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Made in us
Longtime Dakkanaut




the VAST majority of my army is painted with Purple so I think I will be fine running Blood Axe with a heavy presence of Kommandos

 Tomsug wrote:
Semper krumps under the radar

 
   
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Mutilatin' Mad Dok





Georgia

I run Deffskullz as well, and I'm actually really happy with each squad per turn rerolling a single die. That's actually really powerful, saving us a TON in CP considering we'll be using the "reroll" stratagem almost never.. Not only that, but a 6+ invuln is something that also works in CC, which is exceedingly rare for orks.

What I'm praying to Gork and Mork for is that the 6+ invul is actually a +1 to all invul saves, giving a 6+ otherwise, making KFFs a 4+. Granted, that is humongous wishlisting, but I'm still considering it a possibility until we get the exact wording for the rule.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Longtime Dakkanaut




 Vitali Advenil wrote:
I run Deffskullz as well, and I'm actually really happy with each squad per turn rerolling a single die. That's actually really powerful, saving us a TON in CP considering we'll be using the "reroll" stratagem almost never.. Not only that, but a 6+ invuln is something that also works in CC, which is exceedingly rare for orks.

What I'm praying to Gork and Mork for is that the 6+ invul is actually a +1 to all invul saves, giving a 6+ otherwise, making KFFs a 4+. Granted, that is humongous wishlisting, but I'm still considering it a possibility until we get the exact wording for the rule.


Would actually make me want to take a KFF every once in awhile. As it stands, unfortunately, it is always better to just "bring more boyz". On the other hand, my entire army will be counting as in cover the entire game so I automatically get a 5+ on every model, 4+ on my Kommandos and .....a 3+ !!!!!!!!!!!! on my nobz

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Mutilatin' Mad Dok





Georgia

SemperMortis wrote:
 Vitali Advenil wrote:
I run Deffskullz as well, and I'm actually really happy with each squad per turn rerolling a single die. That's actually really powerful, saving us a TON in CP considering we'll be using the "reroll" stratagem almost never.. Not only that, but a 6+ invuln is something that also works in CC, which is exceedingly rare for orks.

What I'm praying to Gork and Mork for is that the 6+ invul is actually a +1 to all invul saves, giving a 6+ otherwise, making KFFs a 4+. Granted, that is humongous wishlisting, but I'm still considering it a possibility until we get the exact wording for the rule.


Would actually make me want to take a KFF every once in awhile. As it stands, unfortunately, it is always better to just "bring more boyz". On the other hand, my entire army will be counting as in cover the entire game so I automatically get a 5+ on every model, 4+ on my Kommandos and .....a 3+ !!!!!!!!!!!! on my nobz


I'm also holding out for them introducing a Mega-Force Field relic which grants a 4++ instead. IIRC it was a legit thing in 7th somehow. That would be fantastic in my walker army, even moreso if the +1 to invuln thing is real. Sadly I don't think we'll get either, but hey, that's honestly asking a lot. A 9 inch 3++ bubble would be kinda ridiculous.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in fi
Locked in the Tower of Amareo





geargutz wrote:

evilsunz still will benefit bikes and buggies because those models like to move and advance and still fire their weapons effectively.


Except being so fast they have less need to advance to shoot...Meanwhile ability to fall back and shoot would be golden for those. Tag enemy into combat to prevent shooting, fall back, shoot, tag more.



2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




 Vitali Advenil wrote:
SemperMortis wrote:
 Vitali Advenil wrote:
I run Deffskullz as well, and I'm actually really happy with each squad per turn rerolling a single die. That's actually really powerful, saving us a TON in CP considering we'll be using the "reroll" stratagem almost never.. Not only that, but a 6+ invuln is something that also works in CC, which is exceedingly rare for orks.

What I'm praying to Gork and Mork for is that the 6+ invul is actually a +1 to all invul saves, giving a 6+ otherwise, making KFFs a 4+. Granted, that is humongous wishlisting, but I'm still considering it a possibility until we get the exact wording for the rule.


