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Made in gb
Longtime Dakkanaut






 G00fySmiley wrote:
 Nazrak wrote:
Boyz on 32mm bases confirmed. People are going to lose their minds.


not seeing that in there, and the pictures of boyz do not appear to be 32mm. though much liek space marines all it means to most casuals is they will buy new models with different base sizes than old ones.

for tournament players they will likely just buy the snaprings to make the bases a bit bigger.

I'm as sure as I can be that those Evil Sunz boyz on the right of the last picture in the article are on 32s – their toes don't hang over the edge, which is pretty much impossible on 25s.

If the Marines change to 32s is anything to go by, we'll be in for months of bickering and moaning about it, although I'll be perfectly happy if I'm proven wrong on that front.


Automatically Appended Next Post:
My biggest issue with it is exactly what I was worried about of course: I think they might look *better*, which means I'm in for a whole bunch of rebasing. Gah.

This message was edited 1 time. Last update was at 2018/10/01 19:04:01


 
   
Made in de
Waaagh! Warbiker





Sweden

 Perfect Organism wrote:
Runtherdz also serve as the cultural history keepers of the Orks, for they are born with an ancestral memory of past events and the deeds of their clan – not that anyone listens to them.

That's new, isn't it? And interesting...


I think its old background from 3rd edition codex, i might be wrong.

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 Perfect Organism wrote:
Runtherdz also serve as the cultural history keepers of the Orks, for they are born with an ancestral memory of past events and the deeds of their clan – not that anyone listens to them.

That's new, isn't it? And interesting...

The part about being born with ancestral memories is new AFAIK. As you probably know, Runtherdz have long been mentioned as fulfilling the role of ork historians and instructing the yoofs in ork history and kultur, but the bits I've read in the past seemed to indicate an oral history.

I like the concept of being born with ancestral memories as it goes a long way towards explaining why certain kultural aspects of the orks remain relatively consistent across the galaxy, including among feral orks with no link to ork civilization beyond their planet.


Overall I liked the introduction to orks. I liked the bit about Runtherdz. I didn't like the bit about Big Meks and ork technology as much, as it makes me worry that they're going to lean too hard into the "ork tech only works because orks believe it does" meme. I enjoy the lore about the latent ork psychic abilities helping Ork tech work/work better. However, I don't like it when it gets pushed too far. It's better as a spice than main course, IMO. It does add something interesting and unique to 40k Orks, but taken too far it actually ends up taking a lot away from them and actually can end up making them far less interesting.

The Brainboyz mention has me excited, but nervous. I like the fluff about different theories on the Brainboyz, but I think it might be better as a mystery so I hope they don't end up making anything too concrete and official.

This message was edited 1 time. Last update was at 2018/10/01 19:13:51


YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Decrepit Dakkanaut





 Billagio wrote:


This must be fake. I was told by this thread and the rumors thread that GW hates orks and becuase GW hadn't posted anything about Orks by Sept 30th that Orktober was a lie.


Entitled McDonald's culture.

Also, BRAIN BOYZ!!!!!!

This message was edited 1 time. Last update was at 2018/10/01 19:10:33


 
   
Made in us
Longtime Dakkanaut




geargutz wrote:
many of us are fed up with being stringed along with poor marketing (long periods of no news whatsoever after model previews).


Blame leaks for that. Had Speed Freeks not been leaked you likely would not know about it till now or next week.
   
Made in gb
Mekboy on Kustom Deth Kopta






 Daedalus81 wrote:
 Billagio wrote:


This must be fake. I was told by this thread and the rumors thread that GW hates orks and becuase GW hadn't posted anything about Orks by Sept 30th that Orktober was a lie.


Entitled McDonald's culture.

Also, BRAIN BOYZ!!!!!!

Two wrong posts in a single quote. At least it makes things easier.

No one has said that "GW hates orks" as you claimed, unless you can quote a post? What people actually said was that this is poor marketing that kills all the hype they generated. Reading comprehension.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Dandelion wrote:
geargutz wrote:
many of us are fed up with being stringed along with poor marketing (long periods of no news whatsoever after model previews).


Blame leaks for that. Had Speed Freeks not been leaked you likely would not know about it till now or next week.

A lot of frustrated orks quieted down after the Speed Freeks leak and subsequent teases, so I would say it was actually a positive thing overall (whether it was intentional or not).

