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2018/09/05 00:19:22
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
The Big Mek can be built a bunch of different ways in terms of equipment (although most of those might be missing in the codex).
In terms of special abilities he's about the same as most other faction's mechanic characters. It would be cool if he got some interesting special abilities though, I'm definitely not against that. Maybe a couple cool Big Mek specific warlord traits?
A re-roll to wound in the shooting phase bubble would be handy. A lot of ork weapons don't do much even if they do hit.
Maybe a stratagem or just a change to the rules that allows a big mek to repair vehicles that he is embarked on.
I'd also like to see regular Meks and Spanner Boyz have a place. Right now they're pretty worthless.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2018/09/05 09:44:11
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
I liked the idea of each big mek bringing his masterpiece to the battle - for each big mek you select a vehicle and add one to a random stat like movement speed, toughness, attacks, strength, etc.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/09/05 11:39:43
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Jidmah wrote: I liked the idea of each big mek bringing his masterpiece to the battle - for each big mek you select a vehicle and add one to a random stat like movement speed, toughness, attacks, strength, etc.
Oh that'd be amazing! Just have the guy parading around with his creation like a proud dad
2018/09/05 16:27:31
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Jidmah wrote: I liked the idea of each big mek bringing his masterpiece to the battle - for each big mek you select a vehicle and add one to a random stat like movement speed, toughness, attacks, strength, etc.
Oh that'd be amazing! Just have the guy parading around with his creation like a proud dad
I picture his little green face all sad and crying when his favorite child blows up in a blaze of glory.... and now I am sad.
2018/09/06 08:54:11
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
maybe bigmek warlords can have a warlord trait that allows them to upgrade a stat on a vehicle before the battle (maybe a randum stat). so what jidmah said, but like a warlord trait (usually most ork warlord traits have been pretty useless in the past, i would like this if this was a warlord trait and would be pretty orky)
"da meks pashun project"
1=wounds +3
2=speed +3
3=atk +2
4=toughness +1
5=bs +1
6=you choose
(i think these should be reasonable)
This message was edited 2 times. Last update was at 2018/09/06 08:55:04
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket"
2018/09/06 09:10:45
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
...hmm...or maybe just kinda copy off the (I think it's the valhallan guard trait?) where you halve the amount of wounds taken for purposes of the degradation table?...that could be nice for deffrolla battlewagons, and stompas!...of course maybe just have it for one vehicle/unit though.
...it's good to be green!
2018/09/06 12:31:50
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
btw.. i'm not saying GW copied my warboss on a trike(obviously they didn't but this is in jest)... but my warboss has been on a trike since 2011 with photos from my Palm Pre (wow was it that long ago... also wow that camera on it was such a potato.)
This message was edited 1 time. Last update was at 2018/09/06 14:45:30
10000 points 7000 6000 5000 5000 2000
2018/09/06 15:02:28
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
geargutz wrote: maybe bigmek warlords can have a warlord trait that allows them to upgrade a stat on a vehicle before the battle (maybe a randum stat). so what jidmah said, but like a warlord trait (usually most ork warlord traits have been pretty useless in the past, i would like this if this was a warlord trait and would be pretty orky)
"da meks pashun project"
1=wounds +3
2=speed +3
3=atk +2
4=toughness +1
5=bs +1
6=you choose
(i think these should be reasonable)
I think that should be for EVERY Big Mek in the game regardless, Maybe create a secondary, lesser table for regular Mekz and not allow Mekz to double up on a single vehicle. Plus LET MEKZ FIX THE DAMN THINGS FROM THE INSIDE!
I think that should be for EVERY Big Mek in the game regardless, Maybe create a secondary, lesser table for regular Mekz and not allow Mekz to double up on a single vehicle. Plus LET MEKZ FIX THE DAMN THINGS FROM THE INSIDE!
I also wouldn't mind a +BS Bubble for Big Mekz
eh, that would get a little confusing to keep track of all those buffs, especially if the normal meks can do something similar. im fine its just only the bigmeks (then you can feasibly do 6 buffs in a 2000pt list...might have to make unique counters to show what vehicle has what buff)(i did just count the removal of the bikermek form the codex rumors, if they are somehow still in it then you can do 9 of these buffs)(if we included normal meks to have a psuedo version of this ability then you can do 9 more buffs since the mek/burnas/lootas all add to this, so that's 15buffs to keep track of)
i would change the rules i suggested though to include bikes as well (they aren't technically vehicles).
meks became alot less useful this edition with limitations to their repairs (yeah they hit more often with it but a model can only get repaired once a turn and only outside vehicles...now i cant run the stompa filled to the brim with meks )
This message was edited 2 times. Last update was at 2018/09/10 00:48:46
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket"
2018/09/11 19:04:38
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Lots of grots on the previewed vehicles. I wonder if Grot Riggers will be a rule that all ork vehicles get?