Would actually make me want to take a KFF every once in awhile. As it stands, unfortunately, it is always better to just "bring more boyz". On the other hand, my entire army will be counting as in cover the entire game so I automatically get a 5+ on every model, 4+ on my Kommandos and .....a 3+ !!!!!!!!!!!! on my nobz


I'm also holding out for them introducing a Mega-Force Field relic which grants a 4++ instead. IIRC it was a legit thing in 7th somehow. That would be fantastic in my walker army, even moreso if the +1 to invuln thing is real. Sadly I don't think we'll get either, but hey, that's honestly asking a lot. A 9 inch 3++ bubble would be kinda ridiculous.


Yup, the 4++ Mega Force Field was a relic you could take from the Ghazkuuls Waaaagh Supplement...it was one of 3 or so things in the entire book worth a damn, of course to compensate the price was set at 75pts.

 Tomsug wrote:
Semper krumps under the radar

 
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






I'm also hoping for
- Finking cap. Most likely CP regeneration - they don't do multiple warlord traits anymore
- Da Lukky Stikk. Even without the broken re-rolls, Waaagh! Banner on a warboss? Yes, please.
- Shiny Shoota, because awesome.

Something too awesome for GW to do would be keeping the relic bike and have it provide more movement and toughness to a Warboss/Big Mek. Instant biker HQ without the need to provide a datasheet.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Longtime Dakkanaut




 Jidmah wrote:
I'm also hoping for
- Finking cap. Most likely CP regeneration - they don't do multiple warlord traits anymore
- Da Lukky Stikk. Even without the broken re-rolls, Waaagh! Banner on a warboss? Yes, please.
- Shiny Shoota, because awesome.

Something too awesome for GW to do would be keeping the relic bike and have it provide more movement and toughness to a Warboss/Big Mek. Instant biker HQ without the need to provide a datasheet.


I think Finkin Cap is guaranteed to make a reappearance as a CP regen option, just makes too much sense. Da Lucky Stick was AMAZING! and I really want it back, but keep in mind, now that our Warbosses aren't gods of war in CC that can slice up terminators and land raiders alike it isn't as over powered as before.

Da De'd Shiny Shoota....I mean, sure why not? but I remember it wasn't worth taking except in friendly games because it basically functioned like a SAG

I am really hoping for a Squig Herder and a unit of squigs as troops, basically i want more Squig/Grot options in the codex. Grot snipers, Grot shoota ladz (24-36' ranged option) Grot tankz to be worth taking, Squig herda troopz, Grotz mounted on squigs, Squig anything really. It is so iconic to the game and its has to be the most under utilized option.

 Tomsug wrote:
Semper krumps under the radar

 
   
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SemperMortis wrote:
[.....] I am really hoping for a Squig Herder and a unit of squigs as troops, basically i want more Squig/Grot options in the codex. Grot snipers, Grot shoota ladz (24-36' ranged option) Grot tankz to be worth taking, Squig herda troopz, Grotz mounted on squigs, Squig anything really. It is so iconic to the game and its has to be the most under utilized option.

All of this, yes! More grots and more squigs. Grot snipers would basically just be ratlings statwise. I really hope that we can start squeezing in 2 grots for every 1 slot in a transport as well. Ram that battlewagon into CC and fire off 40 grotblasta shots hitting on 3+ (2x20 squads) wouldn't probably be very good but it'd be hilarious
   
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Locked in the Tower of Amareo





SemperMortis wrote:
I think Finkin Cap is guaranteed to make a reappearance as a CP regen option, just makes too much sense. Da Lucky Stick was AMAZING! and I really want it back, but keep in mind, now that our Warbosses aren't gods of war in CC that can slice up terminators and land raiders alike it isn't as over powered as before.


Last few codexes have been short on CP regeneration so it's not quaranteed. GW might have realized they are bad for the game.

On another topic wonder if orks will be like IG/knights/etc with no clan trait for super heavy aux or like eldars(and who else?) where they get it.

2024 painted/bought: 109/109 
   
Made in gb
Mekboy on Kustom Deth Kopta






Play the Clan you painted you gits! We've managed to win games with index rules and no Clan kultures. Even if it's the most minute of buffs we'll make it work because that's what Ork players do!

Although I lucked out with Evil Sunz
   
Made in fi
Locked in the Tower of Amareo





 An Actual Englishman wrote:
Play the Clan you painted you gits! We've managed to win games with index rules and no Clan kultures. Even if it's the most minute of buffs we'll make it work because that's what Ork players do!