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Longtime Dakkanaut




 Dakka Flakka Flame wrote:
Dandelion wrote:
geargutz wrote:
many of us are fed up with being stringed along with poor marketing (long periods of no news whatsoever after model previews).


Blame leaks for that. Had Speed Freeks not been leaked you likely would not know about it till now or next week.

A lot of frustrated orks quieted down after the Speed Freeks leak and subsequent teases, so I would say it was actually a positive thing overall (whether it was intentional or not).


I personally like to know what's coming well in advance, so I was happy with it. It just seems strange to blame GW for something they were trying to avoid.
   
Made in us
Decrepit Dakkanaut





 An Actual Englishman wrote:

Two wrong posts in a single quote. At least it makes things easier.

No one has said that "GW hates orks" as you claimed, unless you can quote a post? What people actually said was that this is poor marketing that kills all the hype they generated. Reading comprehension.


I think you made the blunder of expecting the celebration of Orktober to begin in earnest on day one - releases and all that.

Kind of like how Oktoberfest isn't all of October. Orktober is the "celebration" later this month, but people were so caught up in their entitlement for deliverables hinged on a single word that they spent pages and paragraphs to castigate GW for "failing".

This message was edited 1 time. Last update was at 2018/10/01 20:17:28


 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Daedalus81 wrote:
I think you made the blunder of expecting the celebration of Orktober to begin in earnest on day one - releases and all that.

Kind of like how Oktoberfest isn't all of October. Orktober is the "celebration" later this month, but people were so caught up in their entitlement for deliverables hinged on a single word that they spent pages and paragraphs to castigate GW for "failing".

Nope. I expected them to do what they said they were going to do as my previous posts, that is their failure and that is why they are castigated (strong word). Check my posts again and read what I wrote. Look at the evidence I have provided. GW have only failed to deliver what they claimed they would deliver. For that they deserve criticism. This isn't entitlement. Your customers aren't 'entitled' for castigating you for not delivering something you promised. It's pretty normal behaviour, to be honest.
   
Made in us
Decrepit Dakkanaut





 An Actual Englishman wrote:
 Daedalus81 wrote:
I think you made the blunder of expecting the celebration of Orktober to begin in earnest on day one - releases and all that.

Kind of like how Oktoberfest isn't all of October. Orktober is the "celebration" later this month, but people were so caught up in their entitlement for deliverables hinged on a single word that they spent pages and paragraphs to castigate GW for "failing".

Nope. I expected them to do what they said they were going to do as my previous posts, that is their failure and that is why they are castigated (strong word). Check my posts again and read what I wrote. Look at the evidence I have provided. GW have only failed to deliver what they claimed they would deliver. For that they deserve criticism. This isn't entitlement. Your customers aren't 'entitled' for castigating you for not delivering something you promised. It's pretty normal behaviour, to be honest.


I mean that's your prerogative. I don't think language and communication is quite so tidy. Your only evidence is a single word - approaches. Orktober isn't here yet. It's still approaching.
   
Made in us
Roarin' Runtherd




From the article:

"Weirdboyz:
Sometimes referred to as Warpheadz, Weirdboyz are latent psykers who channel the cumulative energy given off by large exuberant Ork hordes into suitably impressive and deadly pyrotechnic displays, from green lightning to giant, stomping manifestations of their deities’ feet! The more Orks there are nearby, the more powerful these manifestations can become."

Does this mean our psychic dicipline will include summoning the foot of gork (or possibly mork?)

This message was edited 1 time. Last update was at 2018/10/01 21:06:05


 
   
Made in gb
Longtime Dakkanaut






ManTube wrote:
From the article:

"Weirdboyz:
Sometimes referred to as Warpheadz, Weirdboyz are latent psykers who channel the cumulative energy given off by large exuberant Ork hordes into suitably impressive and deadly pyrotechnic displays, from green lightning to giant, stomping manifestations of their deities’ feet! The more Orks there are nearby, the more powerful these manifestations can become."

Does this mean our psychic dicipline will include summoning the foot of gork (or possibly mork?)

I really, really hope so! Da Krunch and its associated foot template was one of my very favourite things about 2nd edition. Fingers (toes?) crossed.

I know that the distinction has been somewhat erased over the last couple of Codices, but it's interesting to see that Weirdboyz and Warpheadz have been conflated into one and the same here – to my knowledge that's the first time this has been explicitly stated.