The Forge World Grot Riggers are wargear, and not really worth much IMO. They would be fine as a free rule but I wouldn't want to pay for them except to keep things WYSIWYG. Alternatively a Grot Riggers stratagem could possibly be good.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2018/09/11 20:37:58
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Well given various Ork models in the index can take a grto of some sort of a re-roll in the game I'd expect something for some vehicles if they make the models - but likely datasheet specific
2018/09/12 07:35:15
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
It wasn't until... bored lurkers rigged da forum with 2 kilos of fake rumours, just as the loyal ork fan was making his way through posts. BOOM! An exposion happened.
And blood and guts and AP-1 and Sixes was everywhere! And Bubba come crawlin' outa PM, his codex missin`. He is in pain!
He look up at me. He said, "Boss! I can't feel my new rules." I said, "Bubba, they ain't there." And I looked down, and them little bloody nubs was kickin' real fast, like this here. And I said, "Bubba, it's 30 days till the nearest codex. 'Less you can flip upside down and paint 90 boys, you ain't gonna make it."
All of a sudden, tau was all over da place! It was just me and my KMK. And I had no other alternative, but to blast my way out. "WAAAAAGH!! Die, bluberry ! Die ! You'll never take Major Bengork Win-a-lot Painboss alive !" Charge re-roll! Bam! "I saw what you did to my 'naut !" Bam! Bam!
This message was edited 2 times. Last update was at 2018/09/12 07:40:56
2018/09/12 09:28:09
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
JawRippa wrote: It wasn't until... bored lurkers rigged da forum with 2 kilos of fake rumours, just as the loyal ork fan was making his way through posts. BOOM! An exposion happened.
And blood and guts and AP-1 and Sixes was everywhere! And Bubba come crawlin' outa PM, his codex missin`. He is in pain!
He look up at me. He said, "Boss! I can't feel my new rules." I said, "Bubba, they ain't there." And I looked down, and them little bloody nubs was kickin' real fast, like this here. And I said, "Bubba, it's 30 days till the nearest codex. 'Less you can flip upside down and paint 90 boys, you ain't gonna make it."
All of a sudden, tau was all over da place! It was just me and my KMK. And I had no other alternative, but to blast my way out. "WAAAAAGH!! Die, bluberry ! Die ! You'll never take Major Bengork Win-a-lot Painboss alive !" Charge re-roll! Bam! "I saw what you did to my 'naut !" Bam! Bam!
I FREEKIN LOVE "MAJOR PAIN"
this movie quote is full of orky win.
have an exalt
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket"
2018/09/12 11:53:02
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
leopard wrote: Well given various Ork models in the index can take a grto of some sort of a re-roll in the game I'd expect something for some vehicles if they make the models - but likely datasheet specific
typically on ork vehicles grot riggers crawl around and repair a vehicle. I would expect somethign along the liens of restore a wound on a 4 5 or 6+ per turn , probably a 6+ if free, maybe a 4 if they are pricey or 5 if they are minimal in cost (really how much would a 33% chance to recover 1 wound be worth on our vehicles currently made of tissue paper that cost more than most armies for some reason... seriously in what world is the trukk worth more than a rhino, worse save, worse bs 5+ vs 3+, 1 more ws but still a 5+, and minus 1 toughness, +2 capacity, and the same movement the rhino is just better than a trukk and 10 points cheaper, hopefully addressed in the codex)
10000 points 7000 6000 5000 5000 2000
2018/09/12 12:00:15
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
leopard wrote: Well given various Ork models in the index can take a grto of some sort of a re-roll in the game I'd expect something for some vehicles if they make the models - but likely datasheet specific
typically on ork vehicles grot riggers crawl around and repair a vehicle. I would expect somethign along the liens of restore a wound on a 4 5 or 6+ per turn , probably a 6+ if free, maybe a 4 if they are pricey or 5 if they are minimal in cost (really how much would a 33% chance to recover 1 wound be worth on our vehicles currently made of tissue paper that cost more than most armies for some reason... seriously in what world is the trukk worth more than a rhino, worse save, worse bs 5+ vs 3+, 1 more ws but still a 5+, and minus 1 toughness, +2 capacity, and the same movement the rhino is just better than a trukk and 10 points cheaper, hopefully addressed in the codex)
The one where GW first ups the price of models up to get standard game sizes go up and then decreases points(especially vehicles) a lot with codex to ensure players buy MORE models to fit to new standard.