Although I lucked out with Evil Sunz


Well I have 4 clans to choose from and 5th is only matter of money&time. Sooner or later blood axe will be added in too. Snakebites I add when hell freezes. I go "ugh" at the idea of all those 2-3 dice rolls for dozens of boyz per turn! I avoid painboy as it is

Faster FNP is my #1 wish list for the 9th ed. Sooner the better that rule gets improved the better.

2024 painted/bought: 109/109 
   
Made in gb
Mekboy on Kustom Deth Kopta






tneva82 wrote:
 An Actual Englishman wrote:
Play the Clan you painted you gits! We've managed to win games with index rules and no Clan kultures. Even if it's the most minute of buffs we'll make it work because that's what Ork players do!

Although I lucked out with Evil Sunz


Well I have 4 clans to choose from and 5th is only matter of money&time. Sooner or later blood axe will be added in too. Snakebites I add when hell freezes. I go "ugh" at the idea of all those 2-3 dice rolls for dozens of boyz per turn! I avoid painboy as it is

Faster FNP is my #1 wish list for the 9th ed. Sooner the better that rule gets improved the better.

What if I told you that you could improve it right now? Right. Now. Instantly.

Dice App.

Do iiiiiiiiiiiitttttttt!!!
   
Made in us
Nasty Nob




Crescent City Fl..

 An Actual Englishman wrote:
Play the Clan you painted you gits! We've managed to win games with index rules and no Clan kultures. Even if it's the most minute of buffs we'll make it work because that's what Ork players do!

Although I lucked out with Evil Sunz


I'm not sure if I painted my Orks as Blood axes or Goffs. Probably just play them as Goffs for all the exploding 6's.
Working on my burna Boy bomb now, 7Burnas 3 spanners with killsaws +2 Burnas and 3 more spanners with Kill saws + 2 Burnas and 3 more spanners with Kill saws. Goff burna-Bomb mob! Jumpin out of a Battle Wagon!

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
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Locked in the Tower of Amareo





 An Actual Englishman wrote:
tneva82 wrote:
 An Actual Englishman wrote:
Play the Clan you painted you gits! We've managed to win games with index rules and no Clan kultures. Even if it's the most minute of buffs we'll make it work because that's what Ork players do!

Although I lucked out with Evil Sunz


Well I have 4 clans to choose from and 5th is only matter of money&time. Sooner or later blood axe will be added in too. Snakebites I add when hell freezes. I go "ugh" at the idea of all those 2-3 dice rolls for dozens of boyz per turn! I avoid painboy as it is

Faster FNP is my #1 wish list for the 9th ed. Sooner the better that rule gets improved the better.

What if I told you that you could improve it right now? Right. Now. Instantly.

Dice App.

Do iiiiiiiiiiiitttttttt!!!


That\s not that helpful. PRoblem isn't number of # you roll total but the fact you have to roll those 2-3 one group at a time for like 20-30 models. That eats time pretty much same whether you have dice or app. App is good when you roll 40-60 dice. But rolling 40-60 dice doesn't do anything for FNP because you don't just roll dice and use each pass as saved model.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
Play the Clan you painted you gits! We've managed to win games with index rules and no Clan kultures. Even if it's the most minute of buffs we'll make it work because that's what Ork players do!

Although I lucked out with Evil Sunz


Well, my army has always been sporting colorful camouflage, so I'll be playing blood axes.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





My orks have always been entirely mixed. As there were never clan rules I just acquired a mass of multi color schemed dudes. I'll just run them as a mono clan 100% or make very clear distinctions as to what is what. I do expect to see some clans blatantly favor some units so say having a horde of foot evil sunz and a a dread mob of blood axes wouldn't be hard to remember what is what.

I am REALLY hoping the new ork vehicles have good rules because I would love to play a dedicated speed freaks style army. I have the bikes for it as is so hey lets do it!

 
   
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Mekboy on Kustom Deth Kopta






 An Actual Englishman wrote:
Play the Clan you painted you gits! We've managed to win games with index rules and no Clan kultures. Even if it's the most minute of buffs we'll make it work because that's what Ork players do!