This message was edited 1 time. Last update was at 2018/10/01 21:10:11


 
   
Made in us
Mutilatin' Mad Dok





Georgia

Oh, yeah, looks like 32mm bases for boyz.

Uuuuurgh that is gonna suck, but at the same time, the bases I have them on now kinda suck to begin with, and I've been wanting to touch them up. Looks like I'm gonna have an excuse to do so, now.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I needed to re-do my bases anyway, as I've just been painting them brown so they don't look very good.

Moving to 32mm for boyz will be a disadvantage when it comes to getting boyz into combat and fitting them inside bubbles, but on the plus side they won't fall over as much.

I've got a crazy amount of models that will need to be rebased, so I'll need to find an inexpensive way to do it. I'd also like to start using magnets for movement trays and transportation. Maybe steel washers with textured milliput over the top?

Edit: I know that GW is highly unlikely to require rebasing all my boyz, but it's actually something I'd like to do.

This message was edited 1 time. Last update was at 2018/10/01 21:55:47


YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sometimes referred to as Warpheadz, Weirdboyz are latent psykers who channel the cumulative energy given off by large exuberant Ork hordes into suitably impressive and deadly pyrotechnic displays, from green lightning to giant, stomping manifestations of their deities’ feet! The more Orks there are nearby, the more powerful these manifestations can become.


Foot of Gork (or Mork) psychic power confirmed!


Automatically Appended Next Post:
 Dakka Flakka Flame wrote:
Moving to 32mm for boyz will be a disadvantage when it comes to getting boyz into combat and fitting them inside bubbles, but on the plus side they won't fall over as much.


I'm kind of worried about disembarking 20 boyz from a battlewagon - in the past this was already difficult sometimes.

However, I'd just rebase them to stop them from falling over all the time. Lucky me that I prefer to have my models on chaos black bases - just snap them off (old GW glue for the win) and glue a new one.

This message was edited 1 time. Last update was at 2018/10/01 22:04:51


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mutilatin' Mad Dok





Georgia

 Dakka Flakka Flame wrote:
I needed to re-do my bases anyway, as I've just been painting them brown so they don't look very good.

Moving to 32mm for boyz will be a disadvantage when it comes to getting boyz into combat and fitting them inside bubbles, but on the plus side they won't fall over as much.


I'm hoping we won't have to pile 30 boyz into combat to get anything done. I'm fine with horde styles of play, heck it's why I originally started orks, but I'm hoping we'll get options other than horde style melee. I would be perfectly happy if squad size became capped at 20 instead of 30, but boyz got some sort of buff to attacks to compensate, even with a points increase.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Nasty Nob






lets not forget, that despite rebasing happening, it has no basis in the rules whatsoever and anyone says you must cant eat a ****


Edit: because I assumed there was an autofilter for that word but there isnt

This message was edited 1 time. Last update was at 2018/10/01 22:51:02


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Longtime Dakkanaut




 davou wrote:
lets not forget, that despite rebasing happening, it has no basis in the rules whatsoever and anyone says you must cant eat a ****


Edit: because I assumed there was an autofilter for that word but there isnt


not rebasing anything here, not even considering it. Short of "new Orks" as in newer, larger models its just not happening. Have way too many to even go there
   
Made in us
Nasty Nob




Crescent City Fl..

 davou wrote:
lets not forget, that despite rebasing happening, it has no basis in the rules whatsoever and anyone says you must cant eat a ****


That's about how I feel about it.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Mutilatin' Mad Dok





Georgia

 warhead01 wrote:
 davou wrote:
lets not forget, that despite rebasing happening, it has no basis in the rules whatsoever and anyone says you must cant eat a ****


That's about how I feel about it.


Again, I'm taking this more as an excuse to rebase my models in general.

Also, looking through the facebook posts, we might be able to expect the codex mid-Orktober.

Warhammer Facebook wrote:
User - "Orks aren't coming out till the end of the month I take it."
FB - "... Huh?! That's a leap even Zagstrukk would be proud of!"


Warhammer Facebook wrote:
User - "I really hope they get their codex this month."
FB - "In ORKTOBER? We reckon so..."


So looks like I was dead wrong when I predicted our codex for November. Never have I been happier to be proven wrong.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Nasty Nob




Crescent City Fl..

 Vitali Advenil wrote:
 warhead01 wrote:
 davou wrote:
lets not forget, that despite rebasing happening, it has no basis in the rules whatsoever and anyone says you must cant eat a ****


That's about how I feel about it.


