now makes me sound like a power gamer...sad face.
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![[Post New]](/s/i/i.gif) 2018/08/28 18:45:40
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Locked in the Tower of Amareo
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Nah for that you would likely do reverse.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/29 11:49:59
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Regular Dakkanaut
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Hi All,
any truth to the rumour that the Codex will include a Psychic Power 'Deny the Re-Roll', for a one turn prevention of enemy re-rolling, and a Stratagem 'The Ork Player is Sick of Your Mary Sue Re-Rolling Cavalcade of Crap' at three CP?
Just asking.
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![[Post New]](/s/i/i.gif) 2018/08/29 11:58:59
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That rumor is complete nonsense.
... and probably on faeit this evening.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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