Although I lucked out with Evil Sunz


one of the reasons I have never painted my orks for a clan, I call em freebooters, they are just a mix of brown/black pants and shirts with metal accents all over as shiny things they have looted or been paid in. but since no defining color then much like a custom space marine chapter they can be anything

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So what do you guys think the likelyhood that we're getting a new start collecting box is? The Necrons got an updated box if I remember correctly. Not that I super-duper need new models but who can say no to a good deal?

The current box includes: a Painboy, five Nobz and an ammo runt, eleven Boyz and a Deff Dread. Now, none of that's terrible but the Painboy isn't a great model and not even an HQ. I wouldn't be surprised if we got a new box with the new warboss (albeit perhaps on foot) and maybe swap out the deff dread with something else (bikes/battlewagon/flash gitz?)


This message was edited 1 time. Last update was at 2018/09/04 15:44:51


 
   
Made in us
Bonkers Buggy Driver with Rockets






PiñaColada wrote:
So what do you guys think the likelyhood that we're getting a new start collecting box is? The Necrons got an updated box if I remember correctly. Not that I super-duper need new models but who can say no to a good deal?

The current box includes: a Painboy, five Nobz and an ammo runt, eleven Boyz and a Deff Dread. Now, none of that's terrible but the Painboy isn't a great model and not even an HQ. I wouldn't be surprised if we got a new box with the new warboss (albeit perhaps on foot) and maybe swap out the deff dread with something else (bikes/battlewagon/flash gitz?)



I wouldn’t be surprised if it got updated. Dreads are far from the new shiny thing and not having an HQ hurts the box’s credibility as a starter pack, plus the low demand for the units in it means that it’s been earmarked as a bad purchase by meta-adherents and budgeting players. Seeing a new box with an HQ and some sort of new armor would be my expectation for orktober.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in gb
Nasty Nob






PiñaColada wrote:
So what do you guys think the likelyhood that we're getting a new start collecting box is? The Necrons got an updated box if I remember correctly. Not that I super-duper need new models but who can say no to a good deal?

The current box includes: a Painboy, five Nobz and an ammo runt, eleven Boyz and a Deff Dread. Now, none of that's terrible but the Painboy isn't a great model and not even an HQ. I wouldn't be surprised if we got a new box with the new warboss (albeit perhaps on foot) and maybe swap out the deff dread with something else (bikes/battlewagon/flash gitz?)

I expect there will be. As you say, the painboy not being a HQ is an issue. I would expect them to only put older models in though, so I'm going to guess that the HQ will be the big mek with shokk attack gun (they usually go with one which you don't want multiples of, so the mega armour big mek seems unlikely) and I think the big model might be a mek gun (thematic with the big mek and they hopefully realised it was overpriced). Add a set of grots and either some lootas or the basic boyz and you have a viable patrol which has about the right value of models.

   
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Mekboy on Kustom Deth Kopta






Strong possibility we get a new Starter set but it depends on what new models we get.

Speed Freeks is basically a start collecting 'SpeedWaaaaaaggggghhh!!' or whatever. There's also the Kult of Speed set which further complicates things.

Maybe they'll release Grukk with his Nobs and some Boyz as part of a start collecting set?
   
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I'ld love to see megaboss, meganobz and a boyz kit but i doubt they woukld do one without a vehicle.

maybe one of the new ork buggies will be in there, the one nto in speed freaks.

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A new starter kit I would like to see something that is not covered by the speed freak theme we are getting with their boxed game. I'd like a box that encourages variety and a new theme. I mean they could double down on the speed freaks theme and put a trike warboss, six bikers and a buggy and that would be cool. Throw in some boyz to pad it out.

However I think I would like a shooty ork box themed for flashgitz/Bad Moons perhaps. So a big mek with a fancy gun, a unit of flash gitz, a unit of boyz and a mek gun. The mek guns are so cheap in game but so outrageously expensive in $ it's hard to place a proper value on them in a start collecting box so I'm not sure they will use it. Perhaps throw in a unit of gretchin if you are wanting more points in the box.

A dread mob box could work. 3 kanz, a deffdread, a mek and boyz.

 
   
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 An Actual Englishman wrote:


Maybe they'll release Grukk with his Nobs and some Boyz as part of a start collecting set?