Again, I'm taking this more as an excuse to rebase my models in general.

Also, looking through the facebook posts, we might be able to expect the codex mid-Orktober.

Warhammer Facebook wrote:
User - "Orks aren't coming out till the end of the month I take it."
FB - "... Huh?! That's a leap even Zagstrukk would be proud of!"



Warhammer Facebook wrote:
User - "I really hope they get their codex this month."
FB - "In ORKTOBER? We reckon so..."


So looks like I was dead wrong when I predicted our codex for November. Never have I been happier to be proven wrong.


I followed that thread through out the day. I'm partially looking forward to what ever they show us next and partly disappointing looking at the new models even more.

I really hope we get something like Ard' boys back as a troop and that they are slightly larger than boys. that's something I would have no problem putting in 32MM bases.
I've been rebasing all my Orks this year and put in a lot of time and work and kept them on 25MM bases. I never planned to put them on 32's.
Locally we still have Space Marine players with old bases so I don't see leaving my models alone as a problem and if it is I'll just play with my friends who wont be bothered or just take grots for troops to tournaments. (Or do something equally silly.) I am not a fan of you down sizing mobs to 20 models so I hope it doesn't happen. In fact, would they even do that? we already have a Mob up stratagem. are they throwing that out? I don't want to any more nerfing. Makes me crazy.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Mutilatin' Mad Dok





Georgia

I'm mostly hoping that we won't have a mob size of 30 because we won't have to have a mob size of 30. I'm wishlisting that they'll base orks around mobs of 20 instead. We'll still have the option to bring 160 orks if we want, but in mobs of 20 that are of equal strength to our mobs of 30 now.

My second wishlisting is that, yes, we get 'Ardboyz or Skarboyz that will act as a sort of primaris to our vanilla orks. Tougher and stronger, but not quite that of a nob.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I hope they nerf grots to have a 7+ armor save. Not because I think they're OP, but because them having an armor save is just weird.

I'd like to keep the ability to run boyz in mobz of 30, but I'd like them to make it worthwhile to take them in smaller mobs so trukk boyz work well.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Nasty Nob




Crescent City Fl..

 Vitali Advenil wrote:
I'm mostly hoping that we won't have a mob size of 30 because we won't have to have a mob size of 30. I'm wishlisting that they'll base orks around mobs of 20 instead. We'll still have the option to bring 160 orks if we want, but in mobs of 20 that are of equal strength to our mobs of 30 now.

My second wishlisting is that, yes, we get 'Ardboyz or Skarboyz that will act as a sort of primaris to our vanilla orks. Tougher and stronger, but not quite that of a nob.


Just to nitpick a little but have you thought about what that would do to Mob rule? It would seem to me to make Foot Orks nearly unplayable. Unless they were all 2 wound models.
All I'm saying is I don't want to push NPC's around for the other play to kill. If that happens I think I'm out.
This whole month is going to drive me mad until I get to read the new codex.


The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Mutilatin' Mad Dok





Georgia

 warhead01 wrote:
 Vitali Advenil wrote:
I'm mostly hoping that we won't have a mob size of 30 because we won't have to have a mob size of 30. I'm wishlisting that they'll base orks around mobs of 20 instead. We'll still have the option to bring 160 orks if we want, but in mobs of 20 that are of equal strength to our mobs of 30 now.

My second wishlisting is that, yes, we get 'Ardboyz or Skarboyz that will act as a sort of primaris to our vanilla orks. Tougher and stronger, but not quite that of a nob.


Just to nitpick a little but have you thought about what that would do to Mob rule? It would seem to me to make Foot Orks nearly unplayable. Unless they were all 2 wound models.
All I'm saying is I don't want to push NPC's around for the other play to kill. If that happens I think I'm out.
This whole month is going to drive me mad until I get to read the new codex.



Again, I'd expect them to adjust the rules accordingly. The baseline is I don't want the ork codex to rely on mobs of 30 for offensive power, leadership, durability- basically everything. Is that what we're gonna get, probably not, but I've been pessimistic enough- I figure I can stand a little optimism.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Longtime Dakkanaut




 An Actual Englishman wrote:
 Daedalus81 wrote:
I think you made the blunder of expecting the celebration of Orktober to begin in earnest on day one - releases and all that.

