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![[Post New]](/s/i/i.gif) 2018/11/02 06:47:10
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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zend wrote:Oh, that tile set is disappointing. I really wanted more like the ones in Space Hulk/Silver Tower.
You're tellin' me.
I can't make out a damned thing in that pic (except maybe 4 Ur-Ghuls) but yeah... tiny hex tiles?
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![[Post New]](/s/i/i.gif) 2018/11/02 06:50:39
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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Oh, I was really excited for this until I saw the hexagonal tiles. They better be freaking amazing, or the immersion is totally gone immediately.
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![[Post New]](/s/i/i.gif) 2018/11/02 07:09:10
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Hex tiles are surprising. But they worked well in the Calth game and they do provide a lot of options when building the board.
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![[Post New]](/s/i/i.gif) 2018/11/02 07:17:08
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stealthy Space Wolves Scout
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Yeah, I think Calth tiles worked fine for map building.
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I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2018/11/02 07:34:02
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Hex tile dungeon crawling? So I assume map generated like Lost Patrol
The tile are so dark you can't make out of anything but the drone, the big robot, and a chainsword wieldy baddie with a flying pose.
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This message was edited 1 time. Last update was at 2018/11/02 07:37:15
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![[Post New]](/s/i/i.gif) 2018/11/02 08:01:55
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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Looking at the tiles, wonder if this is a ‘rolling road’ game?
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![[Post New]](/s/i/i.gif) 2018/11/02 08:18:17
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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Those prices really took the wind out of my sails.. I was hoping to get it for my school as a part of the School Alliance, but that is way too much of our budget.
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![[Post New]](/s/i/i.gif) 2018/11/02 08:27:27
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Leader of the Sept
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I do t know what was in Calth but it doesn't look like all the hexes are individual. It looks like there are a series of hex based rooms and corridors linked together to me. The patterns on the floor look a bit too well continuous for them all to be separate hexes.
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This message was edited 1 time. Last update was at 2018/11/02 08:28:00
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/11/02 08:35:54
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Esteemed Veteran Space Marine
UK
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Really disappointed by the look of that, don’t like the look of hex tiles, there’s a wafer thin rule book.
And it was going so well.
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![[Post New]](/s/i/i.gif) 2018/11/02 08:45:57
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stealthy Space Wolves Scout
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Flinty wrote:I do t know what was in Calth but it doesn't look like all the hexes are individual. It looks like there are a series of hex based rooms and corridors linked together to me. The patterns on the floor look a bit too well continuous for them all to be separate hexes.
Calth had bigger map sections that had several hexes in them. This game propably has similar set up.
Hexes work better for movement than squares, so I'm not against the game using hexes.
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This message was edited 1 time. Last update was at 2018/11/02 08:47:47
I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2018/11/02 08:53:48
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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General Kroll wrote:Really disappointed by the look of that, don’t like the look of hex tiles, there’s a wafer thin rule book.
And it was going so well.
yeah, not enough tiles and post-it rulebook
At least the minis shown so far are awesome , and that negavolt cultist is one of the greatest thing ever made by the big GW
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/11/02 09:13:15
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Cog in the Machine
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streetsamurai wrote: General Kroll wrote:Really disappointed by the look of that, don’t like the look of hex tiles, there’s a wafer thin rule book.
And it was going so well.
yeah, not enough tiles and post-it rulebook
At least the minis shown so far are awesome , and that negavolt cultist is one of the greatest thing ever made by the big GW
I wouldn't believe that they showed every single tile of the game in this picture. I'm pretty sure they didn't show all of the tiles in similar pictures of "Space Hulk". There are likely to be more tiles in the game than shown. Also I don't mind a small rulebook, as long as the rules are clearly stated, interesting and an additional campaign book is included (i.e. as in the "Star Wars Imperial Assault" boardgame... or the old Hero Quest).
I'm more worried about no sign of such a campaign book. It would be a real bummer, if it's only meant to be "random" games with no progressing story. During the storytelling so far they spoke about how the floors in the blackstone fortress are always changing directions and such... I hope this is no indicator for completely random maps. That way they'd be able to sell it to the players as a "new" experience in every run... or add new "levels" by simply changing the victory requirements, which would require next to no effort.
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This message was edited 1 time. Last update was at 2018/11/02 09:13:45
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![[Post New]](/s/i/i.gif) 2018/11/02 09:14:40
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stalwart Veteran Guard Sergeant
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I'm actually not too disappointed by the price, less than 100 Euro.
I may also be alone in linking a thin rulebook. I'd like a cool game that is not too complicated, that should be easy to play with family and friends not too familiar with GW games. Underworlds has so far gone down really well because it has such an easy to learn set of rules, even though there's plenty of depth and variety to be had. From the blurry pic there seem to be a lot of cards in this game, so I'm guessing there'll be plenty of different rules even if they're not in the book.
As for the tiles, I'm withholding judgment until we see more. Calth had those and all reviews I've read of that game say it is really fun. And they make sense to me when exploring a continually shifting fortress.
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![[Post New]](/s/i/i.gif) 2018/11/02 09:17:29
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Locked in the Tower of Amareo
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Ummm...The pic shows 125€.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/02 09:25:49
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stalwart Veteran Guard Sergeant
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Oh, whoops, I was looking at the GBP price, I see now. My bad. And then yes, that's somewhat disappointing; then the exact contents will make much more of a difference on whether or not it's worth it.