I was thinking this as well if we dont get a new warboss model. As for the painboy thing, it is possible they simply move him to an HQ in the codex to solve that problem with the current SC set

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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 Billagio wrote:
 An Actual Englishman wrote:


Maybe they'll release Grukk with his Nobs and some Boyz as part of a start collecting set?


I was thinking this as well if we dont get a new warboss model. As for the painboy thing, it is possible they simply move him to an HQ in the codex to solve that problem with the current SC set


I like the idea of creating a new HQ unit known as a Painboss which is just a beefed up painboy with some additional healing mechanic or able to grant a single unit some stat boost.

 
   
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Alaska

 G00fySmiley wrote:
I'ld love to see megaboss, meganobz and a boyz kit but i doubt they woukld do one without a vehicle.

maybe one of the new ork buggies will be in there, the one nto in speed freaks.

I'm still holding out a small amount of hope that we'll get an ork tank. That's not to say I'm not very happy with the buggies, they're really cool.

They might lean more heavily into Kult of Speed though and give us the Wartrike, Boyz + Trukk and one of the new vehicles not in Speed Freeks in a new starter box.


Automatically Appended Next Post:
 Tibs Ironblood wrote:
 Billagio wrote:
 An Actual Englishman wrote:


Maybe they'll release Grukk with his Nobs and some Boyz as part of a start collecting set?


I was thinking this as well if we dont get a new warboss model. As for the painboy thing, it is possible they simply move him to an HQ in the codex to solve that problem with the current SC set


I like the idea of creating a new HQ unit known as a Painboss which is just a beefed up painboy with some additional healing mechanic or able to grant a single unit some stat boost.

Kind of like the old 3rd edition Painboss and the Forge World version on Cyborks?

This message was edited 1 time. Last update was at 2018/09/04 20:57:29


YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
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Mutilatin' Mad Dok





Georgia

 Tibs Ironblood wrote:
 Billagio wrote:
 An Actual Englishman wrote:


Maybe they'll release Grukk with his Nobs and some Boyz as part of a start collecting set?


I was thinking this as well if we dont get a new warboss model. As for the painboy thing, it is possible they simply move him to an HQ in the codex to solve that problem with the current SC set


I like the idea of creating a new HQ unit known as a Painboss which is just a beefed up painboy with some additional healing mechanic or able to grant a single unit some stat boost.


I hope they give Big Meks something unique. Big Meks often rival warbosses in strength and influence, but as of now the only reason people take them is to get the KFF. They need some innate buffing aura, something that gives vehicles some buff.

As far as no new warboss model, I'm actually planning on getting two of the Wartrike bosses. That dude looks big. so I was thinking of building one bikerboss the normal way, then use the second kit to kitbash just a massive warboss using his model, and keep the bike for more scrap. Seriously, the possibilities with that guy are gonna be huge.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I'd guess the Wartrike will only come with the Warboss, but it would be cool if it had the bits to also build a Big Mek or Painboy on Wartrike.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
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 Vitali Advenil wrote:
 Tibs Ironblood wrote:
 Billagio wrote:
 An Actual Englishman wrote:


Maybe they'll release Grukk with his Nobs and some Boyz as part of a start collecting set?


I was thinking this as well if we dont get a new warboss model. As for the painboy thing, it is possible they simply move him to an HQ in the codex to solve that problem with the current SC set


I like the idea of creating a new HQ unit known as a Painboss which is just a beefed up painboy with some additional healing mechanic or able to grant a single unit some stat boost.


I hope they give Big Meks something unique. Big Meks often rival warbosses in strength and influence, but as of now the only reason people take them is to get the KFF. They need some innate buffing aura, something that gives vehicles some buff.

As far as no new warboss model, I'm actually planning on getting two of the Wartrike bosses. That dude looks big. so I was thinking of building one bikerboss the normal way, then use the second kit to kitbash just a massive warboss using his model, and keep the bike for more scrap. Seriously, the possibilities with that guy are gonna be huge.


Yeah I really like the point about giving the the big mek something special. As is they don't really offer much. Something special where they can modify a vehicle or provide something for vehicles beyond being a Nob HQ with access to crappy guns. As is yeah he is just a KFF bot so here's hoping he gets better.

 
   
 
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