Kind of like how Oktoberfest isn't all of October. Orktober is the "celebration" later this month, but people were so caught up in their entitlement for deliverables hinged on a single word that they spent pages and paragraphs to castigate GW for "failing".

Nope. I expected them to do what they said they were going to do as my previous posts, that is their failure and that is why they are castigated (strong word). Check my posts again and read what I wrote. Look at the evidence I have provided. GW have only failed to deliver what they claimed they would deliver. For that they deserve criticism. This isn't entitlement. Your customers aren't 'entitled' for castigating you for not delivering something you promised. It's pretty normal behaviour, to be honest.


Funny how you directly quote GW and somehow you are still wrong for listening to them.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Decrepit Dakkanaut





SemperMortis wrote:


Funny how you directly quote GW and somehow you are still wrong for listening to them.


Which ignores what I said, but that's cool. Let the rage flow about the info release schedule. Now GW will know to change "approaches" to "the near future or at least within the next 3 months so be sure take your pills to manage your stress" just to make sure panties are not twisted.

This message was edited 1 time. Last update was at 2018/10/02 02:09:20


 
   
Made in us
Stabbin' Skarboy






I feel like I've waited long enough that I almost don't care what's in the codex. I'm just ready to gather up the ladz and go have a proppa scrap!

'Ere we go, 'Ere we go, 'Ere we go! 'Ere we go, 'Ere we go, 'Ere we go! 'Ere we go, 'Ere we go, 'Ere we go!

All Orks, All Da Zoggin' TIme. 'Cause Da Rest of You Gitz is Just Muckin' About, Waitin' ta Get Krumped.
My Painting Blog: https://www.dakkadakka.com/dakkaforum/posts/list/689629.page  
   
Made in fi
Locked in the Tower of Amareo





 Vitali Advenil wrote:
Oh, yeah, looks like 32mm bases for boyz.

Uuuuurgh that is gonna suck, but at the same time, the bases I have them on now kinda suck to begin with, and I've been wanting to touch them up. Looks like I'm gonna have an excuse to do so, now.


Who cares. My boyz aren't going to be going anywhere from their 25mm bases.


Automatically Appended Next Post:
 Vitali Advenil wrote:
Also, looking through the facebook posts, we might be able to expect the codex mid-Orktober.


This week preorder is warhounds and shadeshire warbands. That covers 100% of october WD. This means 13th pre-order is free for orks. That's either speed freak box, ork codex or both. If codex isn't on preorder then it's on 20th(this would be rather inconvenient for me as that would make my first game with new codex 6k apoc game that starts 7h after store opens and I still need to drive couple hours to apoc location! Say something about hectic race to build army list and learn the rules...)

GW said they come in october. By this week all october WD is covered. What else they would have to release in october?-) Speed freak is 1 week. They won't release individual vehicles before codex comes out for sure(no rules and there's no point giving temporal index rules for few weeks...).

So yeah. 20 or 27 is the day it's out depending on does it come simultaneously with the speed freak box or not(if not I'm in for a serious fast learning...good thing I have set up excel sheet in advance for this as I have been expecting this)


Automatically Appended Next Post:
 Vitali Advenil wrote:
I'm mostly hoping that we won't have a mob size of 30 because we won't have to have a mob size of 30. I'm wishlisting that they'll base orks around mobs of 20 instead. We'll still have the option to bring 160 orks if we want, but in mobs of 20 that are of equal strength to our mobs of 30 now.

My second wishlisting is that, yes, we get 'Ardboyz or Skarboyz that will act as a sort of primaris to our vanilla orks. Tougher and stronger, but not quite that of a nob.


Orks would need serious survivability boost then though. T4, W1, 6+ just ain't cutting it when standard gunlines can shoot 60 boyz a turn. Unit that's shot to <10 models is simply toothless. Orks would need W2 for that to work but that would require new models as old ones aren't big enough since GW looks at model size for wounds generally.


Automatically Appended Next Post:
 Daedalus81 wrote:
SemperMortis wrote:


Funny how you directly quote GW and somehow you are still wrong for listening to them.


Which ignores what I said, but that's cool. Let the rage flow about the info release schedule. Now GW will know to change "approaches" to "the near future or at least within the next 3 months so be sure take your pills to manage your stress" just to make sure panties are not twisted.


Not much GW can do if customers 100% on their own decide what GW says to mean what GW didn't say.

This message was edited 4 times. Last update was at 2018/10/02 05:37:20


2024 painted/bought: 109/109 
   
 
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