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![[Post New]](/s/i/i.gif) 2018/11/02 09:35:26
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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£95.00 seems reasonable enough to me.
Do we reckon pre-orders next weekend then?
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![[Post New]](/s/i/i.gif) 2018/11/02 09:39:27
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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Not sure why you’re getting on my case about the prices? Not as if I’m making sweeping statements or setting them?
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![[Post New]](/s/i/i.gif) 2018/11/02 09:39:54
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Rampaging Reaver Titan Princeps
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Glad to see the ancient leak tradition of a photo taken with an 80's polaroid, in a wind tunnel, during an earthquake is maintained!
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This message was edited 1 time. Last update was at 2018/11/02 10:09:23
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![[Post New]](/s/i/i.gif) 2018/11/02 09:57:16
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Ah I didn’t realise the seminar was tonight. Thought it was Sunday for some reason.
Is that the whole thing, I.e. Necromunda, Blood Bowl, Realms Of Chaos etc,
Or do they have multiple seminars across the event?
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![[Post New]](/s/i/i.gif) 2018/11/02 09:57:50
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Foxy Wildborne
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Well, the game components are definitely underwhelming. We'll see if the 30 odd minis alone justify the price tag.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/02 10:03:14
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fixture of Dakka
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Danny76 wrote: Tiberius501 wrote:Why are leak images ALWAYS unreadably blurry? It's insane to me that every single person who leaks images has an early 2000's brick phone.
Looks like there's a heap of cool looking blobs in this game though, and wasn't expecting the tiles to be hexagons. I'm keen to see the proper reveal.
I think it’s an enlarged and zoomed in photo from the full page/poster.
(Or as some would say - it’s all GW wanted you to see)
Probably from a holiday checklist booklet.
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![[Post New]](/s/i/i.gif) 2018/11/02 10:09:27
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Ooh, renegade Guard. Hopefully they’ll come with autoguns or be able to slot into every existing Chaos army in place of Cultists. I’m really starting to dislike the current Cultist models the more I work on them.
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![[Post New]](/s/i/i.gif) 2018/11/02 10:11:48
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Fresh-Faced New User
UK
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These overhead shots usually show everything you get in the box, dumb to do otherwise from a marketing perspective.
Between the single suspiciously thin book, small amount of tiles plus (yawn) chaos baddies colour me un-enthused. As previously suggested, I strongly suspect that this will use a 'Lost patrol' moving and re-shaping map, recycling the tiles as you go deeper into the fortress. The fluff mentions the maze like and ever changing nature of the internal structure.
On a positive the adventuring party look like a cool diverse bunch and I am still hopeful for some innovative mechanics but I think I am growing a little wearisome of the GW boxed sets with very light rules treatment. I love that they are back to doing boxed games again but they need to step up with the rules depth some of them are offering. I just don't think their business model is designed to achieve this compared with other boardgames on the market.
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![[Post New]](/s/i/i.gif) 2018/11/02 10:13:12
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Stern Iron Priest with Thrall Bodyguard
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A chaos/renegade marine with hammer is very cool and uniqe concept in 40k. I like it.
Also the lack of daemons mutants and "marked" units (so far) is nice and would speak for certain legions like IW.
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![[Post New]](/s/i/i.gif) 2018/11/02 10:17:24
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Ridin' on a Snotling Pump Wagon
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Not sure the book is as slim as people are making out.
Looks to be the same thickness as a standard Citadel Slottabase. Whilst by no means thick, that’s still pretty far from a pamphlet or couple of dozen pages?
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![[Post New]](/s/i/i.gif) 2018/11/02 10:36:23
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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For reference, silver tower had 13 double sided tiles and shadows over hammerhall had 18 double sided tiles. So it seems likely that this game will have somewhere in that range and I'd expect them to be double sided.
I'd also expect it to have randomly generated maps like silver tower (as opposed to pre-defined ones like shadows over hammerhal) given the reference to the BSF constantly shifting and changing. In fact, silver tower used similar language to describe the dungeons. I think this is good as it will add repeatability and may account for there only being one (slimmer) book.
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![[Post New]](/s/i/i.gif) 2018/11/02 10:43:44
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Most events and instances will most likely be generated through cards anyway, leaving the book(s) for core rules and delicious fluff.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/11/02 10:57:52
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Deathwing Terminator with Assault Cannon
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masterdoobie wrote:Those prices really took the wind out of my sails.. I was hoping to get it for my school as a part of the School Alliance, but that is way too much of our budget.
The Canadian price is identical to Silver Tower and Shadows Over Hammerhal - so exactly what I was expecting. I'll need a better look at the contents to see if it's worth it, but the price isn't a surprise.
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![[Post New]](/s/i/i.gif) 2018/11/02 11:02:56
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Longtime Dakkanaut
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Yup, that does look quite underwhelming. It's gonna be single miniatures on eBay for me then.
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![[Post New]](/s/i/i.gif) 2018/11/02 11:11:58
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Regular Dakkanaut
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BertBert wrote:Yup, that does look quite underwhelming. It's gonna be single miniatures on eBay for me then.
I have no idea how you make that judgement from that picture lol
It may well be weak, but good games don't require a lot of pieces.
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