Don't worry. Vehicle prices went up a lot with indexes and invariably got reduced prices. Orks are very unlikely to be a different. GW wants to sell more models after all.
2024 painted/bought: 109/109
2018/09/12 14:41:15
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
The trukk can also be shot out of, which is a significant advantage (although most of our shooting units suck at the moment). I definitely agree that the trukk is over costed.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2018/09/12 16:10:36
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Dakka Flakka Flame wrote: The trukk can also be shot out of, which is a significant advantage (although most of our shooting units suck at the moment). I definitely agree that the trukk is over costed.
Which everyone now agrees on.....which is hilarious to me since I was saying that the Trukk was an Over priced POS a year ago and was told I was wrong by numerous people.
Dakka Flakka Flame wrote: The trukk can also be shot out of, which is a significant advantage (although most of our shooting units suck at the moment). I definitely agree that the trukk is over costed.
Which everyone now agrees on.....which is hilarious to me since I was saying that the Trukk was an Over priced POS a year ago and was told I was wrong by numerous people.
it wasn't quite as bad when fighting another index army, and before lazcannon spam became common.
2018/09/12 19:51:17
Subject: Re:Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Dakka Flakka Flame wrote: The trukk can also be shot out of, which is a significant advantage (although most of our shooting units suck at the moment). I definitely agree that the trukk is over costed.
Which everyone now agrees on.....which is hilarious to me since I was saying that the Trukk was an Over priced POS a year ago and was told I was wrong by numerous people.
it wasn't quite as bad when fighting another index army, and before lazcannon spam became common.
Price drops from index to codex made trukks much worse in comparison to what other armies had available. Index CWE (and some Tau and Necron) vehicles were similarly overcosted, making the trukk seem more reasonable. Hopefully Trukks get some similar love.
40k drinking game: take a shot everytime a book references Skitarii using transports.
2018/09/12 19:55:26
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Dakka Flakka Flame wrote: The trukk can also be shot out of, which is a significant advantage (although most of our shooting units suck at the moment). I definitely agree that the trukk is over costed.
Which everyone now agrees on.....which is hilarious to me since I was saying that the Trukk was an Over priced POS a year ago and was told I was wrong by numerous people.
it wasn't quite as bad when fighting another index army, and before lazcannon spam became common.
True, it wasn't as bad, but the Rhino was always cheaper....which is ridiculous, and the only thing the trukk has going for it over the Rhino is it is open topped so we can shoot out of it....except NONE of our shooting units are worth a damn. Putting lootas in them makes a bad unit (Lootas) Even worse because now the PPM cost goes up by 10+pts a model.
Did the evil sunz clan trait have any help with advancing and shooting rumoured in it? Got myself second stompa(got ridiculous pile of orks with one for less than 50% retail even if I got all I could from the usual UK store I use that has 15% discount AND pound exchange ratio working for me...) so thinking which clan to go. First one will be bad moon to up the shooting. For 2nd I'm tossing between goff(oomph for h2h), evil sunz(faster to combat) and blood axe(2+ baby!). Blood axe is least likely as I still have to have any blood axes in my army so it looks like goff or evil sun...
Goff boosts the section I think stompa needs least(h2h oomph. Generally it should get job done as it is) but to get full effect from evil sunz means advancing and that means no shooting with heavy weapons. Unless they have something like raven house from knights have...
I really hope now that stompas get hefty price drop and are worth fielding!
2024 painted/bought: 109/109
2018/09/12 21:45:07
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
Evil suns get to advance and shoot assault weapons, so really doesn't do a whole lot.
Goff is probably a good bet, since you can use the slash profile to generate extra attacks and then roll those with the smash profile, just like Mortarion can with Death to the False Emperor.
Also, trust me when I tell you that you don't want to paint an entire stompa in bloodaxe camouflage unless you really love painting.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/09/13 02:48:22
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]
ZoBo wrote: also +1" to their move, advance, and charge ranges too right? (assuming the leaks(?) were accurate)
¨
Yeah that I knew but issue for stompa is that almost certainly everything is heavy. Thus if evil sunz can't advance and shoot heavy weapons ala raven knights that is too heavy price often to pay. You pay tons for those guns so might as well use them.
2024 painted/bought: 109/109
2018/09/13 05:52:43
Subject: Delicious, sweet, intoxicating Ork speculation/chat - [new rumour p53 and in OP]